Exemplo n.º 1
0
 public MissionSide(
     BattleSideEnum side,
     IMissionTroopSupplier troopSupplier,
     bool isPlayerSide)
 {
     this._side              = side;
     this._spawnWithHorses   = true;
     this._spawnedFormations = new MBList <Formation>();
     this._preSuppliedTroops = new List <IAgentOriginBase>();
     this.IsPlayerSide       = isPlayerSide;
     this._troopSupplier     = troopSupplier;
 }
Exemplo n.º 2
0
        public static bool SpawnTroops_Prefix(int number, bool isReinforcement, bool enforceSpawningOnInitialPoint, ref int __result,
                                              IMissionTroopSupplier ____troopSupplier,
                                              bool ____spawnWithHorses, BattleSideEnum ____side, MBList <Formation> ____spawnedFormations, ref List <IAgentOriginBase> ____preSuppliedTroops)
        {
            if (number <= 0)
            {
                __result = 0;
            }
            int num = 0;
            List <IAgentOriginBase> list = new List <IAgentOriginBase>();
            int num2 = Math.Min(____preSuppliedTroops.Count, number);

            if (num2 > 0)
            {
                for (int i = 0; i < num2; i++)
                {
                    list.Add(____preSuppliedTroops[i]);
                }
                ____preSuppliedTroops.RemoveRange(0, num2);
            }
            int numberToAllocate = number - num2;

            list.AddRange(____troopSupplier.SupplyTroops(numberToAllocate));
            List <EnhancedBattleTestAgentOrigin> list2 = new List <EnhancedBattleTestAgentOrigin>();

            for (int j = 0; j < 8; j++)
            {
                list2.Clear();
                EnhancedBattleTestAgentOrigin agentOriginBase = null;
                FormationClass formationClass = (FormationClass)j;
                foreach (EnhancedBattleTestAgentOrigin item in list)
                {
                    if (formationClass == item.Troop.GetFormationClass(item.BattleCombatant))
                    {
                        if (item.Troop == Game.Current.PlayerTroop)
                        {
                            agentOriginBase = item;
                        }
                        else
                        {
                            list2.Add(item);
                        }
                    }
                }
                if (agentOriginBase != null)
                {
                    list2.Add(agentOriginBase);
                }
                int count = list2.Count;
                if (count > 0)
                {
                    foreach (EnhancedBattleTestAgentOrigin item2 in list2)
                    {
                        Formation formation;
                        if (((SPTroopSupplier)____troopSupplier)._isPlayerSide)
                        {
                            formation = Mission.GetAgentTeam(item2, true).GetFormation(formationClass);
                        }
                        else
                        {
                            formation = Mission.GetAgentTeam(item2, false).GetFormation(formationClass);
                        }
                        bool isMounted = ____spawnWithHorses && (formationClass == FormationClass.Cavalry || formationClass == FormationClass.LightCavalry || formationClass == FormationClass.HeavyCavalry || formationClass == FormationClass.HorseArcher);
                        if (formation != null && !(bool)HasBeenPositionedProperty.GetValue(formation))
                        {
                            formation.BeginSpawn(count, isMounted);
                            Mission.Current.SpawnFormation(formation, count, ____spawnWithHorses, isMounted, isReinforcement);
                            ____spawnedFormations.Add(formation);
                        }
                        if (((SPTroopSupplier)____troopSupplier)._isPlayerSide)
                        {
                            Mission.Current.SpawnTroop(item2, true, hasFormation: true, ____spawnWithHorses, isReinforcement, enforceSpawningOnInitialPoint, count, num, isAlarmed: true, wieldInitialWeapons: true);
                        }
                        else
                        {
                            Mission.Current.SpawnTroop(item2, false, hasFormation: true, ____spawnWithHorses, isReinforcement, enforceSpawningOnInitialPoint, count, num, isAlarmed: true, wieldInitialWeapons: true);
                        }
                        num++;
                    }
                }
            }
            if (num > 0)
            {
                foreach (Team team in Mission.Current.Teams)
                {
                    //team.QuerySystem.Expire();
                }
                Debug.Print(string.Concat(num, " troops spawned on ", ____side, " side."), 0, Debug.DebugColor.DarkGreen, 64uL);
            }
            foreach (Team team2 in Mission.Current.Teams)
            {
                foreach (Formation formation2 in team2.Formations)
                {
                    typeof(Formation).GetField("GroupSpawnIndex", BindingFlags.NonPublic | BindingFlags.Instance).SetValue(formation2, 0);
                }
            }
            __result = num;
            return(false);
        }
Exemplo n.º 3
0
        public static bool SpawnTroops_Prefix(int number, bool isReinforcement, bool enforceSpawningOnInitialPoint, ref int __result,
                                              IMissionTroopSupplier ____troopSupplier,
                                              bool ____spawnWithHorses, BattleSideEnum ____side, MBList <Formation> ____spawnedFormations)
        {
            if (number <= 0)
            {
                __result = 0;
                return(false);
            }
            int formationTroopIndex      = 0;
            List <IAgentOriginBase> list = ____troopSupplier.SupplyTroops(number).ToList();

