protected override void CreateCharacter(string[] inputParams) { Character character; string characterType = inputParams[1]; string id = inputParams[2]; int x = int.Parse(inputParams[3]); int y = int.Parse(inputParams[4]); Team team = (Team)Enum.Parse(typeof(Team), inputParams[5]); switch (characterType) { case "mage": character = new Mage(id, x, y, team); break; case "warrior": character = new Warrior(id, x, y, team); break; case "healer": default: character = new Healer(id, x, y, team); break; } characterList.Add(character); }
public Spells(Mage newMageSpells) { this.mageSpells = newMageSpells; if (mageSpells.Equals(Mage.FireBall)) { this.spellName = "Fire ball"; this.spellValue = 160; this.spellClass = new Classes(Classes.Class.Mage); this.kindOfSpell = KindOfSpell.Damage; this.mana = 30; } if (mageSpells.Equals(Mage.PyroBlast)) { this.spellName = "Pyro blast"; this.spellValue = 220; this.spellClass = new Classes(Classes.Class.Mage); this.kindOfSpell = KindOfSpell.Damage; this.mana = 50; } if (mageSpells.Equals(Mage.LivingBomb)) { this.spellName = "Living bomb"; this.spellValue = 520; this.spellClass = new Classes(Classes.Class.Mage); this.kindOfSpell = KindOfSpell.Damage; this.mana = 80; } }
protected override void CreateCharacter(string[] inputParams) { Character character; string id = inputParams[2]; int x = int.Parse(inputParams[3]); int y = int.Parse(inputParams[4]); Team team = (Team)Enum.Parse(typeof(Team), inputParams[5]); string type = inputParams[1]; switch (type) { case "mage": character = new Mage(id, x, y, team); break; case "warrior": character = new Warrior(id, x, y, team); break; case "healer": default: character = new Healer(id, x, y, team); break; } characterList.Add(character); }
protected override void CreateCharacter(string[] inputParams) { int x; int y; Team team; Character character; switch (inputParams[1].ToLower()) { case "mage": x = int.Parse(inputParams[3]); y = int.Parse(inputParams[4]); team = (Team)Enum.Parse(typeof(Team), inputParams[5], true); character = new Mage(inputParams[2], x, y, team); this.characterList.Add(character); break; case "warrior": x = int.Parse(inputParams[3]); y = int.Parse(inputParams[4]); team = (Team)Enum.Parse(typeof(Team), inputParams[5], true); character = new Warrior(inputParams[2], x, y, team); this.characterList.Add(character); break; case "healer": x = int.Parse(inputParams[3]); y = int.Parse(inputParams[4]); team = (Team)Enum.Parse(typeof(Team), inputParams[5], true); character = new Healer(inputParams[2], x, y, team); this.characterList.Add(character); break; } }
protected override void CreateCharacter(string[] inputParams) { string typeOfCharacter = inputParams[1]; string characterId = inputParams[2]; int X = int.Parse(inputParams[3]); int Y = int.Parse(inputParams[4]); Team team = (Team) Enum.Parse(typeof (Team), inputParams[5]); Character character; switch (typeOfCharacter) { case "healer": character = new Mage(characterId, X, Y, team); break; case "mage": character = new Mage(characterId, X, Y, team); break; case "warrior": character = new Warrior(characterId, X, Y, team); break; default: throw new ArgumentException("Such character doesn't exist"); } characterList.Add(character); }
private void chooseCharacterButton_Click(object sender, EventArgs e) { if (string.IsNullOrEmpty(nameInput.Text)) { Label erroLabel = new Label(); erroLabel.Text = "You must enter character name before you press \"Choose character\" button"; erroLabel.Enabled = true; erroLabel.Visible = true; var labelLocation = new Point(200,450); erroLabel.Font = new Font(FontFamily.GenericSerif, 10); erroLabel.Location = labelLocation; erroLabel.AutoSize = true; this.Controls.Add(erroLabel); } else { if (this.warriorRadioButton.Checked) { Player player = new Warrior(new Position(0, 0), nameInput.Text); CreatePlayerAndStartGame(player); } else if (this.archerRadioButton.Checked) { Player player = new Archer(new Position(0, 0), nameInput.Text); CreatePlayerAndStartGame(player); } else if (this.mageRadioButton.Checked) { Player player = new Mage(new Position(0, 0), nameInput.Text); CreatePlayerAndStartGame(player); } } }
protected override void CreateCharacter(string[] inputParams) { Character character = null; string id = inputParams[2]; int x = int.Parse(inputParams[3]); int y = int.Parse(inputParams[4]); Team team = (Team)Enum.Parse(typeof(Team), inputParams[5]); switch (inputParams[1]) { case "mage": character = new Mage(id, x, y, team); break; case "warrior": character = new Warrior(id, x, y, team); break; case "healer": character=new Healer(id,x,y,team); break; default: throw new InvalidOperationException("Character not found in the game!"); } this.characterList.Add(character); }
