Exemplo n.º 1
0
    public void LaunchMiniGame()
    {
        Debug.LogError("Launch MiniGame: " + currentGame.ToString());

        if (currentGame == MINIGAMES_ENUM.BOTTLEFLIP)
        {
            currentGame = MINIGAMES_ENUM.DYKTW;
        }
        else if (currentGame == MINIGAMES_ENUM.GITAHIRO)
        {
            currentGame = MINIGAMES_ENUM.KNIFEFINGERS;
        }
        else if (currentGame == MINIGAMES_ENUM.MOVIMIENTO)
        {
            currentGame = MINIGAMES_ENUM.MATHEMATICS;
        }

        switch (currentGame)
        {
        case MINIGAMES_ENUM.PONG:
            SceneManager.LoadScene("Pong");
            break;

        case MINIGAMES_ENUM.GOATTHROW:
            SceneManager.LoadScene("GoatThrow");
            break;

        case MINIGAMES_ENUM.BILLIARDS:
            SceneManager.LoadScene("Billiards");
            break;

        case MINIGAMES_ENUM.BOTTLEFLIP:
            SceneManager.LoadScene("BottleFlip");
            break;

        case MINIGAMES_ENUM.CARROT:
            SceneManager.LoadScene("Carrot");
            break;

        case MINIGAMES_ENUM.DYKTW:
            SceneManager.LoadScene("DoYouKnowTheWay");
            break;

        case MINIGAMES_ENUM.GITAHIRO:
            SceneManager.LoadScene("GitaHiro");
            break;

        case MINIGAMES_ENUM.KNIFEFINGERS:
            SceneManager.LoadScene("KnifeFingers");
            break;

        case MINIGAMES_ENUM.MSEGADA:
            SceneManager.LoadScene("MSegada");
            break;

        case MINIGAMES_ENUM.PICKFISH:
            SceneManager.LoadScene("PickAFish");
            break;

        case MINIGAMES_ENUM.DUCKSHOOTER:
            SceneManager.LoadScene("DuckShooter");
            break;

        case MINIGAMES_ENUM.EQUILIBRIO:
            SceneManager.LoadScene("Equilibrio");
            break;

        case MINIGAMES_ENUM.MOVIMIENTO:
            SceneManager.LoadScene("Movimiento");
            break;

        case MINIGAMES_ENUM.MATHEMATICS:
            SceneManager.LoadScene("MathematicalOperations");
            break;

        case MINIGAMES_ENUM.VEGAN:
            SceneManager.LoadScene("VeganKnows");
            break;

        case MINIGAMES_ENUM.SAFEBOX:
            SceneManager.LoadScene("SafeBox");
            break;

        case MINIGAMES_ENUM.BOXING:
            SceneManager.LoadScene("Boxing");
            break;

        case MINIGAMES_ENUM.FLAPPY:
            SceneManager.LoadScene("FlappyBird");
            break;

        case MINIGAMES_ENUM.POLICE:
            SceneManager.LoadScene("PolicePursuit");
            break;

        case MINIGAMES_ENUM.DUELO:
            SceneManager.LoadScene("KauboiDueru");
            break;

        case MINIGAMES_ENUM.END:
        default:
            SceneManager.LoadScene("Pong");
            break;
        }

        currentGame = currentGame + 1;
        if (currentGame == MINIGAMES_ENUM.END)
        {
            currentGame = MINIGAMES_ENUM.PONG;
        }
    }
Exemplo n.º 2
0
    public void LaunchMiniGame()
    {
        Debug.LogError("Launch MiniGame: " + currentGame.ToString());

        switch (currentGame)
        {
        case MINIGAMES_ENUM.PONG:
            SceneManager.LoadScene("Pong");
            break;

        case MINIGAMES_ENUM.GOATTHROW:
            SceneManager.LoadScene("GoatThrow");
            break;

        case MINIGAMES_ENUM.BILLIARDS:
            SceneManager.LoadScene("Billiards");
            break;

        case MINIGAMES_ENUM.BOTTLEFLIP:
            SceneManager.LoadScene("BottleFlip");
            break;

        case MINIGAMES_ENUM.CARROT:
            SceneManager.LoadScene("Carrot");
            break;

