Exemplo n.º 1
0
        static void Main(string[] args)
        {
            var character = new Character(0, 0);
            var botMelee  = new BotMelee(3, 2);
            var totem     = new Totem(1, 1);
            var botArcher = new BotArcher(5, 5);

            var magicArrow   = new MagicArrow();
            var manaRegen    = new ManaRegen();
            var energoShield = new EnergoShield();

            var IAccomplishers = new List <Body> {
                botMelee, totem, character, botArcher
            };

            var cycleManager = new CycleManager(IAccomplishers);

            foreach (var Accomplisher in IAccomplishers)
            {
                Accomplisher.IGotDamageEvent += Events.NewHit;
                Accomplisher.IDiedEvent      += cycleManager.DeathEventHandler;
            }

            character.Magics.Add(magicArrow);
            character.Magics.Add(manaRegen);
            character.Magics.Add(energoShield);

            cycleManager.AccomplishCycle();
        }
Exemplo n.º 2
0
        public static void CastMagicArrow()
        {
            float damage = 55 + ModdedPlayer.instance.SpellDamageBonus * 1.3f;

            damage = damage * ModdedPlayer.instance.SpellAMP;
            Vector3 pos = Camera.main.transform.position;
            Vector3 dir = Camera.main.transform.forward;

            if (GameSetup.IsSinglePlayer || GameSetup.IsMpServer)
            {
                MagicArrow.Create(pos, dir, damage, ModReferences.ThisPlayerPacked, MagicArrowDuration, MagicArrowDoubleSlow, MagicArrowDmgDebuff);
                if (BoltNetwork.isRunning)
                {
                    string s = "SC7;" + Math.Round(pos.x, 5) + ";" + Math.Round(pos.y, 5) + ";" + Math.Round(pos.z, 5) + ";" + Math.Round(dir.x, 5) + ";" + Math.Round(dir.y, 5) + ";" + Math.Round(dir.z, 5) + ";";
                    s += damage + ";" + ModReferences.ThisPlayerPacked + ";" + MagicArrowDuration + ";";
                    if (MagicArrowDoubleSlow)
                    {
                        s += "t;";
                    }
                    else
                    {
                        s += "f;";
                    }
                    if (MagicArrowDmgDebuff)
                    {
                        s += "t;";
                    }
                    else
                    {
                        s += "f;";
                    }
                    Network.NetworkManager.SendLine(s, Network.NetworkManager.Target.Others);
                }
            }
            else if (GameSetup.IsMpClient)
            {
                MagicArrow.CreateEffect(pos, dir, MagicArrowDmgDebuff, MagicArrowDuration);
                string s = "SC7;" + Math.Round(pos.x, 5) + ";" + Math.Round(pos.y, 5) + ";" + Math.Round(pos.z, 5) + ";" + Math.Round(dir.x, 5) + ";" + Math.Round(dir.y, 5) + ";" + Math.Round(dir.z, 5) + ";";
                s += damage + ";" + ModReferences.ThisPlayerPacked + ";" + MagicArrowDuration + ";";
                if (MagicArrowDoubleSlow)
                {
                    s += "t;";
                }
                else
                {
                    s += "f;";
                }
                if (MagicArrowDmgDebuff)
                {
                    s += "t;";
                }
                else
                {
                    s += "f;";
                }
                Network.NetworkManager.SendLine(s, Network.NetworkManager.Target.Others);
            }
        }
Exemplo n.º 3
0
 public void BringToFront()
 {
     if (_isHiden)
     {
         ShowWindow();
     }
     else
     {
         MagicArrow.BringToFront();
     }
 }
Exemplo n.º 4
0
 void MainWindow_Closing(object sender, CancelEventArgs e)
 {
     if (AnyListenSettings.Instance.Config.UseXunlei)
     {
         Xl.XL_UnInit();
     }
     if (MagicArrow.DockManager.CurrentSide == DockingSide.None)
     {
         if (AnyListenSettings.Instance.CurrentState.ApplicationState == null) AnyListenSettings.Instance.CurrentState.ApplicationState = new DockingApplicationState();
         var appstate = AnyListenSettings.Instance.CurrentState.ApplicationState;
         appstate.Height = Height;
         appstate.Width = Width;
         appstate.Left = Left;
         appstate.Top = Top;
         appstate.WindowState = WindowState;
     }
     if (AnyListenSettings.Instance.IsLoaded)
         MagicArrow.DockManager.Save();
     MainViewModel.Instance.Closing();
     MagicArrow.Dispose();
     Application.Current.Shutdown(); //Important if other windows like the track notification are open
 }
Exemplo n.º 5
0
        private void AmazonSkill_VisibleChanged(object sender, EventArgs e)
        {
            MagicArrow.SetSkillPoints     = "0";
            FireArrow.SetSkillPoints      = "0";
            ColdArrow.SetSkillPoints      = "0";
            MultyArrow.SetSkillPoints     = "0";
            ExplodingArrow.SetSkillPoints = "0";
            IceArrow.SetSkillPoints       = "0";
            GuideArrow.SetSkillPoints     = "0";
            FireWallArrow.SetSkillPoints  = "0";
            SplitArrow.SetSkillPoints     = "0";
            FrozenArrow.SetSkillPoints    = "0";

            MagicArrow.setTextBoxColor();
            FireArrow.setTextBoxColor();
            ColdArrow.setTextBoxColor();
            MultyArrow.setTextBoxColor();
            ExplodingArrow.setTextBoxColor();
            IceArrow.setTextBoxColor();
            GuideArrow.setTextBoxColor();
            FireWallArrow.setTextBoxColor();
            SplitArrow.setTextBoxColor();
            FrozenArrow.setTextBoxColor();
        }
Exemplo n.º 6
0
        public static void OnCommand(byte[] bytes)
        {
            using (MemoryStream stream = new MemoryStream(bytes))
            {
                using (BinaryReader r = new BinaryReader(stream))
                {
                    int cmdIndex = r.ReadInt32();

                    if (cmdIndex == 1)  //previousely AB
                    {
                        if (GameSetup.IsMpServer && ModSettings.DifficultyChoosen)
                        {
                            using (MemoryStream answerStream = new MemoryStream())
                            {
                                using (BinaryWriter w = new BinaryWriter(answerStream))
                                {
                                    w.Write(2);
                                    w.Write((int)ModSettings.difficulty);
                                    w.Write(ModSettings.FriendlyFire);
                                    w.Write((int)ModSettings.dropsOnDeath);
                                    w.Write(ModSettings.killOnDowned);
                                    w.Close();
                                }
                                Network.NetworkManager.SendLine(answerStream.ToArray(), Network.NetworkManager.Target.Clients);
                                answerStream.Close();
                            }
                        }
                    }
                    else if (cmdIndex == 2) //request for the what is the difficulty
                    {
                        if (!GameSetup.IsMpClient || ModSettings.IsDedicated)
                        {
                            return;
                        }

                        int index = r.ReadInt32();
                        ModSettings.FriendlyFire = r.ReadBoolean();
                        ModSettings.dropsOnDeath = (ModSettings.DropsOnDeathMode)r.ReadInt32();
                        ModSettings.killOnDowned = r.ReadBoolean();
                        Array values = Enum.GetValues(typeof(ModSettings.Difficulty));
                        ModSettings.difficulty = (ModSettings.Difficulty)values.GetValue(index);
                        if (!ModSettings.DifficultyChoosen)
                        {
                            LocalPlayer.FpCharacter.UnLockView();
                            LocalPlayer.FpCharacter.MovementLocked = false;
                        }
                        ModSettings.DifficultyChoosen = true;
                    }
                    else if (cmdIndex == 3) //spell casted
                    {
                        int spellid = r.ReadInt32();
                        if (spellid == 1)
                        {
                            Vector3 pos = new Vector3(r.ReadSingle(), r.ReadSingle(), r.ReadSingle());
                            BlackHole.CreateBlackHole(pos, r.ReadBoolean(), r.ReadSingle(), r.ReadSingle(), r.ReadSingle(), r.ReadSingle(), r.ReadString());
                        }
                        else if (spellid == 2)
                        {
                            Vector3 pos = new Vector3(r.ReadSingle(), r.ReadSingle(), r.ReadSingle());
                            HealingDome.CreateHealingDome(pos, r.ReadSingle(), r.ReadSingle(), r.ReadBoolean(), r.ReadBoolean(), r.ReadSingle());
                        }
                        else if (spellid == 3)
                        {
                            Vector3 pos = new Vector3(r.ReadSingle(), r.ReadSingle(), r.ReadSingle());
                            DarkBeam.Create(pos, r.ReadBoolean(), r.ReadSingle(), r.ReadSingle(), r.ReadSingle(), r.ReadSingle(), r.ReadSingle(), r.ReadSingle());
                        }
                        else if (spellid == 4)
                        {
                            bool   isOn   = r.ReadBoolean();
                            string packed = r.ReadString();
                            BlackFlame.ToggleOtherPlayer(packed, isOn);
                        }
                        else if (spellid == 5)
                        {
                            Vector3 pos     = new Vector3(r.ReadSingle(), r.ReadSingle(), r.ReadSingle());
                            float   radius  = r.ReadSingle();
                            float   speed   = r.ReadSingle();
                            float   dmg     = r.ReadSingle();
                            bool    GiveDmg = r.ReadBoolean();
                            bool    GiveAr  = r.ReadBoolean();
                            int     ar      = 0;
                            if (GiveAr)
                            {
                                ar = r.ReadInt32();
                            }

                            WarCry.Cast(pos, radius, speed, dmg, GiveDmg, GiveAr, ar);
                        }
                        else if (spellid == 6)
                        {
                            Vector3 pos      = new Vector3(r.ReadSingle(), r.ReadSingle(), r.ReadSingle());
                            float   duration = r.ReadSingle();
                            int     id       = r.ReadInt32();

                            Portal.CreatePortal(pos, duration, id, r.ReadBoolean(), r.ReadBoolean());
                        }
                        else if (spellid == 7)
                        {
                            Vector3 pos = new Vector3(r.ReadSingle(), r.ReadSingle(), r.ReadSingle());
                            Vector3 dir = new Vector3(r.ReadSingle(), r.ReadSingle(), r.ReadSingle());

                            float  dmg       = r.ReadSingle();
                            string caster    = r.ReadString();
                            float  duration  = r.ReadSingle();
                            bool   slow      = r.ReadBoolean();
                            bool   dmgdebuff = r.ReadBoolean();
                            if (GameSetup.IsMpServer)
                            {
                                MagicArrow.Create(pos, dir, dmg, caster, duration, slow, dmgdebuff);
                            }
                            else
                            {
                                MagicArrow.CreateEffect(pos, dir, dmgdebuff, duration);
                            }
                        }
                        else if (spellid == 8)
                        {
                            Purge.Cast(new Vector3(r.ReadSingle(), r.ReadSingle(), r.ReadSingle()), r.ReadSingle(), r.ReadBoolean(), r.ReadBoolean());
                        }
                        else if (spellid == 9)
                        {
                            Vector3 pos  = new Vector3(r.ReadSingle(), r.ReadSingle(), r.ReadSingle());
                            float   dist = r.ReadSingle();

                            SnapFreeze.CreateEffect(pos, dist);
                            if (!GameSetup.IsMpClient)
                            {
                                SnapFreeze.HostAction(pos, dist, r.ReadSingle(), r.ReadSingle(), r.ReadSingle());
                            }
                        }
                        else if (spellid == 10)
                        {
                            Vector3 pos   = new Vector3(r.ReadSingle(), r.ReadSingle(), r.ReadSingle());
                            Vector3 speed = new Vector3(r.ReadSingle(), r.ReadSingle(), r.ReadSingle());
                            float   dmg   = r.ReadSingle();
                            uint    id    = r.ReadUInt32();