protected override void CreateCharacter(string[] inputParams) { // create characterClass id x y team string type = inputParams[1]; string id = inputParams[2]; int x = int.Parse(inputParams[3]); int y = int.Parse(inputParams[4]); string teamTmp = inputParams[5]; Team team; if(teamTmp.ToLower() == "red") team = Team.Red; else if(teamTmp.ToLower() == "blue") team = Team.Blue; else throw new ArgumentOutOfRangeException("No such team, please choose either red or blue."); switch (type.ToLower()) { case "warrior": Character warrior = new Warrior(id, x, y, team); characterList.Add(warrior); break; case "mage": Character mage = new Mage(id, x, y, team); characterList.Add(mage); break; case "healer": Character healer = new Healer(id, x, y, team); characterList.Add(healer); break; default: break; } }
public void CreateCharacter(ECharacterType characterType, string name, int level) { BaseCharacter newCharacter = new BaseCharacter(); switch (characterType) { case ECharacterType.WARRIOR: Warrior newWarrior = gameObject.AddComponent <Warrior>(); newWarrior.InitializeCharacter(name, level); AddCharacter(newWarrior); newCharacter = newWarrior; break; case ECharacterType.ROGUE: Rogue newRogue = gameObject.AddComponent <Rogue>(); newRogue.InitializeCharacter(name, level); AddCharacter(newRogue); newCharacter = newRogue; break; case ECharacterType.MAGE: Mage newMage = gameObject.AddComponent <Mage>(); newMage.InitializeCharacter(name, level); AddCharacter(newMage); newCharacter = newMage; break; } allCharacters.Add(newCharacter); }
public void testThreeActOnMovesGameCharacter() { bool passed = false; HPone = new HiddenPassage(); HPtwo = new HiddenPassage(HPone); bob = new Mage(); HPone.testPlayerPosition = new IntVec(5, 3); HPone.testPosition = new IntVec(5, 4); HPtwo.testPosition = new IntVec(2, 6); HPone.directionFacing = Direction.UP; HPtwo.directionFacing = Direction.DOWN; IntVec preveosSpot = HPone.testPlayerPosition; HPone.actOn(bob); HPtwo.actOn(bob); IntVec finalSpot = HPone.testPlayerPosition; HPone = new HiddenPassage(); if (preveosSpot != finalSpot) { passed = true; } if (!passed) { throw new System.ArgumentException("The GameCharacter position did not change", "testThreeActOnMovesGameCharacter"); } }
public override void PrepareFight(Mage mage, Ai ai, PanelMage myPanel, PanelMage enemy) { Mage = mage; Ai = ai; MyPanel = myPanel; EnemysPanel = enemy; }
public void ReturnString_Mage() { Player player = new Mage(); string result = player.Name; result.Should().Be("Mage"); }
public void Cast(Mage hero) //cast für die auswahl aus dem sellbook { if (hero.Spellbook.Count > 0) { hero.PrintSpellbook(); Console.WriteLine("which spell do you want to cast? or go 'back'"); //geht das einfacher?? // damit frägt er so lange bis eingabe ein int ist while (true) { string useS = Console.ReadLine(); if (useS == "back") { return; } int use = 0; if (int.TryParse(useS, out use)) { if (hero.UseSpell(use)) //Usespell ist bool. wenn wahr ist dann fertig. wenn nein nochmal loop { return; } } } } else { Console.WriteLine("you do not know any spells ..."); } }
public static Mage CreateMage() { Console.SetCursorPosition(0, Console.CursorTop); Console.Write(new string(' ', Console.WindowWidth)); Console.SetCursorPosition(0, Console.CursorTop); Random rnd = new Random(); Mage newMage = new Mage(); newMage.Hp = rnd.Next(80, 120); newMage.MaxHp = newMage.Hp; newMage.Strength = rnd.Next(3, 5); newMage.Intelligence = rnd.Next(12, 15); newMage.Agility = rnd.Next(5, 8); newMage.Gold = 0; newMage.Exp = 0; newMage.ExpToLevel = 20; newMage.Level = 1; newMage.Class = "Mage"; newMage.Weapon = new Weapons { Name = "hands", Type = "Weapon", StatType = 0, Price = 0 }; newMage.Armor = new Armors { Name = "Apron", Type = "Armor", StatType = 0, Price = 0 }; newMage.Consumable = null; Console.Write("Enter your Name: "); newMage.Name = Console.ReadLine(); return(newMage); }
public void ChangePosition(Mage mage2Move) { CreateAttackCommand(mage2Move); IndividualTiles magePreviousTile = mage2Move.myCurrentTile; mage2Move.MoveToTilePushed(myCurrentTile); mage2Move.UpdateInformationAfterMovement(myCurrentTile); this.MoveToTilePushed(magePreviousTile); UpdateInformationAfterMovement(magePreviousTile); mage2Move.hasMoved = true; LM.UnitHasFinishedMovementAndRotation(); UIM.RefreshTokens(); if (mage2Move.isDecoyBomb2) { TM.GetSurroundingTiles(myCurrentTile, 1, true, false); //Hago daño a las unidades adyacentes for (int i = 0; i < TM.surroundingTiles.Count; ++i) { if (TM.surroundingTiles[i] != null) { TM.surroundingTiles[i].ColorAttack(); } } StartCoroutine("WaitToDamageSurroundingAfterChangePos"); } HideAttackEffect(null); }
