Exemplo n.º 1
0
    /// <summary>
    /// OnGUI is called for rendering and handling GUI events.
    /// This function can be called multiple times per frame (one call per event).
    /// </summary>
    public void OnSceneGUI()
    {
        MainData mainData = (target as MainDataMB).mainData;

        Handles.color = Color.white;
        for (int i = 0; i < mainData.XSize; i++)
        {
            for (int j = 0; j < mainData.YSize; j++)
            {
                int mineData = mainData.GetMineData(i, j);
                Handles.color = mineData == -1 ? Color.red : Color.white;
                if (Handles.Button(mainData.AreaPosWorld(i, j), Quaternion.identity, 0.5f, 0.5f, Handles.RectangleHandleCap))
                {
                    mainData.ReverseMineData(i, j);
                }
            }
        }
        foreach (var pos in mainData.mineDatas.Positions())
        {
            SingletonForEditor.DrawABeaultifulLabel(pos, mainData.mineDatas[pos].ToString());
        }
    }