Exemplo n.º 1
0
    private void Start()
    {
        Warning.enabled  = true;
        Time.timeScale   = 1;
        Cursor.lockState = CursorLockMode.Locked;
        Cursor.visible   = false;
        Warning.color    = invis;
        urFlames         = 0;
        skeletons        = GameObject.FindGameObjectsWithTag("Enemy");
        skeletonScript   = new skeletonController[skeletons.Length];
        magnetismScript  = magneticWeapon.GetComponent <Magnetism>();
        // Find the skeletons
        for (var i = 0; i < skeletons.Length; i++)
        {
            skeletonScript[i]         = skeletons[i].GetComponent <skeletonController>();
            skeletonScript[i].enabled = false;
        }


        maxHp     = 200f;
        currentHp = maxHp;
        // gateText.SetActive(false);
        incrementalIncrease = 1f;
        RotationSpeed       = 0f;
    }
Exemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     increaseForce = GetComponent <Magnetism>();
     rig           = GetComponent <Rigidbody>();
     //blabla = vaisseau.GetComponent<Rigidbody>();
     //blabla = vaisseau.GetComponent<Transform>();
 }
Exemplo n.º 3
0
 public Frigate() : base(4, 2, 2, 3)
 {
     Type         = UnitType.Frigate;
     Name         = "Frigate";
     RequiredTech = new Magnetism();
     ObsoleteTech = null;
     SetIcon('B', 1, 0);
 }
Exemplo n.º 4
0
 public Lighthouse() : base(20)
 {
     Name         = "Lighthouse";
     RequiredTech = new MapMaking();
     ObsoleteTech = new Magnetism();
     SetSmallIcon(4, 4);
     Type = Wonder.Lighthouse;
 }
Exemplo n.º 5
0
 public Sail() : base(4, 1, 1, 3)
 {
     Type         = Unit.Sail;
     Name         = "Sail";
     RequiredTech = new Navigation();
     ObsoleteTech = new Magnetism();
     SetIcon('B', 1, 1);
 }
Exemplo n.º 6
0
 // Use this for initialization
 void Start()
 {
     repulse = GetComponent <Magnetism>();
 }
Exemplo n.º 7
0
 // Use this for initialization
 void Start()
 {
     attract = GetComponent <Magnetism>();
 }