        case MINIGAMES_ENUM.DYKTW:
            SceneManager.LoadScene("DoYouKnowTheWay");
            break;

        case MINIGAMES_ENUM.GITAHIRO:
            SceneManager.LoadScene("GitaHiro");
            break;

        case MINIGAMES_ENUM.KNIFEFINGERS:
            SceneManager.LoadScene("KnifeFingers");
            break;

        case MINIGAMES_ENUM.MSEGADA:
            SceneManager.LoadScene("MSegada");
            break;

        case MINIGAMES_ENUM.PICKFISH:
            SceneManager.LoadScene("PickAFish");
            break;

        case MINIGAMES_ENUM.DUCKSHOOTER:
            SceneManager.LoadScene("DuckShooter");
            break;

        case MINIGAMES_ENUM.EQUILIBRIO:
            SceneManager.LoadScene("Equilibrio");
            break;

        case MINIGAMES_ENUM.MATHEMATICS:
            SceneManager.LoadScene("MathematicalOperations");
            break;

        case MINIGAMES_ENUM.VEGAN:
            SceneManager.LoadScene("VeganKnows");
            break;

        case MINIGAMES_ENUM.SAFEBOX:
            SceneManager.LoadScene("SafeBox");
            break;

        case MINIGAMES_ENUM.BOXING:
            SceneManager.LoadScene("Boxing");
            break;

        case MINIGAMES_ENUM.FLAPPY:
            SceneManager.LoadScene("FlappyBird");
            break;

        case MINIGAMES_ENUM.POLICE:
            SceneManager.LoadScene("PolicePursuit");
            break;

        case MINIGAMES_ENUM.DUELO:
            SceneManager.LoadScene("KauboiDueru");
            break;

        case MINIGAMES_ENUM.FROGGER:
            SceneManager.LoadScene("Frogger");
            break;

        case MINIGAMES_ENUM.BURGUER:
            SceneManager.LoadScene("BurgerBuilder");
            break;

        case MINIGAMES_ENUM.KNIFETHROW:
            SceneManager.LoadScene("KnifeThrow");
            break;

        case MINIGAMES_ENUM.MACETA:
            SceneManager.LoadScene("Maceta");
            break;

        case MINIGAMES_ENUM.SAFEPRESIDENT:
            SceneManager.LoadScene("SavePresident");
            break;

        case MINIGAMES_ENUM.SHOOTINGALEX:
            SceneManager.LoadScene("ShootingAlex");
            break;

        case MINIGAMES_ENUM.SHOOTCAN:
            SceneManager.LoadScene("ShotTheCan");
            break;

        case MINIGAMES_ENUM.SIMON:
            SceneManager.LoadScene("SimonSays");
            break;

        case MINIGAMES_ENUM.WOODCUTTER:
            SceneManager.LoadScene("WoodCutter");
            break;

        case MINIGAMES_ENUM.ZUMBA:
            SceneManager.LoadScene("ZumbaClass");
            break;

        case MINIGAMES_ENUM.BOMB:
            SceneManager.LoadScene("Bomb");
            break;

        /* Not working games
         * case MINIGAMES_ENUM.FRISBEE:
         *      SceneManager.LoadScene("Frisbee");
         * break;
         * case MINIGAMES_ENUM.MOVIMIENTO:
         *      SceneManager.LoadScene("Movimiento");
         *      break;
         */
        case MINIGAMES_ENUM.BROCHETA:
            SceneManager.LoadScene("Brocheta");
            break;

        case MINIGAMES_ENUM.BRUM:
            SceneManager.LoadScene("Brum");
            break;

        case MINIGAMES_ENUM.END:
        default:
            SceneManager.LoadScene("Pong");
            break;
        }

        currentGame = currentGame + 1;
        if (currentGame == MINIGAMES_ENUM.END)
        {
            currentGame = MINIGAMES_ENUM.PONG;
        }
    }
Exemplo n.º 3
0
    public void LaunchMiniGame()
    {
        if (games == null)
        {
            InitGames();
        }
        if (games.Count == 0)
        {
            SceneManager.LoadScene("EndGame");
            return;
        }

        int actual = UnityEngine.Random.Range((int)0, (int)games.Count);