// PUBLIC MODIFIERS public SpellCastResult TryCast(Mage caster, string spellcode_uppercase, ref int crystals) { SpellCastResult result = new SpellCastResult(); Spell spell = null; if (spellcode_dict.ContainsKey(spellcode_uppercase)) { spell = spellcode_dict[spellcode_uppercase]; // check prerequisites result.on_cooldown = spell.IsOnCooldown(); result.not_enough_resources = spell.cost > crystals; result.not_enough_free_slots = spell.GetFreeSlotsRequired() > caster.NumFreeSlots(); if (!result.on_cooldown && !result.not_enough_free_slots && !result.not_enough_resources) { // successful cast crystals -= spell.cost; spell.Cast(caster); result.success = true; } } else { // bad spell code result.invalid_spell_code = true; } // return and events result.spell = spell; if (event_spell_cast != null) event_spell_cast(result); return result; }
static void Main(string[] args) { Mage mage = new Mage(new Vector2D(0, 1), 4); Warrior warrior = new Warrior(new Vector2D(0, 1)); mage.FireStorm(warrior); warrior.BladeFurry(mage); Wolf wolf = new Wolf(new Vector2D(0, 0)); Console.WriteLine("Wolf spawned here: [{0}, {1}]", wolf.Position.X, wolf.Position.Y); wolf.Move(); Console.WriteLine("Wolf moved here: [{0}, {1}]", wolf.Position.X, wolf.Position.Y); Console.WriteLine("Stats of a mage before eating bonuses:"); Console.WriteLine("Speed: {0}", mage.Speed); Console.WriteLine("Health: {0}", mage.Health); Console.WriteLine("Spawning bonuses."); Bonus[] bonuses = { new Cherry(new Vector2D(3, 4), 10), new Cherry(new Vector2D(5, 5), 15), new Apple(new Vector2D(6, 6), 3), new Apple(new Vector2D(7, 7), 6) }; foreach (Bonus b in bonuses) { b.TakeBonus(mage); } Console.WriteLine("Stats of a mage after eating bonuses:"); Console.WriteLine("Speed: {0}", mage.Speed); Console.WriteLine("Health: {0}", mage.Health); }
public override void Setup(ScriptableCard data, CardLine line, Mage owner) { base.Setup(data, line, owner); Destroy(this.gameObject, data.lifeTime); }
protected override void CreateCharacter(string[] inputParams) { string id = inputParams[2]; int x = int.Parse(inputParams[3]); int y = int.Parse(inputParams[4]); Team team; Enum.TryParse(inputParams[5], out team); switch (inputParams[1]) { case "warrior": Warrior warrior = new Warrior(id, x, y, team); this.characterList.Add(warrior); break; case "mage": Mage mage = new Mage(id, x, y, team); this.characterList.Add(mage); break; case "healer": Healer healer = new Healer(id, x, y, team); this.characterList.Add(healer); break; } }
protected override void CreateCharacter(string[] inputParams) { Character newCharacter; switch (inputParams[1].ToLower()) { case "warrior": newCharacter = new Warrior( inputParams[2], int.Parse(inputParams[3]), int.Parse(inputParams[4]), (Team)Enum.Parse(typeof(Team), inputParams[5], true)); this.characterList.Add(newCharacter); break; case "mage": newCharacter = new Mage( inputParams[2], int.Parse(inputParams[3]), int.Parse(inputParams[4]), (Team)Enum.Parse(typeof(Team), inputParams[5], true)); this.characterList.Add(newCharacter); break; case "healer": newCharacter = new Healer( inputParams[2], int.Parse(inputParams[3]), int.Parse(inputParams[4]), (Team)Enum.Parse(typeof(Team), inputParams[5], true)); this.characterList.Add(newCharacter); break; } }
static void Main() { Warrior firstWarrior = new Warrior(150, 50, "Name", Faction.BadGuy); //firstWarrior.Addition(4, 6); //firstWarrior.Move(100); Mage firstMega = new Mage(); Character secondWarrior = new Warrior(); Warrior tempWarrior = (Warrior)secondWarrior; secondWarrior.Move(5); List <Character> theCharacters = new List <Character>(); theCharacters.Add(firstWarrior); theCharacters.Add(firstMega); Console.WriteLine(firstWarrior.HealthPoints); Console.WriteLine(firstMega.Mana); firstMega.CastSpell(firstWarrior); Console.WriteLine(firstWarrior.HealthPoints); Console.WriteLine(firstMega.Mana); //firstMega.Move(10000); //public type can be accessed in same assembly firstMega.Addition(1, 2); Console.WriteLine(firstWarrior.Age); try { //firstWarrior.Age = 15; firstMega.Age = 25; } catch (ArgumentOutOfRangeException ex) { Console.WriteLine(ex.Message); } //Warrior secondWarrior = new Warrior(150, 50); //Warrior thirdWarrior = new Warrior(140, 78, "I am the third warrior!"); //Warrior thirdWarrior = new Warrior(140, 78); //Warrior fouthWarrior = new Warrior(150, 40, "Name", Faction.GoodGuy); //Mage firstMage = new Mage(); //Console.WriteLine(fouthWarrior.Name); //Console.WriteLine(fouthWarrior.HealthPoints); //Tools.ColorfulWriteLine(firstWarrior.ID.ToString(), ConsoleColor.DarkBlue); //Tools.ColorfulWriteLine(secondWarrior.ID.ToString(), ConsoleColor.Red); //Tools.ColorfulWriteLine(thirdWarrior.ID.ToString(), ConsoleColor.Green); Console.Read(); //Console.WriteLine(firstWarrior.Name); //Console.WriteLine(thirdWarrior.Name); }
