//Private Methods: private void GetControl() { for (int i = 0; i < 2; ++i) { MLInput.Controller control = MLInput.GetController(i); if (control.Type == MLInput.Controller.ControlType.Control) { switch (handedness) { case ControlHandedness.Any: Initialize(control); break; case ControlHandedness.Left: if (control.Hand == MLInput.Hand.Left) { Initialize(control); } break; case ControlHandedness.Right: if (control.Hand == MLInput.Hand.Right) { Initialize(control); } break; } } } }
private void HandleControlConnected(byte controlId) { //we just want to work with the control: MLInput.Controller connectedControl = MLInput.GetController(controlId); switch (handedness) { case ControlHandedness.Any: Initialize(MLInput.GetController(controlId)); break; case ControlHandedness.Left: if (connectedControl.Hand == MLInput.Hand.Left) { Initialize(MLInput.GetController(controlId)); } break; case ControlHandedness.Right: if (connectedControl.Hand == MLInput.Hand.Right) { Initialize(MLInput.GetController(controlId)); } break; } }
private void Start() { if (!MLInput.IsStarted) { bool enable6DOF = true; bool enabledCFUIDTracking = true; MLInput.Configuration configuration = new MLInput.Configuration(enable6DOF) { EnableCFUIDTracking = enabledCFUIDTracking }; MLResult inputStartResult = MLInput.Start(configuration); switch (inputStartResult.Result) { case MLResult.Code.Ok: commonStart(); break; case MLResult.Code.InvalidParam: throw new System.NotImplementedException(); case MLResult.Code.PrivilegeDenied: throw new System.NotImplementedException(); } } else { commonStart(); } }
void Awake() { MLInput.Start(); MLInput.OnControllerButtonDown += OnButtonDown; MLInput.OnControllerButtonUp += OnButtonUp; soldier.SetActive(false); _controller = MLInput.GetController(MLInput.Hand.Left); zoominDic.Add(CameraState.OverviewMain, CameraState.CloseUpMain); zoominDic.Add(CameraState.CloseUpMain, CameraState.FirstPersonMain); zoominDic.Add(CameraState.OverviewIslandOne, CameraState.CloseUpIslandOne); zoominDic.Add(CameraState.CloseUpIslandOne, CameraState.FirstPersonIslandOne); zoominDic.Add(CameraState.OverviewIslandTwo, CameraState.CloseUpIslandTwo); zoominDic.Add(CameraState.CloseUpIslandTwo, CameraState.FirstPersonIslandTwo); zoominDic.Add(CameraState.OverviewResIslandOne, CameraState.CloseUpResIslandOne); zoominDic.Add(CameraState.OverviewResIslandTwo, CameraState.CloseUpResIslandTwo); zoomoutDic.Add(CameraState.FirstPersonMain, CameraState.CloseUpMain); zoomoutDic.Add(CameraState.CloseUpMain, CameraState.OverviewMain); zoomoutDic.Add(CameraState.FirstPersonIslandOne, CameraState.CloseUpIslandOne); zoomoutDic.Add(CameraState.CloseUpIslandOne, CameraState.OverviewIslandOne); zoomoutDic.Add(CameraState.FirstPersonIslandTwo, CameraState.CloseUpIslandTwo); zoomoutDic.Add(CameraState.CloseUpIslandTwo, CameraState.OverviewIslandTwo); zoomoutDic.Add(CameraState.CloseUpResIslandOne, CameraState.OverviewResIslandOne); zoomoutDic.Add(CameraState.CloseUpResIslandTwo, CameraState.OverviewResIslandTwo); zoomoutReadyTM = zoomoutReady.GetComponent <TextMeshPro>(); zoomoutReadyTM.text = "Zoomout Ready"; zoomoutReady.SetActive(false); }
private void InitializeMLInputIfNeeded() { if (_hasInitialized) { return; } if (!MLInput.IsStarted) { Debug.Log("<<<< MLInput hasn't started >>>>"); return; } MLResult result = MLInput.Start(); if (!result.IsOk) { Debug.LogError("MLInput won't start."); return; } _hasInitialized = true; MLInput.OnTriggerDown += HandleOnTriggerDown; MLInput.OnTriggerUp += HandleOnTriggerUp; MLInput.OnControllerConnected += HandleOnControllerConnected; TryGetController(); Debug.Log(_inputController); Debug.Log("<<<< Sccessed to initialize MLInput >>>>"); }
void Start() { //Start receiving input by the Control MLInput.Start(); MLInput.OnControllerButtonDown += OnButtonDown; _controller = MLInput.GetController(MLInput.Hand.Left); }
public override void Disable() { #if PLATFORM_LUMIN if (MLControllerCallbacksActive) { RemoveAllControllerDevices(); MLInput.OnControllerConnected -= MLControllerConnected; MLInput.OnControllerDisconnected -= MLControllerDisconnected; MLInput.Stop(); MLControllerCallbacksActive = false; } if (MLHandTrackingActive) { RemoveAllHandDevices(); MLHandTracking.Stop(); MLHandTrackingActive = true; } if (Instance == this) { Instance = null; } #endif }
// Start is called before the first frame update void Start() { MLInput.Start(); controller = MLInput.GetController(MLInput.Hand.Left); controller.OnButtonDown += HandleButtonDown; currentMenu = objectsToPlace[0]; }
