Exemplo n.º 1
0
        static void ExportModel(MDL model)
        {
            IFileFormat fileFormat = (IFileFormat)model;
            string      daePath    = fileFormat.FileInfo.FileName.Replace(".mdl", ".dae");
            string      folder     = Path.GetFileNameWithoutExtension(fileFormat.FileInfo.FileName);
            string      folderDir  = Path.Combine(Path.GetDirectoryName(fileFormat.FileInfo.FilePath), folder);

            if (!Directory.Exists($"{folder}"))
            {
                Directory.CreateDirectory($"{folder}");
            }

            var materials    = model.Header.Materials;
            var drawElements = model.Header.DrawElements;

            //Export by draw element to export shape flags
            for (int i = 0; i < drawElements.Length; i++)
            {
                File.WriteAllText($"{folder}/Mesh{i}.json",
                                  model.ExportMaterial(drawElements[i]));
            }

            File.WriteAllText($"{folder}/SamplerList.json", model.ExportSamplers());

            var settings = new DAE.ExportSettings();

            settings.ImageFolder = folder;
            DAE.Export(Path.Combine(folderDir, daePath), settings, model);

            Console.WriteLine($"Exported model {model.FileInfo.FileName}!");
        }
Exemplo n.º 2
0
        public static Octree CreateFromModel(MDL model)
        {
            Vector3 epsilon = new Vector3(0.001f, 0.001f, 0.001f);

            Octree octree = new Octree
            {
                numModels = 1,
                bounds    = new BoundingBox(model.Extents.Min - epsilon, model.Extents.Max + epsilon)
            };

            List <OctreeFace> faces = new List <OctreeFace>();

            for (ushort i = 0; i < model.Faces.Count; i++)
            {
                faces.Add(new OctreeFace
                {
                    FaceNum   = i,
                    HitNumber = -1,
                    Vertices  = new List <Vector3>
                    {
                        model.Vertices[model.Faces[i].Verts[0]].Position,
                        model.Vertices[model.Faces[i].Verts[1]].Position,
                        model.Vertices[model.Faces[i].Verts[2]].Position
                    }
                });
            }

            octree.root = (OctreeNode)OctreeNode.Create(octree.bounds, faces);

            return(octree);
        }
Exemplo n.º 3
0
        static void DestroyEngine(Engine engine)
        {
            engine.Release();
            engine = null;

            MDL.CheckStateAndClear();
            HDL.CheckStateAndClear();

            Assert(Engine._engines.Count, 0);
        }
Exemplo n.º 4
0
    public void Init(BSPEntity ent)
    {
        this.Ent = ent;

        transform.position    = ent.GetVector3("origin");
        transform.eulerAngles = new Vector3(transform.eulerAngles.x, ent.GetInt("angle"), transform.eulerAngles.z);

        mdl = new MDL(mdlFiles[ent.KeyValues["classname"]]);
        mdl.go.transform.SetParent(transform);
        mdl.go.transform.localPosition = Vector3.zero;
    }
Exemplo n.º 5
0
        public AuroraModel(Stream mdlStream, Stream mdxStream, Game importFrom)
        {
            this.importFrom = importFrom;
            mdlObject       = new MDL();
            Dictionary <string, Stream> other = new Dictionary <string, Stream>
            {
                { "mdl", mdlStream },
                { "mdx", mdxStream }
            };

            mdlObject.Load(mdlStream, other);
        }
Exemplo n.º 6
0
        /// <summary>
        /// Sets the data for the mesh combo box
        /// </summary>
        private void PartComboBoxChanged()
        {
            is3DLoaded = false;

            if (CompositeVM != null && !disposing)
            {
                disposing = true;
                CompositeVM.Dispose();
            }


            try
            {
                List <ComboBoxInfo> cbi = new List <ComboBoxInfo>();

                MDL mdl = new MDL(selectedItem, selectedCategory, Info.raceID[SelectedRace.Name], SelectedBody.ID, SelectedPart.ID);
                meshList        = mdl.GetMeshList();
                modelName       = mdl.GetModelName();
                materialStrings = mdl.GetMaterialStrings();

                cbi.Add(new ComboBoxInfo()
                {
                    Name = Strings.All, ID = Strings.All, IsNum = false
                });

                if (meshList.Count > 1)
                {
                    for (int i = 0; i < meshList.Count; i++)
                    {
                        cbi.Add(new ComboBoxInfo()
                        {
                            Name = i.ToString(), ID = i.ToString(), IsNum = true
                        });
                    }
                }

