Exemplo n.º 1
0
    public static void RegisterToLua(LuaState lua, Type type)
    {
        lua_ = lua;
        string[] funcList = new string[]
        {
            "AddChild",
            "AddChildWithPosition",
            "AddChildWithLocalPosition",
            "AddChildNotLose",
            "AddChildByResourcesPath",
            "AddChildNoBehaviour",
            "AddChildByResourcesPathNoBehaviour",
            "AddEffect",
            "AddEffectLocal",
        };

        LuaAPI.lua_CFunction[] funcDeList = new LuaAPI.lua_CFunction[]
        {
            AddChild,
            AddChildWithPosition,
            AddChildWithLocalPosition,
            AddChildNotLose,
            AddChildByResourcesPath,
            AddChildNoBehaviour,
            AddChildByResourcesPathNoBehaviour,
            AddEffect,
            AddEffectLocal,
        };
        LuaWrapper.RegisterToLua(lua, type, funcList, funcDeList);
    }
Exemplo n.º 2
0
    public static void RegisterToLua(LuaState lua, Type type)
    {
        lua_ = lua;
        string[] funcList = new string[]
        {
            "Create",
            "Euler",
            "Identity",
            "x",
            "y",
            "z",
            "w",
            "Equal",
        };

        LuaAPI.lua_CFunction[] funcDeList = new LuaAPI.lua_CFunction[]
        {
            Create,
            Euler,
            Identity,
            Equal,
            x,
            y,
            z,
            w,
            Equal,
        };
        LuaWrapper.RegisterToLua(lua, type, funcList, funcDeList);
    }
Exemplo n.º 3
0
    public static void RegisterToLua(LuaState lua, Type type)
    {
        lua_ = lua;
        string[] funcList = new string[]
        {
            "Create",
            "Vector3",
            "GetMagnitude",
            "Normalize",
            "x",
            "y",
            "z",
            "Equal",
        };

        LuaAPI.lua_CFunction[] funcDeList = new LuaAPI.lua_CFunction[]
        {
            Create,
            Vector3,
            GetMagnitude,
            Normalize,
            x,
            y,
            z,
            Equal,
        };
        LuaWrapper.RegisterToLua(lua, type, funcList, funcDeList);
    }
Exemplo n.º 4
0
    public static void RegisterToLua(LuaState lua, Type type)
    {
        lua_ = lua;
        string[] funcList = new string[]
        {
            "HashEncrypt",
            "DeleteFile",
            "DeleteAllGameObject",
            "HideAllCam",
            "NotificationMessage",
            "CleanNotification",
            "NotificationMessageAddSeconds"
        };

        LuaAPI.lua_CFunction[] funcDeList = new LuaAPI.lua_CFunction[]
        {
            HashEncrypt,
            DeleteFile,
            DeleteAllGameObject,
            HideAllCam,
            NotificationMessage,
            CleanNotification,
            NotificationMessageAddSeconds,
        };
        LuaWrapper.RegisterToLua(lua, type, funcList, funcDeList);
    }
Exemplo n.º 5
0
    public static void RegisterToLua(LuaState lua, Type type)
    {
        lua_ = lua;
        Net  = new CNetWorkGlobal();
        string[] funcList = new string[]
        {
            "IsConnected",
            "Connect",
            "DisConnect",
            "SendNetMessage",
            "Update",
            "SetSocketSendNoDeley",
        };

        LuaAPI.lua_CFunction[] funcDeList = new LuaAPI.lua_CFunction[]
        {
            IsConnected,
            Connect,
            DisConnect,
            SendNetMessage,
            Update,
            SetSocketSendNoDeley,
        };
        LuaWrapper.RegisterToLua(lua, type, funcList, funcDeList);
    }
Exemplo n.º 6
0
    public static void RegisterToLua(LuaState lua, Type type)
    {
        lua_ = LuaInstance.instance.Get();
        string[] funcList = new string[]
        {
            "logtest",
        };

        LuaAPI.lua_CFunction[] funcDeList = new LuaAPI.lua_CFunction[]
        {
            logtest,
        };
        LuaWrapper.RegisterToLua(lua, type, funcList, funcDeList);
    }
Exemplo n.º 7
0
    public static void RegisterToLua(LuaState lua, Type type)
    {
        lua_ = lua;
        string[] funcList = new string[]
        {
            "SetLuaTableField",
        };

        LuaAPI.lua_CFunction[] funcDeList = new LuaAPI.lua_CFunction[]
        {
            SetLuaTableField,
        };
        LuaWrapper.RegisterToLua(lua, type, funcList, funcDeList);
    }
Exemplo n.º 8
0
        public void Init(LuaState luaState, string luaRootPath)
        {
            lua          = luaState;
            registerData = new LuaRegisterData(lua);

            doFileScripts  = new HashSet <string>();
            luaPackagePath = luaRootPath.Replace("\\", "/");

            lua.GetGlobal("package");
            lua.PushString(luaRootPath + "?.txt");
            lua.SetField(-2, "path");
            lua.Pop(1);