/// <summary> /// Check editor set variables for null references. /// </summary> void Awake() { if (_numberOfPlanesText == null) { Debug.LogError("Error PlanesExample._numberOfPlanesText is not set, disabling script."); enabled = false; return; } if (_boundedExtentsText == null) { Debug.LogError("Error PlanesExample._boundedExtentsText is not set, disabling script."); enabled = false; return; } if (_boundsWireframeCube == null) { Debug.LogError("Error PlanesExample._boundsWireframeCube is not set, disabling script."); enabled = false; return; } MLResult result = MLInput.Start(); if (!result.IsOk) { Debug.LogError("Error PlanesExample starting MLInput, disabling script."); enabled = false; return; } MLInput.OnControllerButtonDown += OnButtonDown; _planesComponent = GetComponent <Planes>(); _camera = Camera.main; }
/// <summary> /// Constructor. /// </summary> /// <param name="registrar">The <see cref="IMixedRealityServiceRegistrar"/> instance that loaded the data provider.</param> /// <param name="inputSystem">The <see cref="Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSystem"/> instance that receives data from this provider.</param> /// <param name="name">Friendly name of the service.</param> /// <param name="priority">Service priority. Used to determine order of instantiation.</param> /// <param name="profile">The service's configuration profile.</param> public MagicLeapDeviceManager( IMixedRealityInputSystem inputSystem, string name = null, uint priority = DefaultPriority, BaseMixedRealityProfile profile = null) : base(inputSystem, name, priority, profile) { #if PLATFORM_LUMIN && !UNITY_EDITOR if (!MLControllerCallbacksActive && MLInput.Start().IsOk) { MLInput.OnControllerConnected += MLControllerConnected; MLInput.OnControllerDisconnected += MLControllerDisconnected; MLControllerCallbacksActive = true; } if (!MLHandTrackingActive && MLHandTracking.Start().IsOk) { MLHandTracking.KeyPoseManager.SetKeyPointsFilterLevel(MLHandTracking.KeyPointFilterLevel.Smoothed); MLHandTracking.KeyPoseManager.EnableKeyPoses(supportedGestures, true, false); MLHandTrackingActive = true; } #endif if (Instance == null) { Instance = this; } }
public float[] ExpertDecide(List <float> vectorObs) { System.Random r = new System.Random(); if (r.NextDouble() < noise) { return(new float[] { r.Next(0, 5) }); } MLInput input = new MLInput(vectorObs.ToArray()); if (input.GetOpponentAction() == MLAction.DODGE_LEFT) { return(MLActionFactory.GetVectorAction(MLAction.PUNCH_RIGHT)); } if (input.GetOpponentAction() == MLAction.DODGE_RIGHT) { return(MLActionFactory.GetVectorAction(MLAction.PUNCH_LEFT)); } if (input.GetOpponentAction() == MLAction.PUNCH_LEFT) { return(MLActionFactory.GetVectorAction(MLAction.DODGE_LEFT)); } if (input.GetOpponentAction() == MLAction.PUNCH_RIGHT) { return(MLActionFactory.GetVectorAction(MLAction.DODGE_RIGHT)); } return(new float[] { 0f }); }
void Start() { //Start receiving input by the Control MLInput.Start(); _controller = MLInput.GetController(MLInput.Hand.Left); _renderer = GetComponent <Renderer>(); }
/// <summary> /// Once privileges have been granted, enable the camera and callbacks. /// </summary> private void StartCapture() { if (!_hasStarted) { MLResult result = MLInput.Start(); if (!result.IsOk) { Debug.LogError("Failed to start MLInput on ImageCapture component. Disabling the script."); enabled = false; return; } updateImageTrackerBehaviours(true); if (_visualizers.Length < 1) { Debug.LogError("Error ImageTrackingExample._visualizers not set, disabling script."); enabled = false; return; } if (null == _statusLabel) { Debug.LogError("Error ImageTrackingExample._statusLabel is not set, disabling script."); enabled = false; return; } MLInput.OnControllerButtonDown += HandleOnButtonDown; _hasStarted = true; } }
private MLAction runMoves(List <float> vectorObs, MLAction[] moves) { MLInput input = new MLInput(vectorObs.ToArray()); var currentMove = moves[moveIdx]; if (currentMove == MLAction.NOTHING && Time.time - nothingStartTime >= nothingDuration) { // Doing nothing ended return(runNextMove(moves, input)); } else if (didAction && MLActionFactory.IsPunch(currentMove) && input.GetMyMove() == MLAction.NOTHING) { // Punch ended return(runNextMove(moves, input)); } else if (didAction && MLActionFactory.IsDodge(currentMove) && input.GetMyMove() == MLAction.NOTHING) { // Dodge ended return(runNextMove(moves, input)); } if (!didAction && MLActionFactory.IsPunch(currentMove)) { didAction = input.IsPunchReady(); } else if (!didAction && MLActionFactory.IsDodge(currentMove)) { didAction = input.IsDodgeReady(); } return(moves[moveIdx]); }