                MeshComboBox = new ObservableCollection <ComboBoxInfo>(cbi);
                MeshIndex    = 0;

                if (cbi.Count > 1)
                {
                    MeshEnabled = true;
                }
                else
                {
                    MeshEnabled = false;
                }
            }
            catch (Exception ex)
            {
                MessageBox.Show("[Main] part 3D Error \n" + ex.Message, "Error", MessageBoxButton.OK, MessageBoxImage.Error);
            }
        }
        public void ConfigLoad()
        {
            System.Version assemblyVersion = System.Reflection.Assembly.GetExecutingAssembly().GetName().Version;
            DateTime       bulidDate       = new DateTime(2000, 1, 1).AddDays(assemblyVersion.Build).AddSeconds(assemblyVersion.Revision * 2);

            Version = "Ver. " + bulidDate.ToString("yyyy-MM-dd");

            _sys             = _Data.Inst.sys;
            _mdl             = _Data.Inst.mdl;
            _sysStatus       = _Data.Inst.sys.status;
            viewIOList.ioSRC = _sys.io.lst;
            Logger.Inst.MakeSrcHdl($"MFC");
            _log.OnWriteLog += _Log_OnMsg;
        }
Exemplo n.º 8
0
    void BenchmarkLoad()
    {
        loadTimer = new Stopwatch();
        loadTimer.Start();

        using (Stream mdlStream = File.OpenRead(mdlLocation))
            using (Stream mdxStream = File.OpenRead(mdxLocation))
            {
                AuroraModel auroraModel = new AuroraModel(mdlStream, mdxStream, Game.KotOR);
                mdlObj = auroraModel.mdlObject;
            }

        loadTimer.Stop();
    }
Exemplo n.º 9
0
    // Use this for initialization
    void Start()
    {
        DirectoryInfo levelDirectoryPath = new DirectoryInfo("Assets/Resources/Models/");

        FileInfo[] fileInfo = levelDirectoryPath.GetFiles("*.mdl", SearchOption.AllDirectories);

        float x = 0f;

        foreach (FileInfo fi in fileInfo)
        {
            MDL mdl = new MDL(fi.Name);
            mdl.go.transform.position    = Vector3.zero + new Vector3(x, 0f, 0f);
            mdl.go.transform.eulerAngles = new Vector3(0f, -90f, 0f);
            x -= 60f;
        }
    }
Exemplo n.º 10
0
        public override void Export(Asset asset, string path)
        {
            Model model = (asset as Model);

            int materialIndex = 1;

            ModelManipulator.PreProcess(model, PreProcessOptions.SplitMeshPart); //PreProcessOptions.Dedupe |  | PreProcessOptions.ResolveNonManifold

            foreach (ModelMesh mesh in model.Meshes)
            {
                MDL mdl = new MDL();
                //mdl.ModelFlags = MDL.Flags.USERData;

                materialIndex = 0;

                foreach (ModelMeshPart meshpart in mesh.MeshParts.OrderByDescending(m => m.VertexCount).ToList())
                {
                    MDLMaterialGroup mdlmesh = new MDLMaterialGroup(materialIndex, (meshpart.Material != null ? meshpart.Material.Name : "DEFAULT"));

                    int masterVertOffset = mdl.Vertices.Count;

                    foreach (Vertex v in meshpart.VertexBuffer.Data)
                    {
                        mdl.Vertices.Add(
                            new MDLVertex(
                                v.Position.X, v.Position.Y, v.Position.Z,
                                v.Normal.X, v.Normal.Y, v.Normal.Z,
                                v.UV.X, v.UV.Y,
                                v.UV.Z, v.UV.W,
                                (byte)(v.Colour.R * 255), (byte)(v.Colour.G * 255), (byte)(v.Colour.B * 255), (byte)(v.Colour.A * 255)
                                )
                            );
                    }

                    for (int i = 0; i < meshpart.IndexBuffer.Data.Count; i += 3)
                    {
                        mdl.Faces.Add(new MDLFace(materialIndex, 0, masterVertOffset + meshpart.IndexBuffer.Data[i + 0], masterVertOffset + meshpart.IndexBuffer.Data[i + 1], masterVertOffset + meshpart.IndexBuffer.Data[i + 2]));
                    }

