public void TestMCTS() { var empty = new[] { Played.Empty, Played.Empty, Played.Empty, Played.Empty, Played.Empty, Played.Empty, Played.Empty, Played.Empty, Played.Empty, }; var board = new[] { empty, empty, empty, empty, empty, empty, empty, empty, empty, }; var gameState = new GameState(null, Player.Self, board, null !, empty); MCTS.BestMove(gameState, 1000); Console.WriteLine("Finished"); Console.WriteLine($"Heuristic Time {Monitoring.HeuristicTime}"); Console.WriteLine($"Generation time {Monitoring.ChildrenGenerationTime}"); Console.WriteLine($"Allocation time {Monitoring.AllocationTime}"); Console.WriteLine($"Children {Monitoring.Children}"); Console.WriteLine($"ComputeBoardResultTime {Monitoring.ComputeBoardResultTime}"); Console.WriteLine($"RollOutTime {Monitoring.RollOutTime}"); Console.WriteLine($"SetResult Time {Monitoring.SetResultTime}"); }