                            if (BallLightning.lastID < id)
                            {
                                BallLightning.lastID = id;
                            }

                            BallLightning.Create(pos, speed, dmg, id);
                        }
                        else if (spellid == 11)
                        {
                            Vector3 pos       = new Vector3(r.ReadSingle(), r.ReadSingle(), r.ReadSingle());
                            float   radius    = r.ReadSingle();
                            float   dmg       = r.ReadSingle();
                            float   duration  = r.ReadSingle();
                            bool    isArcane  = r.ReadBoolean();
                            bool    fromEnemy = r.ReadBoolean();
                            Cataclysm.Create(pos, radius, dmg, duration, isArcane ? Cataclysm.TornadoType.Arcane : Cataclysm.TornadoType.Fire, fromEnemy);
                        }
                        else if (spellid == 12)
                        {
                            //a request from a client to a host to spawn a ball lightning. The host assigns the id of
                            //a ball lightning to not create overlapping ids
                            using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                            {
                                using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                                {
                                    w.Write(3);
                                    w.Write(10);
                                    w.Write(r.ReadSingle());
                                    w.Write(r.ReadSingle());
                                    w.Write(r.ReadSingle());
                                    w.Write(r.ReadSingle());
                                    w.Write(r.ReadSingle());
                                    w.Write(r.ReadSingle());
                                    w.Write(r.ReadSingle());
                                    w.Write((uint)(BallLightning.lastID + 1));
                                    w.Close();
                                    BallLightning.lastID++;
                                }
                                ChampionsOfForest.Network.NetworkManager.SendLine(answerStream.ToArray(), ChampionsOfForest.Network.NetworkManager.Target.Everyone);
                                answerStream.Close();
                            }
                        }
                        else if (spellid == 13) //parry was casted by a client
                        {
                            Vector3 pos    = new Vector3(r.ReadSingle(), r.ReadSingle(), r.ReadSingle());
                            float   radius = r.ReadSingle();
                            bool    ignite = r.ReadBoolean();
                            float   dmg    = r.ReadSingle();

                            DamageMath.DamageClamp(dmg, out int d, out int rep);
                            var hits = Physics.SphereCastAll(pos, radius, Vector3.one);

                            for (int i = 0; i < hits.Length; i++)
                            {
                                if (hits[i].transform.CompareTag("enemyCollide"))
                                {
                                    for (int a = 0; a < rep; a++)
                                    {
                                        hits[i].transform.SendMessageUpwards("Hit", d, SendMessageOptions.DontRequireReceiver);
                                        if (ignite)
                                        {
                                            hits[i].transform.SendMessageUpwards("Burn", SendMessageOptions.DontRequireReceiver);
                                        }
                                    }
                                }
                            }
                        }
                    }
                    else if (cmdIndex == 4) //remove item
                    {
                        PickUpManager.RemovePickup(r.ReadUInt64());
                    }
                    else if (cmdIndex == 5)                                                        //create item
                    {
                        Item  item = new Item(ItemDataBase.ItemBases[r.ReadInt32()], 1, 0, false); //reading first value, id
                        ulong id   = r.ReadUInt64();
                        item.level = r.ReadInt32();
                        int     amount = r.ReadInt32();
                        Vector3 pos    = new Vector3(r.ReadSingle(), r.ReadSingle(), r.ReadSingle());
                        while (r.BaseStream.Position != r.BaseStream.Length)
                        {
                            ItemStat stat = new ItemStat(ItemDataBase.Stats[r.ReadInt32()])
                            {
                                Amount = r.ReadSingle()
                            };
                            item.Stats.Add(stat);
                        }
                        PickUpManager.SpawnPickUp(item, pos, amount, id);
                    }
                    else if (cmdIndex == 6) //host has been asked to share info on enemy
                    {
                        if (!GameSetup.IsMpClient)
                        {
                            ulong packed = r.ReadUInt64();
                            if (EnemyManager.hostDictionary.ContainsKey(packed))
                            {
                                EnemyProgression ep = EnemyManager.hostDictionary[packed];
                                using (MemoryStream answerStream = new MemoryStream())
                                {
                                    using (BinaryWriter w = new BinaryWriter(answerStream))
                                    {
                                        w.Write(7);
                                        w.Write(packed);
                                        w.Write(ep.EnemyName);
                                        w.Write(ep.Level);
                                        w.Write(ep._hp + ep._Health.Health);
                                        w.Write(ep.MaxHealth);
                                        w.Write(ep.bounty);
                                        w.Write(ep.Armor);
                                        w.Write(ep.ArmorReduction);
                                        w.Write(ep.Steadfast);
                                        w.Write(ep.abilities.Count);
                                        foreach (EnemyProgression.Abilities item in ep.abilities)
                                        {
                                            w.Write((int)item);
                                        }

                                        w.Close();
                                    }
                                    Network.NetworkManager.SendLine(answerStream.ToArray(), Network.NetworkManager.Target.Clients);
                                    answerStream.Close();
                                }
                            }
                            else
                            {
                                CotfUtils.Log("no enemy in host's dictionary");
                            }
                        }
                    }
                    else if (cmdIndex == 7) //host answered info about a enemy and the info is processed
                    {
                        if (ModSettings.IsDedicated)
                        {
                            return;
                        }

                        if (GameSetup.IsMpClient)
                        {
                            ulong packed = r.ReadUInt64();
                            if (!EnemyManager.allboltEntities.ContainsKey(packed))
                            {
                                EnemyManager.GetAllEntities();
                            }
                            if (EnemyManager.allboltEntities.ContainsKey(packed))
                            {
                                BoltEntity entity         = EnemyManager.allboltEntities[packed];
                                string     name           = r.ReadString();
                                int        level          = r.ReadInt32();
                                float      health         = r.ReadSingle();
                                float      maxhealth      = r.ReadSingle();
                                long       bounty         = r.ReadInt64();
                                int        armor          = r.ReadInt32();
                                int        armorReduction = r.ReadInt32();
                                float      steadfast      = r.ReadSingle();
                                int        length         = r.ReadInt32();
                                int[]      affixes        = new int[length];
                                for (int i = 0; i < length; i++)
                                {
                                    affixes[i] = r.ReadInt32();
                                }
                                if (EnemyManager.clinetProgressions.ContainsKey(entity))
                                {
                                    ClinetEnemyProgression cp = EnemyManager.clinetProgressions[entity];
                                    cp.creationTime   = Time.time;
                                    cp.Entity         = entity;
                                    cp.Level          = level;
                                    cp.Health         = health;
                                    cp.MaxHealth      = maxhealth;
                                    cp.Armor          = armor;
                                    cp.ArmorReduction = armorReduction;
                                    cp.EnemyName      = name;
                                    cp.ExpBounty      = bounty;
                                    cp.Steadfast      = steadfast;
                                    cp.Affixes        = affixes;
                                }
                                else
                                {
                                    new ClinetEnemyProgression(entity, name, level, health, maxhealth, bounty, armor, armorReduction, steadfast, affixes);
                                }
                            }
                        }
                    }
                    else if (cmdIndex == 8) //enemy spell casted
                    {
                        int id = r.ReadInt32();
                        if (id == 1) //snow aura
                        {
                            ulong    packed = r.ReadUInt64();
                            SnowAura sa     = new GameObject("Snow").AddComponent <SnowAura>();
                            if (!EnemyManager.allboltEntities.ContainsKey(packed))
                            {
                                EnemyManager.GetAllEntities();
                            }
                            sa.followTarget = EnemyManager.allboltEntities[packed].transform;
                        }
                        else if (id == 2) //fire aura
                        {
                            ulong      packed = r.ReadUInt64();
                            float      dmg    = r.ReadSingle();
                            GameObject go     = EnemyManager.allboltEntities[packed].gameObject;
                            FireAura.Cast(go, dmg);
                        }
                    }
                    else if (cmdIndex == 9)  //poison Player
                    {
                        string playerID = r.ReadString();
                        if (ModReferences.ThisPlayerID == playerID)
                        {
                            int   source   = r.ReadInt32();
                            float amount   = r.ReadSingle();
                            float duration = r.ReadSingle();

                            BuffDB.AddBuff(3, source, amount, duration);
                        }
                    }
                    else if (cmdIndex == 10) //kill experience
                    {
                        ModdedPlayer.instance.AddKillExperience(r.ReadInt64());
                    }
                    else if (cmdIndex == 11) //add experience without massacre
                    {
                        ModdedPlayer.instance.AddFinalExperience(r.ReadInt64());
                    }
                    else if (cmdIndex == 12)  //root the player
                    {
                        if (ModdedPlayer.instance.RootImmune == 0 && ModdedPlayer.instance.StunImmune == 0)
                        {
                            Vector3 pos = new Vector3(r.ReadSingle(), r.ReadSingle(), r.ReadSingle());
                            if ((LocalPlayer.Transform.position - pos).sqrMagnitude < 1250)
                            {
                                float duration = r.ReadSingle();
                                ModdedPlayer.instance.Root(duration);
                                using (MemoryStream answerStream = new MemoryStream())
                                {
                                    using (BinaryWriter w = new BinaryWriter(answerStream))
                                    {
                                        w.Write(14);
                                        w.Write(LocalPlayer.Transform.position.x);
                                        w.Write(LocalPlayer.Transform.position.y);
                                        w.Write(LocalPlayer.Transform.position.z);
                                        w.Write(duration);
                                        w.Close();
                                    }
                                    NetworkManager.SendLine(answerStream.ToArray(), NetworkManager.Target.Everyone);
                                    answerStream.Close();
                                }
                            }
                        }
                    }
                    else if (cmdIndex == 13)  //stun the player
                    {
                        if (ModSettings.IsDedicated)
                        {
                            return;
                        }
                        if (ModdedPlayer.instance.StunImmune == 0)
                        {
                            string playerID = r.ReadString();
                            if (ModReferences.ThisPlayerID == playerID)
                            {
                                float duration = r.ReadSingle();
                                ModdedPlayer.instance.Stun(duration);
                            }
                        }
                    }
                    else if (cmdIndex == 14) //player has been chained, now spawn effect
                    {
                        if (ModSettings.IsDedicated)
                        {
                            return;
                        }

                        Vector3 pos      = new Vector3(r.ReadSingle(), r.ReadSingle(), r.ReadSingle());
                        float   duration = r.ReadSingle();
                        RootSpell.Create(pos, duration);
                    }
                    else if (cmdIndex == 15)    //create trap sphere
                    {
                        Vector3 pos      = new Vector3(r.ReadSingle(), r.ReadSingle(), r.ReadSingle());
                        float   duration = r.ReadSingle();
                        float   radius   = r.ReadSingle();
                        TrapSphereSpell.Create(pos, radius, duration);
                    }
                    else if (cmdIndex == 16)    //create enemy laser, aka plasma cannon
                    {
                        Vector3 pos = new Vector3(r.ReadSingle(), r.ReadSingle(), r.ReadSingle());
                        Vector3 dir = new Vector3(r.ReadSingle(), r.ReadSingle(), r.ReadSingle());

                        EnemyLaser.CreateLaser(pos, dir);
                    }
                    else if (cmdIndex == 17) //create enemy meteor rain
                    {
                        Vector3 pos = new Vector3(r.ReadSingle(), r.ReadSingle(), r.ReadSingle());
                        Meteor.CreateEnemy(pos, r.ReadInt32());
                    }
                    else if (cmdIndex == 18) //player's level info, or command to wipe level data
                    {
                        if (r.BaseStream.Position == r.BaseStream.Length)
                        {
                            ModReferences.PlayerLevels.Clear();
                        }
                        using (MemoryStream answerStream = new MemoryStream())
                        {
                            using (BinaryWriter w = new BinaryWriter(answerStream))
                            {
                                w.Write(19);
                                w.Write(ModReferences.ThisPlayerID);
                                w.Write(ModdedPlayer.instance.Level);
                                w.Close();
                            }
                            Network.NetworkManager.SendLine(answerStream.ToArray(), NetworkManager.Target.Others);
                            answerStream.Close();
                        }
                    }
                    else if (cmdIndex == 19)//add or update some players level to list
                    {
                        string packed = r.ReadString();
                        int    level  = r.ReadInt32();
                        if (ModReferences.PlayerLevels.ContainsKey(packed))
                        {
                            ModReferences.PlayerLevels[packed] = level;
                        }
                        else
                        {
                            ModReferences.PlayerLevels.Add(packed, level);
                        }
                    }
                    else if (cmdIndex == 20) //enemy hitmarker
                    {
                        if (ModSettings.IsDedicated)
                        {
                            return;
                        }

