public void AddTriangle(MK64.Track Track, MK64Model Model, ushort TriDef, int VtxBase, int MaterialId) { MK64Triangle t = new MK64Triangle(); int vtx1 = VtxBase + (TriDef & 0x1F); int vtx2 = VtxBase + ((TriDef >> 5) & 0x1F); int vtx3 = VtxBase + ((TriDef >> 10) & 0x1F); t.Vertices.Add(Track.VertexData[vtx1].Position); t.Vertices.Add(Track.VertexData[vtx2].Position); t.Vertices.Add(Track.VertexData[vtx3].Position); if (MaterialId != -1 && Model.Materials.ContainsKey(MaterialId) && Model.Materials[MaterialId].Texture != null) { t.TexCoords.Add(new Vector2(Track.VertexData[vtx1].TexCoord.X / ((float)Model.Materials[MaterialId].Texture.Width) * 0.75f, -Track.VertexData[vtx1].TexCoord.Y / ((float)Model.Materials[MaterialId].Texture.Height) * 0.75f)); t.TexCoords.Add(new Vector2(Track.VertexData[vtx2].TexCoord.X / ((float)Model.Materials[MaterialId].Texture.Width) * 0.75f, -Track.VertexData[vtx2].TexCoord.Y / ((float)Model.Materials[MaterialId].Texture.Height) * 0.75f)); t.TexCoords.Add(new Vector2(Track.VertexData[vtx3].TexCoord.X / ((float)Model.Materials[MaterialId].Texture.Width) * 0.75f, -Track.VertexData[vtx3].TexCoord.Y / ((float)Model.Materials[MaterialId].Texture.Height) * 0.75f)); } else { t.TexCoords.Add(new Vector2(Track.VertexData[vtx1].TexCoord.X / 32f * 0.75f, -Track.VertexData[vtx1].TexCoord.Y / 32f * 0.75f)); t.TexCoords.Add(new Vector2(Track.VertexData[vtx2].TexCoord.X / 32f * 0.75f, -Track.VertexData[vtx2].TexCoord.Y / 32f * 0.75f)); t.TexCoords.Add(new Vector2(Track.VertexData[vtx3].TexCoord.X / 32f * 0.75f, -Track.VertexData[vtx3].TexCoord.Y / 32f * 0.75f)); } t.VertexColors.Add(Track.VertexData[vtx1].VertexColor); t.VertexColors.Add(Track.VertexData[vtx2].VertexColor); t.VertexColors.Add(Track.VertexData[vtx3].VertexColor); t.MaterialId = MaterialId; Triangles.Add(t); }
//0x1A - 2 params //0x20 - 3 params //0x26 - 0 params //0x2A - 0 params //0x2B - 2 params //0x3A - 2 params //0x3E - 2 params //0x58 - 4 params public static MK64Model GetModel(MK64.Track t) { MK64Model m = new MK64Model(); int[] cmdusage = new int[256]; //maps texids to textable entries Dictionary<int, int> TexTableMapper = new Dictionary<int, int>(); int id = 0; int i = 0; foreach (var v in t.TexTable) { TexTableMapper.Add(id, i); id += (int)v.DecompressedSize / 2048; i++; } bool enabled = true; byte MatFlagS = 0; byte MatFlagT = 0; ushort VtxBase = 0; int MaterialId = -1; int offs = 0; while (offs + 1 < t.LevelScript.Length) { byte cmd = t.LevelScript[offs++]; cmdusage[cmd]++; switch (cmd) { case 0x15: break; case 0x17: break; case 0x18: break; case 0x1A: //seems to be texture flags case 0x1B: case 0x1C: case 0x1D: MatFlagS = t.LevelScript[offs]; MatFlagT = t.LevelScript[offs + 1]; offs += 2; break; case (byte)LevelScriptCommand.LOAD_TEX_32x32: case (byte)LevelScriptCommand.LOAD_TEX_64x32: { MaterialId = IOUtil.ReadU16LE(t.LevelScript, offs); byte Unknown = t.LevelScript[offs + 2]; offs += 3; if (!m.Materials.ContainsKey(MaterialId)) { m.Materials.Add(MaterialId, new MK64Model.MK64Material() { Texture = t.TexTable[TexTableMapper[MaterialId]].ToBitmap(false, false) }); } break; } case (byte)LevelScriptCommand.LOAD_TEX_32x64: { MaterialId = IOUtil.ReadU16LE(t.LevelScript, offs); byte Unknown = t.LevelScript[offs + 2]; offs += 3; if (!m.Materials.ContainsKey(MaterialId)) { m.Materials.Add(MaterialId, new MK64Model.MK64Material() { Texture = t.TexTable[TexTableMapper[MaterialId]].ToBitmap(true, false) }); } break; } case (byte)LevelScriptCommand.LOAD_TEX_32x32_ALPHA: { MaterialId = IOUtil.ReadU16LE(t.LevelScript, offs); byte Unknown = t.LevelScript[offs + 2]; offs += 3; if (!m.Materials.ContainsKey(MaterialId)) { m.Materials.Add(MaterialId, new MK64Model.MK64Material() { Texture = t.TexTable[TexTableMapper[MaterialId]].ToBitmap(false, true) }); } break; } case 0x26: break; case 0x27: break; case (byte)LevelScriptCommand.DRAW_TRIANGLE: { ushort a = IOUtil.ReadU16LE(t.LevelScript, offs); if (enabled) m.AddTriangle(t, m, a, VtxBase, MaterialId); offs += 2; break; } case 0x2A: break; case 0x2B: { ushort unk = IOUtil.ReadU16LE(t.LevelScript, offs); offs += 2; break; } case 0x2C: { ushort unk = IOUtil.ReadU16LE(t.LevelScript, offs); offs += 2; break; } case 0x35: case 0x36: case 0x37: case 0x38: case 0x39: case 0x3A: case 0x3B: case 0x3C: case 0x3D: case 0x3E: case 0x3F: case 0x40: case 0x41: case 0x42: case 0x43: case 0x44: case 0x45: case 0x46: case 0x47: case 0x48: case 0x49: case 0x4A: case 0x4B: case 0x4C: case 0x4D: case 0x4E: case 0x4F: case 0x50: case 0x51: case 0x52: { VtxBase = IOUtil.ReadU16LE(t.LevelScript, offs); offs += 2; break; } case (byte)LevelScriptCommand.DRAW_TRIANGLE_2: { ushort a = IOUtil.ReadU16LE(t.LevelScript, offs); if (enabled) m.AddTriangle(t, m, a, VtxBase, MaterialId); ushort b = IOUtil.ReadU16LE(t.LevelScript, offs + 2); if (enabled) m.AddTriangle(t, m, b, VtxBase, MaterialId); offs += 4; break; } case (byte)LevelScriptCommand.END: goto end; default: break; } } end: return m; }
//0x1A - 2 params //0x20 - 3 params //0x26 - 0 params //0x2A - 0 params //0x2B - 2 params //0x3A - 2 params //0x3E - 2 params //0x58 - 4 params public static MK64Model GetModel(MK64.Track t) { MK64Model m = new MK64Model(); int[] cmdusage = new int[256]; //maps texids to textable entries Dictionary <int, int> TexTableMapper = new Dictionary <int, int>(); int id = 0; int i = 0; foreach (var v in t.TexTable) { TexTableMapper.Add(id, i); id += (int)v.DecompressedSize / 2048; i++; } bool enabled = true; byte MatFlagS = 0; byte MatFlagT = 0; ushort VtxBase = 0; int MaterialId = -1; int offs = 0; while (offs + 1 < t.LevelScript.Length) { byte cmd = t.LevelScript[offs++]; cmdusage[cmd]++; switch (cmd) { case 0x15: break; case 0x17: break; case 0x18: break; case 0x1A: //seems to be texture flags case 0x1B: case 0x1C: case 0x1D: MatFlagS = t.LevelScript[offs]; MatFlagT = t.LevelScript[offs + 1]; offs += 2; break; case (byte)LevelScriptCommand.LOAD_TEX_32x32: case (byte)LevelScriptCommand.LOAD_TEX_64x32: { MaterialId = IOUtil.ReadU16LE(t.LevelScript, offs); byte Unknown = t.LevelScript[offs + 2]; offs += 3; if (!m.Materials.ContainsKey(MaterialId)) { m.Materials.Add(MaterialId, new MK64Model.MK64Material() { Texture = t.TexTable[TexTableMapper[MaterialId]].ToBitmap(false, false) }); } break; } case (byte)LevelScriptCommand.LOAD_TEX_32x64: { MaterialId = IOUtil.ReadU16LE(t.LevelScript, offs); byte Unknown = t.LevelScript[offs + 2]; offs += 3; if (!m.Materials.ContainsKey(MaterialId)) { m.Materials.Add(MaterialId, new MK64Model.MK64Material() { Texture = t.TexTable[TexTableMapper[MaterialId]].ToBitmap(true, false) }); } break; } case (byte)LevelScriptCommand.LOAD_TEX_32x32_ALPHA: { MaterialId = IOUtil.ReadU16LE(t.LevelScript, offs); byte Unknown = t.LevelScript[offs + 2]; offs += 3; if (!m.Materials.ContainsKey(MaterialId)) { m.Materials.Add(MaterialId, new MK64Model.MK64Material() { Texture = t.TexTable[TexTableMapper[MaterialId]].ToBitmap(false, true) }); } break; } case 0x26: break; case 0x27: break; case (byte)LevelScriptCommand.DRAW_TRIANGLE: { ushort a = IOUtil.ReadU16LE(t.LevelScript, offs); if (enabled) { m.AddTriangle(t, m, a, VtxBase, MaterialId); } offs += 2; break; } case 0x2A: break; case 0x2B: { ushort unk = IOUtil.ReadU16LE(t.LevelScript, offs); offs += 2; break; } case 0x2C: { ushort unk = IOUtil.ReadU16LE(t.LevelScript, offs); offs += 2; break; } case 0x35: case 0x36: case 0x37: case 0x38: case 0x39: case 0x3A: case 0x3B: case 0x3C: case 0x3D: case 0x3E: case 0x3F: case 0x40: case 0x41: case 0x42: case 0x43: case 0x44: case 0x45: case 0x46: case 0x47: case 0x48: case 0x49: case 0x4A: case 0x4B: case 0x4C: case 0x4D: case 0x4E: case 0x4F: case 0x50: case 0x51: case 0x52: { VtxBase = IOUtil.ReadU16LE(t.LevelScript, offs); offs += 2; break; } case (byte)LevelScriptCommand.DRAW_TRIANGLE_2: { ushort a = IOUtil.ReadU16LE(t.LevelScript, offs); if (enabled) { m.AddTriangle(t, m, a, VtxBase, MaterialId); } ushort b = IOUtil.ReadU16LE(t.LevelScript, offs + 2); if (enabled) { m.AddTriangle(t, m, b, VtxBase, MaterialId); } offs += 4; break; } case (byte)LevelScriptCommand.END: goto end; default: break; } } end: return(m); }