        currentGame = (MINIGAMES_ENUM)games[actual];
        Debug.Log("Launch MiniGame: " + currentGame.ToString());

        games.RemoveAt(actual);


        switch (currentGame)
        {
        case MINIGAMES_ENUM.PONG:
            SceneManager.LoadScene("Pong");
            break;

        case MINIGAMES_ENUM.GOATTHROW:
            SceneManager.LoadScene("GoatThrow");
            break;

        case MINIGAMES_ENUM.BILLIARDS:
            SceneManager.LoadScene("Billiards");
            break;

        case MINIGAMES_ENUM.BOTTLEFLIP:
            SceneManager.LoadScene("BottleFlip");
            break;

        case MINIGAMES_ENUM.CARROT:
            SceneManager.LoadScene("Carrot");
            break;

        case MINIGAMES_ENUM.DYKTW:
            SceneManager.LoadScene("DoYouKnowTheWay");
            break;

        case MINIGAMES_ENUM.GITAHIRO:
            SceneManager.LoadScene("GitaHiro");
            break;

        case MINIGAMES_ENUM.KNIFEFINGERS:
            SceneManager.LoadScene("KnifeFingers");
            break;

        case MINIGAMES_ENUM.MSEGADA:
            SceneManager.LoadScene("MSegada");
            break;

        case MINIGAMES_ENUM.PICKFISH:
            SceneManager.LoadScene("PickAFish");
            break;

        case MINIGAMES_ENUM.DUCKSHOOTER:
            SceneManager.LoadScene("DuckShooter");
            break;

        case MINIGAMES_ENUM.EQUILIBRIO:
            SceneManager.LoadScene("Equilibrio");
            break;

        case MINIGAMES_ENUM.MATHEMATICS:
            SceneManager.LoadScene("MathematicalOperations");
            break;

        case MINIGAMES_ENUM.VEGAN:
            SceneManager.LoadScene("VeganKnows");
            break;

        case MINIGAMES_ENUM.SAFEBOX:
            SceneManager.LoadScene("SafeBox");
            break;

        case MINIGAMES_ENUM.BOXING:
            SceneManager.LoadScene("Boxing");
            break;

        case MINIGAMES_ENUM.FLAPPY:
            SceneManager.LoadScene("FlappyBird");
            break;

        case MINIGAMES_ENUM.POLICE:
            SceneManager.LoadScene("PolicePursuit");
            break;

        case MINIGAMES_ENUM.DUELO:
            SceneManager.LoadScene("KauboiDueru");
            break;

        case MINIGAMES_ENUM.FROGGER:
            SceneManager.LoadScene("Frogger");
            break;

        case MINIGAMES_ENUM.BURGUER:
            SceneManager.LoadScene("BurgerBuilder");
            break;

        case MINIGAMES_ENUM.KNIFETHROW:
            SceneManager.LoadScene("KnifeThrow");
            break;

        case MINIGAMES_ENUM.MACETA:
            SceneManager.LoadScene("Maceta");
            break;

        case MINIGAMES_ENUM.SAFEPRESIDENT:
            SceneManager.LoadScene("SavePresident");
            break;

        case MINIGAMES_ENUM.SHOOTINGALEX:
            SceneManager.LoadScene("ShootingAlex");
            break;

        case MINIGAMES_ENUM.SHOOTCAN:
            SceneManager.LoadScene("ShotTheCan");
            break;

        case MINIGAMES_ENUM.SIMON:
            SceneManager.LoadScene("SimonSays");
            break;

        case MINIGAMES_ENUM.WOODCUTTER:
            SceneManager.LoadScene("WoodCutter");
            break;

        case MINIGAMES_ENUM.ZUMBA:
            SceneManager.LoadScene("ZumbaClass");
            break;

        case MINIGAMES_ENUM.BOMB:
            SceneManager.LoadScene("Bomb");
            break;