                    Stripper stripper = new Stripper(meshpart.IndexBuffer.Data.Count / 3, meshpart.IndexBuffer.Data.ToArray())
                    {
                        OneSided         = true,
                        ConnectAllStrips = true
                    };

                    stripper.ShakeItBaby();

                    if (stripper.Strips[0].Count > 3)
                    {
                        List <int> strip = stripper.Strips[0];

                        if ((strip.Count & 1) == 1)
                        {
                            strip.Reverse();
                        }
                        else
                        {
                            strip.Insert(0, strip[0]);
                        }

                        HashSet <int> uniqueVerts = new HashSet <int> {
                            strip[0], strip[1]
                        };

                        mdlmesh.StripOffset = masterVertOffset;
                        mdlmesh.StripList.Add(new MDLPoint(strip[0], false));
                        mdlmesh.StripList.Add(new MDLPoint(strip[1], false));

                        for (int i = 2; i < strip.Count; i++)
                        {
                            uniqueVerts.Add(strip[i]);

                            MDLPoint point = new MDLPoint(strip[i], (strip.GetRange(i - 2, 3).Distinct().Count() != 3));

                            mdlmesh.StripList.Add(point);
                        }

                        mdlmesh.StripVertCount = uniqueVerts.Count;
                    }

                    int patchOffset = int.MaxValue;

                    for (int i = 1; i < stripper.Strips.Count; i++)
                    {
                        patchOffset = Math.Min(patchOffset, stripper.Strips[i].Min());
                    }

                    for (int i = 1; i < stripper.Strips.Count; i++)
                    {
                        List <int> patch = stripper.Strips[i];

                        mdlmesh.TriListOffset = masterVertOffset + patchOffset;

                        for (int j = 2; j >= 0; j--)
                        {
                            int index = patch[j] - patchOffset;

                            mdlmesh.TriList.Add(new MDLPoint(index));
                            mdlmesh.TriListVertCount = Math.Max(mdlmesh.TriListVertCount, index + 1);
                        }
                    }

                    mdlmesh.CalculateExtents(mdl.Vertices);
                    mdl.Meshes.Add(mdlmesh);
                    materialIndex++;

                    Console.WriteLine("Saved mesh");
                }

                mdl.Save(path + mesh.Name + ".mdl");
                Console.WriteLine("Saved MDL");
            }
        }
Exemplo n.º 11
0
        //public override string GetHints(string currentPath)
        //{
        //    string hints = string.Empty;

        //    while (Directory.Exists(Directory.GetParent(currentPath).FullName))
        //    {
        //        if (Directory.Exists(Path.Combine(Directory.GetParent(currentPath).FullName, "Models")))
        //        {

        //        }
        //    }

        //    if (currentPath != null && Directory.Exists(Directory.GetParent(currentPath).FullName))
        //    {
        //        hints = $"{currentPath};";

        //        if (Directory.Exists(Path.Combine(Directory.GetParent(currentPath).FullName, "PIXELMAP")))
        //        {
        //            hints += $"{Path.Combine(Directory.GetParent(currentPath).FullName, "PIXELMAP")};";
        //        }
        //    }

        //    return hints;
        //}

        public override Asset Import(string path)
        {
            MDL       mdl   = MDL.Load(path);
            Model     model = new Model();
            ModelMesh mesh  = new ModelMesh();

            // 2015-07-12 : Commenting out SupportingDocuments["Source"] to see if anything breaks
            // model.SupportingDocuments["Source"] = mdl;

            bool bUsePrepData = true;

            for (int i = 0; i < mdl.Meshes.Count; i++)
            {
                Dictionary <int, int> newIndex = new Dictionary <int, int>();
                ModelMeshPart         meshpart = new ModelMeshPart();

