public AcidSuit(string classId = "AcidSuit", string friendlyName = "Brine Suit", string description = "Reinforced dive suit with an acid-resistant layer") : base(classId, friendlyName, description)
 {
     OnFinishedPatching += () =>
     {
         TechTypeUtils.AddModTechType(this.TechType);
         EquipmentPatch.AddSubstitutions(this.TechType, new HashSet <TechType>()
         {
             TechType.RadiationSuit, TechType.ReinforcedDiveSuit
         });
         Main.AddDiveSuit(this.TechType, this.maxDepth, this.breathMultiplier, this.minTempBonus);
         Main.AddDamageResist(this.TechType, DamageType.Acid, 0.6f);
         Reflection.AddCompoundTech(this.TechType, new List <TechType>()
         {
             TechType.ReinforcedDiveSuit,
             TechType.RadiationSuit
         });
     };
 }