Exemplo n.º 1
0
        public List <Piece> CheckPositions(Piece movedPiece, List <Player> players)
        {
            var                  ludoDbAccess      = new LudoDbAccess();
            List <Piece>         updatedPieces     = new List <Piece>();
            List <List <Piece> > eachPlayersPieces = new List <List <Piece> >();

            for (int i = 0; i < players.Count; i++)
            {
                eachPlayersPieces.Add(ludoDbAccess.GetCurrentPlayersPieces(players[i].Id));
            }

            for (int i = 0; i < eachPlayersPieces.Count; i++)
            {
                foreach (var piece in eachPlayersPieces[i])
                {
                    // Checking for knuff
                    if (piece.Position == movedPiece.Position && piece.PlayerId != movedPiece.PlayerId)
                    {
                        Console.WriteLine("KNUFF!".Rainbow());
                        piece.Position = GameBoard.nestPositions[i];
                        updatedPieces.Add(piece);

                        Thread.Sleep(3000);
                    }
                }
            }
            return(updatedPieces);
        }
Exemplo n.º 2
0
        public static List <Piece> GetPlayerPieces(Player player)
        {
            LudoDbAccess ludoDbAccess  = new LudoDbAccess();
            List <Piece> playersPieces = ludoDbAccess.GetCurrentPlayersPieces(player.Id);

            return(playersPieces);
        }
Exemplo n.º 3
0
        private static void CreatePieces(Game board, List <Player> player)
        {
            if (player is null)
            {
                throw new ArgumentNullException(nameof(player));
            }

            // SET Piece Id, Position
            List <Piece> piece   = new List <Piece>();
            var          counter = 0;

            for (int i = 0; i < player.Count; i++)
            {
                piece.Add(new Piece());
                piece.Add(new Piece());
                piece.Add(new Piece());
                piece.Add(new Piece());

                for (int x = 0; x < 4; x++)
                {
                    piece[counter + x].Position = GameBoard.nestPositions[i];
                    piece[counter + x].IsActive = true;
                }
                counter += 4;
            }

            LudoDbAccess ludoDbAccess = new LudoDbAccess();

            ludoDbAccess.SaveGame(board, player, piece);
        }
Exemplo n.º 4
0
        // End Of Gameloop, Update Player Turn
        public static void UpdatePlayerTurn(List <Piece> pieces, List <Player> currentPlayers, int diceValue)
        {
            LudoDbAccess ludoDbAccess  = new LudoDbAccess();
            int          playercounter = currentPlayers.Count;

            ludoDbAccess.ChangeIsActive(pieces);
            try
            {
                int gameId      = Convert.ToInt32(currentPlayers[0].GameId);
                var currentGame = ludoDbAccess.GetAllFinishedGames().Where(x => x.Id == gameId).Single();

                // Checks If Game Is Completed
                // If True, End Game.
                if (currentGame.IsCompleted == true)
                {
                    var runMenu = new UserInterface();

                    runMenu.MainMenu();
                }
            }
            catch (Exception)
            {
                // If Game IsCompleted == False, continue next Gameloop
            }

            // Changing Player Turn
            if (diceValue != 6)
            {
                for (int i = 0; i < currentPlayers.Count; i++)
                {
                    if (currentPlayers[i].PlayerTurn == true)
                    {
                        currentPlayers[i].PlayerTurn = false;

                        if (i == playercounter - 1)
                        {
                            currentPlayers[0].PlayerTurn = true;
                            ludoDbAccess.SavePositionsToDb(pieces, currentPlayers, diceValue);
                            break;
                        }
                        else
                        {
                            currentPlayers[i + 1].PlayerTurn = true;

                            ludoDbAccess.SavePositionsToDb(pieces, currentPlayers, diceValue);
                            break;
                        }
                    }
                }
            }
            else // If diceValue == 6, Skip update player turn
            {
                ludoDbAccess.SavePositionsToDb(pieces, currentPlayers, diceValue);
            }
        }
Exemplo n.º 5
0
        // Loading Active Games To List, Player Can Choose What Game To Continue Playing
        public static void LoadGamesUI()
        {
            Console.Clear();

            List <Game>   games   = new LudoDbAccess().GetAllUnfinishedGames();
            List <Player> players = new LudoDbAccess().GetAllPlayers();

