private static void _bakeAllChildMeshBakers(UnityEngine.Object target, ref SerializedObject grouper)
        {
            MB3_MeshBakerGrouper tbg = (MB3_MeshBakerGrouper)target;
            MB3_TextureBaker     tb  = tbg.GetComponent <MB3_TextureBaker>();

            try
            {
                MB3_MeshBakerCommon[] mBakers = tbg.GetComponentsInChildren <MB3_MeshBakerCommon>();
                for (int i = 0; i < mBakers.Length; i++)
                {
                    bool createdDummyMaterialBakeResult;
                    if (grouper.targetObject == tbg)
                    {
                        MB3_MeshBakerEditorFunctions.BakeIntoCombined(mBakers[i], out createdDummyMaterialBakeResult, ref grouper);
                    }
                    else
                    {
                        MB3_MeshBakerEditorFunctions.BakeIntoCombined(mBakers[i], out createdDummyMaterialBakeResult);
                    }
                }
            }
            catch (Exception ex)
            {
                Debug.LogError(ex.Message + "\n" + ex.StackTrace.ToString());
            }
            finally
            {
                EditorUtility.ClearProgressBar();
            }
        }
Exemplo n.º 2
0
        private static void _enableDisableRenderers(UnityEngine.Object target, bool enableRenderers)
        {
            MB3_MeshBakerGrouper tbg = (MB3_MeshBakerGrouper)target;

            try
            {
                MB3_MeshBakerCommon[] mBakers = tbg.GetComponentsInChildren <MB3_MeshBakerCommon>();
                for (int i = 0; i < mBakers.Length; i++)
                {
                    mBakers[i].EnableDisableSourceObjectRenderers(enableRenderers);
                }
            }
            catch (Exception ex)
            {
                Debug.LogError(ex.Message + "\n" + ex.StackTrace.ToString());
            }
            finally
            {
                EditorUtility.ClearProgressBar();
            }
        }
        private static void _generateMeshBakers(UnityEngine.Object target)
        {
            MB3_MeshBakerGrouper tbg = (MB3_MeshBakerGrouper)target;
            MB3_TextureBaker     tb  = tbg.GetComponent <MB3_TextureBaker>();

            if (tb == null)
            {
                Debug.LogError("There must be an MB3_TextureBaker attached to this game object.");
                return;
            }

            if (tb.GetObjectsToCombine().Count == 0)
            {
                Debug.LogError("The MB3_MeshBakerGrouper creates clusters based on the objects to combine in the MB3_TextureBaker component. There were no objects in this list.");
                return;
            }

            if (tbg.parentSceneObject == null ||
                !MB_Utility.IsSceneInstance(tbg.parentSceneObject.gameObject))
            {
                GameObject g = new GameObject("CombinedMeshes-" + tbg.name);
                tbg.parentSceneObject = g.transform;
            }

            //check if any of the objes that will be added to bakers already exist in child bakers
            List <GameObject> objsWeAreGrouping = tb.GetObjectsToCombine();

            MB3_MeshBakerCommon[] alreadyExistBakers = tbg.GetComponentsInChildren <MB3_MeshBakerCommon>();
            bool foundChildBakersWithObjsToCombine   = false;

            for (int i = 0; i < alreadyExistBakers.Length; i++)
            {
                List <GameObject> childOjs2Combine = alreadyExistBakers[i].GetObjectsToCombine();
                for (int j = 0; j < childOjs2Combine.Count; j++)
                {
                    if (childOjs2Combine[j] != null && objsWeAreGrouping.Contains(childOjs2Combine[j]))
                    {
                        foundChildBakersWithObjsToCombine = true;
                        break;
                    }
                }
            }

            bool proceed = true;

            if (foundChildBakersWithObjsToCombine)
            {
                proceed = EditorUtility.DisplayDialog("Replace Previous Generated Bakers", "Delete child bakers?\n\n" +
                                                      "This grouper has child Mesh Baker objects from a previous clustering. Do you want to delete these and create new ones?", "OK", "Cancel");
            }

