private DestructibleTerrainMSTest() { World = new World(new Vector2(0, -10)); _terrain = new MSTerrain(World, new AABB(new Vector2(0, 0), 80, 80)) { PointsPerUnit = 10, CellSize = 50, SubCellSize = 5, Decomposer = Decomposer.Earclip, Iterations = 2, }; _terrain.Initialize(); }