void Start() { if (mpWorldObj != null) { world = mpWorldObj.GetComponent<MPWorld>(); emitter = emitterObj.GetComponent<MPEmitter>(); } }
static void UpdateMPObjects() { MPCollider.MPUpdateAll(); MPForce.MPUpdateAll(); MPEmitter.MPUpdateAll(); }
void Start() { world = mpWorldObj.GetComponent <MPWorld>(); emitter = emitterObj.GetComponent <MPEmitter>(); }