                MDLMaterialGroup mdlmesh = mdl.GetMesh(i);

                meshpart.Material = SceneManager.Current.Content.Load <Material, MaterialImporter>(mdlmesh.Name, Path.GetDirectoryName(path), true);

                if (bUsePrepData)
                {
                    foreach (MDLFace f in mdl.Faces.Where(f => f.MaterialID == i))
                    {
                        for (int j = 0; j < 3; j++)
                        {
                            if (!newIndex.ContainsKey(f.Verts[j]))
                            {
                                MDLVertex v     = mdl.Vertices[f.Verts[j]];
                                int       index = meshpart.AddVertex(new Vector3(v.Position.X, v.Position.Y, v.Position.Z), new Vector3(v.Normal.X, v.Normal.Y, v.Normal.Z), new Vector2(v.UV.X, v.UV.Y), new Vector2(v.UV2.X, v.UV2.Y), v.Colour, false);
                                newIndex.Add(f.Verts[j], index);
                            }
                        }

                        meshpart.AddFace(
                            newIndex[f.Verts[0]],
                            newIndex[f.Verts[1]],
                            newIndex[f.Verts[2]]
                            );
                    }
                }
                else
                {
                    int[] verts = new int[3];

                    for (int j = 0; j < mdlmesh.StripList.Count - 2; j++)
                    {
                        if (mdlmesh.StripList[j + 2].Degenerate)
                        {
                            continue;
                        }

                        verts[0] = mdlmesh.StripList[j + 0].Index;

                        if (j % 2 == 0)
                        {
                            verts[1] = mdlmesh.StripList[j + 1].Index;
                            verts[2] = mdlmesh.StripList[j + 2].Index;
                        }
                        else
                        {
                            verts[1] = mdlmesh.StripList[j + 2].Index;
                            verts[2] = mdlmesh.StripList[j + 1].Index;
                        }

                        for (int k = 0; k < 3; k++)
                        {
                            if (!newIndex.ContainsKey(verts[k]))
                            {
                                MDLVertex v     = mdl.Vertices[verts[k]];
                                int       index = meshpart.AddVertex(new Vector3(v.Position.X, v.Position.Y, v.Position.Z), new Vector3(v.Normal.X, v.Normal.Y, v.Normal.Z), new Vector2(v.UV.X, v.UV.Y), new Vector2(v.UV2.X, v.UV2.Y), v.Colour, false);
                                newIndex.Add(verts[k], index);
                            }
                        }

                        meshpart.AddFace(
                            newIndex[verts[0]],
                            newIndex[verts[1]],
                            newIndex[verts[2]]
                            );
                    }

                    // Process patch list
                    for (int j = 0; j < mdlmesh.TriList.Count; j += 3)
                    {
                        verts[0] = mdlmesh.TriList[j + 0].Index;
                        verts[1] = mdlmesh.TriList[j + 1].Index;
                        verts[2] = mdlmesh.TriList[j + 2].Index;

                        for (int k = 0; k < 3; k++)
                        {
                            if (!newIndex.ContainsKey(verts[k]))
                            {
                                MDLVertex v     = mdl.Vertices[verts[k]];
                                int       index = meshpart.AddVertex(new Vector3(v.Position.X, v.Position.Y, v.Position.Z), new Vector3(v.Normal.X, v.Normal.Y, v.Normal.Z), new Vector2(v.UV.X, v.UV.Y), new Vector2(v.UV2.X, v.UV2.Y), v.Colour, false);
                                newIndex.Add(verts[k], index);
                            }
                        }

                        meshpart.AddFace(
                            newIndex[verts[0]],
                            newIndex[verts[1]],
                            newIndex[verts[2]]
                            );
                    }
                }

                mesh.AddModelMeshPart(meshpart);

                Console.WriteLine(meshpart.VertexCount / 3);
            }

            mesh.Name = mdl.Name;
            model.SetName(mdl.Name, model.AddMesh(mesh));

            return(model);
        }
Exemplo n.º 12
0
        static void Main(string[] args)
        {
            if (args.Length == 0)
            {
                Console.WriteLine("");
                Console.WriteLine("Tool made by KillzXGaming.");
                Console.WriteLine("Mdl research thanks to opeyx and SpaceCats.");
                Console.WriteLine("");
                Console.WriteLine("Arguments:");
                Console.WriteLine("");
                Console.WriteLine("Convert .mdl to .dae/.png/.json formats:");
                Console.ForegroundColor = ConsoleColor.Green;
                Console.WriteLine("  ModelConverter.exe (target .mdl file)");
                Console.ForegroundColor = ConsoleColor.White;
                Console.WriteLine("");
                Console.WriteLine("Create a new .mdl file:");
                Console.ForegroundColor = ConsoleColor.Green;
                Console.WriteLine("  ModelConverter.exe (extracted .mdl folder or .dae) (originalFile.mdl)");
                Console.ForegroundColor = ConsoleColor.White;
                Console.WriteLine("Optional Arguments:");
                Console.ForegroundColor = ConsoleColor.Green;
                Console.WriteLine("-skel (Uses custom skeleton when creating new mdl)");
                Console.ForegroundColor = ConsoleColor.White;
                return;
            }

            string folder            = "";
            string target            = "";
            string originalMdlTarget = "";

            string appFolder = AppDomain.CurrentDomain.BaseDirectory;


