bool PreTestEnemyBulletCollidePlayer(MZBullet enemyBullet, MZPlayer player) { return true; }
void OnEnemyBulletCollidePlayer(MZBullet enemyBullet, MZPlayer player) { enemyBullet.Disable(); _playerHitTime++; MZDebug.Log( "Your hit by " + _playerHitTime.ToString() + " times" ); }