        /* Not working games
         * case MINIGAMES_ENUM.FRISBEE:
         *      SceneManager.LoadScene("Frisbee");
         * break;
         * case MINIGAMES_ENUM.MOVIMIENTO:
         *      SceneManager.LoadScene("Movimiento");
         *      break;
         */
        case MINIGAMES_ENUM.BROCHETA:
            SceneManager.LoadScene("Brocheta");
            break;

        case MINIGAMES_ENUM.BRUM:
            SceneManager.LoadScene("Brum");
            break;

        case MINIGAMES_ENUM.BMX:
            SceneManager.LoadScene("BmxTheGame");
            break;

        case MINIGAMES_ENUM.DESTROY:
            SceneManager.LoadScene("DestroyTheWorld");
            break;

        case MINIGAMES_ENUM.BALLRUN:
            SceneManager.LoadScene("BallRun");
            break;

        case MINIGAMES_ENUM.TREASURE:
            SceneManager.LoadScene("FindTreasure");
            break;

        case MINIGAMES_ENUM.SHOOTTHEBALL:
            SceneManager.LoadScene("ShootTheBall");
            break;

        case MINIGAMES_ENUM.RACINGSHIP:
            SceneManager.LoadScene("RacingShips");
            break;

        case MINIGAMES_ENUM.CANNON:
            SceneManager.LoadScene("Cannon");
            break;

        case MINIGAMES_ENUM.ZOMBIENITE:
            SceneManager.LoadScene("Zombienite");
            break;

        case MINIGAMES_ENUM.BOWLING:
            SceneManager.LoadScene("Bowling");
            break;

        /*
         * case MINIGAMES_ENUM.DISARM:
         * SceneManager.LoadScene("DisarmTheNuke");
         * break;
         */
        case MINIGAMES_ENUM.WHACA:
            SceneManager.LoadScene("Whacamole");
            break;

        case MINIGAMES_ENUM.ARCO:
            SceneManager.LoadScene("Arco");
            break;

        case MINIGAMES_ENUM.MATRIX:
            SceneManager.LoadScene("Matrix");
            break;

        case MINIGAMES_ENUM.MOSQUITO:
            SceneManager.LoadScene("Mosquito");
            break;

        case MINIGAMES_ENUM.PASTILLA:
            SceneManager.LoadScene("PastillaScene");
            break;

        case MINIGAMES_ENUM.ROLLINGBALL:
            SceneManager.LoadScene("RollingBallScene");
            break;

        case MINIGAMES_ENUM.WESTWILL:
            SceneManager.LoadScene("WestWilldRunner");
            break;

        case MINIGAMES_ENUM.END:
        default:
            SceneManager.LoadScene("Pong");
            break;
        }

        currentGame = currentGame + 1;
        if (currentGame == MINIGAMES_ENUM.END)
        {
            currentGame = MINIGAMES_ENUM.PONG;
        }
    }
Exemplo n.º 4
0
    public void LaunchMiniGame()
    {
        if (games == null)
        {
            foreach (MINIGAMES_ENUM m in gamesCopy)
            {
                games.Add(m);
            }
        }
        if (games.Count == 0)
        {
            SceneManager.LoadScene("EndGame");
            return;
        }


        Random r    = new Random();
        int    rand = r.Next(0, games.Count);

        currentGame = (MINIGAMES_ENUM)games[rand];
        Debug.Log("Launch MiniGame: " + currentGame.ToString());

        games.RemoveAt(rand);


        switch (currentGame)
        {
        case MINIGAMES_ENUM.PONG:
            SceneManager.LoadScene("Pong");
            break;

        case MINIGAMES_ENUM.GOATTHROW:
            SceneManager.LoadScene("GoatThrow");
            break;

        case MINIGAMES_ENUM.BILLIARDS:
            SceneManager.LoadScene("Billiards");
            break;

        case MINIGAMES_ENUM.BOTTLEFLIP:
            SceneManager.LoadScene("BottleFlip");
            break;

        case MINIGAMES_ENUM.TUBERACER:
            SceneManager.LoadScene("TubeRacer");
            break;

        case MINIGAMES_ENUM.CARROT:
            SceneManager.LoadScene("Carrot");
            break;

        case MINIGAMES_ENUM.DYKTW:
            SceneManager.LoadScene("DoYouKnowTheWay");
            break;

        case MINIGAMES_ENUM.GITAHIRO:
            SceneManager.LoadScene("GitaHiro");
            break;

        case MINIGAMES_ENUM.KNIFEFINGERS:
            SceneManager.LoadScene("KnifeFingers");
            break;

        case MINIGAMES_ENUM.MSEGADA:
            SceneManager.LoadScene("MSegada");
            break;