            //Input is a folder
            if (Directory.Exists(args[0]))
            {
                folder = args[0];

                var daeFiles = Directory
                               .EnumerateFiles(folder, "*.*", SearchOption.AllDirectories)
                               .Where(s => Path.GetExtension(s).ToLowerInvariant() == ".dae").ToList();
                if (daeFiles.Count == 0)
                {
                    throw new Exception("No .dae files found in folder!");
                }

                target = daeFiles[0];
            }
            else
            {
                folder = Path.GetDirectoryName(args[0]);
                target = args[0];
            }

            if (Utils.GetExtension(target) == ".dae")
            {
                if (args.Length > 1)
                {
                    originalMdlTarget = args[1];
                }
                else if (File.Exists($"{folder}.mdl"))
                {
                    originalMdlTarget = $"{folder}.mdl";
                }
                else if (File.Exists(target.Replace(".dae", ".mdl")))
                {
                    originalMdlTarget = target.Replace(".dae", ".mdl");
                }
                else
                {
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine("Error! Make sure you input the original .mdl file.");
                    Console.ForegroundColor = ConsoleColor.Green;
                    Console.WriteLine("");
                    Console.WriteLine("  ModelConverter.exe (extracted .mdl folder or .dae) (originalFile.mdl)");
                    Console.ForegroundColor = ConsoleColor.White;
                    return;
                }
            }

            var importedModel = (IModelFormat)STFileLoader.OpenFileFormat(target);

            if (importedModel is MDL)
            {
                ExportModel((MDL)importedModel);
            }
            else
            {
                var importModel = importedModel.ToGeneric();
                importModel.OrderBones(importModel.Skeleton.Bones.OrderBy(x => GetBoneIndex(x.Name)).ToList());
                //Load any extra texture maps not referenced by the model itself for texture animations
                foreach (var file in Directory.GetFiles(Path.GetDirectoryName(target)))
                {
                    if (Utils.GetExtension(file) == ".png")
                    {
                        string texname = Path.GetFileNameWithoutExtension(file);
                        if (!importModel.Textures.Any(x => x.Name == texname))
                        {
                            importModel.Textures.Add(new GenericBitmapTexture(file));
                        }
                    }
                }

                if (originalMdlTarget != string.Empty && !args.Contains("-skel"))
                {
                    var mdl = (IModelFormat)STFileLoader.OpenFileFormat(originalMdlTarget);
                    importModel.Skeleton = mdl.ToGeneric().Skeleton;

                    //Recalculate the bone indices on the original skeleton
                    foreach (var mesh in importModel.Meshes)
                    {
                        for (int v = 0; v < mesh.Vertices.Count; v++)
                        {
                            for (int j = 0; j < mesh.Vertices[v].BoneNames.Count; j++)
                            {
                                var boneName  = mesh.Vertices[v].BoneNames[j];
                                var boneIndex = importModel.Skeleton.Bones.FindIndex(x => x.Name == boneName);
                                mesh.Vertices[v].BoneIndices[j] = boneIndex;
                            }
                        }
                    }
                }

                var model = new MDL();
                model.FileInfo = new File_Info();
                model.Header   = new MDL_Parser();

                if (File.Exists($"{folder}\\SamplerList.json"))
                {
                    string json = File.ReadAllText($"{folder}\\SamplerList.json");
                    model.ReplaceSamplers(json);
                }

                STGenericScene scene = new STGenericScene();
                scene.Models.Add(importModel);
                model.FromGeneric(scene);

                //Reset the indices and assign by json file
                foreach (var node in model.Header.Nodes)
                {
                    node.ShapeCount = 0;
                    node.ShapeIndex = 0;
                }

