Exemplo n.º 1
0
    private bool __SetEvent(ReadOnlyCollection <Mahjong.RuleNode> ruleNodes, ReadOnlyCollection <int> ruleIndices, Button button)
    {
        if (button == null)
        {
            return(false);
        }

        int numRules = ruleIndices == null ? 0 : ruleIndices.Count;

        if (numRules < 1)
        {
            return(false);
        }

        GameObject gameObject = button.gameObject;

        if (gameObject != null)
        {
            gameObject.SetActive(true);
        }

        Button.ButtonClickedEvent buttonClickedEvent = new Button.ButtonClickedEvent();
        button.onClick = buttonClickedEvent;

        UnityAction listener = null;

        listener = delegate()
        {
            MahjongClientPlayer player = localPlayer as MahjongClientPlayer;
            if (player == null)
            {
                return;
            }

            if (numRules < 2)
            {
                player.Try((byte)ruleIndices[0]);

                __ClearTry();
            }
            else
            {
                foreach (int ruleIndex in ruleIndices)
                {
                    int temp = ruleIndex;
                    player.Select(ruleNodes[temp].index, delegate()
                    {
                        player.Try((byte)temp);

                        __ClearTry();
                    });
                }
            }
        };

        buttonClickedEvent.AddListener(listener);

        return(true);
    }
Exemplo n.º 2
0
    private void __PassTry()
    {
        MahjongClientPlayer player = localPlayer as MahjongClientPlayer;

        if (player != null)
        {
            player.Try(255);
        }

        __ClearTry();
    }