        case MINIGAMES_ENUM.PICKFISH:
            SceneManager.LoadScene("PickAFish");
            break;

        case MINIGAMES_ENUM.DUCKSHOOTER:
            SceneManager.LoadScene("DuckShooter");
            break;

        case MINIGAMES_ENUM.EQUILIBRIO:
            SceneManager.LoadScene("Equilibrio");
            break;

        case MINIGAMES_ENUM.MATHEMATICS:
            SceneManager.LoadScene("MathematicalOperations");
            break;

        case MINIGAMES_ENUM.VEGAN:
            SceneManager.LoadScene("VeganKnows");
            break;

        case MINIGAMES_ENUM.SAFEBOX:
            SceneManager.LoadScene("SafeBox");
            break;

        case MINIGAMES_ENUM.BOXING:
            SceneManager.LoadScene("Boxing");
            break;

        case MINIGAMES_ENUM.FLAPPY:
            SceneManager.LoadScene("FlappyBird");
            break;

        case MINIGAMES_ENUM.TRILERO:
            SceneManager.LoadScene("Trilero");
            break;

        case MINIGAMES_ENUM.POLICE:
            SceneManager.LoadScene("PolicePursuit");
            break;

        case MINIGAMES_ENUM.DUELO:
            SceneManager.LoadScene("KauboiDueru");
            break;

        case MINIGAMES_ENUM.FROGGER:
            SceneManager.LoadScene("Frogger");
            break;

        case MINIGAMES_ENUM.BURGUER:
            SceneManager.LoadScene("BurgerBuilder");
            break;

        case MINIGAMES_ENUM.KNIFETHROW:
            SceneManager.LoadScene("KnifeThrow");
            break;

        case MINIGAMES_ENUM.MACETA:
            SceneManager.LoadScene("Maceta");
            break;

        case MINIGAMES_ENUM.SAFEPRESIDENT:
            SceneManager.LoadScene("SavePresident");
            break;

        //case MINIGAMES_ENUM.SHOOTINGALEX:
        //	SceneManager.LoadScene("ShootingAlex");
        //	break;
        case MINIGAMES_ENUM.SHOOTCAN:
            SceneManager.LoadScene("ShotTheCan");
            break;

        case MINIGAMES_ENUM.SIMON:
            SceneManager.LoadScene("SimonSays");
            break;

        case MINIGAMES_ENUM.WOODCUTTER:
            SceneManager.LoadScene("WoodCutter");
            break;

        case MINIGAMES_ENUM.ZUMBA:
            SceneManager.LoadScene("ZumbaClass");
            break;

        case MINIGAMES_ENUM.BOMB:
            SceneManager.LoadScene("Bomb");
            break;

        /* Not working games
         * case MINIGAMES_ENUM.FRISBEE:
         *      SceneManager.LoadScene("Frisbee");
         * break;
         * case MINIGAMES_ENUM.MOVIMIENTO:
         *      SceneManager.LoadScene("Movimiento");
         *      break;
         */
        case MINIGAMES_ENUM.BROCHETA:
            SceneManager.LoadScene("Brocheta");
            break;

        case MINIGAMES_ENUM.BRUM:
            SceneManager.LoadScene("Brum");
            break;

        case MINIGAMES_ENUM.BMX:
            SceneManager.LoadScene("BmxTheGame");
            break;

        case MINIGAMES_ENUM.DESTROY:
            SceneManager.LoadScene("DestroyTheWorld");
            break;

        case MINIGAMES_ENUM.BALLRUN:
            SceneManager.LoadScene("BallRun");
            break;

        case MINIGAMES_ENUM.TREASURE:
            SceneManager.LoadScene("FindTreasure");
            break;

        case MINIGAMES_ENUM.SHOOTTHEBALL:
            SceneManager.LoadScene("ShootTheBall");
            break;

        case MINIGAMES_ENUM.RACINGSHIP:
            SceneManager.LoadScene("RacingShips");
            break;

        case MINIGAMES_ENUM.CANNON:
            SceneManager.LoadScene("Cannon");
            break;

        case MINIGAMES_ENUM.ZOMBIENITE:
            SceneManager.LoadScene("Zombienite");
            break;

        case MINIGAMES_ENUM.BOWLING:
            SceneManager.LoadScene("Bowling");
            break;