public static MLInput.Controller.ControlType determineControllerType(byte controllerId) { // // The first controller is considered the left handed controller, even though // we may hold the controller in our right hand :) // MLInput.Controller leftHandController = MLInput.GetController(MLInput.Hand.Left); MLInput.Controller rightHandController = MLInput.GetController(MLInput.Hand.Right); bool isMobileAppLeft = (leftHandController != null && leftHandController.Type == MLInput.Controller.ControlType.MobileApp); bool isMobileAppRight = (rightHandController != null && rightHandController.Type == MLInput.Controller.ControlType.MobileApp); bool isControllerLeft = (leftHandController != null && leftHandController.Type == MLInput.Controller.ControlType.Control); bool isControllerRight = (rightHandController != null && rightHandController.Type == MLInput.Controller.ControlType.Control); bool isMobileApp = (isMobileAppLeft || isMobileAppRight); bool isController = (isControllerLeft || isControllerRight); if (isMobileApp) { return(MLInput.Controller.ControlType.MobileApp); } if (isController) { return(MLInput.Controller.ControlType.Control); } return(MLInput.Controller.ControlType.None); }
/// <summary> /// Validate variables /// </summary> void Start() { if (null == _visualizer) { Debug.LogError("MasterMaterialController._visualizer not set, disabling script"); enabled = false; return; } _materialControllers = GetComponents <MaterialController>(); if (_materialControllers.Length < 1) { Debug.LogError("MasterMaterialController._materialControllers is empty, disabling script."); enabled = false; return; } if (!MLInput.Start()) { Debug.LogError("Error MasterMaterialController starting MLInput, disabling script."); enabled = false; return; } _statusText.text = ""; _controller = MLInput.GetController(MLInput.Hand.Left); MLInput.OnControllerButtonUp += HandleOnButtonUp; }
private void OnDestroy() { if (MLInput.IsStarted) { MLInput.Stop(); } }
void Awake() { MLInput.Start(); MLInput.OnControllerButtonDown += OnButtonDown; MLInput.OnControllerButtonUp += OnButtonUp; _controller = MLInput.GetController(MLInput.Hand.Left); }
/// <summary> /// Unregister callbacks and stop input API. /// </summary> void OnDisable() { MLInput.OnControllerButtonDown -= OnButtonDown; MLInput.Stop(); DisableMLCamera(); }
/// <summary> /// Cleans up the component. /// </summary> void OnDestroy() { MLInput.OnControllerTouchpadGestureStart -= OnTouchpadGestureStart; MLInput.OnTriggerDown -= OnTriggerDown; MLInput.OnControllerButtonDown -= OnButtonDown; MLInput.Stop(); }
private void HandleControllerConnected(byte controllerID) { if (controller == null) { controller = MLInput.GetController(controllerID); Debug.Log("ML controller with ID: " + controller.Id + " connected!"); } }
private void Start() { MLInput.Start(); // to start receiving input from the controller _controller = MLInput.GetController(MLInput.Hand.Left); //left or right it doesn’t really matter Debug.Log("Starting..."); //MusicSource.Play(); MusicSource.loop = true; }
private void OnDestroy() { if (MLInput.IsStarted) { UnregisterHandlers(); MLInput.Stop(); } }
/// <summary> /// Cleans up the component. /// </summary> void OnDestroy() { if (MLInput.IsStarted) { MLInput.OnControllerButtonDown -= OnButtonDown; MLInput.Stop(); } }
private void OnDestroy() { //turn off inputs: if (MLInput.IsStarted) { MLInput.Stop(); } }
private void OnDisable() { if (_controller != null) { MLInput.Stop(); _controller = null; } }
/// <summary> /// Handles the event for controller connected. /// </summary> /// <param name="controllerId"> The id of the controller. </param> private void HandleOnControllerConnected(byte controllerId) { // Type not available on OnControllerConnected, checking on update. if (_hand == MLInput.GetController(controllerId).Hand&& _mlInputController == null) { _mlInputController = MLInput.GetController(controllerId); } }
/// <summary> /// Cleans up the component. /// </summary> void OnDestroy() { #if PLATFORM_LUMIN MLInput.OnTriggerUp -= OnTriggerUp; MLInput.OnTriggerDown -= OnTriggerDown; MLInput.Stop(); #endif }
void Awake() { Debug.Log("AWAKE"); MLInput.Start(); MLInput.OnControllerButtonUp += OnButtonUp; _controller = MLInput.GetController(MLInput.Hand.Left); }
// Start is called before the first frame update void Start() { MLInput.Start(); _ctrl = MLInput.GetController(MLInput.Hand.Left); MLInput.OnTriggerDown += HandleOnTriggerDown; MLInput.OnTriggerUp += HandleOnTriggerUp; }