                        int     amount = r.ReadInt32();
                        Vector3 pos    = new Vector3(r.ReadSingle(), r.ReadSingle(), r.ReadSingle());
                        Color   c      = new Color(r.ReadSingle(), r.ReadSingle(), r.ReadSingle(), r.ReadSingle());
                        MainMenu.CreateHitMarker(amount, pos, c);
                    }
                    else if (cmdIndex == 21)  //player hitmarker
                    {
                        if (ModSettings.IsDedicated)
                        {
                            return;
                        }

                        int     amount = r.ReadInt32();
                        Vector3 pos    = new Vector3(r.ReadSingle(), r.ReadSingle(), r.ReadSingle());
                        new MainMenu.HitMarker(amount, pos, true);
                    }
                    else if (cmdIndex == 22)   //slow Enemy
                    {
                        if (GameSetup.IsMpServer || GameSetup.IsSinglePlayer)
                        {
                            ulong id = r.ReadUInt64();
                            if (EnemyManager.hostDictionary.ContainsKey(id))
                            {
                                float amount = r.ReadSingle();
                                float time   = r.ReadSingle();
                                int   src    = r.ReadInt32();
                                EnemyManager.hostDictionary[id].Slow(src, amount, time);
                            }
                        }
                    }
                    else if (cmdIndex == 23)  //sync magic find
                    {
                        if (GameSetup.IsMpServer)
                        {
                            if (ModSettings.IsDedicated)
                            {
                                ItemDataBase.MagicFind = 1;
                            }
                            else
                            {
                                ItemDataBase.MagicFind = ModdedPlayer.instance.MagicFindMultipier;
                            }
                        }
                        else
                        {
                            using (MemoryStream answerStream = new MemoryStream())
                            {
                                using (BinaryWriter w = new BinaryWriter(answerStream))
                                {
                                    w.Write(24);
                                    w.Write(ModdedPlayer.instance.MagicFindMultipier);
                                    w.Close();
                                }
                                Network.NetworkManager.SendLine(answerStream.ToArray(), Network.NetworkManager.Target.OnlyServer);
                                answerStream.Close();
                            }
                        }
                    }
                    else if (cmdIndex == 24) //update magic find for host
                    {
                        if (GameSetup.IsMpServer)
                        {
                            ItemDataBase.MagicFind *= r.ReadSingle();
                        }
                    }
                    else if (cmdIndex == 25) //ask for item
                    {
                        if (GameSetup.IsMpServer)
                        {
                            ulong itemID = r.ReadUInt64();
                            if (PickUpManager.PickUps.ContainsKey(itemID))
                            {
                                int    itemAmount = r.ReadInt32();
                                string playerID   = r.ReadString();

                                if (PickUpManager.PickUps[itemID].amount > 0)
                                {
                                    int givenAmount = itemAmount;
                                    if (itemAmount > PickUpManager.PickUps[itemID].amount)
                                    {
                                        givenAmount = Mathf.Min(PickUpManager.PickUps[itemID].amount, itemAmount);
                                    }

                                    NetworkManager.SendItemToPlayer(PickUpManager.PickUps[itemID].item, playerID, givenAmount);

                                    PickUpManager.PickUps[itemID].amount -= givenAmount;

                                    if (PickUpManager.PickUps[itemID].amount > 0)
                                    {
                                        return;
                                    }
                                }
                            }
                            using (MemoryStream answerStream = new MemoryStream())
                            {
                                using (BinaryWriter w = new BinaryWriter(answerStream))
                                {
                                    w.Write(4);
                                    w.Write(itemID);
                                    w.Close();
                                }
                                Network.NetworkManager.SendLine(answerStream.ToArray(), Network.NetworkManager.Target.Clients);
                                answerStream.Close();
                            }
                        }
                    }
                    else if (cmdIndex == 26) //give item to player
                    {
                        string playerID = r.ReadString();
                        if (ModReferences.ThisPlayerID == playerID)
                        {
                            //creating the item.
                            Item item = new Item(ItemDataBase.ItemBases[r.ReadInt32()], r.ReadInt32(), 0, false)
                            {
                                level = r.ReadInt32()
                            };

                            //adding stats to the item
                            while (r.BaseStream.Position != r.BaseStream.Length)
                            {
                                ItemStat stat = new ItemStat(ItemDataBase.Stats[r.ReadInt32()])
                                {
                                    Amount = r.ReadSingle()
                                };
                                item.Stats.Add(stat);
                            }

                            Player.Inventory.Instance.AddItem(item, item.Amount);
                        }
                    }
                    else if (cmdIndex == 27) // bonus fire damage
                    {
                        if (GameSetup.IsMpServer || GameSetup.IsSinglePlayer)
                        {
                            ulong id = r.ReadUInt64();
                            if (EnemyManager.hostDictionary.ContainsKey(id))
                            {
                                float amount = r.ReadSingle();
                                float time   = r.ReadSingle();
                                int   src    = r.ReadInt32();
                                EnemyManager.hostDictionary[id].FireDebuff(src, amount, time);
                            }
                        }
                    }
                    else if (cmdIndex == 28) //custom weapon in mp
                    {
                        string id       = r.ReadString();
                        int    weaponID = r.ReadInt32();
                        if (!ModReferences.PlayerHands.ContainsKey(id))
                        {
                            ModReferences.FindHands();
                        }

                        if (ModReferences.PlayerHands.ContainsKey(id))
                        {
                            CoopCustomWeapons.SetWeaponOn(ModReferences.PlayerHands[id], weaponID);
                            Console.WriteLine(ModReferences.PlayerHands[id].name);
                        }
                        else
                        {
                            Debug.LogWarning("NO HAND IN COMMAND READER");
                        }
                    }
                    else if (cmdIndex == 29) //request for enemy damage information
                    {
                        if (GameSetup.IsMpServer)
                        {
                            ulong id = r.ReadUInt64();
                            if (EnemyManager.hostDictionary.ContainsKey(id))
                            {
                                EnemyProgression p = EnemyManager.hostDictionary[id];
                                using (MemoryStream answerStream = new MemoryStream())
                                {
                                    using (BinaryWriter w = new BinaryWriter(answerStream))
                                    {
                                        w.Write(30);
                                        w.Write(id);
                                        w.Write(p.BaseDamageMult);
                                        foreach (EnemyProgression.Abilities ability in p.abilities)
                                        {
                                            w.Write((int)ability);
                                        }
                                        w.Close();
                                    }
                                    NetworkManager.SendLine(answerStream.ToArray(), NetworkManager.Target.Clients);
                                    answerStream.Close();
                                }
                            }
                        }
                    }
                    else if (cmdIndex == 30) //answer to client damage
                    {
                        ulong id  = r.ReadUInt64();
                        float dmg = r.ReadSingle();
                        List <EnemyProgression.Abilities> abilities = new List <EnemyProgression.Abilities>();
                        while (r.BaseStream.Position != r.BaseStream.Length)
                        {
                            abilities.Add((EnemyProgression.Abilities)r.ReadInt32());
                        }
                        new ClientEnemy(id, dmg, abilities);
                    }
                    else if (cmdIndex == 31) //detonate ball lightning
                    {
                        uint    id  = r.ReadUInt32();
                        Vector3 pos = new Vector3(r.ReadSingle(), r.ReadSingle(), r.ReadSingle());
                        if (BallLightning.list.ContainsKey(id))
                        {
                            BallLightning.list[id].CoopTrigger(pos);
                        }
                    }
                    else if (cmdIndex == 32) //apply DoT to an enemy
                    {
                        ulong id = r.ReadUInt64();
                        if (EnemyManager.hostDictionary.ContainsKey(id))
                        {
                            EnemyProgression p = EnemyManager.hostDictionary[id];
                            p.DoDoT(r.ReadInt32(), r.ReadSingle());
                        }
                    }
                    else if (cmdIndex == 33) //enemy got bashed
                    {
                        ulong enemy = r.ReadUInt64();
                        if (EnemyManager.hostDictionary.ContainsKey(enemy))
                        {
                            EnemyProgression p        = EnemyManager.hostDictionary[enemy];
                            float            duration = r.ReadSingle();
                            var   source      = r.ReadInt32();
                            float slowAmount  = r.ReadSingle();
                            float dmgDebuff   = r.ReadSingle();
                            var   bleedDmg    = r.ReadInt32();
                            float bleedChance = r.ReadSingle();
                            p.Slow(source, slowAmount, duration);
                            p.DmgTakenDebuff(source, dmgDebuff, duration);
                            if (UnityEngine.Random.value < bleedChance)
                            {
                                p.DoDoT(bleedDmg, duration);
                            }
                        }
                    }
                    else if (cmdIndex == 34)
                    {
                        if (GameSetup.IsMpServer)
                        {
                            ulong enemy = r.ReadUInt64();
                            if (EnemyManager.hostDictionary.ContainsKey(enemy))
                            {
                                EnemyProgression p = EnemyManager.hostDictionary[enemy];
                                var   source       = r.ReadInt32();
                                float amount       = r.ReadSingle();
                                float duration     = r.ReadSingle();
                                p.DmgTakenDebuff(source, amount, duration);
                            }
                        }
                    }
                    else if (cmdIndex == 35)    //clear ping command
                    {
                        string player = r.ReadString();
                        if (MainMenu.Instance.otherPlayerPings.ContainsKey(player))
                        {
                            MainMenu.Instance.otherPlayerPings.Remove(player);
                        }
                    }
                    else if (cmdIndex == 36)    //create ping command
                    {
                        string PlayerID           = r.ReadString();
                        MarkObject.PingType ptype = (MarkObject.PingType)r.ReadInt32();
                        switch (ptype)
                        {
                        case MarkObject.PingType.Enemy:
                            ulong EnemyID = r.ReadUInt64();
                            if (!EnemyManager.allboltEntities.ContainsKey(EnemyID))
                            {
                                EnemyManager.GetAllEntities();
                            }
                            if (EnemyManager.allboltEntities.ContainsKey(EnemyID))
                            {
                                bool      isElite = r.ReadBoolean();
                                string    name    = r.ReadString();
                                Transform tr      = EnemyManager.allboltEntities[EnemyID].transform;
                                if (PlayerID == ModReferences.ThisPlayerID)
                                {
                                    MainMenu.Instance.localPlayerPing = new MarkEnemy(tr, name, isElite);
                                }
                                else
                                {
                                    if (MainMenu.Instance.otherPlayerPings.ContainsKey(PlayerID))
                                    {
                                        MainMenu.Instance.otherPlayerPings[PlayerID] = new MarkEnemy(tr, name, isElite);
                                    }
                                    else
                                    {
                                        MainMenu.Instance.otherPlayerPings.Add(PlayerID, new MarkEnemy(tr, name, isElite));
                                    }
                                }
                            }
                            break;