        /*
         * case MINIGAMES_ENUM.DISARM:
         * SceneManager.LoadScene("DisarmTheNuke");
         * break;
         */
        case MINIGAMES_ENUM.WHACA:
            SceneManager.LoadScene("Whacamole");
            break;

        case MINIGAMES_ENUM.ARCO:
            SceneManager.LoadScene("Arco");
            break;

        case MINIGAMES_ENUM.MATRIX:
            SceneManager.LoadScene("Matrix");
            break;

        case MINIGAMES_ENUM.MOSQUITO:
            SceneManager.LoadScene("Mosquito");
            break;

        case MINIGAMES_ENUM.PASTILLA:
            SceneManager.LoadScene("PastillaScene");
            break;

        case MINIGAMES_ENUM.ROLLINGBALL:
            SceneManager.LoadScene("RollingBallScene");
            break;

        case MINIGAMES_ENUM.WESTWILL:
            SceneManager.LoadScene("WestWilldRunner");
            break;

        case MINIGAMES_ENUM.BLACKJACK:
            SceneManager.LoadScene("Blackjack");
            break;

        case MINIGAMES_ENUM.DOODLEJUMP:
            SceneManager.LoadScene("DoodleJump");
            break;

        case MINIGAMES_ENUM.BLINDSHOT:
            SceneManager.LoadScene("BlindShot");
            break;

        case MINIGAMES_ENUM.PIXELTOWER:
            SceneManager.LoadScene("PixelTower");
            break;

        case MINIGAMES_ENUM.BULLETHELL:
            SceneManager.LoadScene("BulletHell");
            break;

        case MINIGAMES_ENUM.TRON:
            SceneManager.LoadScene("Tron");
            break;

        case MINIGAMES_ENUM.TROLLMARIO:
            SceneManager.LoadScene("Trollmario");
            break;

        case MINIGAMES_ENUM.IMPOSSIBLEGAME:
            SceneManager.LoadScene("ImpossibleGameScene");
            break;

        case MINIGAMES_ENUM.DRUNKEY:
            SceneManager.LoadScene("Drunkey");
            break;

        case MINIGAMES_ENUM.BULLETDODGE:
            SceneManager.LoadScene("BulletDodge");
            break;

        case MINIGAMES_ENUM.APPLESHOOTER:
            SceneManager.LoadScene("AppleShooter");
            break;

        case MINIGAMES_ENUM.SUPERHEXAGON:
            SceneManager.LoadScene("SuperHexagon");
            break;

        case MINIGAMES_ENUM.DONKEYKONG:
            SceneManager.LoadScene("DonkeyKong");
            break;

        case MINIGAMES_ENUM.BULLETGUIDE:
            SceneManager.LoadScene("BulletGuide");
            break;

        case MINIGAMES_ENUM.BOLERA:
            SceneManager.LoadScene("Bolos");
            break;

        case MINIGAMES_ENUM.PANG:
            SceneManager.LoadScene("Pang");
            break;

        case MINIGAMES_ENUM.ALCHEMYWARS:
            SceneManager.LoadScene("AlchemyWar");
            break;

        case MINIGAMES_ENUM.GOLF:
            SceneManager.LoadScene("Golf");
            break;

        case MINIGAMES_ENUM.OCTOPUS:
            SceneManager.LoadScene("Octopus");
            break;

        case MINIGAMES_ENUM.AMUCHALIPSIS:
            SceneManager.LoadScene("Amuchalipsis");
            break;

        case MINIGAMES_ENUM.HYPERJUMP:
            SceneManager.LoadScene("HyperJump");
            break;

        case MINIGAMES_ENUM.PICROSS3D:
            SceneManager.LoadScene("Picross3D");
            break;

        case MINIGAMES_ENUM.SPACE_SHOOTER:
            SceneManager.LoadScene("3DSpaceShooter");
            break;

        case MINIGAMES_ENUM.ARKANOID:
            SceneManager.LoadScene("Arkanoid");
            break;

        case MINIGAMES_ENUM.END:
            break;

        default:
            SceneManager.LoadScene("Pong");
            break;
        }
    }