Exemplo n.º 1
0
        public void OnLoad(object sender, EventArgs e)
        {
            Thread posThread = new Thread(() =>
            {
                int lx = 0;
                int ly = 0;
                while (true)
                {
                    fixSizeDel del = new fixSizeDel(() =>
                    {
                        MCM.RECT mcRect = MCM.getMinecraftRect();
                        x      = mcRect.Left + 16;
                        y      = mcRect.Top + 30;
                        width  = mcRect.Right;
                        height = mcRect.Bottom;
                        if (x != lx || y != ly)
                        {
                            lx = x;
                            ly = y;
                            ui.Refresh();
                        }
                        ui.TopMost = MCM.isMinecraftFocused();
                    });
                    ui.Invoke(del);
                }
            });

            posThread.Start();
            Console.WriteLine("Tab GUI overlay loop started!");
        }
Exemplo n.º 2
0
        public OverlayHost()
        {
            this.AutoScaleMode = AutoScaleMode.None;
            ui           = this;
            this.TopMost = true;
            Console.WriteLine("Starting TabGUI.");
            this.FormBorderStyle = FormBorderStyle.None;
            this.TransparencyKey = Color.FromArgb(77, 77, 77);
            this.BackColor       = this.TransparencyKey;
            this.Location        = new Point(0, 0);
            this.DoubleBuffered  = true;
            this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
            hWnd      = this.Handle;
            overDel   = new WinEventDelegate(adjustOverlay);
            mouseMove = new LowLevelMouseProc(OnMouseMove);
            SetWinEventHook((uint)SWEH_Events.EVENT_OBJECT_LOCATIONCHANGE, (uint)SWEH_Events.EVENT_OBJECT_LOCATIONCHANGE, IntPtr.Zero, overDel, (uint)MCM.mcWinProcId, GetWindowThreadProcessId(MCM.mcWinHandle, IntPtr.Zero), (uint)SWEH_dwFlags.WINEVENT_OUTOFCONTEXT | (uint)SWEH_dwFlags.WINEVENT_SKIPOWNPROCESS | (uint)SWEH_dwFlags.WINEVENT_SKIPOWNTHREAD);
            SetWinEventHook((uint)SWEH_Events.EVENT_SYSTEM_FOREGROUND, (uint)SWEH_Events.EVENT_SYSTEM_FOREGROUND, IntPtr.Zero, overDel, 0, 0, (uint)SWEH_dwFlags.WINEVENT_OUTOFCONTEXT | (uint)SWEH_dwFlags.WINEVENT_SKIPOWNPROCESS | (uint)SWEH_dwFlags.WINEVENT_SKIPOWNTHREAD);
            //mouseHookID= SetWindowsHookEx(14, mouseMove, GetModuleHandle("user32"), 0);
            UInt64 initialStyle = GetWindowLong(this.Handle, -20);

            SetWindowLong(this.Handle, -20, initialStyle | 0x80000 | 0x20);
            Timer rainbowTimer = new Timer();
            float rainbowTick  = 0f;

            rainbowTimer.Tick += (object segfsjn, EventArgs gfdd) =>
            {
                if (MCM.isMinecraftFocused())
                {
                    rainbowTick += 0.005f;
                    rainbow      = new SolidBrush(Rainbow(rainbowTick));
                    this.Invalidate();
                }
            };
            rainbowTimer.Interval = 10;
            rainbowTimer.Stop();
            if (postOverlayLoad != null)
            {
                postOverlayLoad.Invoke(this, new EventArgs());
            }
            Paint += OverlayHost_Paint;
        }
Exemplo n.º 3
0
        public KeybindHandler()
        {
            handler = this;
            Console.WriteLine("Starting key thread");
            for (char c = (char)0; c < 0xFF; c++)
            {
                downBuffs.Add(c, 0);
                noKey.Add(c, true);
            }
            for (char c = (char)0; c < 0xFF; c++)
            {
                releaseBuffs.Add(c, 0);
                yesKey.Add(c, true);
            }
            Program.mainLoop += (object sen, EventArgs e) =>
            {
                if (MCM.isMinecraftFocused())
                {
                    for (char c = (char)0; c < 0xFF; c++)
                    {
                        noKey[c]  = true;
                        yesKey[c] = false;
                        if (MCM.GetAsyncKeyState(c))
                        {
                            if (clientKeyHeldEvent != null)
                            {
                                clientKeyHeldEvent.Invoke(this, new clientKeyEvent(c));
                            }
                            noKey[c] = false;
                            if (downBuffs[c] > 0)
                            {
                                continue;
                            }
                            downBuffs[c]++;
                            OverlayHost.ui.Invalidate();
                            try
                            {
                                if (clientKeyDownEvent != null)
                                {
                                    clientKeyDownEvent.Invoke(this, new clientKeyEvent(c));
                                    //DBG.Debug("Dispatched key down [" + c.ToString() + "]");
                                }
                            }
                            catch (Exception) { }
                        }
                        else
                        {
                            yesKey[c] = true;
                            if (releaseBuffs[c] > 0)
                            {
                                continue;
                            }
                            releaseBuffs[c]++;
                            OverlayHost.ui.Invalidate();
                            if (clientKeyUpEvent != null)
                            {
                                try
                                {
                                    clientKeyUpEvent.Invoke(this, new clientKeyEvent(c));
                                    //DBG.Debug("Dispatched key up [" + c.ToString() + "]");
                                }
                                catch (Exception) { }
                            }
                        }
                        if (noKey[c])
                        {
                            downBuffs[c] = 0;
                        }
                        if (!yesKey[c])
                        {
                            releaseBuffs[c] = 0;
                        }
                    }
                }
            };

            clientKeyDownEvent += dispatchKeybinds;
            Console.WriteLine("key shit started");
        }