Exemplo n.º 1
0
 private void Start()
 {
     if (GameManager.MultiplayerGame == true)
     {
         MFactionMgr = GameMgr.Factions[FactionID].MFactionMgr; //Set the multiplayer faction manager
     }
     if (GameManager.PlayerFactionID == 0)
     {
         MovePosition = GameManager.Instance.Team2Zone;
     }
     else
     {
         MovePosition = GameManager.Instance.Team1Zone;
     }
 }
Exemplo n.º 2
0
 void Start()
 {
     GameMgr = GameManager.Instance;
     //get the faction manager from the unit APC
     if (gameObject.GetComponent <Unit> ())
     {
         FactionMgr  = GameMgr.Factions[gameObject.GetComponent <Unit> ().FactionID].FactionMgr;
         MFactionMgr = GameMgr.Factions[gameObject.GetComponent <Unit> ().FactionID].MFactionMgr;
     }
     //get the faction manager from the building APC.
     else if (gameObject.GetComponent <Building> ())
     {
         FactionMgr  = GameMgr.Factions[gameObject.GetComponent <Building> ().FactionID].FactionMgr;
         MFactionMgr = GameMgr.Factions[gameObject.GetComponent <Building> ().FactionID].MFactionMgr;
     }
 }
Exemplo n.º 3
0
    // Update is called once per frame
    void Update()
    {
        if (mgr == null)
        {
            mgr = MFactionManager.GetServerManager();
            return;
        }


        if (TeamIndex == 0 && text.text != mgr.Team1ContestTimer.ToString())
        {
            text.text = mgr.Team1ContestTimer.ToString("F2");
        }
        if (TeamIndex == 1 && text.text != mgr.Team2ContestTimer.ToString())
        {
            text.text = mgr.Team2ContestTimer.ToString("F2");
        }
    }
Exemplo n.º 4
0
 // Use this for initialization
 void Start()
 {
     mgr = MFactionManager.GetServerManager();
 }