protected override void EnterScene() { base.EnterScene(); if (!VRSwitch.VRState) { previousFOV = Camera.main.fieldOfView; Camera.main.fieldOfView = nonVRFOV; } postProcessingBehaviour = MainCameraGameObject.GetComponent <PostProcessingBehaviour>(); postProcessingBehaviour.enabled = true; VRSwitch.Instance.GVRReticlePointerGameObject.SetActive(false); }
protected override void EnterScene() { base.EnterScene(); postProcessingBehaviour = MainCameraGameObject.GetComponent <PostProcessingBehaviour>(); postProcessingBehaviour.enabled = true; }