            if (tbg.prefabOptions_autoGeneratePrefabs)
            {
                if (!MB_BatchPrefabBakerEditorFunctions.ValidateFolderIsInProject("Output Folder", tbg.prefabOptions_outputFolder))
                {
                    Debug.LogError("If " + gc_prefabOptions_autoGeneratePrefabs.text + " is enabled, you must provide an output folder. Prefabs will be saved in this folder.");
                    proceed = false;
                }
            }

            if (proceed)
            {
                if (foundChildBakersWithObjsToCombine)
                {
                    tbg.DeleteAllChildMeshBakers();
                }
                List <MB3_MeshBakerCommon> newBakers = tbg.grouper.DoClustering(tb, tbg);
                if (newBakers.Count > 0)
                {
                    DoGeneratePrefabsIfNecessary(tbg, newBakers);
                }
            }
        }
Exemplo n.º 4
0
        public override void OnInspectorGUI()
        {
            MB3_MeshBakerGrouper tbg = (MB3_MeshBakerGrouper)target;
            MB3_TextureBaker     tb  = ((MB3_MeshBakerGrouper)target).GetComponent <MB3_TextureBaker>();

            grouper.Update();
            DrawGrouperInspector();
            if (GUILayout.Button("Generate Mesh Bakers"))
            {
                if (tb == null)
                {
                    Debug.LogError("There must be an MB3_TextureBaker attached to this game object.");
                    return;
                }

                if (tb.GetObjectsToCombine().Count == 0)
                {
                    Debug.LogError("The MB3_MeshBakerGrouper creates clusters based on the objects to combine in the MB3_TextureBaker component. There were no objects in this list.");
                    return;
                }

                //check if any of the objes that will be added to bakers already exist in child bakers
                List <GameObject>     objsWeAreGrouping  = tb.GetObjectsToCombine();
                MB3_MeshBakerCommon[] alreadyExistBakers = tbg.GetComponentsInChildren <MB3_MeshBakerCommon>();
                bool foundChildBakersWithObjsToCombine   = false;
                for (int i = 0; i < alreadyExistBakers.Length; i++)
                {
                    List <GameObject> childOjs2Combine = alreadyExistBakers[i].GetObjectsToCombine();
                    for (int j = 0; j < childOjs2Combine.Count; j++)
                    {
                        if (childOjs2Combine[j] != null && objsWeAreGrouping.Contains(childOjs2Combine[j]))
                        {
                            foundChildBakersWithObjsToCombine = true;
                            break;
                        }
                    }
                }

                bool proceed = true;
                if (foundChildBakersWithObjsToCombine)
                {
                    proceed = EditorUtility.DisplayDialog("Replace Previous Generated Bakers", "Delete child bakers?\n\n" +
                                                          "This grouper has child Mesh Baker objects from a previous clustering. Do you want to delete these and create new ones?", "OK", "Cancel");
                }

                if (proceed)
                {
                    if (foundChildBakersWithObjsToCombine)
                    {
                        tbg.DeleteAllChildMeshBakers();
                    }
                    ((MB3_MeshBakerGrouper)target).grouper.DoClustering(tb, tbg);
                }
            }
            if (GUILayout.Button("Bake All Child MeshBakers"))
            {
                try
                {
                    MB3_MeshBakerCommon[] mBakers = tbg.GetComponentsInChildren <MB3_MeshBakerCommon>();
                    for (int i = 0; i < mBakers.Length; i++)
                    {
                        bool createdDummyMaterialBakeResult;
                        MB3_MeshBakerEditorFunctions.BakeIntoCombined(mBakers[i], out createdDummyMaterialBakeResult, ref grouper);
                    }
                }
                catch (Exception e)
                {
                    Debug.LogError(e);
                }
                finally
                {
                    EditorUtility.ClearProgressBar();
                }
            }
            string buttonTextEnableRenderers = "Disable Renderers On All Child MeshBaker Source Objs";
            bool   enableRenderers           = false;
            MB3_MeshBakerCommon bc           = tbg.GetComponentInChildren <MB3_MeshBakerCommon>();