protected override void CreateCharacter(string[] inputParams) { Character character = null; string typeOfCharacter = inputParams[1]; string id = inputParams[2]; int x = int.Parse(inputParams[3]); int y = int.Parse(inputParams[4]); Team team = (Team)Enum.Parse(typeof(Team), inputParams[5], true); switch (typeOfCharacter) { case "warrior": character = new Warrior(id, x, y, team); break; case "mage": character = new Mage(id, x, y, team); break; case "healer": character = new Healer(id, x, y, team); break; default: throw new ArgumentException("Invalid type of character"); } characterList.Add(character); }
private Personnage InstancierPersonnage(string type) { Personnage personnage = null; if (type == TypePersonnage.ARCHER) { personnage = new Archer(null, null, 0, Vector3.Zero, Vector3.Zero, 0, 0, 0, 0, VIE_MAX); } if (type == TypePersonnage.GUÉRISSEUR) { personnage = new Guérisseur(null, null, 0, Vector3.Zero, Vector3.Zero, 0, 0, 0, 0, VIE_MAX); } if (type == TypePersonnage.GUERRIER) { personnage = new Guerrier(null, null, 0, Vector3.Zero, Vector3.Zero, 0, 0, 0, 0, VIE_MAX); } if (type == TypePersonnage.MAGE) { personnage = new Mage(null, null, 0, Vector3.Zero, Vector3.Zero, 0, 0, 0, 0, VIE_MAX); } if (type == TypePersonnage.PALADIN) { personnage = new Paladin(null, null, 0, Vector3.Zero, Vector3.Zero, 0, 0, 0, 0, VIE_MAX); } if (type == TypePersonnage.VOLEUR) { personnage = new Voleur(null, null, 0, Vector3.Zero, Vector3.Zero, 0, 0, 0, 0, VIE_MAX); } return(personnage); }
public void convertToMage() { SetNPCScript script = GameObject.Find("NPCS").gameObject.GetComponent<SetNPCScript>(); var npc = new Mage (); npc.name = "Mage"; npc.hp += target.hp; npc.maxHp += target.maxHp; npc.mp += target.mp; npc.maxMp += target.maxMp; npc.position = target.position; npc.sprite = script.spriteList [1]; npc.setSprite (); //SetNPCScript //target.ChangeNPCSprite (npcScript.SpriteList[1]); //Game.removeNPC (target); //target.killNPC (); messiah.party.addNPC (npc); messiah.party.p.removeWarriorResource (); Game.addNPC (npc); target.killNPC (); Board.tiles [npc.position].npc = npc; }
private void CastMage(Mage mage, string skillName, string enemyPlayer, string nameOfPlayer) { if (skillName == "Heal") { mage.Heal(); } else if (skillName == "BlackMagicAttack") { mage.Target.Name = enemyPlayer; mage.BlackMagicAttack(); } else if (skillName == "DodgeAttackDefense") { mage.DodgeSingleAttack(); } else if (skillName == "EnergyShieldDefense") { mage.EnergyShieldDefense(); } else if (skillName == "WhiteMagicAttack") { mage.Target.Name = enemyPlayer; mage.WhiteMagicAttack(); } }
public override void Do(Mage caster, Spell origin_spell) { SEDispelOldestSlot dispel = Instantiate(this); dispel.StartCoroutine(dispel.UpdateDispel(caster)); base.Do(caster, origin_spell); }
public void UseSpeedUP() { if (ic.SpeedUP > 0 && !ic.SpeedFlag) { ic.SpeedFlag = true; if (!Operation.knightDead) { knight = GameObject.FindGameObjectWithTag("Knight"); kt = knight.GetComponent <Knight>(); kt.moveSpeed = kt.moveSpeed * 3; } if (!Operation.archerDead) { archer = GameObject.FindGameObjectWithTag("Archer"); ac = archer.GetComponent <Archer>(); ac.moveSpeed = ac.moveSpeed * 3; } if (!Operation.mageDead) { mage = GameObject.FindGameObjectWithTag("Mage"); mg = mage.GetComponent <Mage>(); mg.moveSpeed = mg.moveSpeed * 3; } ic.SpeedUP -= 1; } }
public void ResetClassStats(List <CharClass> partyMembers) { foreach (var member in partyMembers) { switch (member.classType) { case CharClass.WARRIOR: { Warrior freshClass = new Warrior(); member.itemFind = freshClass.itemFind; member.xpBonus = freshClass.xpBonus; member.coinBonus = freshClass.coinBonus; member.preventDeathBonus = freshClass.preventDeathBonus; member.successChance = freshClass.successChance; } break; case CharClass.MAGE: { Mage freshClass = new Mage(); member.itemFind = freshClass.itemFind; member.xpBonus = freshClass.xpBonus; member.coinBonus = freshClass.coinBonus; member.preventDeathBonus = freshClass.preventDeathBonus; member.successChance = freshClass.successChance; } break; case CharClass.ROGUE: { Rogue freshClass = new Rogue(); member.itemFind = freshClass.itemFind; member.xpBonus = freshClass.xpBonus; member.coinBonus = freshClass.coinBonus; member.preventDeathBonus = freshClass.preventDeathBonus; member.successChance = freshClass.successChance; } break; case CharClass.RANGER: { Ranger freshClass = new Ranger(); member.itemFind = freshClass.itemFind; member.xpBonus = freshClass.xpBonus; member.coinBonus = freshClass.coinBonus; member.preventDeathBonus = freshClass.preventDeathBonus; member.successChance = freshClass.successChance; } break; case CharClass.CLERIC: { Cleric freshClass = new Cleric(); member.itemFind = freshClass.itemFind; member.xpBonus = freshClass.xpBonus; member.coinBonus = freshClass.coinBonus; member.preventDeathBonus = freshClass.preventDeathBonus; member.successChance = freshClass.successChance; } break; default: break; } } }
public void UseMpPortion() { if (Operation.knightFlag) { knight = GameObject.FindGameObjectWithTag("Knight"); kt = knight.GetComponent <Knight>(); if (ic.MpPortion > 0 && kt.playerMp < kt.playerMaxMp) { kt.playerMp += 20; ic.MpPortion -= 1; } } if (Operation.archerFlag) { archer = GameObject.FindGameObjectWithTag("Archer"); ac = archer.GetComponent <Archer>(); if (ic.MpPortion > 0 && ac.playerMp < ac.playerMaxMp) { ac.playerMp += 20; ic.MpPortion -= 1; } } if (Operation.mageFlag) { mage = GameObject.FindGameObjectWithTag("Mage"); mg = mage.GetComponent <Mage>(); if (ic.MpPortion > 0 && mg.playerMp < mg.playerMaxMp) { mg.playerMp += 20; ic.MpPortion -= 1; } } }
public override void UndoAttack(AttackCommand lastAttack, bool _isThisUnitTheAttacker) { base.UndoAttack(lastAttack, _isThisUnitTheAttacker); if (isDead && (_isThisUnitTheAttacker && lastAttack.pjPreviousHealth > 0) || (!_isThisUnitTheAttacker && lastAttack.objPreviousHealth > 0)) { for (int i = 0; i < LM.charactersOnTheBoard.Count; i++) { if (LM.charactersOnTheBoard[i].GetComponent <Mage>()) { myMage = LM.charactersOnTheBoard[i].GetComponent <Mage>(); myMage.myDecoys.Add(gameObject); LM.charactersOnTheBoard.Add(this); break; } } EnableUnableCollider(true); //Estas líneas las añado para comprobar si hay samurai y si hay que actualizar el honor Samurai samuraiUpgraded = FindObjectOfType <Samurai>(); if (samuraiUpgraded != null) { samuraiUpgraded.RefreshHonorOnPortrait(); } UIM.CheckActionsAvaliable(); } }
/*static void CreateEnemies(int numberOfTeams) * { * for (int v = 0; v < numberOfTeams; v++) * { * for (int i = 0; i < _enemiesToMake; i++) * { * Vector2 spawn = GridHandler.GetSpawn(); * Character newCharacter = new Character("Enemy", (i + 1 + (v *_enemiesToMake)).ToString(), v + 1, spawn); * GridHandler.PlaceEnemyOnBoard(newCharacter); * _spawnedCharacters.Add(newCharacter); * } * } * }*/ static void CreatePlayerTeam(List <DraggableCharacter> playerTeam) { for (int i = 0; i < playerTeam.Count; i++) { Vector2 spawn = GridHandler.GetSpawn(true); Character newCharacter; switch (playerTeam[i].GetClass) { case PlayerClasses.WARRIOR: newCharacter = new Warrior("Xavier", "0", TeamType.PLAYER, spawn); break; case PlayerClasses.MAGE: newCharacter = new Mage(); break; default: newCharacter = new Character(); break; } GridHandler.PlacePlayerOnBoard(newCharacter); _spawnedCharacters.Add(newCharacter); } }
protected override void CreateCharacter(string[] inputParams) { string characterType = inputParams[1]; string id = inputParams[2]; int x = int.Parse(inputParams[3]); int y = int.Parse(inputParams[4]); string team = inputParams[5]; switch (characterType) { case "mage": var mage = new Mage(id, x, y, (Team)Enum.Parse(typeof(Team), team)); this.characterList.Add(mage); break; case "warrior": var warrior = new Warrior(id, x, y, (Team)Enum.Parse(typeof(Team), team)); this.characterList.Add(warrior); break; case "healer": var healer = new Healer(id, x, y, (Team)Enum.Parse(typeof(Team), team)); this.characterList.Add(healer); break; default: base.CreateCharacter(inputParams); break; } }
public static Player CharacterSelection() { Game game = new Game(); Console.WriteLine("Choose Character"); Console.WriteLine(""); String[] CharacterSelect = { "Assassin", "Mage", "Tank" }; int MenuSelection = CIO.PromptForMenuSelection(CharacterSelect, true); if (MenuSelection == 1) { Player player = new Assassin(); return(player); } else if (MenuSelection == 2) { Player player = new Mage(); return(player); } else if (MenuSelection == 3) { Player player = new Tank(); return(player); } else { game.BeginGame(); return(null); } }
