/// <summary> /// Initializes all buildings that belongs to this town. /// </summary> /// <returns>Array of buildings for the building tree.</returns> public Building[] InitializeTownBuildings() { Building[] buildings = new Building[12]; buildings[0] = new TownHall(); buildings[1] = new Pallisade(); buildings[2] = new Temple(); buildings[3] = new DragonTower(); buildings[4] = new TrollCave(); buildings[5] = new Marketplace(); buildings[6] = new BeastRidersGuild(); buildings[7] = new CernianCamp(); buildings[8] = new TrainingCamp(); buildings[9] = new MageTower(); buildings[10] = new WarriorsCamp(); buildings[11] = new Workshop(); return(buildings); }
public void removeWaves() { foreach (GameObject obj in this) { if (obj.Type == "Wave") { Wave g = (Wave)obj; obj.IsDead = true; } if (obj.IsEnemy) { Skeleton s = (Skeleton)obj; obj.IsDead = true; } if (obj.IsTower) { MageTower m = (MageTower)obj; obj.IsDead = true; } } lockPlots(); }
void Container_selected(object sender, EventArgs e) { Container c = (Container)sender; if (c.Type == "FireTower") { Vector2 spawnPoint; spawnPoint = c.Sender.Position; spawnPoint.X += 74; spawnPoint.Y += 00; MageTower tower = new MageTower(FireIdle, 1, 18, 1f, spawnPoint, MapGridBlock, false); if (GameRef.player.gold >= tower.Cost) { ObjManager.AddLst.Add(tower); GameRef.player.gold -= tower.Cost; StatusBar.Gold -= tower.Cost; c.sender.HasTower = true; c.IsEnabled = true; } else { MessageBox cantAfford = new MessageBox(Content.Load <Texture2D>(@"Ui Content\messageBox"), menuFont, "You Cannot Afford This Tower", new Vector2(0, 600), 2); cantAfford.Color = Color.Red; ObjManager.AddLst.Add(cantAfford); } } else if (c.Type == "IceTower") { Vector2 spawnPoint; spawnPoint = c.Sender.Position; spawnPoint.X += 70; spawnPoint.Y -= 23; MageTower tower = new MageTower(IceIdle, 2, 10, 1f, spawnPoint, MapGridBlock, true); if (tower.Cost <= GameRef.player.gold) { ObjManager.AddLst.Add(tower); GameRef.player.gold -= tower.Cost; StatusBar.Gold -= tower.Cost; c.sender.HasTower = true; c.IsEnabled = true; } else { MessageBox cantAfford = new MessageBox(Content.Load <Texture2D>(@"Ui Content\messageBox"), menuFont, "You Cannot Afford This Tower", new Vector2(0, 600), 2); cantAfford.Color = Color.Red; ObjManager.AddLst.Add(cantAfford); } } else if (c.Type == "ArcherTower") { } else if (c.Type == "Artilerty") { } else if (c.Type == "Sell") { } ObjManager.removeConainers(); }