            if (bc != null && bc.GetObjectsToCombine().Count > 0)
            {
                GameObject go = bc.GetObjectsToCombine()[0];
                if (go != null && go.GetComponent <Renderer>() != null && go.GetComponent <Renderer>().enabled == false)
                {
                    buttonTextEnableRenderers = "Enable Renderers On All Child MeshBaker Source Objs";
                    enableRenderers           = true;
                }
            }

            if (GUILayout.Button(buttonTextEnableRenderers))
            {
                try
                {
                    MB3_MeshBakerCommon[] mBakers = tbg.GetComponentsInChildren <MB3_MeshBakerCommon>();
                    for (int i = 0; i < mBakers.Length; i++)
                    {
                        mBakers[i].EnableDisableSourceObjectRenderers(enableRenderers);
                    }
                }
                catch (Exception e)
                {
                    Debug.LogError(e);
                }
                finally
                {
                    EditorUtility.ClearProgressBar();
                }
            }

            if (GUILayout.Button("Delete All Child Mesh Bakers & Combined Meshes"))
            {
                if (EditorUtility.DisplayDialog("Delete Mesh Bakers", "Delete all child mesh bakers", "OK", "Cancel"))
                {
                    tbg.DeleteAllChildMeshBakers();
                }
            }


            if (DateTime.UtcNow.Ticks - lastBoundsCheckRefreshTime > 10000000 && tb != null)
            {
                List <GameObject> gos = tb.GetObjectsToCombine();
                Bounds            b   = new Bounds(Vector3.zero, Vector3.one);
                if (gos.Count > 0 && gos[0] != null && gos[0].GetComponent <Renderer>() != null)
                {
                    b = gos[0].GetComponent <Renderer>().bounds;
                }
                for (int i = 0; i < gos.Count; i++)
                {
                    if (gos[i] != null && gos[i].GetComponent <Renderer>() != null)
                    {
                        b.Encapsulate(gos[i].GetComponent <Renderer>().bounds);
                    }
                }
                tbg.sourceObjectBounds     = b;
                lastBoundsCheckRefreshTime = DateTime.UtcNow.Ticks;
            }
            grouper.ApplyModifiedProperties();
        }
    public override void OnInspectorGUI()
    {
        MB3_MeshBakerGrouper tbg = (MB3_MeshBakerGrouper)target;
        MB3_TextureBaker     tb  = ((MB3_MeshBakerGrouper)target).GetComponent <MB3_TextureBaker>();

