void Start() { EnergyManager.Instance.StartTurn += this.StartTurn; EnergyManager.Instance.FireGo += this.FireGo; oldMagicValue = magicValue; explainLabel = GameObject.Find("ExplainLabel").GetComponent<UILabel>(); magicCircle = gameObject.AddComponent<MagicCircle>(); UpdateTexture(); magicCircle.EnlargeStart(); magicCircle.Type = StartType.Shrink; UpdateMagicValue(); //AddEffect("Cohension", 2); //关卡判断 if (LevelManager.Instance.level == 1 && LevelManager.Instance.key.Contains("AttackMagic")) { GuideText.Instance.ReturnText(3); LevelManager.Instance.key.Remove("AttackMagic"); StartCoroutine(Level1()); } }