public M2Array <M2Bone> GetBones() { var keybones = Enum.GetNames(typeof(M2Bone.KeyBone)).Select(x => x.ToLower()).ToList(); M2Array <M2Bone> bones = new M2Array <M2Bone>(); for (int i = 0; i < _model.Get <PIVT>().Count; i++) { var obj = _model.Hierachy[i]; M2Bone bone = new M2Bone() { KeyBoneId = (M2Bone.KeyBone)keybones.IndexOf(obj.Name.ToLower().Replace("_", "").TrimStart('$')), //Dirty but works ParentBone = (short)obj.ParentId, Pivot = _model.Get <PIVT>().ElementAt(i).ToC3Vector, }; obj.RotationKeys?.PopulateM2Track(bone.Rotation, _model.Get <SEQS>()); obj.ScaleKeys?.PopulateM2Track(bone.Scale, _model.Get <SEQS>()); obj.TranslationKeys?.PopulateM2Track(bone.Translation, _model.Get <SEQS>()); if (obj.TranslationKeys != null) { bone.Flags |= M2Bone.BoneFlags.Transformed; } if (obj is Bone b) { if (b.Flags.HasFlag(GENOBJECTFLAGS.BILLBOARD_LOCK_X)) { bone.Flags |= M2Bone.BoneFlags.CylindricalBillboardLockX; } if (b.Flags.HasFlag(GENOBJECTFLAGS.BILLBOARD_LOCK_Y)) { bone.Flags |= M2Bone.BoneFlags.CylindricalBillboardLockY; } if (b.Flags.HasFlag(GENOBJECTFLAGS.BILLBOARD_LOCK_Z)) { bone.Flags |= M2Bone.BoneFlags.CylindricalBillboardLockZ; } } bones.Add(bone); } return(bones); }
/// <inheritdoc/> public void LoadBinaryData(byte[] inData) { using (var ms = new MemoryStream(inData)) using (var br = new BinaryReader(ms)) { br.ReadUInt32(); // Signature Version = br.ReadUInt32(); Name = br.ReadMD20String(br.ReadUInt32(), br.ReadUInt32()); Flags = br.ReadUInt32(); // TODO: Implement Flags // Global Sequences UInt32 count = br.ReadUInt32(); UInt32 offset = br.ReadUInt32(); long headerpos = br.BaseStream.Position; br.BaseStream.Position = offset; for (int i = 0; i < count; i++) { UInt32 value = br.ReadUInt32(); GlobalSequences.Add(value); } br.BaseStream.Position = headerpos; // Sequences count = br.ReadUInt32(); offset = br.ReadUInt32(); headerpos = br.BaseStream.Position; br.BaseStream.Position = offset; for (int i = 0; i < count; i++) { M2Sequence seq = new M2Sequence(); seq.AnimationID = br.ReadUInt16(); seq.SubAnimationID = br.ReadUInt16(); seq.Length = br.ReadUInt32(); seq.MovingSpeed = br.ReadSingle(); seq.Flags = br.ReadUInt32(); seq.Probability = br.ReadInt16(); seq.Padding = br.ReadUInt16(); seq.MinimumRepetitions = br.ReadUInt32(); seq.MaximumRepetitions = br.ReadUInt32(); seq.BlendTime = br.ReadUInt32(); seq.BoundsMinimumExtend = new C3Vector(br.ReadSingle(), br.ReadSingle(), br.ReadSingle()); seq.BoundsMaximumExtend = new C3Vector(br.ReadSingle(), br.ReadSingle(), br.ReadSingle()); seq.BoundRadius = br.ReadSingle(); seq.NextAnimation = br.ReadInt16(); seq.aliasNext = br.ReadUInt16(); Sequences.Add(seq); } br.BaseStream.Position = headerpos; //SequencesLookups count = br.ReadUInt32(); offset = br.ReadUInt32(); headerpos = br.BaseStream.Position; br.BaseStream.Position = offset; for (int i = 0; i < count; i++) { SequencesLookups.Add(br.ReadInt16()); } br.BaseStream.Position = headerpos; // Bones count = br.ReadUInt32(); offset = br.ReadUInt32(); headerpos = br.BaseStream.Position; br.BaseStream.Position = offset; for (int i = 0; i < count; i++) { M2Bone bone = new M2Bone(); bone.KeyBoneID = br.ReadInt32(); bone.Flags = br.ReadUInt32(); bone.ParentBone = br.ReadInt16(); bone.SubmeshID = br.ReadUInt16(); bone.CompressData[0] = br.ReadUInt16(); bone.CompressData[1] = br.ReadUInt16(); //translation M2Track translation = new M2Track(); translation.readM2Track(br); bone.translation = translation; // rotation M2Track rotation = new M2Track(); rotation.readM2Track(br); bone.rotation = rotation; // Scale M2Track scale = new M2Track(); scale.readM2Track(br); bone.scale = scale; bone.pivot = new C3Vector(br.ReadUInt32(), br.ReadUInt32(), br.ReadUInt32()); Bones.Add(bone); } br.BaseStream.Position = headerpos; // key_bone_lookup count = br.ReadUInt32(); offset = br.ReadUInt32(); headerpos = br.BaseStream.Position; br.BaseStream.Position = offset; for (int i = 0; i < count; i++) { KeyBoneLookup.Add(br.ReadInt16()); } br.BaseStream.Position = headerpos; // Vetices count = br.ReadUInt32(); offset = br.ReadUInt32(); headerpos = br.BaseStream.Position; br.BaseStream.Position = offset; for (int i = 0; i < count; i++) { M2Vertex temp = new M2Vertex(); temp.Pos = new C3Vector(br.ReadSingle(), br.ReadSingle(), br.ReadSingle()); for (int a = 0; a < 4; a++) { temp.BoneWeights.Add(br.ReadByte()); } for (int a = 0; a < 4; a++) { temp.BoneIndices.Add(br.ReadByte()); } temp.Normal = new C3Vector(br.ReadSingle(), br.ReadSingle(), br.ReadSingle()); temp.TexCords.Add(new C2Vector(br.ReadSingle(), br.ReadSingle())); temp.TexCords.Add(new C2Vector(br.ReadSingle(), br.ReadSingle())); } br.BaseStream.Position = headerpos; // Number of Skin profiles NumberSkinProfiles = br.ReadUInt32(); // Colors count = br.ReadUInt32(); offset = br.ReadUInt32(); headerpos = br.BaseStream.Position; br.BaseStream.Position = offset; for (int i = 0; i < count; i++) { M2Color temp = new M2Color(); // Color M2Track color = new M2Track(); color.readM2Track(br); temp.Color = color; // Alpha M2Track alpha = new M2Track(); alpha.readM2Track(br); temp.Alpha = alpha; Color.Add(temp); } br.BaseStream.Position = headerpos; // Textures count = br.ReadUInt32(); offset = br.ReadUInt32(); headerpos = br.BaseStream.Position; br.BaseStream.Position = offset; for (int i = 0; i < count; i++) { M2Texture temp = new M2Texture(); temp.Type = br.ReadUInt32(); temp.Flags = br.ReadUInt32(); UInt32 tCount = br.ReadUInt32(); UInt32 tOffset = br.ReadUInt32(); long tHeaderpos = br.BaseStream.Position; br.BaseStream.Position = tOffset; temp.Filename = ""; for (int a = 0; a < tCount; a++) { temp.Filename += br.ReadChar(); } br.BaseStream.Position = tHeaderpos; Texture.Add(temp); } br.BaseStream.Position = headerpos; // Texture Weights count = br.ReadUInt32(); offset = br.ReadUInt32(); headerpos = br.BaseStream.Position; br.BaseStream.Position = offset; for (int i = 0; i < count; i++) { M2Track temp = new M2Track(); temp.readM2Track(br); TextureWeights.Add(temp); } br.BaseStream.Position = headerpos; // UV Animations count = br.ReadUInt32(); offset = br.ReadUInt32(); headerpos = br.BaseStream.Position; br.BaseStream.Position = offset; for (int i = 0; i < count; i++) { M2TextureTransform temp = new M2TextureTransform(); M2Track translation = new M2Track(); translation.readM2Track(br); temp.Translation = translation; M2Track rotation = new M2Track(); rotation.readM2Track(br); temp.Rotation = rotation; M2Track scaling = new M2Track(); scaling.readM2Track(br); temp.Scaling = scaling; UvAnimations.Add(temp); } br.BaseStream.Position = headerpos; // Texture Replacements count = br.ReadUInt32(); offset = br.ReadUInt32(); headerpos = br.BaseStream.Position; br.BaseStream.Position = offset; for (int i = 0; i < count; i++) { TextureReplacements.Add(br.ReadInt16()); } br.BaseStream.Position = headerpos; // Materials count = br.ReadUInt32(); offset = br.ReadUInt32(); headerpos = br.BaseStream.Position; br.BaseStream.Position = offset; for (int i = 0; i < count; i++) { M2Material temp = new M2Material(); temp.Flags = br.ReadUInt16(); temp.BlendMode = br.ReadUInt16(); Materials.Add(temp); } br.BaseStream.Position = headerpos; // Bone Lookups count = br.ReadUInt32(); offset = br.ReadUInt32(); headerpos = br.BaseStream.Position; br.BaseStream.Position = offset; for (int i = 0; i < count; i++) { BoneLookups.Add(br.ReadUInt16()); } br.BaseStream.Position = headerpos; // Texture Units count = br.ReadUInt32(); offset = br.ReadUInt32(); headerpos = br.BaseStream.Position; br.BaseStream.Position = offset; for (int i = 0; i < count; i++) { TextureUnits.Add(br.ReadUInt16()); } br.BaseStream.Position = headerpos; // Texture Weights Lookups count = br.ReadUInt32(); offset = br.ReadUInt32(); headerpos = br.BaseStream.Position; br.BaseStream.Position = offset; for (int i = 0; i < count; i++) { TextureWeightsLookups.Add(br.ReadUInt16()); } br.BaseStream.Position = headerpos; // Animation Lookups count = br.ReadUInt32(); offset = br.ReadUInt32(); headerpos = br.BaseStream.Position; br.BaseStream.Position = offset; for (int i = 0; i < count; i++) { UvAnimationLookups.Add(br.ReadInt16()); } br.BaseStream.Position = headerpos; } }
/// <summary> /// Create data of a WoW M2 Bone with the values of this class. /// </summary> public M2Bone ToBone() { var bone = new M2Bone { KeyBoneId = GetBoneType(), ParentBone = (short)(Parent?.GlobalIndex ?? -1), Pivot = ConvertVector(AxisInvert(GetPivot())) }; foreach (var list in Translation) { var timestamps = new M2Array <uint>(); var values = new M2Array <C3Vector>(); foreach (var pair in list) { timestamps.Add(pair.Item1); values.Add(ConvertVector(AxisInvert(pair.Item2 - BaseTranslation))); } bone.Translation.Timestamps.Add(timestamps); bone.Translation.Values.Add(values); } foreach (var list in Rotation) { var timestamps = new M2Array <uint>(); var values = new M2Array <C4Quaternion>(); foreach (var pair in list) { timestamps.Add(pair.Item1); values.Add(ConvertVector(AxisInvert(pair.Item2))); } bone.Rotation.Timestamps.Add(timestamps); bone.Rotation.Values.Add(values); } foreach (var list in Scale) { var timestamps = new M2Array <uint>(); var values = new M2Array <C3Vector>(); foreach (var pair in list) { timestamps.Add(pair.Item1); values.Add(ConvertVector(ScaleAxisInvert(pair.Item2))); } bone.Scale.Timestamps.Add(timestamps); bone.Scale.Values.Add(values); } //TODO maybe bezier ? if (Translation.Count > 0) { bone.Translation.InterpolationType = M2Track <C3Vector> .InterpolationTypes.Linear; } if (Rotation.Count > 0) { bone.Rotation.InterpolationType = M2Track <C4Quaternion> .InterpolationTypes.Linear; } if (Scale.Count > 0) { bone.Scale.InterpolationType = M2Track <C3Vector> .InterpolationTypes.Linear; } if (Translation.Count > 0 || Rotation.Count > 0 || Scale.Count > 0) { bone.Flags |= M2Bone.BoneFlags.Transformed; } return(bone); }