                Node[] nodeList = new Node[model.Header.Nodes.Length];
                for (int i = 0; i < nodeList.Length; i++)
                {
                    nodeList[i] = new Node();
                }


                var drawElements = model.Header.DrawElements;
                for (int i = 0; i < importModel.Meshes.Count; i++)
                {
                    ushort nodeIndex = 0;

                    //Check both the default and the imported mesh names. and inject data to these slots
                    if (File.Exists($"{folder}\\{importModel.Meshes[i].Name}.json"))
                    {
                        string json = File.ReadAllText($"{folder}\\{importModel.Meshes[i].Name}.json");
                        nodeIndex = model.ReplaceMaterial(json, drawElements[i]);
                    }
                    else if (File.Exists($"{appFolder}\\Defaults.json"))
                    {
                        string json = File.ReadAllText($"{appFolder}\\Defaults.json");
                        nodeIndex = model.ReplaceMaterial(json, drawElements[i]);
                    }

                    //Here we add our draw elements to the assigned node they use from the json files
                    if (nodeIndex < model.Header.Nodes.Length)
                    {
                        nodeList[nodeIndex].DrawElements.Add(drawElements[i]);
                    }
                    else
                    {
                        nodeList[0].DrawElements.Add(drawElements[i]);
                    }
                }

                //Create a new draw list in proper order
                List <DrawElement> sortedElements = new List <DrawElement>();
                for (int i = 0; i < nodeList.Length; i++)
                {
                    sortedElements.AddRange(nodeList[i].DrawElements);
                }

                model.Header.DrawElements = sortedElements.ToArray();

                //Set the referenced draw elements/shapes used for the node lists
                ushort index = 0;
                for (int i = 0; i < nodeList.Length; i++)
                {
                    model.Header.Nodes[i].ShapeIndex = index;
                    model.Header.Nodes[i].ShapeCount = (ushort)nodeList[i].DrawElements.Count;

                    index += (ushort)nodeList[i].DrawElements.Count;
                }

                Console.WriteLine("Saving file..");

                string name = Path.GetFileName(folder);
                STFileSaver.SaveFileFormat(model, $"{name}.new.mdl");

                Console.WriteLine($"Saved model " + $"{name}.new.mdl!");
            }
        }
Exemplo n.º 13
0
    public void OnGUI()
    {
        using (new EditorGUILayout.VerticalScope())
        {
            mdlLocation = EditorGUILayout.TextField("MDL Location", mdlLocation);
            mdxLocation = EditorGUILayout.TextField("MDX Location", mdxLocation);
            if (GUILayout.Button("Load"))
            {
                using (Stream mdlStream = File.OpenRead(mdlLocation))
                    using (Stream mdxStream = File.OpenRead(mdxLocation))
                    {
                        AuroraModel auroraModel = new AuroraModel(mdlStream, mdxStream, Game.KotOR);
                        mdlObj = auroraModel.mdlObject;
                    }
            }
            if (GUILayout.Button("Instantiate"))
            {
                using (Stream mdlStream = File.OpenRead(mdlLocation))
                    using (Stream mdxStream = File.OpenRead(mdxLocation))
                    {
                        // Create an instance
                        GameObject model = AuroraEngine.Resources.LoadModel(mdlStream, mdxStream, new Dictionary <string, GameObject>(), Vector3.zero, null, null, null);
                    }
            }

            if (GUILayout.Button("Benchmark Load"))
            {
                BenchmarkLoad();
            }

            if (GUILayout.Button("Benchmark Instantiate"))
            {
                BenchmarkInstantiate();
            }

            if (loadTimer != null)
            {
                GUILayout.Label("Loading: " + loadTimer.Elapsed.ToString());
            }

            if (instantiateTimer != null)
            {
                GUILayout.Label("Instantiation: " + instantiateTimer.Elapsed.ToString());
            }

            if (loadTimer != null && instantiateTimer != null)
            {
                GUILayout.Label("Loading takes " + loadTimer.Elapsed.TotalSeconds / instantiateTimer.Elapsed.TotalSeconds);
            }

            //using (var scope = new EditorGUILayout.ScrollViewScope(scroll, "box"))
            //{
            //    scroll = scope.scrollPosition;

            //    if (mdlObj != null)
            //    {
            //        // Show the MDL object's information
            //        ShowMDL();
            //    }
            //}
        }
    }