            Mission.Current.ResetTotalWidth();
            for (int index = 0; index < 8; ++index)
            {
                var originToSpawn = new List <EnhancedBattleTestAgentOrigin>();
                EnhancedBattleTestAgentOrigin player = null;
                bool           isMounted             = false;
                FormationClass formationIndex        = (FormationClass)index;
                foreach (IAgentOriginBase agentOriginBase in list)
                {
                    if (agentOriginBase is EnhancedBattleTestAgentOrigin agentOrigin &&
                        formationIndex == agentOrigin.FormationIndex)
                    {
                        if (agentOrigin.SpawnableCharacter.IsPlayer)
                        {
                            player = agentOrigin;
                        }
                        else
                        {
                            originToSpawn.Add(agentOrigin);
                        }

                        isMounted = isMounted || agentOrigin.Troop.HasMount();
                    }
                }

                if (player != null)
                {
                    originToSpawn.Add(player);
                }

                int count = originToSpawn.Count;
                if (count <= 0)
                {
                    continue;
                }

                float num1 = isMounted ? 3f : 1f;
                float num2 = isMounted ? 0.75f : 0.6f;
                Mission.Current.SetTotalWidthBeforeNewFormation(num1 * (float)Math.Pow(count, num2));
                foreach (EnhancedBattleTestAgentOrigin agentOriginBase in originToSpawn)
                {
                    try
                    {
                        FormationClass formationClass = agentOriginBase.SpawnableCharacter.FormationIndex;
                        var            team           = agentOriginBase.IsUnderPlayersCommand ? Mission.Current.PlayerTeam : Mission.Current.PlayerEnemyTeam;
                        Formation      formation      = team.GetFormation(formationClass);
                        if (formation != null && !(bool)HasBeenPositionedProperty.GetValue(formation))
                        {
                            formation.BeginSpawn(count, isMounted);
                            Mission.Current.SpawnFormation(formation, count, ____spawnWithHorses, isMounted, isReinforcement);
                            ____spawnedFormations.Add(formation);
                        }
                        agentOriginBase.SpawnTroop(____side, true, ____spawnWithHorses, isReinforcement,
                                                   enforceSpawningOnInitialPoint, count, formationTroopIndex, true, true,
                                                   false, null, new MatrixFrame?());
                        ++formationTroopIndex;
                    }
                    catch (Exception e)
                    {
                        Utility.DisplayMessage(e.ToString());
                    }
                }
            }
            if (formationTroopIndex > 0)
            {
                foreach (Team team in Mission.Current.Teams)
                {
                    team.ExpireAIQuerySystem();
                }
                Debug.Print(formationTroopIndex + " troops spawned on " + ____side + " side.", 0, Debug.DebugColor.DarkGreen, 64UL);
            }
            foreach (Team team in Mission.Current.Teams)
            {
                foreach (Formation formation in team.Formations)
                {
                    typeof(Formation).GetField("GroupSpawnIndex", BindingFlags.NonPublic | BindingFlags.Instance).SetValue(formation, 0);
                }
            }
            __result = formationTroopIndex;
            return(false);
        }