            LuaWrapper.PreWrapper(lua);
        }
Exemplo n.º 9
0
    public static void RegisterToLua(LuaState lua, Type type)
    {
        lua_ = lua;
        string[] funcList = new string[]
        {
            "Get",
            "Equal",
            "StringToColor",
        };

        LuaAPI.lua_CFunction[] funcDeList = new LuaAPI.lua_CFunction[]
        {
            Get,
            Equal,
            StringToColor,
        };
        LuaWrapper.RegisterToLua(lua, type, funcList, funcDeList);
    }
Exemplo n.º 10
0
    public static void RegisterToLua(LuaState lua, Type type)
    {
        lua_ = lua;
        string[] funcList = new string[]
        {
            "Get",
            "GetBySeconds",
            "GetServerSeconds",
            "GetWithTimeZone",
            "GetSecondsLeft",
            "GetByServerSeconds",
            "GetClientTimeByServerSeconds",
            "GetClientNowTime",
            "Ticks_197011",
            "Ticks_UtcNow",
            "Ticks_Now",
            "LongAdd",
            "LongSub",
            "LongMultiply",
            "LongDivide",
            "LongLess",
        };

        LuaAPI.lua_CFunction[] funcDeList = new LuaAPI.lua_CFunction[]
        {
            Get,
            GetBySeconds,
            GetServerSeconds,
            GetWithTimeZone,
            GetSecondsLeft,
            GetByServerSeconds,
            GetClientTimeByServerSeconds,
            GetClientNowTime,
            Ticks_197011,
            Ticks_UtcNow,
            Ticks_Now,
            LongAdd,
            LongSub,
            LongMultiply,
            LongDivide,
            LongLess,
        };
        LuaWrapper.RegisterToLua(lua, type, funcList, funcDeList);
    }
Exemplo n.º 11
0
    public static void RegisterToLua(LuaState lua, Type type)
    {
        lua_ = lua;
        string[] funcList = new string[]
        {
            "ShowLong",
            "ShowLableWithLong",
            "ToString",
            "GetDataLong",
        };

        LuaAPI.lua_CFunction[] funcDeList = new LuaAPI.lua_CFunction[]
        {
            ShowLong,
            ShowLableWithLong,
            ToString,
            GetDataLong,
        };
        LuaWrapper.RegisterToLua(lua, type, funcList, funcDeList);
    }
Exemplo n.º 12
0
    public static void RegisterToLua(LuaState lua, Type type)
    {
        lua_ = lua;
        string[] funcList = new string[]
        {
            "Get",
            "GetByParams",
            "GetByComplexParams",
            "IsSameType",
        };

        LuaAPI.lua_CFunction[] funcDeList = new LuaAPI.lua_CFunction[]
        {
            Get,
            GetByParams,
            GetByComplexParams,
            IsSameType,
        };
        LuaWrapper.RegisterToLua(lua, type, funcList, funcDeList);
    }
Exemplo n.º 13
0
    public static void RegisterToLua(LuaState lua, Type type)
    {
        lua_ = lua;
        string[] funcList = new string[]
        {
            "Log",
            "LogError",
            "Log3Error",
            "LogLong",
        };

        LuaAPI.lua_CFunction[] funcDeList = new LuaAPI.lua_CFunction[]
        {
            Log,
            LogError,
            Log3Error,
            LogLong,
        };
        LuaWrapper.RegisterToLua(lua, type, funcList, funcDeList);
    }
Exemplo n.º 14
0
        // -- Non-Public stuff

        #endregion

        /// <summary>
        /// Initiates a new Hypercube server.
        /// </summary>
        public Hypercube()
        {
            // -- Initiate logging
            Logger = new Logging("Log", false, false); // -- Initially, we will not log anything. This will be left up to user option.

            // -- Load settings
            if (!Directory.Exists("Settings"))
            {
                Directory.CreateDirectory("Settings");
            }

            Database = new Database();

            Rankholder = new RankContainer(this);

            if (Rankholder.Ranks.Count == 0)
            {
                Database.CreateRank("Guest", "Default", "&f", "", 0, 50);
                Database.CreateRank("Op", "Staff", "&9", "", 1);
                Rankholder.LoadRanks(this);
            }

            Logger._Log("Info", "Core", "Database Initilized.");

            Settings = new SettingsReader(this);

            SysSettings              = new SystemSettings();
            SysSettings.Filename     = "System.txt";
            SysSettings.Settings     = new Dictionary <string, string>();
            SysSettings.LoadSettings = new SettingsReader.LoadSettings(ReadSystemSettings);

            Settings.ReadSettings(SysSettings);
            Settings.SettingsFiles.Add(SysSettings);

            if (RotateLogs)
            {
                Logger.RotateLogs();
            }

            // -- Initiate Commands
            Commandholder = new Commands();

            // -- Initiate Lua
            try {
                LuaHandler = new LuaWrapper(this);
            } catch (Exception e) {
                Logger._Log("Error", "Lua", "Failed to create Lua handler.");
                Logger._Log("debug", "Lua", e.Message);
            }