protected override void CreateCharacter(string[] inputParams) { var type = inputParams[1]; var name = inputParams[2]; var x = int.Parse(inputParams[3]); var y = int.Parse(inputParams[4]); var team = (Team)Enum.Parse(typeof(Team), inputParams[5], true); Character cha; switch (type) { case "warrior": cha = new Warrior(name, x, y, team); break; case "mage": cha = new Mage(name, x, y, team); break; case "healer": cha = new Healer(name, x, y, team); break; default: return; } this.characterList.Add(cha); }
// constructor and methods below public GameSession(GamePage parentPage, string playerChoice) { // core this.parentPage = parentPage; CurrentPlayer = new Mage(this); if (playerChoice != null) { if (playerChoice.Contains("Fizyczna")) { CurrentPlayer = new Warrior(this); } } itemPositions = new List <int>(); activeItems = new List <Item>(); parentPage.AddConsoleText("Witaj w grze!"); RefreshStats(); SoundEngine = parentPage.soundEngine; ChildSoundEngines = new List <SoundEngine>(); // map metaMapMatrix = new MetaMapMatrix(this); mapMatrix = metaMapMatrix.GetCurrentMatrix(0); //mapMatrix.Matrix[15, 15] = 3001; AvailableMoves = new bool[4]; InitializeMapDisplay(0); // starting skills and items if (playerChoice != null) { if (playerChoice.Contains("topor")) { ProduceItem("item0003"); CurrentPlayer.Learn(new AxeCut()); CurrentPlayer.Learn(new SwordSlash()); CurrentPlayer.Learn(new SpearStab()); } else if (playerChoice.Contains("miecz")) { ProduceItem("item0004"); CurrentPlayer.Learn(new AxeCut()); CurrentPlayer.Learn(new SwordSlash()); CurrentPlayer.Learn(new SpearStab()); } else if (playerChoice.Contains("wlocznia")) { ProduceItem("item0002"); CurrentPlayer.Learn(new AxeCut()); CurrentPlayer.Learn(new SwordSlash()); CurrentPlayer.Learn(new SpearStab()); } else if (playerChoice.Contains("Ognista")) { ProduceItem("item0001"); CurrentPlayer.Learn(new FireArrow()); } else if (playerChoice.Contains("Podmuch")) { ProduceItem("item0001"); CurrentPlayer.Learn(new WindGust()); } } }
protected override void CreateCharacter(string[] inputParams) { var type = inputParams[1]; var name = inputParams[2]; var x = int.Parse(inputParams[3]); var y = int.Parse(inputParams[4]); var team = inputParams[5]; switch (type) { case "mage": var mage = new Mage(name, x, y, team == "Blue" ? Team.Blue : Team.Red); this.characterList.Add(mage); break; case "warrior": var warrior = new Warrior(name, x, y, team == "Blue" ? Team.Blue : Team.Red); this.characterList.Add(warrior); break; case "healer": var healer = new Healer(name, x, y, team == "Blue" ? Team.Blue : Team.Red); this.characterList.Add(healer); break; } }
public void BreakAlliance_ShouldReduceNumberOfAlliancesByOne_WhenAlliancesExist() { var mage1 = new Mage { Id = 1 }; var mage2 = new Mage { Id = 2 }; var mage3 = new Mage { Id = 3 }; var mage4 = new Mage { Id = 4 }; var alliance1 = new Alliance(mage1, mage2); var alliance2 = new Alliance(mage3, mage4); gw.Alliances.Add(alliance1); gw.Alliances.Add(alliance2); var initialCount = gw.Alliances.Count; gw.BreakAlliance(alliance2); var finalCount = gw.Alliances.Count; Assert.IsTrue(finalCount == (initialCount - 1), "The number of alliances was not reduced by one!"); }
protected override void CreateCharacter(string[] inputParams) { string id = inputParams[2]; int x = int.Parse(inputParams[3]); int y = int.Parse(inputParams[4]); Team team = (Team)Enum.Parse(typeof(Team), inputParams[5]); Character currentCharacter; switch (inputParams[1]) { case "mage": currentCharacter = new Mage(id, x, y, team); break; case "warrior": currentCharacter = new Warrior(id, x, y, team); break; case "healer": currentCharacter = new Healer(id, x, y, team); break; default: throw new InvalidOperationException(); break; } this.characterList.Add(currentCharacter); }
private void Start() { mage = GetComponent <Mage>(); //ch = GetComponent<Character>(); rayCont = GetComponent <RaycastController>(); cam = Camera.main.transform; }
public void TestMageUseSpell() { Mage mage = new Mage("Linus", 9, false, 200); Assert.AreEqual(mage.ClickDamage * 4, mage.UseSpell(200)); Assert.AreEqual(160, mage.Mana); }
static void Main(string[] args) { IList <ICharacter> team1 = new List <ICharacter>(); IList <ICharacter> team2 = new List <ICharacter>(); /* Make Characters */ ICharacter whitaker = new Mage("Whitaker"); ICharacter judo = new Warrior("Judo"); ICharacter dan = new Mage("Daniel"); ICharacter connor = new Warrior("Connor"); ICharacter Joe = new Mage("Joe"); ICharacter Jim = new Warrior("Jim"); /* add character to teams */ team1.Add(dan); team1.Add(connor); team2.Add(whitaker); team2.Add(judo); team2.Add(Joe); team2.Add(Jim); Combat fightTime = new Combat(team1, team2, "Alpha Male", "Star"); fightTime.AutoBattle(); }
