private static void doSelectedStuffForSecondary(int i) { if (selected2 < 1) { MPAutoSelectUI_UIElement_Draw.isSecondarySelected[i] = true; GameManager.m_audio.PlayCue2D(364, 0.4f, 0.07f, 0f, false); } else { if (MPAutoSelectUI_UIElement_Draw.isSecondarySelected[i]) { MPAutoSelectUI_UIElement_Draw.isSecondarySelected[i] = false; GameManager.m_audio.PlayCue2D(364, 0.4f, 0.07f, 0f, false); } else { MPAutoSelectUI_UIElement_Draw.isSecondarySelected[i] = true; MPAutoSelectUI_UIElement_Draw.SwapSelectedSecondary(); SFXCueManager.PlayCue2D(SFXCue.guidebot_objective_found, 0.8f, 0f, 0f, false); } } }
private static void AutoSelectUpdate(ref float m_menu_state_timer) { selected = MPAutoSelectUI_UIElement_Draw.returnPrimarySelected(); selected2 = MPAutoSelectUI_UIElement_Draw.returnSecondarySelected(); UIManager.MouseSelectUpdate(); switch (MenuManager.m_menu_sub_state) { case MenuSubState.INIT: if (m_menu_state_timer > 0.25f) { UIManager.CreateUIElement(UIManager.SCREEN_CENTER, 7000, Menus.uiAutoSelect); MenuManager.m_menu_sub_state = MenuSubState.ACTIVE; m_menu_state_timer = 0f; MenuManager.SetDefaultSelection(0); } break; case MenuSubState.ACTIVE: UIManager.ControllerMenu(); Controls.m_disable_menu_letter_keys = false; if (m_menu_state_timer > 0.25f) { if (UIManager.PushedSelect(100) || (MenuManager.option_dir && UIManager.PushedDir() || UIManager.SliderMouseDown())) { MenuManager.MaybeReverseOption(); switch (UIManager.m_menu_selection) { case 100: MenuManager.PlaySelectSound(1f); m_menu_state_timer = 0f; UIManager.DestroyAll(false); MenuManager.m_menu_state = 0; MenuManager.m_menu_micro_state = 0; MenuManager.m_menu_sub_state = MenuSubState.BACK; break; case 200: case 201: case 202: case 203: if (UIManager.PushedSelect(100)) { MenuManager.m_menu_micro_state = UIManager.m_menu_selection - 200; MenuManager.UIPulse(1f); GameManager.m_audio.PlayCue2D(364, 0.4f, 0.07f, 0f, false); } break; // Triggers Swap Logic for the Primary Weapon Buttons case 1720: case 1721: case 1722: case 1723: case 1724: case 1725: case 1726: case 1727: // int nwhen (MenuManager.m_menu_micro_state > 1719 && MenuManager.m_menu_micro_state <= 1727): if (UIManager.PushedSelect(100)) { doSelectedStuffForPrimary(UIManager.m_menu_selection - 1720); } break; // Triggers Swap Logic for the Secondary Weapon Buttons case 1728: case 1729: case 1730: case 1731: case 1732: case 1733: case 1734: case 1735: if (UIManager.PushedSelect(100)) { doSelectedStuffForSecondary(UIManager.m_menu_selection - 1728); } break; // Triggers Neverselect Logic for the Primary Buttons case 2000: case 2001: case 2002: case 2003: case 2004: case 2005: case 2006: case 2007: if (UIManager.PushedSelect(100)) { doNeverSelectStuffForPrimary(UIManager.m_menu_selection - 2000); } break; // Triggers Neverselect Logic for the Secondary Buttons case 2010: case 2011: case 2012: case 2013: case 2014: case 2015: case 2016: case 2017: if (UIManager.PushedSelect(100)) { doNeverSelectStuffForSecondary(UIManager.m_menu_selection - 2010); } break; case 2100: if (UIManager.PushedSelect(100)) { if (MPAutoSelection.primarySwapFlag || MPAutoSelection.secondarySwapFlag) { MPAutoSelection.primarySwapFlag = false; MPAutoSelection.secondarySwapFlag = false; SFXCueManager.PlayCue2D(SFXCue.hud_weapon_cycle_close, 0.8f, 0f, 0f, false); } else { MPAutoSelection.primarySwapFlag = true; MPAutoSelection.secondarySwapFlag = true; MenuManager.opt_primary_autoswitch = 0; SFXCueManager.PlayCue2D(SFXCue.hud_weapon_cycle_picker, 0.8f, 0f, 0f, false); } ExtendedConfig.Section_AutoSelect.Set(true); } break; case 2102: if (UIManager.PushedSelect(100)) { if (MPAutoSelection.secondarySwapFlag) { MPAutoSelection.secondarySwapFlag = false; SFXCueManager.PlayCue2D(SFXCue.hud_weapon_cycle_close, 0.8f, 0f, 0f, false); } else { MPAutoSelection.secondarySwapFlag = true; SFXCueManager.PlayCue2D(SFXCue.hud_weapon_cycle_picker, 0.8f, 0f, 0f, false); } ExtendedConfig.Section_AutoSelect.Set(true); } break; case 2103: if (UIManager.PushedSelect(100)) { if (MPAutoSelection.primarySwapFlag) { MPAutoSelection.primarySwapFlag = false; SFXCueManager.PlayCue2D(SFXCue.hud_weapon_cycle_close, 0.8f, 0f, 0f, false); } else { MPAutoSelection.primarySwapFlag = true; MenuManager.opt_primary_autoswitch = 0; SFXCueManager.PlayCue2D(SFXCue.hud_weapon_cycle_picker, 0.8f, 0f, 0f, false); } ExtendedConfig.Section_AutoSelect.Set(true); } break; case 2104: if (UIManager.PushedSelect(100)) { if (MPAutoSelection.zorc) { MPAutoSelection.zorc = false; SFXCueManager.PlayCue2D(SFXCue.hud_weapon_cycle_close, 0.8f, 0f, 0f, false); } else { MPAutoSelection.zorc = true; SFXCueManager.PlayCue2D(SFXCue.hud_weapon_cycle_picker, 0.8f, 0f, 0f, false); } ExtendedConfig.Section_AutoSelect.Set(true); } break; case 2105: if (UIManager.PushedSelect(100)) { if (MPAutoSelection.dontAutoselectAfterFiring) { MPAutoSelection.dontAutoselectAfterFiring = false; SFXCueManager.PlayCue2D(SFXCue.hud_weapon_cycle_close, 0.8f, 0f, 0f, false); } else { MPAutoSelection.dontAutoselectAfterFiring = true; SFXCueManager.PlayCue2D(SFXCue.hud_weapon_cycle_picker, 0.8f, 0f, 0f, false); } ExtendedConfig.Section_AutoSelect.Set(true); } break; case 2106: if (UIManager.PushedSelect(100)) { if (MPAutoSelection.swapWhileFiring) { MPAutoSelection.swapWhileFiring = false; SFXCueManager.PlayCue2D(SFXCue.hud_weapon_cycle_close, 0.8f, 0f, 0f, false); } else { MPAutoSelection.swapWhileFiring = true; SFXCueManager.PlayCue2D(SFXCue.hud_weapon_cycle_picker, 0.8f, 0f, 0f, false); } ExtendedConfig.Section_AutoSelect.Set(true); } break; case 2107: if (UIManager.PushedSelect(100)) { SFXCueManager.PlayCue2D(SFXCue.hud_weapon_cycle_close, 0.8f, 0f, 0f, false); ExtendedConfig.Section_AutoSelect.Set(); ExtendedConfig.Section_AutoSelect.ApplySettings(); } break; } } } break; case MenuSubState.BACK: if (m_menu_state_timer > 0.25f) { MenuManager.ChangeMenuState(((Stack <MenuState>)AccessTools.Field(typeof(MenuManager), "m_back_stack").GetValue(null)).Pop(), true); AccessTools.Field(typeof(MenuManager), "m_went_back").SetValue(null, true); } break; case MenuSubState.START: if (m_menu_state_timer > 0.25f) { } break; } }