                        case MarkObject.PingType.Location:
                            float x = r.ReadSingle(), y = r.ReadSingle(), z = r.ReadSingle();
                            if (PlayerID == ModReferences.ThisPlayerID)
                            {
                                MainMenu.Instance.localPlayerPing = new MarkPostion(new Vector3(x, y, z));
                            }
                            else
                            {
                                if (MainMenu.Instance.otherPlayerPings.ContainsKey(PlayerID))
                                {
                                    MainMenu.Instance.otherPlayerPings[PlayerID] = new MarkPostion(new Vector3(x, y, z));
                                }
                                else
                                {
                                    MainMenu.Instance.otherPlayerPings.Add(PlayerID, new MarkPostion(new Vector3(x, y, z)));
                                }
                            }

                            break;

                        case MarkObject.PingType.Item:
                            ulong PickupID = r.ReadUInt64();
                            if (PickUpManager.PickUps.ContainsKey(PickupID))
                            {
                                var pu = PickUpManager.PickUps[PickupID];
                                if (PlayerID == ModReferences.ThisPlayerID)
                                {
                                    MainMenu.Instance.localPlayerPing = new MarkPickup(pu.transform, pu.item.name, pu.item.Rarity);
                                }
                                else
                                {
                                    if (MainMenu.Instance.otherPlayerPings.ContainsKey(PlayerID))
                                    {
                                        MainMenu.Instance.otherPlayerPings[PlayerID] = new MarkPickup(pu.transform, pu.item.name, pu.item.Rarity);
                                    }
                                    else
                                    {
                                        MainMenu.Instance.otherPlayerPings.Add(PlayerID, new MarkPickup(pu.transform, pu.item.name, pu.item.Rarity));
                                    }
                                }
                            }
                            break;
                        }
                    }
                    else if (cmdIndex == 37)    //create ping for enemy
                    {
                        if (GameSetup.IsMpServer)
                        {
                            string PlayerID = r.ReadString();
                            ulong  EnemyID  = r.ReadUInt64();
                            if (EnemyManager.hostDictionary.ContainsKey(EnemyID))
                            {
                                var enemy = EnemyManager.hostDictionary[EnemyID];
                                using (MemoryStream answerStream = new MemoryStream())
                                {
                                    using (BinaryWriter w = new BinaryWriter(answerStream))
                                    {
                                        w.Write(36);
                                        w.Write(PlayerID);
                                        w.Write(0);
                                        w.Write(EnemyID);
                                        w.Write(enemy._rarity != EnemyProgression.EnemyRarity.Normal);
                                        w.Write(enemy.EnemyName);
                                        w.Close();
                                    }
                                    NetworkManager.SendLine(answerStream.ToArray(), NetworkManager.Target.Everyone);
                                    answerStream.Close();
                                }
                            }
                        }
                    }
                    else if (cmdIndex == 38)    //spark of light after darkness callback to clients
                    {
                        if (GameSetup.IsMpClient)
                        {
                            string PlayerID = r.ReadString();
                            if (ModReferences.ThisPlayerID == PlayerID)
                            {
                                Vector3 pos = new Vector3(r.ReadSingle(), r.ReadSingle(), r.ReadSingle());
                                SpellActions.CastBallLightning(pos, Vector3.down);
                            }
                        }
                    }
                    else if (cmdIndex == 39)    //archangel bow hit a player
                    {
                        var s = r.ReadString();
                        if (ModReferences.ThisPlayerID == s)
                        {
                            BuffDB.AddBuff(25, 91, r.ReadSingle(), 30);
                            BuffDB.AddBuff(9, 92, 1.35f, 30);
                            ModdedPlayer.instance.damageAbsorbAmounts[2] = r.ReadSingle();
                        }
                    }
                    else if (cmdIndex == 40)    //buff a player by ID
                    {
                        var s = r.ReadString();
                        if (ModReferences.ThisPlayerID == s)
                        {
                            BuffDB.AddBuff(r.ReadInt32(), r.ReadInt32(), r.ReadSingle(), r.ReadSingle());
                        }
                    }
                    else if (cmdIndex == 41)    //buff a player by distance
                    {
                        var vector = new Vector3(r.ReadSingle(), r.ReadSingle(), r.ReadSingle());
                        var dist   = r.ReadSingle();
                        if ((vector - LocalPlayer.Transform.position).sqrMagnitude <= dist * dist)
                        {
                            BuffDB.AddBuff(r.ReadInt32(), r.ReadInt32(), r.ReadSingle(), r.ReadSingle());
                        }
                    }
                    else if (cmdIndex == 42)    //buff all players globally
                    {
                        BuffDB.AddBuff(r.ReadInt32(), r.ReadInt32(), r.ReadSingle(), r.ReadSingle());
                    }
                    r.Close();
                }
                stream.Close();
            }
        }
Exemplo n.º 7
0
        public static void OnCommand(string s)
        {
            Debug.Log("Recieved: " + s);

            try
            {
                if (s.StartsWith("AB"))     //ask the host to send the command to set the difficulty for clinet
                {
                    if (GameSetup.IsMpServer && ModSettings.DifficultyChoosen)
                    {
                        string answer = "AA" + (int)ModSettings.difficulty + ";";
                        if (ModSettings.FriendlyFire)
                        {
                            answer += "t;";
                        }
                        else
                        {
                            answer += "f;";
                        }

                        Network.NetworkManager.SendLine(answer, Network.NetworkManager.Target.Clinets);
                    }
                }
                else if (s.StartsWith("AA"))    //answer for the what is the difficulty query
                {
                    if (ModSettings.DifficultyChoosen || !GameSetup.IsMpClient || ModSettings.IsDedicated)
                    {
                        return;
                    }
                    i  = 2;
                    ch = s.ToCharArray();
                    int index = int.Parse(Read());
                    ModSettings.FriendlyFire = ReadBool();
                    Array values = Enum.GetValues(typeof(ModSettings.Difficulty));
                    ModSettings.difficulty        = (ModSettings.Difficulty)values.GetValue(index);
                    ModSettings.DifficultyChoosen = true;
                    LocalPlayer.FpCharacter.UnLockView();
                    LocalPlayer.FpCharacter.MovementLocked = false;
                }
                else if (s.StartsWith("SC"))    //spell cast
                {
                    if (ModSettings.IsDedicated)
                    {
                        return;
                    }

                    i  = 2;
                    ch = s.ToCharArray();
                    int spellid = int.Parse(Read());
                    if (spellid == 1)
                    {
                        Vector3 pos = new Vector3(float.Parse(Read()), float.Parse(Read()), float.Parse(Read()));
                        BlackHole.CreateBlackHole(pos, ReadBool(), float.Parse(Read()), float.Parse(Read()), float.Parse(Read()), float.Parse(Read()));
                    }
                    else if (spellid == 2)
                    {
                        Vector3 pos = new Vector3(float.Parse(Read()), float.Parse(Read()), float.Parse(Read()));
                        HealingDome.CreateHealingDome(pos, float.Parse(Read()), float.Parse(Read()), ReadBool(), float.Parse(Read()));
                    }
                    else if (spellid == 3)
                    {
                        Vector3 pos = new Vector3(float.Parse(Read()), float.Parse(Read()), float.Parse(Read()));
                        DarkBeam.Create(pos, ReadBool(), float.Parse(Read()), float.Parse(Read()), float.Parse(Read()), float.Parse(Read()), float.Parse(Read()), float.Parse(Read()));
                    }
                    else if (spellid == 4)
                    {
                        bool  isOn   = ReadBool();
                        ulong packed = ulong.Parse(Read());
                        BlackFlame.ToggleOtherPlayer(packed, isOn);
                    }
                    else if (spellid == 5)
                    {
                        Vector3 pos     = new Vector3(float.Parse(Read()), float.Parse(Read()), float.Parse(Read()));
                        float   radius  = float.Parse(Read());
                        bool    GiveDmg = ReadBool();
                        bool    GiveAr  = ReadBool();
                        int     ar      = 0;
                        if (GiveAr)
                        {
                            ar = int.Parse(Read());
                        }
                        WarCry.Cast(pos, radius, GiveDmg, GiveAr, ar);
                    }
                    else if (spellid == 6)
                    {
                        Vector3 pos      = new Vector3(float.Parse(Read()), float.Parse(Read()), float.Parse(Read()));
                        float   duration = float.Parse(Read());
                        int     id       = int.Parse(Read());

                        Portal.CreatePortal(pos, duration, id, ReadBool(), ReadBool());
                    }
                    else if (spellid == 7)
                    {
                        Vector3 pos = new Vector3(float.Parse(Read()), float.Parse(Read()), float.Parse(Read()));
                        Vector3 dir = new Vector3(float.Parse(Read()), float.Parse(Read()), float.Parse(Read()));

                        float dmg       = float.Parse(Read());
                        ulong caster    = ulong.Parse(Read());
                        float duration  = float.Parse(Read());
                        bool  slow      = ReadBool();
                        bool  dmgdebuff = ReadBool();
                        if (GameSetup.IsMpServer)
                        {
                            MagicArrow.Create(pos, dir, dmg, caster, duration, slow, dmgdebuff);
                        }
                        else
                        {
                            MagicArrow.CreateEffect(pos, dir, dmgdebuff, duration);
                        }
                    }
                    else if (spellid == 8)
                    {
                        Purge.Cast(new Vector3(float.Parse(Read()), float.Parse(Read()), float.Parse(Read())), float.Parse(Read()));
                    }
                    else if (spellid == 9)
                    {
                        Vector3 pos  = new Vector3(float.Parse(Read()), float.Parse(Read()), float.Parse(Read()));
                        float   dist = float.Parse(Read());

                        SnapFreeze.CreateEffect(pos, dist);
                        if (!GameSetup.IsMpClient)
                        {
                            SnapFreeze.HostAction(pos, dist, float.Parse(Read()), float.Parse(Read()), float.Parse(Read()));
                        }
                    }
                }
                else if (s.StartsWith("RI"))    //remove item
                {
                    i  = 2;
                    ch = s.ToCharArray();
                    ulong id = ulong.Parse(Read());
                    PickUpManager.RemovePickup(id);
                }
                else if (s.StartsWith("CI"))    //create item
                {
                    i  = 2;
                    ch = s.ToCharArray();
                    Item  item = new Item(ItemDataBase.ItemBases[int.Parse(Read())], 1, 0, false);  //reading first value, id
                    ulong id   = ulong.Parse(Read());
                    item.level = int.Parse(Read());
                    int     amount = int.Parse(Read());
                    Vector3 pos    = new Vector3(float.Parse(Read()), float.Parse(Read()), float.Parse(Read()));
                    while (i < ch.Length)
                    {
                        ItemStat stat = new ItemStat(ItemDataBase.Stats[int.Parse(Read())])
                        {
                            Amount = float.Parse(Read())
                        };
                        item.Stats.Add(stat);
                    }
                    PickUpManager.SpawnPickUp(item, pos, amount, id);
                }
                else if (s.StartsWith("EE"))       //host has been asked to share info on enemy
                {
                    if (!GameSetup.IsMpClient)
                    {
                        i  = 2;
                        ch = s.ToCharArray();
                        ulong packed = ulong.Parse(Read());
                        if (EnemyManager.hostDictionary.ContainsKey(packed))
                        {
                            EnemyProgression ep = EnemyManager.hostDictionary[packed];
                            parseval = "EA" + packed + ";" + ep.EnemyName + ";" + ep.Level + ";" + ep.Health + ";" + ep.MaxHealth + ";" + ep.Bounty + ";" + ep.Armor + ";" + ep.ArmorReduction + ";" + ep.Steadfast + ";" + ep.abilities.Count + ";";
                            foreach (EnemyProgression.Abilities item in ep.abilities)
                            {
                                parseval += (int)item + ";";
                            }
                            Network.NetworkManager.SendLine(parseval, Network.NetworkManager.Target.Everyone);
                        }
                    }
                }
                else if (s.StartsWith("ES"))       //enemy spell
                {
                    if (ModSettings.IsDedicated)
                    {
                        return;
                    }

                    i  = 2;
                    ch = s.ToCharArray();
                    int id = int.Parse(Read());
                    if (id == 1) //snow aura
                    {
                        ulong    packed = ulong.Parse(Read());
                        SnowAura sa     = new GameObject("Snow").AddComponent <SnowAura>();
                        if (!EnemyManager.allboltEntities.ContainsKey(packed))
                        {
                            EnemyManager.GetAllEntities();
                        }