        grouper.Update();
        DrawGrouperInspector();
        EditorGUILayout.PropertyField(includeCellsWithOnlyOneRenderer, gc_IncludeCellsWithOnlyOneRenderer);
        if (GUILayout.Button("Generate Mesh Bakers"))
        {
            if (tb == null)
            {
                Debug.LogError("There must be an MB3_TextureBaker attached to this game object.");
                return;
            }
            if (tb.GetObjectsToCombine().Count == 0)
            {
                Debug.LogError("The MB3_MeshBakerGrouper creates clusters based on the objects to combine in the MB3_TextureBaker component. There were no objects in this list.");
                return;
            }
            //check if any of the objes that will be added to bakers already exist in child bakers
            List <GameObject>     objsWeAreGrouping  = tb.GetObjectsToCombine();
            MB3_MeshBakerCommon[] alreadyExistBakers = tbg.GetComponentsInChildren <MB3_MeshBakerCommon>();
            bool foundChildBakersWithObjsToCombine   = false;
            for (int i = 0; i < alreadyExistBakers.Length; i++)
            {
                List <GameObject> childOjs2Combine = alreadyExistBakers[i].GetObjectsToCombine();
                for (int j = 0; j < childOjs2Combine.Count; j++)
                {
                    if (childOjs2Combine[j] != null && objsWeAreGrouping.Contains(childOjs2Combine[j]))
                    {
                        Debug.LogError("Could not Generate Mesh Bakers. This MeshBakerGrouper already has child MeshBaker's that contain some of the objects to be grouped. Remove these child bakers before trying to Generate Mesh Bakers.");
                        foundChildBakersWithObjsToCombine = true;
                        break;
                    }
                }
                Debug.LogWarning("This MB3_TextureBaker had some existing child objects. You may want to delete these before 'Generating Mesh Bakers' since your source objects may be included in the List Of Objects To Combine of multiple MeshBaker objects.");
            }
            if (!foundChildBakersWithObjsToCombine)
            {
                ((MB3_MeshBakerGrouper)target).grouper.DoClustering(tb, tbg);
            }
        }
        if (GUILayout.Button("Bake All Child MeshBakers"))
        {
            try
            {
                MB3_MeshBakerCommon[] mBakers = tbg.GetComponentsInChildren <MB3_MeshBakerCommon>();
                for (int i = 0; i < mBakers.Length; i++)
                {
                    bool createdDummyMaterialBakeResult;
                    MB3_MeshBakerEditorFunctions.BakeIntoCombined(mBakers[i], out createdDummyMaterialBakeResult);
                }
            }
            catch (Exception e)
            {
                Debug.LogError(e);
            }
            finally
            {
                EditorUtility.ClearProgressBar();
            }
        }
        string buttonTextEnableRenderers = "Disable Renderers On All Child MeshBaker Source Objs";
        bool   enableRenderers           = false;
        MB3_MeshBakerCommon bc           = tbg.GetComponentInChildren <MB3_MeshBakerCommon>();

        if (bc != null && bc.GetObjectsToCombine().Count > 0)
        {
            GameObject go = bc.GetObjectsToCombine()[0];
            if (go != null && go.GetComponent <Renderer>() != null && go.GetComponent <Renderer>().enabled == false)
            {
                buttonTextEnableRenderers = "Enable Renderers On All Child MeshBaker Source Objs";
                enableRenderers           = true;
            }
        }
        if (GUILayout.Button(buttonTextEnableRenderers))
        {
            try
            {
                MB3_MeshBakerCommon[] mBakers = tbg.GetComponentsInChildren <MB3_MeshBakerCommon>();
                for (int i = 0; i < mBakers.Length; i++)
                {
                    mBakers[i].EnableDisableSourceObjectRenderers(enableRenderers);
                }
            }
            catch (Exception e)
            {
                Debug.LogError(e);
            }
            finally
            {
                EditorUtility.ClearProgressBar();
            }
        }
        if (DateTime.UtcNow.Ticks - lastBoundsCheckRefreshTime > 10000000 && tb != null)
        {
            List <GameObject> gos = tb.GetObjectsToCombine();
            Bounds            b   = new Bounds(Vector3.zero, Vector3.one);
            if (gos.Count > 0 && gos[0] != null && gos[0].GetComponent <Renderer>() != null)
            {
                b = gos[0].GetComponent <Renderer>().bounds;
            }
            for (int i = 0; i < gos.Count; i++)
            {
                if (gos[i] != null && gos[i].GetComponent <Renderer>() != null)
                {
                    b.Encapsulate(gos[i].GetComponent <Renderer>().bounds);
                }
            }
            tbg.sourceObjectBounds     = b;
            lastBoundsCheckRefreshTime = DateTime.UtcNow.Ticks;
        }
        grouper.ApplyModifiedProperties();
    }
Exemplo n.º 6
0
    public override void OnInspectorGUI()
    {
        MB3_MeshBakerGrouper tbg = (MB3_MeshBakerGrouper)target;
        MB3_TextureBaker     tb  = ((MB3_MeshBakerGrouper)target).GetComponent <MB3_TextureBaker>();