            UserInterface userInterface = new UserInterface();

            if (games.Count == 0)
            {
                Console.WriteLine("Sorry mate, no games to be found " +
                                  "\nPlease create a new game.");
                Thread.Sleep(2000);
                userInterface.MainMenu();
            }

            while (isRunning)
            {
                Console.WriteLine("What game do you want to load?\n");

                for (int i = 0; i < games.Count; i++)
                {
                    playerCounter = 0;
                    Console.WriteLine($"[{games[i].Id}]\nGame Id: {games[i].Id}\nLast Played: {games[i].LastTimePlayedDate}");
                    Console.Write($"Players:");


                    foreach (Player p in players)
                    {
                        if (p.GameId == games[i].Id)
                        {
                            Console.Write($"\nPlayer: {p.Name} | Color: {playerColors[playerCounter]}");
                            playerCounter++;
                        }
                    }


                    Console.WriteLine($"\n---------------------------------------------------------------------------\n");
                }

                int.TryParse(Console.ReadLine(), out userInput);

                foreach (var g in games)
                {
                    if (userInput == g.Id)
                    {
                        LoadGame loadGame = new LoadGame();

                        Console.WriteLine($"Loading game id {g.Id}...");
                        loadGame.LoadAnyGame(g.Id);
                    }
                }
            }
        }
Exemplo n.º 6
0
        public void When_Using_GetHigestPlayerId_Expecting_ShouldReturn_Name_Messi()
        {
            // Arange - lägg upp testet genom att ta in variabler osv.
            LudoDbAccess ludoDbAccess = new LudoDbAccess();
            int          expected     = 8;

            // Act - Vad ska testet göra, en metod som får ut ett resultat?
            int result = ludoDbAccess.GetHighestPlayerId();

            // Assert - Vad vill vi att resultatet ska bli?
            Assert.Equal(expected, result);
        }
Exemplo n.º 7
0
        // Loading Old Games to view in a List
        public static void LoadOldGamesUI()
        {
            Console.Clear();
            List <Game>   games         = new LudoDbAccess().GetAllFinishedGames();
            List <Player> players       = new LudoDbAccess().GetAllPlayers();
            UserInterface userInterface = new UserInterface();

            if (games.Count == 0)
            {
                Console.WriteLine("Sorry mate, no games to be found " +
                                  "\nPlease create a new game.");

                Thread.Sleep(2000);
                userInterface.MainMenu();
            }

            while (isRunning)
            {
                Console.WriteLine("Here are all your completed games! \n");

                for (int i = 0; i < games.Count; i++)
                {
                    playerCounter = 0;
                    Console.WriteLine($"Game Id: {games[i].Id}\nGame Completed: {games[i].CompletedDate}\nWinner: {games[i].WinnerPlayerName}");
                    Console.Write($"Players:");
                    foreach (Player p in players)
                    {
                        if (p.GameId == games[i].Id)
                        {
                            Console.Write($"\nPlayer: {p.Name} | Color: {playerColors[playerCounter]}");
                            playerCounter++;
                        }
                    }


                    Console.WriteLine($"\n---------------------------------------------------------------------------\n");
                }

                Console.WriteLine("[1] Go To Main Menu");
                do
                {
                    int.TryParse(Console.ReadLine(), out userInput);
                } while (userInput != 1);

                userInterface.MainMenu();
            }
        }
Exemplo n.º 8
0
        // Loading The Latest Game
        public void ContinueGame()
        {
            LudoDbAccess  ludoDbAccess  = new LudoDbAccess();
            UserInterface userInterface = new UserInterface();

            // GET latest game from board id
            var gameBoard = ludoDbAccess.GetHighestBoardId();

            if (gameBoard == 0)
            {
                Console.WriteLine("No game found.. " +
                                  "\nCreate a new game..");
                Thread.Sleep(2000);
                userInterface.MainMenu();
            }

            LoadAnyGame(gameBoard);
        }
Exemplo n.º 9
0
        public void LoadAnyGame(int gameID) // Loading The Game Chosen In Loading Menu
        {
            LudoDbAccess ludoDbAccess = new LudoDbAccess();

            // GET all players from game id
            var players = ludoDbAccess.GetPlayersWhenLoadingGame(gameID);

            // SET players Game Board
            GameBoard gameBoard = new GameBoard();

            for (int i = 0; i < players.Count; i++)
            {
                players[i].PlayerBoard = gameBoard.PlayersGameBoards[i];
            }

            // Run Game
            GameLoop gameLoop = new GameLoop();

            gameLoop.RunGame(players);
        }
Exemplo n.º 10
0
        /// <summary>
        /// INITIALIZE GAME
        /// </summary>
        public void CreateNewGame()
        {
            // Creating a new board
            Game     board    = new Game();
            GameLoop gameLoop = new GameLoop();

            // Creating amount of players
            Console.WriteLine("How many players? (2-4)");

