Exemplo n.º 1
0
 /// <inheritdoc />
 public StatAttribute(MUnique.OpenMU.AttributeSystem.AttributeDefinition definition, System.Single baseValue)
     : base(definition, baseValue)
 {
 }
Exemplo n.º 2
0
 /// <inheritdoc />
 public AttributeRelationship(MUnique.OpenMU.AttributeSystem.AttributeDefinition targetAttribute, System.Single inputOperand, MUnique.OpenMU.AttributeSystem.AttributeDefinition inputAttribute, MUnique.OpenMU.AttributeSystem.InputOperator inputOperator)
     : base(targetAttribute, inputOperand, inputAttribute, inputOperator)
 {
 }
 /// <inheritdoc />
 public StatAttributeDefinition(MUnique.OpenMU.AttributeSystem.AttributeDefinition attribute, System.Single baseValue, System.Boolean increasableByPlayer)
     : base(attribute, baseValue, increasableByPlayer)
 {
 }
Exemplo n.º 4
0
 /// <inheritdoc />
 public ConstValueAttribute(System.Single value, MUnique.OpenMU.AttributeSystem.AttributeDefinition definition)
     : base(value, definition)
 {
 }