                        sa.followTarget = EnemyManager.allboltEntities[packed].transform;
                    }
                    else if (id == 2) //fire aura
                    {
                        ulong      packed = ulong.Parse(Read());
                        float      dmg    = float.Parse(Read());
                        GameObject go     = EnemyManager.allboltEntities[packed].gameObject;
                        FireAura.Cast(go, dmg);
                    }
                }
                else if (s.StartsWith("PO"))    //poison Player
                {
                    if (ModSettings.IsDedicated)
                    {
                        return;
                    }

                    i  = 2;
                    ch = s.ToCharArray();
                    ulong playerPacked = ulong.Parse(Read());
                    if (ModReferences.ThisPlayerPacked == playerPacked)
                    {
                        int   source   = int.Parse(Read());
                        float amount   = float.Parse(Read());
                        float duration = float.Parse(Read());

                        BuffDB.AddBuff(3, source, amount, duration);
                    }
                }
                else if (s.StartsWith("KX"))    //kill experience
                {
                    if (ModSettings.IsDedicated)
                    {
                        return;
                    }

                    i  = 2;
                    ch = s.ToCharArray();
                    long exp = long.Parse(Read());
                    ModdedPlayer.instance.AddKillExperience(exp);
                }
                else if (s.StartsWith("KY"))    //kill experience
                {
                    if (ModSettings.IsDedicated)
                    {
                        return;
                    }

                    i  = 2;
                    ch = s.ToCharArray();
                    long exp = long.Parse(Read());
                    ModdedPlayer.instance.AddFinalExperience(exp);
                }
                else if (s.StartsWith("EA"))       //host answered info about a enemy and the info is processed
                {
                    if (ModSettings.IsDedicated)
                    {
                        return;
                    }

                    if (GameSetup.IsMpClient)
                    {
                        i  = 2;
                        ch = s.ToCharArray();
                        ulong packed = ulong.Parse(Read());
                        if (!EnemyManager.allboltEntities.ContainsKey(packed))
                        {
                            EnemyManager.GetAllEntities();
                        }
                        if (EnemyManager.allboltEntities.ContainsKey(packed))
                        {
                            BoltEntity entity  = EnemyManager.allboltEntities[packed];
                            string     name    = Read();
                            int        v1      = int.Parse(Read());
                            int        v2      = int.Parse(Read());
                            int        v3      = int.Parse(Read());
                            int        v4      = int.Parse(Read());
                            int        v5      = int.Parse(Read());
                            int        v6      = int.Parse(Read());
                            float      v7      = float.Parse(Read());
                            int        lenght  = int.Parse(Read());
                            int[]      affixes = new int[lenght];
                            int        id      = 0;
                            while (i < ch.Length)
                            {
                                affixes[id] = int.Parse(Read());
                                id++;
                            }
                            if (EnemyManager.clinetProgressions.ContainsKey(entity))
                            {
                                ClinetEnemyProgression cp = EnemyManager.clinetProgressions[entity];
                                cp.creationTime   = Time.time;
                                cp.Entity         = entity;
                                cp.Level          = v1;
                                cp.Health         = v2;
                                cp.MaxHealth      = v3;
                                cp.Armor          = v5;
                                cp.ArmorReduction = v6;
                                cp.EnemyName      = name;
                                cp.ExpBounty      = v4;
                                cp.Steadfast      = v7;
                                cp.Affixes        = affixes;
                            }
                            else
                            {
                                new ClinetEnemyProgression(entity, name, v1, v2, v3, v4, v5, v6, v7, affixes);
                            }
                        }
                    }
                }
                else if (s.StartsWith("RO"))    //root the player
                {
                    if (ModSettings.IsDedicated)
                    {
                        return;
                    }

                    if (ModdedPlayer.instance.RootImmune == 0 && ModdedPlayer.instance.StunImmune == 0)
                    {
                        i  = 2;
                        ch = s.ToCharArray();
                        Vector3 pos = new Vector3(float.Parse(Read()), float.Parse(Read()), float.Parse(Read()));
                        if ((LocalPlayer.Transform.position - pos).sqrMagnitude < 1200)
                        {
                            float duration = float.Parse(Read());
                            NetworkManager.SendLine("RE" + LocalPlayer.Transform.position.x + ";" + LocalPlayer.Transform.position.y + ";" + LocalPlayer.Transform.position.z + ";" + duration + ";", NetworkManager.Target.Everyone);
                            ModdedPlayer.instance.Root(duration);
                        }
                    }
                }
                else if (s.StartsWith("ST"))    //stun the player
                {
                    if (ModSettings.IsDedicated)
                    {
                        return;
                    }

                    if (ModdedPlayer.instance.StunImmune == 0)
                    {
                        i  = 2;
                        ch = s.ToCharArray();
                        ulong packed = ulong.Parse(Read());
                        if (ModReferences.ThisPlayerPacked == packed)
                        {
                            float duration = float.Parse(Read());
                            ModdedPlayer.instance.Stun(duration);
                        }
                    }
                }
                else if (s.StartsWith("RE"))
                {
                    if (ModSettings.IsDedicated)
                    {
                        return;
                    }

                    i  = 2;
                    ch = s.ToCharArray();
                    Vector3 pos      = new Vector3(float.Parse(Read()), float.Parse(Read()), float.Parse(Read()));
                    float   duration = float.Parse(Read());
                    RootSpell.Create(pos, duration);
                }
                else if (s.StartsWith("TR"))
                {
                    if (ModSettings.IsDedicated)
                    {
                        return;
                    }

                    i  = 2;
                    ch = s.ToCharArray();
                    Vector3 pos      = new Vector3(float.Parse(Read()), float.Parse(Read()), float.Parse(Read()));
                    float   duration = float.Parse(Read());
                    float   radius   = float.Parse(Read());
                    TrapSphereSpell.Create(pos, radius, duration);
                }
                else if (s.StartsWith("LA"))
                {
                    i  = 2;
                    ch = s.ToCharArray();
                    Vector3 pos = new Vector3(float.Parse(Read()), float.Parse(Read()), float.Parse(Read()));
                    Vector3 dir = new Vector3(float.Parse(Read()), float.Parse(Read()), float.Parse(Read()));

                    EnemyLaser.CreateLaser(pos, dir);
                }
                else if (s.StartsWith("MT"))
                {
                    i  = 2;
                    ch = s.ToCharArray();
                    Vector3 pos = new Vector3(float.Parse(Read()), float.Parse(Read()), float.Parse(Read()));
                    Meteor.CreateEnemy(pos, int.Parse(Read()));
                }
                else if (s.StartsWith("RL"))
                {
                    if (s.Length > 2)
                    {
                        ModReferences.PlayerLevels.Clear();
                    }
                    NetworkManager.SendLine("AL" + ModReferences.ThisPlayerPacked + ";" + ModdedPlayer.instance.Level + ";", NetworkManager.Target.Everyone);
                }
                else if (s.StartsWith("AL"))
                {
                    i  = 2;
                    ch = s.ToCharArray();
                    ulong packed = ulong.Parse(Read());
                    int   level  = int.Parse(Read());
                    if (ModReferences.PlayerLevels.ContainsKey(packed))
                    {
                        ModReferences.PlayerLevels[packed] = level;
                    }
                    else
                    {
                        ModReferences.PlayerLevels.Add(packed, level);
                    }
                }
                else if (s.StartsWith("EH"))    //enemy hitmarker
                {
                    if (ModSettings.IsDedicated)
                    {
                        return;
                    }

                    i  = 2;
                    ch = s.ToCharArray();
                    int     amount = int.Parse(Read());
                    Vector3 pos    = new Vector3(float.Parse(Read()), float.Parse(Read()), float.Parse(Read()));
                    new MainMenu.HitMarker(amount, pos);
                }
                else if (s.StartsWith("PH"))    //enemy hitmarker
                {
                    if (ModSettings.IsDedicated)
                    {
                        return;
                    }

                    i  = 2;
                    ch = s.ToCharArray();
                    int     amount = int.Parse(Read());
                    Vector3 pos    = new Vector3(float.Parse(Read()), float.Parse(Read()), float.Parse(Read()));
                    new MainMenu.HitMarker(amount, pos, true);
                }
                else if (s.StartsWith("AC"))    //slow Enemy
                {
                    if (GameSetup.IsMpServer || GameSetup.IsSinglePlayer)
                    {
                        i  = 2;
                        ch = s.ToCharArray();
                        ulong id     = ulong.Parse(Read());
                        float amount = float.Parse(Read());
                        float time   = float.Parse(Read());
                        int   src    = int.Parse(Read());
                        EnemyManager.hostDictionary[id].Slow(src, amount, time);
                    }
                }
                else if (s.StartsWith("AD"))    //sync magic find
                {
                    if (GameSetup.IsMpServer)
                    {
                        if (ModSettings.IsDedicated)
                        {
                            ItemDataBase.MagicFind = 1;
                        }
                        else
                        {
                            ItemDataBase.MagicFind = ModdedPlayer.instance.MagicFindMultipier;
                        }
                    }
                    else
                    {
                        Network.NetworkManager.SendLine("AE" + ModdedPlayer.instance.MagicFindMultipier + ";", Network.NetworkManager.Target.OnlyServer);
                    }
                }
                else if (s.StartsWith("AE"))
                {
                    if (GameSetup.IsMpServer)
                    {
                        i  = 2;
                        ch = s.ToCharArray();
                        ItemDataBase.MagicFind *= float.Parse(Read());
                    }
                }
                else if (s.StartsWith("AF"))    //ask for item
                {
                    if (GameSetup.IsMpServer)
                    {
                        i  = 2;
                        ch = s.ToCharArray();
                        ulong itemID     = ulong.Parse(Read());
                        int   itemAmount = int.Parse(Read());
                        ulong playerID   = ulong.Parse(Read());

                        if (PickUpManager.PickUps.ContainsKey(itemID))
                        {
                            if (PickUpManager.PickUps[itemID].amount > 0)
                            {
                                int givenAmount = itemAmount;
                                if (itemAmount > PickUpManager.PickUps[itemID].amount)
                                {
                                    givenAmount = Mathf.Min(PickUpManager.PickUps[itemID].amount, itemAmount);
                                }

                                NetworkManager.SendItemToPlayer(PickUpManager.PickUps[itemID].item, playerID, givenAmount);

                                PickUpManager.PickUps[itemID].amount -= givenAmount;

                                if (PickUpManager.PickUps[itemID].amount > 0)
                                {
                                    return;
                                }
                            }
                        }
                        Network.NetworkManager.SendLine("RI" + itemID + ";", Network.NetworkManager.Target.Clinets);
                    }
                }
                else if (s.StartsWith("AG"))    //give item to player
                {
                    //if (!GameSetup.IsMpClient) return;
                    i  = 2;
                    ch = s.ToCharArray();
                    ulong playerID = ulong.Parse(Read());
                    ModAPI.Console.Write("This player packed: " + ModReferences.ThisPlayerPacked + "\nPlayer pickup packed: " + playerID);
                    if (ModReferences.ThisPlayerPacked == playerID)
                    {
                        Item item = new Item(ItemDataBase.ItemBases[int.Parse(Read())], int.Parse(Read()), 0, false);   //creating the item.
                        item.level = int.Parse(Read());