        DrawGrouperInspector();
        if (GUILayout.Button("Generate Mesh Bakers"))
        {
            if (tb == null)
            {
                Debug.LogError("There must be an MB3_TextureBaker attached to this game object.");
                return;
            }
            if (tb.GetObjectsToCombine().Count == 0)
            {
                Debug.LogError("The MB3_MeshBakerGrouper creates clusters based on the objects to combine in the MB3_TextureBaker component. There were no objects in this list.");
                return;
            }
            if (tb.transform.childCount > 0)
            {
                Debug.LogWarning("This MB3_TextureBaker had some existing child objects. You may want to delete these before 'Generating Mesh Bakers' since your source objects may be included in the List Of Objects To Combine of multiple MeshBaker objects.");
            }
            if (tb != null)
            {
                ((MB3_MeshBakerGrouper)target).grouper.DoClustering(tb);
            }
            else
            {
                Debug.LogError("MB3_MeshBakerGrouper needs to be attached to an MB3_TextureBaker");
            }
        }
        if (GUILayout.Button("Bake All Child MeshBakers"))
        {
            try
            {
                MB3_MeshBakerCommon[] mBakers = tbg.GetComponentsInChildren <MB3_MeshBakerCommon>();
                for (int i = 0; i < mBakers.Length; i++)
                {
                    if (mBakers[i].textureBakeResults != null)
                    {
                        bool createdDummyMaterialBakeResult;
                        MB3_MeshBakerEditorFunctions.BakeIntoCombined(mBakers[i], out createdDummyMaterialBakeResult);
                    }
                }
            }
            catch (Exception e)
            {
                Debug.LogError(e);
            }
            finally
            {
                EditorUtility.ClearProgressBar();
            }
        }
        string buttonTextEnableRenderers = "Disable Renderers On All Child MeshBaker Source Objs";
        bool   enableRenderers           = false;
        MB3_MeshBakerCommon bc           = tbg.GetComponentInChildren <MB3_MeshBakerCommon>();

        if (bc != null && bc.GetObjectsToCombine().Count > 0)
        {
            GameObject go = bc.GetObjectsToCombine()[0];
            if (go != null && go.GetComponent <Renderer>() != null && go.GetComponent <Renderer>().enabled == false)
            {
                buttonTextEnableRenderers = "Enable Renderers On All Child MeshBaker Source Objs";
                enableRenderers           = true;
            }
        }
        if (GUILayout.Button(buttonTextEnableRenderers))
        {
            try
            {
                MB3_MeshBakerCommon[] mBakers = tbg.GetComponentsInChildren <MB3_MeshBakerCommon>();
                for (int i = 0; i < mBakers.Length; i++)
                {
                    mBakers[i].EnableDisableSourceObjectRenderers(enableRenderers);
                }
            }
            catch (Exception e)
            {
                Debug.LogError(e);
            }
            finally
            {
                EditorUtility.ClearProgressBar();
            }
        }
        if (DateTime.UtcNow.Ticks - lastBoundsCheckRefreshTime > 10000000 && tb != null)
        {
            List <GameObject> gos = tb.GetObjectsToCombine();
            Bounds            b   = new Bounds(Vector3.zero, Vector3.one);
            if (gos.Count > 0 && gos[0] != null && gos[0].GetComponent <Renderer>() != null)
            {
                b = gos[0].GetComponent <Renderer>().bounds;
            }
            for (int i = 0; i < gos.Count; i++)
            {
                if (gos[i] != null && gos[i].GetComponent <Renderer>() != null)
                {
                    b.Encapsulate(gos[i].GetComponent <Renderer>().bounds);
                }
            }
            tbg.sourceObjectBounds     = b;
            lastBoundsCheckRefreshTime = DateTime.UtcNow.Ticks;
        }
        grouper.ApplyModifiedProperties();
    }