protected virtual void CreateCharacter(string[] inputParams) { var characterClass = inputParams[1].ToLower(); var id = inputParams[2]; var x = int.Parse(inputParams[3]); var y = int.Parse(inputParams[4]); var team = (Team)Enum.Parse(typeof(Team), inputParams[5], true); Character character; switch (characterClass) { case "warrior": character = new Warrior(id, x, y, team); this.characterList.Add(character); break; case "mage": character = new Mage(id, x, y, team); this.characterList.Add(character); break; case "healer": character = new Healer(id, x, y, team); this.characterList.Add(character); break; } }
public override void Do(Mage caster, Spell origin_spell) { caster.opponent.Silence(duration); SESilence silence = Instantiate(this); silence.StartCoroutine(silence.AdjustVolume()); base.Do(caster, origin_spell); }
protected override void CreateCharacter(string[] inputParams) { Character character; Team team; switch (inputParams[5].ToLower()) { case "red": team = Team.Red; break; case "blue": team = Team.Blue; break; default: throw new ApplicationException("Wrong color team."); } switch (inputParams[1].ToLower()) { case "warrior": character = new Warrior( id: inputParams[2], x: int.Parse(inputParams[3]), y: int.Parse(inputParams[4]), healthPoints: 100, defensePoints: 30, team: team, range: 10, attackPoints: 60); break; case "healer": character = new Healer( id: inputParams[2], x: int.Parse(inputParams[3]), y: int.Parse(inputParams[4]), healthPoints: 100, defensePoints: 0, team: team, range: 10, healingPoints: 30); break; case "mage": character = new Mage( id: inputParams[2], x: int.Parse(inputParams[3]), y: int.Parse(inputParams[4]), healthPoints: 100, defensePoints: 5, team: team, range: 10, attackPoints: 30); break; default: throw new ApplicationException("No such kind of hero."); } this.characterList.Add(character); }
// PUBLIC MODIFIERS public override void Initialize(Mage caster, Vector2 pos) { if (destroyed_sound_prefab != null) ObjectPool.Instance.RequestObjects(destroyed_sound_prefab, 3, false); // Projectile Flag flag = Instantiate(flag_prefab); flag.Initialize(this, caster.transform.position, caster.GetPlayerColor()); base.Initialize(caster, pos); }
// PUBLIC MODIFIERS public void Initialize(Mage caster, Vector2 pos, int group_num, string group_name) { this.caster = caster; this.group_num = group_num; marker.color = caster.player_color; transform.position = pos; caster.event_group_swtich += OnCasterGroupSwitch; marker.text = group_name; OnCasterGroupSwitch(caster.GetActiveGroupNum()); }
private void OnHeartsChange(Mage mage) { if (hearts.Count != mage.GetMaxHearts()) Debug.LogError("No support now for changing max hearts"); for (int i = 0; i < mage.GetHearts(); ++i) { hearts[i].sprite = sprite_heart_full; } for (int i = mage.GetHearts(); i < mage.GetMaxHearts(); ++i) { hearts[i].sprite = sprite_heart_empty; } }
public override void Do(Mage caster, Spell origin_spell) { if (projectile_prefab.GetComponent<ControlledProjectile>() != null && !caster.ManaSlotAvailable()) return; Projectile p = Instantiate<Projectile>(projectile_prefab); p.Initialize(caster, caster.cast_point.position); ControlledProjectile cp = p as ControlledProjectile; if (cp != null) caster.FillManaSlot(cp, origin_spell); p.GetRigidbody().AddForce(GeneralHelpers.RandomDirection2D(), ForceMode2D.Impulse); }
public static IUnit Create(UnitType type, string name, int x, int y) { switch (type) { case UnitType.Warrior: var warrior = new Warrior(x, y, name); return warrior; case UnitType.IceGiant: var iceGiant = new IceGiant(x, y, name); return iceGiant; case UnitType.Mage: var mage = new Mage(x, y, name); return mage; default: throw new NotImplementedException(); } }
protected override void CreateCharacter(string[] inputParams) { Character character = null; Team team; switch (inputParams[5].ToLower()) { case "red": team = Team.Red; break; case "blue": team = Team.Blue; break; default: throw new ArgumentException("Unknown team."); } switch (inputParams[1].ToLower()) { case "warrior": character = new Warrior( id: inputParams[2], x: int.Parse(inputParams[3]), y: int.Parse(inputParams[4]), team: team); break; case "healer": character = new Healer( id: inputParams[2], x: int.Parse(inputParams[3]), y: int.Parse(inputParams[4]), team: team); break; case "mage": character = new Mage( id: inputParams[2], x: int.Parse(inputParams[3]), y: int.Parse(inputParams[4]), team: team); break; default: throw new ArgumentException("Wrong character."); } this.characterList.Add(character); }