                        while (i < ch.Length)
                        {
                            ItemStat stat = new ItemStat(ItemDataBase.Stats[int.Parse(Read())])
                            {
                                Amount = float.Parse(Read())
                            };
                            item.Stats.Add(stat);
                        }
                        Player.Inventory.Instance.AddItem(item, item.Amount);
                    }
                }
                else if (s.StartsWith("AH"))     //bonus fire damage agnist enemy
                {
                    if (GameSetup.IsMpServer || GameSetup.IsSinglePlayer)
                    {
                        i  = 2;
                        ch = s.ToCharArray();
                        ulong id     = ulong.Parse(Read());
                        float amount = float.Parse(Read());
                        float time   = float.Parse(Read());
                        int   src    = int.Parse(Read());
                        EnemyManager.hostDictionary[id].FireDebuff(src, amount, time);
                    }
                }
                else if (s.StartsWith("CE"))     //custom weapon in mp
                {
                    i  = 2;
                    ch = s.ToCharArray();
                    ulong id       = ulong.Parse(Read());
                    int   weaponID = int.Parse(Read());
                    if (ModReferences.PlayerHands.ContainsKey(id))
                    {
                        CoopCustomWeapons.SetWeaponOn(ModReferences.PlayerHands[id], weaponID);
                    }
                    else
                    {
                        Debug.LogWarning("NO HAND IN COMMAND READER");
                    }
                }
                else if (s.StartsWith("AJ"))    //
                {
                    if (GameSetup.IsMpServer)
                    {
                        i  = 2;
                        ch = s.ToCharArray();
                        ulong  id = ulong.Parse(Read());
                        var    p  = EnemyManager.hostDictionary[id];
                        string a  = "AI" + id + ";" + p.BaseDamageMult + ";";
                        foreach (var ability in p.abilities)
                        {
                            a += (int)ability + ";";
                        }
                        NetworkManager.SendLine(a, NetworkManager.Target.Clinets);
                    }
                }
                else if (s.StartsWith("AI"))    //
                {
                    i  = 2;
                    ch = s.ToCharArray();
                    ulong id  = ulong.Parse(Read());
                    float dmg = float.Parse(Read());
                    List <EnemyProgression.Abilities> abilities = new List <EnemyProgression.Abilities>();
                    while (i < s.Length)
                    {
                        abilities.Add((EnemyProgression.Abilities) int.Parse(Read()));
                    }
                    new ClientEnemy(id, dmg, abilities);
                }
            }
            catch (Exception e)
            {
                Debug.Log(e.ToString());
            }
        }
Exemplo n.º 8
0
        public Skill CreateSkill(Player player)
        {
            List <Skill> playerSkills = player.ListOfSkills;
            Skill        known        = CheckContent(playerSkills); // check what spells from the BasicSpells category are known by the player already

            if (known == null)                                      // no BasicSpells known - we will return one of them
            {
                MagicArrow     s1 = new MagicArrow();
                StoneSkin      s2 = new StoneSkin();
                Blessing       s3 = new Blessing();
                AuraOfTheSword s4 = new AuraOfTheSword();

                // only include elligible spells
                List <Skill> tmp = new List <Skill>();
                if (s1.MinimumLevel <= player.Level)
                {
                    tmp.Add(s1);                                  // check level requirements
                }
                if (s2.MinimumLevel <= player.Level)
                {
                    tmp.Add(s2);
                }
                if (s3.MinimumLevel <= player.Level)
                {
                    tmp.Add(s3);
                }
                if (tmp.Count == 0)
                {
                    return(null);
                }
                return(tmp[Index.RNG(0, tmp.Count)]); // use Index.RNG for safe random numbers
            }
            else if (known.decoratedSkill == null)    // a BasicSpell has been already learned, use decorator to create a combo
            {
                MagicArrowDecorator     s1 = new MagicArrowDecorator(known);
                StoneSkinDecorator      s2 = new StoneSkinDecorator(known);
                BlessingDecorator       s3 = new BlessingDecorator(known);
                AuraOfTheSwordDecorator s4 = new AuraOfTheSwordDecorator(known);

                List <Skill> tmp = new List <Skill>();
                if (s1.MinimumLevel <= player.Level)
                {
                    tmp.Add(s1);                                  // check level requirements
                }
                if (s2.MinimumLevel <= player.Level)
                {
                    tmp.Add(s2);
                }
                if (s3.MinimumLevel <= player.Level)
                {
                    tmp.Add(s3);
                }
                if (tmp.Count == 0)
                {
                    return(null);
                }
                return(tmp[Index.RNG(0, tmp.Count)]);
            }
            else
            {
                return(null); // a combo of BasicSpells has been already learned - this factory doesn't offer double combos so we stop here
            }
        }
Exemplo n.º 9
0
        public static void CastMagicArrow()
        {
            float damage = 55 + ModdedPlayer.instance.SpellDamageBonus * 3.2f + ModdedPlayer.instance.RangedDamageBonus / 2;

            damage = damage * ModdedPlayer.instance.SpellAMP * 2;
            if (MagicArrowCrit)
            {
                BashBleedDmg *= ModdedPlayer.instance.CritDamageBuff * 4;
            }
            Vector3 pos = Camera.main.transform.position;
            Vector3 dir = Camera.main.transform.forward;

            if (GameSetup.IsSinglePlayer || GameSetup.IsMpServer)
            {
                MagicArrow.Create(pos, dir, damage, ModReferences.ThisPlayerID, MagicArrowDuration, MagicArrowDoubleSlow, MagicArrowDmgDebuff);
                if (BoltNetwork.isRunning)
                {
                    using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                    {
                        using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                        {
                            w.Write(3);
                            w.Write(7);
                            w.Write(pos.x);
                            w.Write(pos.y);
                            w.Write(pos.z);
                            w.Write(dir.x);
                            w.Write(dir.y);
                            w.Write(dir.z);
                            w.Write(damage);
                            w.Write(ModReferences.ThisPlayerID);
                            w.Write(MagicArrowDuration);
                            w.Write(MagicArrowDoubleSlow);
                            w.Write(MagicArrowDmgDebuff);
                            w.Close();
                        }
                        ChampionsOfForest.Network.NetworkManager.SendLine(answerStream.ToArray(), ChampionsOfForest.Network.NetworkManager.Target.Others);
                        answerStream.Close();
                    }
                }
            }
            else if (GameSetup.IsMpClient)
            {
                MagicArrow.CreateEffect(pos, dir, MagicArrowDmgDebuff, MagicArrowDuration);
                using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                {
                    using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                    {
                        w.Write(3);
                        w.Write(7);
                        w.Write(pos.x);
                        w.Write(pos.y);
                        w.Write(pos.z);
                        w.Write(dir.x);
                        w.Write(dir.y);
                        w.Write(dir.z);
                        w.Write(damage);
                        w.Write(ModReferences.ThisPlayerID);
                        w.Write(MagicArrowDuration);
                        w.Write(MagicArrowDoubleSlow);
                        w.Write(MagicArrowDmgDebuff);
                        w.Close();
                    }
                    ChampionsOfForest.Network.NetworkManager.SendLine(answerStream.ToArray(), ChampionsOfForest.Network.NetworkManager.Target.Others);
                    answerStream.Close();
                }
            }
        }
Exemplo n.º 10
0
        public override void CheckHit(Vector3 position, Transform target, bool isTrigger, Collider targetCollider)
        {
            if (ignoreCollisionEvents(targetCollider) && !target.CompareTag("enemyRoot"))
            {
                return;
            }
            if (!isTrigger)
            {
                Molotov componentInParent = transform.GetComponentInParent <Molotov>();
                if ((bool)componentInParent)
                {
                    componentInParent.IncendiaryBreak();
                }
            }
            bool headDamage = false;

            if (target.gameObject.layer == LayerMask.NameToLayer("Water"))
            {
                FMODCommon.PlayOneshotNetworked(hitWaterEvent, base.transform, FMODCommon.NetworkRole.Any);
            }
            else if (target.CompareTag("SmallTree"))
            {
                FMODCommon.PlayOneshotNetworked(hitBushEvent, base.transform, FMODCommon.NetworkRole.Any);
            }
            if (target.CompareTag("PlaneHull"))
            {
                FMODCommon.PlayOneshotNetworked(hitMetalEvent, base.transform, FMODCommon.NetworkRole.Any);
            }
            if (target.CompareTag("Tree") || target.root.CompareTag("Tree") || target.CompareTag("Target"))
            {
                if (spearType)
                {
                    base.StartCoroutine(HitTree(hit.point - base.transform.forward * 2.1f));
                }
                else if (hitPointUpdated)
                {
                    base.StartCoroutine(HitTree(hit.point - base.transform.forward * 0.35f));
                }
                else
                {
                    base.StartCoroutine(HitTree(base.transform.position - base.transform.forward * 0.35f));
                }
                disableLive();
                if (target.CompareTag("Tree") || target.root.CompareTag("Tree"))
                {
                    TreeHealth component = target.GetComponent <TreeHealth>();
                    if (!(bool)component)
                    {
                        component = target.root.GetComponent <TreeHealth>();
                    }
                    if ((bool)component)
                    {
                        component.LodTree.AddTreeCutDownTarget(base.gameObject);
                    }
                }
            }
            else if (target.CompareTag("enemyCollide") || target.tag == "lb_bird" || target.CompareTag("animalCollide") || target.CompareTag("Fish") || target.CompareTag("enemyRoot") || target.CompareTag("animalRoot"))
            {
                if (crossbowBoltType)
                {
                }
                else if (flintLockAmmoType)
                {
                }
                else if (spearType)
                {
                }
                else
                {
                    if (ModdedPlayer.instance.IsCrossfire)
                    {
                        if (Time.time - ModdedPlayer.instance.LastCrossfireTime > 10)
                        {
                            ModdedPlayer.instance.LastCrossfireTime = Time.time;
                            float damage1 = 55 + ModdedPlayer.instance.SpellDamageBonus * 1.25f;
                            damage1 = damage1 * ModdedPlayer.instance.SpellAMP;
                            Vector3 pos = Camera.main.transform.position + Camera.main.transform.right * 5;
                            Vector3 dir = transform.position - pos;
                            dir.Normalize();
                            if (GameSetup.IsSinglePlayer || GameSetup.IsMpServer)
                            {
                                MagicArrow.Create(pos, dir, damage1, ModReferences.ThisPlayerID, SpellActions.MagicArrowDuration, SpellActions.MagicArrowDoubleSlow, SpellActions.MagicArrowDmgDebuff);
                                if (BoltNetwork.isRunning)
                                {
                                    using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                                    {
                                        using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                                        {
                                            w.Write(3);
                                            w.Write(7);
                                            w.Write(pos.x);
                                            w.Write(pos.y);
                                            w.Write(pos.z);
                                            w.Write(dir.x);
                                            w.Write(dir.y);
                                            w.Write(dir.z);
                                            w.Write(damage1);
                                            w.Write(ModReferences.ThisPlayerID);
                                            w.Write(SpellActions.MagicArrowDuration);
                                            w.Write(SpellActions.MagicArrowDoubleSlow);
                                            w.Write(SpellActions.MagicArrowDmgDebuff);

                                            w.Close();
                                        }
                                        ChampionsOfForest.Network.NetworkManager.SendLine(answerStream.ToArray(), ChampionsOfForest.Network.NetworkManager.Target.Others);
                                        answerStream.Close();
                                    }
                                }
                            }
                            else if (GameSetup.IsMpClient)
                            {
                                MagicArrow.CreateEffect(pos, dir, SpellActions.MagicArrowDmgDebuff, SpellActions.MagicArrowDuration);
                                using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                                {
                                    using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                                    {
                                        w.Write(3);
                                        w.Write(7);
                                        w.Write(pos.x);
                                        w.Write(pos.y);
                                        w.Write(pos.z);
                                        w.Write(dir.x);
                                        w.Write(dir.y);
                                        w.Write(dir.z);
                                        w.Write(damage1);
                                        w.Write(ModReferences.ThisPlayerID);
                                        w.Write(SpellActions.MagicArrowDuration);
                                        w.Write(SpellActions.MagicArrowDoubleSlow);
                                        w.Write(SpellActions.MagicArrowDmgDebuff);

