Exemplo n.º 1
0
        public void ToBuild(int buildId)
        {
            MBuilding mBuilding = BuildingCacher.Instance.GetBuilding(buildId);

            App.Model.Master.MBuilding buildingMaster = mBuilding.Master;
            VBaseMap vBaseMap = (App.Util.SceneManager.CurrentScene as CTop).GetVBaseMap();

            App.Model.MTile[] tiles = vBaseMap.ViewModel.Tiles.Value;
            int currentNum          = System.Array.FindAll(tiles, _ => _.tile_id == buildingMaster.tile_id).Length;

            if (currentNum < buildingMaster.sum)
            {
                if (BuyManager.CanBuy(buildingMaster.price, buildingMaster.price_type))
                {
                    this.StartCoroutine(Build(mBuilding.TileId, vBaseMap, buildingMaster));
                }
                else
                {
                    //Confirm dialog
                }
            }
            else
            {
                //Confirm dialog
                CAlertDialog.Show("已经达到了购买的上限了!");
            }
        }
Exemplo n.º 2
0
        public override IEnumerator OnLoad(Request request)
        {
            yield return(StartCoroutine(base.OnLoad(request)));

            tileIndex = request.Get <int>("tile_index");
            App.Model.Master.MBuilding[] builds     = BuildingCacher.Instance.GetAll(Global.SUser.self.Level);
            List <MBuilding>             mBuildings = new List <MBuilding>();

            foreach (App.Model.Master.MBuilding build in builds)
            {
                MBuilding mBuilding = new MBuilding();
                mBuildings.Add(mBuilding);
                ScrollViewSetChild(content, childItem, mBuilding);
                mBuilding.Id = build.id;
            }
            BuildingCacher.Instance.SetBuildings(mBuildings);
            closeEvent = () =>
            {
                BuildingCacher.Instance.SetBuildings(null);
            };
            yield return(0);
        }