            List <Player> player       = new List <Player>();
            LudoDbAccess  ludoDbAccess = new LudoDbAccess();
            int           highestId    = ludoDbAccess.GetHighestPlayerId();
            GameBoard     gameBoards   = new GameBoard();

            // Checking the amount of players
            while (isRunning)
            {
                int.TryParse(Console.ReadLine(), out userInput);

                if (userInput > 1 && userInput < 5)
                {
                    for (int i = 0; i < userInput; i++)
                    {
                        player.Add(new Player()
                        {
                            Id          = highestId + i + 1,
                            PlayerBoard = gameBoards.PlayersGameBoards[i]
                        });
                    }

                    isRunning = false;
                }
                else
                {
                    Console.WriteLine("Please enter a valid number.");
                }
            }

            CreatePlayer(board, player);
            gameLoop.RunGame(player);
        }
Exemplo n.º 11
0
        // Updates all the pieces positions on the game board
        public static List <string> PiecesOnGameBoardUpdate(List <Player> allActivePlayers)
        {
            LudoDbAccess  ludoDbAccess = new LudoDbAccess();
            List <string> gb           = new GameBoard().CompleteGameBoard;

            // Get all player, and put their pieces to individual lists (up to 4 lists)
            // list[0] == player 1, list[1] == player 2... and so on.
            List <List <Piece> > eachPlayersPieces = new List <List <Piece> >();

            for (int i = 0; i < allActivePlayers.Count; i++)
            {
                eachPlayersPieces.Add(ludoDbAccess.GetCurrentPlayersPieces(allActivePlayers[i].Id));
            }

            // Checking each square on the game board
            for (int i = 0; i < gb.Count; i++)
            {
                // Set counter, (can only be 4 pieces on each square)
                int counter = 4;

                // Checking each player
                for (int x = 0; x < eachPlayersPieces.Count; x++)
                {
                    int pieceCounter = 0;                       // Piece counter
                                                                // This is to see what piece it is.. "1", "2", "3" or "4"

                    foreach (var piece in eachPlayersPieces[x]) // Looping each player pieces (each player has x4 pieces)
                    {
                        pieceCounter += 1;

                        if (piece.Position == i)
                        {
                            counter -= 1;

                            if (x == 0)                // Player 1
                            {
                                if (pieceCounter == 1) // piece Id
                                {
                                    gb[i] = gb[i] + "1".Red();
                                }
                                else if (pieceCounter == 2)
                                {
                                    gb[i] = gb[i] + "2".Red();
                                }
                                else if (pieceCounter == 3)
                                {
                                    gb[i] = gb[i] + "3".Red();
                                }
                                else if (pieceCounter == 4)
                                {
                                    gb[i] = gb[i] + "4".Red();
                                }
                            }

                            else if (x == 1)           // Player 2
                            {
                                if (pieceCounter == 1) // piece Id
                                {
                                    gb[i] = gb[i] + "1".Blue();
                                }
                                else if (pieceCounter == 2)
                                {
                                    gb[i] = gb[i] + "2".Blue();
                                }
                                else if (pieceCounter == 3)
                                {
                                    gb[i] = gb[i] + "3".Blue();
                                }
                                else if (pieceCounter == 4)
                                {
                                    gb[i] = gb[i] + "4".Blue();
                                }
                            }
                            else if (x == 2)           // Player 3
                            {
                                if (pieceCounter == 1) // piece Id
                                {
                                    gb[i] = gb[i] + "1".Yellow();
                                }
                                else if (pieceCounter == 2)
                                {
                                    gb[i] = gb[i] + "2".Yellow();
                                }
                                else if (pieceCounter == 3)
                                {
                                    gb[i] = gb[i] + "3".Yellow();
                                }
                                else if (pieceCounter == 4)
                                {
                                    gb[i] = gb[i] + "4".Yellow();
                                }
                            }
                            else if (x == 3)           // Player 4
                            {
                                if (pieceCounter == 1) // piece Id
                                {
                                    gb[i] = gb[i] + "1".Green();
                                }
                                else if (pieceCounter == 2)
                                {
                                    gb[i] = gb[i] + "2".Green();
                                }
                                else if (pieceCounter == 3)
                                {
                                    gb[i] = gb[i] + "3".Green();
                                }
                                else if (pieceCounter == 4)
                                {
                                    gb[i] = gb[i] + "4".Green();
                                }
                            }
                        }
                    }
                }

                // If there's no piece, fill square with blanks
                while (counter != 0)
                {
                    gb[i]    = gb[i] + " ";
                    counter -= 1;
                }
            }

            return(gb);
        }