                                        w.Close();
                                    }
                                    ChampionsOfForest.Network.NetworkManager.SendLine(answerStream.ToArray(), ChampionsOfForest.Network.NetworkManager.Target.Others);
                                    answerStream.Close();
                                }
                            }
                        }
                    }
                }
                bool flag  = target.tag == "lb_bird" || target.CompareTag("lb_bird");
                bool flag2 = target.CompareTag("Fish");
                bool flag3 = target.CompareTag("animalCollide") || target.CompareTag("animalRoot");
                arrowStickToTarget arrowStickToTarget = target.GetComponent <arrowStickToTarget>();
                if (!(bool)arrowStickToTarget)
                {
                    arrowStickToTarget = target.root.GetComponentInChildren <arrowStickToTarget>();
                }
                if (!spearType && !flintLockAmmoType && !flag2)
                {
                    if (arrowStickToTarget && arrowStickToTarget.enabled)
                    {
                        if (flag)
                        {
                            EventRegistry.Achievements.Publish(TfEvent.Achievements.BirdArrowKill, null);
                        }
                        arrowStickToTarget.CreatureType(flag3, flag, flag2);
                        if (BoltNetwork.isRunning)
                        {
                            if (at && at._boltEntity && at._boltEntity.isAttached && at._boltEntity.isOwner)
                            {
                                headDamage = arrowStickToTarget.stickArrowToNearestBone(base.transform);
                            }
                        }
                        else
                        {
                            headDamage = arrowStickToTarget.stickArrowToNearestBone(base.transform);
                        }
                    }
                    if ((bool)arrowStickToTarget)
                    {
                        base.Invoke("destroyMe", 0.1f);
                    }
                }
                if (SpellActions.SeekingArrow_ChangeTargetOnHit)
                {
                    SpellActions.SeekingArrow = true;
                    SpellActions.SeekingArrow_Target.gameObject.SetActive(true);
                    SpellActions.SeekingArrow_Target.transform.parent   = target.transform;
                    SpellActions.SeekingArrow_Target.transform.position = new Vector3(target.transform.position.x, transform.position.y - 0.075f, target.transform.position.z);
                    SpellActions.SeekingArrow_TimeStamp = Time.time;
                    startposition = transform.position;
                    SpellActions.SeekingArrow_ChangeTargetOnHit = false;
                }
                if (headDamage && !flintLockAmmoType && ModdedPlayer.instance.TrueAim && SpellActions.SeekingArrow)
                {
                    float dist = (startposition - transform.position).sqrMagnitude;
                    if (dist >= 3600f)
                    {
                        OutputDmg *= 4;
                        NewHitAi(target, flag || flag3, headDamage);
                        ModdedPlayer.instance.DoAreaDamage(target.root, OutputDmg);
                        ModdedPlayer.instance.OnHit();
                        ModdedPlayer.instance.OnHit_Ranged(target);
                        if (ModdedPlayer.instance.TrueAimUpgrade && dist >= 14400f)
                        {
                            OutputDmg *= 10;

                            NewHitAi(target, flag || flag3, headDamage);
                            NewHitAi(target, flag || flag3, headDamage);
                            ModdedPlayer.instance.DoAreaDamage(target.root, OutputDmg);
                            ModdedPlayer.instance.OnHit();
                            ModdedPlayer.instance.OnHit_Ranged(target);
                            ModdedPlayer.instance.DoAreaDamage(target.root, OutputDmg);
                            ModdedPlayer.instance.OnHit();
                            ModdedPlayer.instance.OnHit_Ranged(target);
                        }
                    }
                }

                NewHitAi(target, flag || flag3, headDamage);
                ModdedPlayer.instance.DoAreaDamage(target.root, OutputDmg);
                ModdedPlayer.instance.OnHit();
                ModdedPlayer.instance.OnHit_Ranged(target);
                BoltEntity be = target.GetComponentInParent <BoltEntity>();
                if (be == null)
                {
                    be = target.GetComponent <BoltEntity>();
                }

                if (ModdedPlayer.instance.SpellAmpFireDmg)
                {
                    int   myID = 1000 + ModReferences.Players.IndexOf(LocalPlayer.GameObject);
                    float dmg  = 1 + ModdedPlayer.instance.SpellDamageBonus / 3;
                    dmg *= ModdedPlayer.instance.SpellAMP;
                    dmg *= ModdedPlayer.instance.FireAmp + 1;
                    dmg *= 0.3f;
                    if (GameSetup.IsSinglePlayer || GameSetup.IsMpServer)
                    {
                        target.GetComponentInParent <EnemyProgression>()?.FireDebuff(myID, dmg, 14);
                    }
                    else
                    {
                        if (be != null)
                        {
                            using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                            {
                                using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                                {
                                    w.Write(27);
                                    w.Write(be.networkId.PackedValue);
                                    w.Write(dmg);
                                    w.Write(14.5f);
                                    w.Write(1);
                                    w.Close();
                                }
                                ChampionsOfForest.Network.NetworkManager.SendLine(answerStream.ToArray(), ChampionsOfForest.Network.NetworkManager.Target.OnlyServer);
                                answerStream.Close();
                            }
                        }
                    }
                }
                if (ModdedPlayer.instance.RangedArmorReduction > 0 && target.gameObject.CompareTag("enemyCollide"))
                {
                    if (BoltNetwork.isClient)
                    {
                        if (be != null)
                        {
                            EnemyProgression.ReduceArmor(be, ModdedPlayer.instance.RangedArmorReduction);
                        }
                    }
                    else
                    {
                        target.transform.SendMessageUpwards("ReduceArmor", ModdedPlayer.instance.RangedArmorReduction, SendMessageOptions.DontRequireReceiver);
                    }
                }
                if (flag2)
                {
                    base.StartCoroutine(HitFish(target, hit.point - base.transform.forward * 0.35f));
                }
                disableLive();
            }
            else if (target.CompareTag("PlayerNet"))
            {
                if (BoltNetwork.isRunning)
                {
                    BoltEntity be = target.GetComponentInParent <BoltEntity>();
                    if (!(bool)be)
                    {
                        be = target.GetComponent <BoltEntity>();
                    }



                    if (be)
                    {
                        if (ModdedPlayer.instance.ArchangelBow && GreatBow.isEnabled)
                        {
                            using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                            {
                                using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                                {
                                    w.Write(39);
                                    w.Write(be.GetState <IPlayerState>().name);
                                    w.Write((ModdedPlayer.instance.LifeRegen) * ModdedPlayer.instance.HealingMultipier * (1 + ModdedPlayer.instance.HealthRegenPercent));
                                    w.Write(ModdedPlayer.instance.MaxHealth * 0.25f);
                                    w.Close();
                                }
                                AsyncHit.SendCommandDelayed(1, answerStream.ToArray(), Network.NetworkManager.Target.OnlyServer);
                                answerStream.Close();
                            }
                        }
                        else if (ModSettings.FriendlyFire)
                        {
                            float dmgUnclamped = this.OutputDmg;
                            if (SpellActions.SeekingArrow)
                            {
                                float dist = Vector3.Distance(target.position, startposition);
                                dmgUnclamped *= 1 + dist * SpellActions.SeekingArrow_DamagePerDistance;
                            }
                            if (spearType)
                            {
                                if (ModdedPlayer.instance.SpearhellChance > 0 && Random.value <= ModdedPlayer.instance.SpearhellChance && OutputDmg > 1)
                                {
                                    var obj = Instantiate(PhysicBody, Camera.main.transform.position + Vector3.up * 2f, Quaternion.LookRotation(Camera.main.transform.forward));
                                    obj.velocity = PhysicBody.velocity * 1.05f;
                                    Destroy(obj.gameObject, 30);
                                }
                            }
                            else
                            {
                                if (headDamage)
                                {
                                    if (ModdedPlayer.instance.EruptionBow && GreatBow.isEnabled)
                                    {
                                        //if (GameSetup.IsMultiplayer)
                                        //{
                                        BoltNetwork.Instantiate(BoltPrefabs.instantDynamite, transform.position, Quaternion.identity);
                                        //}
                                    }
                                }
                            }

                            if (headDamage || (flintLockAmmoType && Random.value <= ModdedPlayer.instance.BulletCritChance) || (spearType && Random.value <= ModdedPlayer.instance.SpearCritChance))
                            {
                                headDamage    = true;
                                dmgUnclamped *= ModdedPlayer.instance.HeadShotDamage;
                                dmgUnclamped *= SpellActions.FocusOnHeadShot();
                                if (SpellActions.SeekingArrow)
                                {
                                    dmgUnclamped *= SpellActions.SeekingArrow_HeadDamage;
                                }
                            }
                            else
                            {
                                dmgUnclamped *= SpellActions.FocusOnBodyShot();
                            }
                            if (GreatBow.isEnabled)
                            {
                                dmgUnclamped *= 2.1f;
                            }
                            dmgUnclamped *= ModdedPlayer.instance.RangedAMP * ModdedPlayer.instance.CritDamageBuff;
                            if (ModdedPlayer.instance.ProjectileDamageIncreasedBySize)
                            {
                                dmgUnclamped *= ModdedPlayer.instance.ProjectileSizeRatio;
                            }

                            DamageMath.DamageClamp(dmgUnclamped, out int sendDamage, out Repetitions);



                            HitPlayer HP = HitPlayer.Create(be, EntityTargets.Everyone);
                            HP.damage = sendDamage;
                            for (int i = 0; i < Repetitions; i++)
                            {
                                HP.Send();
                            }
                            disableLive();
                        }
                    }
                }
            }
            else if (target.CompareTag("TerrainMain") && !LocalPlayer.IsInCaves)
            {
                if (ignoreTerrain)
                {
                    ignoreTerrain = false;
                    base.StartCoroutine(RevokeIgnoreTerrain());
                }
                else
                {
                    if (spearType)
                    {
                        if ((bool)bodyCollider)
                        {
                            bodyCollider.isTrigger = true;
                        }
                        base.StartCoroutine(HitStructure(base.transform.position - base.transform.forward * 2.1f, false));
                    }
                    else
                    {
                        Vector3 position2 = base.transform.position - base.transform.forward * -0.8f;
                        float   num       = Terrain.activeTerrain.SampleHeight(base.transform.position);
                        Vector3 position3 = Terrain.activeTerrain.transform.position;
                        float   num2      = num + position3.y;
                        Vector3 position4 = base.transform.position;
                        if (position4.y < num2)
                        {
                            position2.y = num2 + 0.5f;
                        }
                        base.StartCoroutine(HitStructure(position2, false));
                    }
                    disableLive();
                    FMODCommon.PlayOneshotNetworked(hitGroundEvent, base.transform, FMODCommon.NetworkRole.Any);
                }
            }
            else if (target.CompareTag("structure") || target.CompareTag("jumpObject") || target.CompareTag("SLTier1") || target.CompareTag("SLTier2") || target.CompareTag("SLTier3") || target.CompareTag("UnderfootWood"))
            {
                if ((bool)target.transform.parent)
                {
                    if ((bool)target.transform.parent.GetComponent <StickFenceChunkArchitect>())
                    {
                        return;
                    }
                    if ((bool)target.transform.parent.GetComponent <BoneFenceChunkArchitect>())
                    {
                        return;
                    }
                }
                if (!isTrigger)
                {
                    if (spearType)
                    {
                        base.StartCoroutine(HitStructure(hit.point - base.transform.forward * 2.1f, true));
                    }
                    else
                    {
                        base.StartCoroutine(HitStructure(hit.point - base.transform.forward * 0.35f, true));
                    }
                    disableLive();
                }
            }
            else if (target.CompareTag("CaveDoor"))
            {
                ignoreTerrain = true;
                Physics.IgnoreCollision(base.GetComponent <Collider>(), Terrain.activeTerrain.GetComponent <Collider>(), true);
            }
            else if (flintLockAmmoType && (target.CompareTag("BreakableWood") || target.CompareTag("BreakableRock")))
            {
                target.SendMessage("Hit", 40, SendMessageOptions.DontRequireReceiver);
            }
            if (!Live)
            {
                destroyThisAmmo();
                parent.BroadcastMessage("OnArrowHit", SendMessageOptions.DontRequireReceiver);
            }
        }
Exemplo n.º 11
0
        public override void CheckHit(Vector3 position, Transform target, bool isTrigger, Collider targetCollider)
        {
            if (ignoreCollisionEvents(targetCollider) && !target.CompareTag("enemyRoot"))
            {
                return;
            }
            if (!isTrigger)
            {
                Molotov componentInParent = transform.GetComponentInParent <Molotov>();
                if ((bool)componentInParent)
                {
                    componentInParent.IncendiaryBreak();
                }
            }
            bool headDamage = false;

