private void OnEntityLost(MEntity entity, bool wasNatural)
 {
     if (entity.IsPlayer())
     {
         var player = (FFAPlayerBehaviour)entity.GetBehaviour(typeof(FFAPlayerBehaviour).FullName);
         AllPlayers.Remove(player);
     }
 }
        private void OnEntityReceived(MEntity entity, bool wasNatural)
        {
            if (entity.IsPlayer())
            {
                // A player entity has been received!
                // Register behaviour to control transformation in to props!
                var player = (FFAPlayerBehaviour)entity.RegisterBehaviour(parent, typeof(FFAPlayerBehaviour).FullName);
                // player.parent.SetServerTeam(FFATeam);

                AllPlayers.Add(player);
            }
        }