void SetActionsToEdit()
 {
     if (actionsToEdit == null)
     {
         if (isDefaultControlsEditor)
         {
             actionsToEdit = JsonUtility.FromJson <MSChartEditorInput.MSChartEditorActionContainer>(defaultControlsFile.text);
         }
         else
         {
             actionsToEdit = GameSettings.controls;
         }
     }
 }
 void SetActionsToEdit()
 {
     if (actionsToEdit == null)
     {
         if (isDefaultControlsEditor)
         {
             actionsToEdit = JsonUtility.FromJson <MSChartEditorInput.MSChartEditorActionContainer>(defaultControlsFile.text);
             actionsToEdit.LoadFromSaveData(actionsToEdit);
             Globals.LoadExternalControls(actionsToEdit);
         }
         else
         {
             actionsToEdit = Globals.gameSettings.controls;
         }
     }
 }
Exemplo n.º 3
0
    void RepopulateInput(InputConfig inputConfigDatabase, bool preserveDisplayNames = false)
    {
        MSChartEditorInput.MSChartEditorActionContainer controls = new MSChartEditorInput.MSChartEditorActionContainer();

        ShortcutInputConfig[] shortcutInputs = new ShortcutInputConfig[EnumX <MSChartEditorInputActions> .Count];

        for (int i = 0; i < shortcutInputs.Length; ++i)
        {
            MSChartEditorInputActions scEnum = (MSChartEditorInputActions)i;

            InputConfig.Properties properties;
            if (!inputExplicitProperties.TryGetValue(scEnum, out properties))
            {
                properties = kDefaultProperties;
            }

            if (string.IsNullOrEmpty(properties.displayName))
            {
                properties.displayName = scEnum.ToString();
            }

            ShortcutInputConfig config = new ShortcutInputConfig();
            var defaultConfig          = controls.GetActionConfig(scEnum);
            var defaultProperties      = defaultConfig.properties;

            config.shortcut   = scEnum;
            config.properties = properties;

            if (preserveDisplayNames && i < inputConfigDatabase.shortcutInputs.Length)
            {
                config.properties.displayName = inputConfigDatabase.shortcutInputs[i].properties.displayName;
            }

            shortcutInputs[i] = config;
        }

        inputConfigDatabase.shortcutInputs = shortcutInputs;
    }
Exemplo n.º 4
0
 public static void LoadExternalControls(MSChartEditorInput.MSChartEditorActionContainer controls)
 {
     gameSettings          = new GameSettings();
     gameSettings.controls = controls;
 }