            if (target.gameObject.layer == LayerMask.NameToLayer("Water"))
            {
                FMODCommon.PlayOneshotNetworked(hitWaterEvent, base.transform, FMODCommon.NetworkRole.Any);
            }
            else if (target.CompareTag("SmallTree"))
            {
                FMODCommon.PlayOneshotNetworked(hitBushEvent, base.transform, FMODCommon.NetworkRole.Any);
            }
            if (target.CompareTag("PlaneHull"))
            {
                FMODCommon.PlayOneshotNetworked(hitMetalEvent, base.transform, FMODCommon.NetworkRole.Any);
            }
            if (target.CompareTag("Tree") || target.root.CompareTag("Tree") || target.CompareTag("Target"))
            {
                if (spearType)
                {
                    base.StartCoroutine(HitTree(hit.point - base.transform.forward * 2.1f));
                }
                else if (hitPointUpdated)
                {
                    base.StartCoroutine(HitTree(hit.point - base.transform.forward * 0.35f));
                }
                else
                {
                    base.StartCoroutine(HitTree(base.transform.position - base.transform.forward * 0.35f));
                }
                disableLive();
                if (target.CompareTag("Tree") || target.root.CompareTag("Tree"))
                {
                    TreeHealth component = target.GetComponent <TreeHealth>();
                    if (!(bool)component)
                    {
                        component = target.root.GetComponent <TreeHealth>();
                    }
                    if ((bool)component)
                    {
                        component.LodTree.AddTreeCutDownTarget(base.gameObject);
                    }
                }
            }
            else if (target.CompareTag("enemyCollide") || target.tag == "lb_bird" || target.CompareTag("animalCollide") || target.CompareTag("Fish") || target.CompareTag("enemyRoot") || target.CompareTag("animalRoot"))
            {
                if (crossbowBoltType)
                {
                }
                else if (flintLockAmmoType)
                {
                }
                else if (spearType)
                {
                }
                else
                {
                    if (ModdedPlayer.instance.IsCrossfire)
                    {
                        if (Time.time - ModdedPlayer.instance.LastCrossfireTime > 20)
                        {
                            ModdedPlayer.instance.LastCrossfireTime = Time.time;
                            float damage = 55 + ModdedPlayer.instance.SpellDamageBonus * 1.25f;
                            damage = damage * ModdedPlayer.instance.SpellAMP;
                            Vector3 pos = Camera.main.transform.position + Camera.main.transform.right * 5;
                            Vector3 dir = transform.position - pos;
                            dir.Normalize();
                            if (GameSetup.IsSinglePlayer || GameSetup.IsMpServer)
                            {
                                MagicArrow.Create(pos, dir, damage, ModReferences.ThisPlayerPacked, SpellActions.MagicArrowDuration, SpellActions.MagicArrowDoubleSlow, SpellActions.MagicArrowDmgDebuff);
                                if (BoltNetwork.isRunning)
                                {
                                    string s = "SC7;" + System.Math.Round(pos.x, 5) + ";" + System.Math.Round(pos.y, 5) + ";" + System.Math.Round(pos.z, 5) + ";" + System.Math.Round(dir.x, 5) + ";" + System.Math.Round(dir.y, 5) + ";" + System.Math.Round(dir.z, 5) + ";";
                                    s += damage + ";" + ModReferences.ThisPlayerPacked + ";" + SpellActions.MagicArrowDuration + ";";
                                    if (SpellActions.MagicArrowDoubleSlow)
                                    {
                                        s += "t;";
                                    }
                                    else
                                    {
                                        s += "f;";
                                    }
                                    if (SpellActions.MagicArrowDmgDebuff)
                                    {
                                        s += "t;";
                                    }
                                    else
                                    {
                                        s += "f;";
                                    }
                                    Network.NetworkManager.SendLine(s, Network.NetworkManager.Target.Others);
                                }
                            }
                            else if (GameSetup.IsMpClient)
                            {
                                MagicArrow.CreateEffect(pos, dir, SpellActions.MagicArrowDmgDebuff, SpellActions.MagicArrowDuration);
                                string s = "SC7;" + System.Math.Round(pos.x, 5) + ";" + System.Math.Round(pos.y, 5) + ";" + System.Math.Round(pos.z, 5) + ";" + System.Math.Round(dir.x, 5) + ";" + System.Math.Round(dir.y, 5) + ";" + System.Math.Round(dir.z, 5) + ";";
                                s += damage + ";" + ModReferences.ThisPlayerPacked + ";" + SpellActions.MagicArrowDuration + ";";
                                if (SpellActions.MagicArrowDoubleSlow)
                                {
                                    s += "t;";
                                }
                                else
                                {
                                    s += "f;";
                                }
                                if (SpellActions.MagicArrowDmgDebuff)
                                {
                                    s += "t;";
                                }
                                else
                                {
                                    s += "f;";
                                }
                                Network.NetworkManager.SendLine(s, Network.NetworkManager.Target.Others);
                            }
                        }
                    }
                }
                bool flag  = target.tag == "lb_bird" || target.CompareTag("lb_bird");
                bool flag2 = target.CompareTag("Fish");
                bool flag3 = target.CompareTag("animalCollide") || target.CompareTag("animalRoot");
                arrowStickToTarget arrowStickToTarget = target.GetComponent <arrowStickToTarget>();
                if (!(bool)arrowStickToTarget)
                {
                    arrowStickToTarget = target.root.GetComponentInChildren <arrowStickToTarget>();
                }
                if (!spearType && !flintLockAmmoType && !flag2)
                {
                    if (arrowStickToTarget && arrowStickToTarget.enabled)
                    {
                        if (flag)
                        {
                            EventRegistry.Achievements.Publish(TfEvent.Achievements.BirdArrowKill, null);
                        }
                        arrowStickToTarget.CreatureType(flag3, flag, flag2);
                        if (BoltNetwork.isRunning)
                        {
                            if (at && at._boltEntity && at._boltEntity.isAttached && at._boltEntity.isOwner)
                            {
                                headDamage = arrowStickToTarget.stickArrowToNearestBone(base.transform);
                            }
                        }
                        else
                        {
                            headDamage = arrowStickToTarget.stickArrowToNearestBone(base.transform);
                        }
                    }
                    if ((bool)arrowStickToTarget)
                    {
                        base.Invoke("destroyMe", 0.1f);
                    }
                }
                for (int i = 0; i < Repetitions; i++)
                {
                    base.StartCoroutine(HitAi(target, flag || flag3, headDamage));
                }
                ModdedPlayer.instance.DoAreaDamage(target.root, damage);
                ModdedPlayer.instance.DoOnHit();
                ModdedPlayer.instance.DoRangedOnHit();

                if (ModdedPlayer.instance.RangedArmorReduction > 0 && target.gameObject.CompareTag("enemyCollide"))
                {
                    if (BoltNetwork.isClient)
                    {
                        BoltEntity be = target.GetComponentInParent <BoltEntity>();
                        if (be == null)
                        {
                            be = target.GetComponent <BoltEntity>();
                        }
                        if (be != null)
                        {
                            EnemyProgression.ReduceArmor(be, ModdedPlayer.instance.MeleeArmorReduction);
                        }
                    }
                    else
                    {
                        target.transform.SendMessageUpwards("ReduceArmor", ModdedPlayer.instance.MeleeArmorReduction, SendMessageOptions.DontRequireReceiver);
                    }
                }
                if (flag2)
                {
                    base.StartCoroutine(HitFish(target, hit.point - base.transform.forward * 0.35f));
                }
                disableLive();
            }
            else if (target.CompareTag("PlayerNet"))
            {
                if (BoltNetwork.isRunning)
                {
                    BoltEntity boltEntity = target.GetComponentInParent <BoltEntity>();
                    if (!(bool)boltEntity)
                    {
                        boltEntity = target.GetComponent <BoltEntity>();
                    }
                    if (boltEntity && ModSettings.FriendlyFire)
                    {
                        HitPlayer HP = HitPlayer.Create(boltEntity, EntityTargets.Everyone);
                        HP.damage = damage;
                        HP.Send();
                        disableLive();
                    }
                }
            }
            else if (target.CompareTag("TerrainMain") && !LocalPlayer.IsInCaves)
            {
                if (ignoreTerrain)
                {
                    ignoreTerrain = false;
                    base.StartCoroutine(RevokeIgnoreTerrain());
                }
                else
                {
                    if (spearType)
                    {
                        if ((bool)bodyCollider)
                        {
                            bodyCollider.isTrigger = true;
                        }
                        base.StartCoroutine(HitStructure(base.transform.position - base.transform.forward * 2.1f, false));
                    }
                    else
                    {
                        Vector3 position2 = base.transform.position - base.transform.forward * -0.8f;
                        float   num       = Terrain.activeTerrain.SampleHeight(base.transform.position);
                        Vector3 position3 = Terrain.activeTerrain.transform.position;
                        float   num2      = num + position3.y;
                        Vector3 position4 = base.transform.position;
                        if (position4.y < num2)
                        {
                            position2.y = num2 + 0.5f;
                        }
                        base.StartCoroutine(HitStructure(position2, false));
                    }
                    disableLive();
                    FMODCommon.PlayOneshotNetworked(hitGroundEvent, base.transform, FMODCommon.NetworkRole.Any);
                }
            }
            else if (target.CompareTag("structure") || target.CompareTag("jumpObject") || target.CompareTag("SLTier1") || target.CompareTag("SLTier2") || target.CompareTag("SLTier3") || target.CompareTag("UnderfootWood"))
            {
                if ((bool)target.transform.parent)
                {
                    if ((bool)target.transform.parent.GetComponent <StickFenceChunkArchitect>())
                    {
                        return;
                    }
                    if ((bool)target.transform.parent.GetComponent <BoneFenceChunkArchitect>())
                    {
                        return;
                    }
                }
                if (!isTrigger)
                {
                    if (spearType)
                    {
                        base.StartCoroutine(HitStructure(hit.point - base.transform.forward * 2.1f, true));
                    }
                    else
                    {
                        base.StartCoroutine(HitStructure(hit.point - base.transform.forward * 0.35f, true));
                    }
                    disableLive();
                }
            }
            else if (target.CompareTag("CaveDoor"))
            {
                ignoreTerrain = true;
                Physics.IgnoreCollision(base.GetComponent <Collider>(), Terrain.activeTerrain.GetComponent <Collider>(), true);
            }
            else if (flintLockAmmoType && (target.CompareTag("BreakableWood") || target.CompareTag("BreakableRock")))
            {
                target.SendMessage("Hit", 40, SendMessageOptions.DontRequireReceiver);
            }
            if (!Live)
            {
                destroyThisAmmo();
                parent.BroadcastMessage("OnArrowHit", SendMessageOptions.DontRequireReceiver);
            }
        }