public IEnumerator UpdateDispel(Mage caster) { // find a good projectile to dispel ManaSlot slot = null; ControlledProjectile p = null; foreach (ManaSlot s in caster.GetManaSlots()) { if (!s.dispelling) { p = s.GetProjectile(); if (p != null) { slot = s; s.dispelling = true; break; } } } // dispel if (slot != null) { // effect and delay SpriteRenderer circle = GetComponentInChildren<SpriteRenderer>(); float t = 0; while (t < 1) { if (p == null) break; t += Time.deltaTime / (delay + 0.0001f); circle.transform.localScale = new Vector3(t, t, t) * max_circle_scale; circle.transform.position = p.transform.position; yield return null; } circle.transform.localScale = Vector3.zero; // dispel if (p != null) { slot.Empty(ManaSlotCooldown.Short); p.Kill(); } } }
protected override void CreateCharacter(string[] inputParams) { Character character = null; switch (inputParams[1].ToLower()) { case "warrior": character = new Warrior(inputParams[2], int.Parse(inputParams[3]), int.Parse(inputParams[4]), 200, 100, (Team)Enum.Parse(typeof(Team), inputParams[5], true), 2, 150); break; case "mage": character = new Mage(inputParams[2], int.Parse(inputParams[3]), int.Parse(inputParams[4]), 150, 50, (Team)Enum.Parse(typeof(Team), inputParams[5], true), 5, 300); break; case "healer": character = new Healer(inputParams[2], int.Parse(inputParams[3]), int.Parse(inputParams[4]), 75, 50, (Team)Enum.Parse(typeof(Team), inputParams[5], true), 6, 60); break; default: throw new FormatException("This character is not exist!"); } this.characterList.Add(character); }
public Game1() { //Setting wich level needs to be loaded level = new Level(this, "Level1"); //Adding player player = new Player(this); //Adding skeletons + giving them a start position skeleton1 = new Skeleton(this); skeleton1.Position = new Vector2(350, 560); skeleton2 = new Skeleton(this); skeleton2.Position = new Vector2(217, 431); skeleton3 = new Skeleton(this); skeleton3.Position = new Vector2(550, 367); //Adding Mages + giving them a start position mage1 = new Mage(this); mage1.Position = new Vector2(600, 495); mage2 = new Mage(this); mage2.Position = new Vector2(350, 302); mage3 = new Mage(this); mage3.Position = new Vector2(250, 175); //Adding boss + giving him a start position boss = new Boss(this); boss.Position = new Vector2(150, 43); graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; //Setting the Height&Width from the game window graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 640; }
protected override void CreateCharacter(string[] inputParams) { Character character = null; int coordinateX = int.Parse(inputParams[3]); int coordinateY = int.Parse(inputParams[4]); var team = (Team)Enum.Parse(typeof(Team), inputParams[5]); switch (inputParams[1]) { case "warrior": character = new Warrior(inputParams[2], coordinateX, coordinateY, team); break; case "mage": character = new Mage(inputParams[2], coordinateX, coordinateY, team); break; case "healer": character = new Healer(inputParams[2], coordinateX, coordinateY, team); break; default: break; } characterList.Add(character); }
protected override void CreateCharacter(string[] inputParams) { string id = inputParams[2]; int x = int.Parse(inputParams[3]); int y = int.Parse(inputParams[4]); Team team; Enum.TryParse(inputParams[5], out team); switch (inputParams[1]) { case "warrior": Warrior warrior = new Warrior(id, x,y,team); this.characterList.Add(warrior); break; case "mage": Mage mage = new Mage(id, x,y,team); this.characterList.Add(mage); break; case "healer": Healer healer = new Healer(id, x, y, team); this.characterList.Add(healer); break; } }
private void AddMageLoss(HSCounter hsc) { Mage mage = new Mage(); mage.LoseButton_Clicked(hsc); }
void Awake() { S = this; // Set the Mage Singleton mPhase = MPhase.idle; // Find the characterTrans to rotate with Face() characterTrans = transform.Find("CharacterTrans"); viewCharacterTrans = characterTrans.Find("View_Character"); // Get the LineRenderer component and disable it //** liner = GetComponent<LineRenderer>(); //** liner.enabled = false; GameObject saGO = new GameObject("Spell Anchor"); // ^ Create an empty GameObject named "Spell Anchor". When you create a // new GameObject this way, it's at P:[0,0,0] R:[0,0,0] S:[1,1,1] spellAnchor = saGO.transform; // Get its transform }
public Mage GetOpponent(Mage mage) { return players[GetOpponentNumber(mage.GetPlayerNumber()) - 1]; }
private void OnMageHeartsChange(Mage mage) { if (mage.GetHearts() == 0) { GG(GetOpponentNumber(mage.GetPlayerNumber())); } }
public void Initialize(Mage mage, Mage opponent) { this.mage = mage; this.opponent = opponent; //this.match = match; }