            Blockholder = new BlockContainer(this);
            Blockholder.LoadBlocks();

            if (Blockholder.Blocks.Count < 65)
            {
                Blockholder.AddBlock("Air", 0, "1,2", "1,2", 0, "", false, -1, 0, 0, false, -1);
                Blockholder.AddBlock("Stone", 1, "1,2", "1,2", 0, "", false, 6645093, 0, 1, false, -1);
                Blockholder.AddBlock("Grass", 2, "1,2", "1,2", 0, "", false, 4960630, 0, 0, false, -1);
                Blockholder.AddBlock("Dirt", 3, "1,2", "1,2", 0, "", false, 3624555, 0, 0, false, -1);
                Blockholder.AddBlock("Cobblestone", 4, "1,2", "1,2", 0, "", false, 6250336, 0, 0, false, -1);
                Blockholder.AddBlock("Planks", 5, "1,2", "1,2", 0, "", false, 4220797, 0, 0, false, -1);
                Blockholder.AddBlock("Sapling", 6, "1,2", "1,2", 0, "", false, 11401600, 0, 0, false, -1);
                Blockholder.AddBlock("Solid", 7, "2", "2", 0, "", false, 4539717, 0, 0, true, -1);
                Blockholder.AddBlock("Water", 8, "1,2", "1,2", 21, "", false, 10438957, 0, 0, false, -1);
                Blockholder.AddBlock("Still Water", 9, "1,2", "1,2", 0, "", false, 10438957, 0, 0, true, -1);
                Blockholder.AddBlock("Lava", 10, "1,2", "1,2", 21, "", false, 1729750, 0, 0, false, -1);
                Blockholder.AddBlock("Still Lava", 11, "1,2", "1,2", 0, "", false, 1729750, 0, 0, true, -1);
                Blockholder.AddBlock("Sand", 12, "1,2", "1,2", 11, "", false, 8431790, 0, 0, false, -1);
                Blockholder.AddBlock("Gravel", 13, "1,2", "1,2", 10, "", false, 6710894, 0, 0, false, -1);
                Blockholder.AddBlock("Gold ore", 14, "1,2", "1,2", 0, "", false, 6648180, 0, 0, false, -1);
                Blockholder.AddBlock("Iron ore", 15, "1,2", "1,2", 0, "", false, -1, 0, 0, false, -1);
                Blockholder.AddBlock("Coal", 16, "1,2", "1,2", 0, "", false, 6118749, 0, 0, false, -1);
                Blockholder.AddBlock("Log", 17, "1,2", "1,2", 0, "", false, 2703954, 0, 0, false, -1);
                Blockholder.AddBlock("Leaves", 18, "1,2", "1,2", 0, "", false, 2535736, 0, 0, false, -1);
                Blockholder.AddBlock("Sponge", 19, "1,2", "1,2", 0, "Lua:SpongePhysics", false, 3117714, 0, 0, false, -1);
                Blockholder.AddBlock("Glass", 20, "1,2", "1,2", 0, "", false, 16118490, 0, 0, false, -1);
                Blockholder.AddBlock("Red Cloth", 21, "1,2", "1,2", 0, "", false, 2763442, 0, 0, false, -1);
                Blockholder.AddBlock("Orange Cloth", 22, "1,2", "1,2", 0, "", false, 2780594, 0, 0, false, -1);
                Blockholder.AddBlock("Yellow Cloth", 23, "1,2", "1,2", 0, "", false, 2798258, 0, 0, false, -1);
                Blockholder.AddBlock("Light Green Cloth", 24, "1,2", "1,2", 0, "", false, 2798189, 0, 0, false, -1);
                Blockholder.AddBlock("Green Cloth", 25, "1,2", "1,2", 0, "", false, 2798122, 0, 0, false, -1);
                Blockholder.AddBlock("Aqua Cloth", 26, "1,2", "1,2", 0, "", false, 7254570, 0, 0, false, -1);
                Blockholder.AddBlock("Cyan Cloth", 27, "1,2", "1,2", 0, "", false, 11711018, 0, 0, false, -1);
                Blockholder.AddBlock("Light Blue Cloth", 28, "1,2", "1,2", 0, "", false, 11699029, 0, 0, false, -1);
                Blockholder.AddBlock("Blue", 29, "1,2", "1,2", 0, "", false, 11690337, 0, 0, false, -1);
                Blockholder.AddBlock("Purple", 30, "1,2", "1,2", 0, "", false, 11676269, 0, 0, false, -1);
                Blockholder.AddBlock("Light Purple Cloth", 31, "1,2", "1,2", 0, "", false, 11680908, 0, 0, false, -1);
                Blockholder.AddBlock("Pink Cloth", 32, "1,2", "1,2", 0, "", false, 11676338, 0, 0, false, -1);
                Blockholder.AddBlock("Dark Pink Cloth", 33, "1,2", "1,2", 0, "", false, 7154354, 0, 0, false, -1);
                Blockholder.AddBlock("Dark Grey Cloth", 34, "1,2", "1,2", 0, "", false, 4144959, 0, 0, false, -1);
                Blockholder.AddBlock("Light Grey Cloth", 35, "1,2", "1,2", 0, "", false, 7566195, 0, 0, false, -1);
                Blockholder.AddBlock("White Cloth", 36, "1,2", "1,2", 0, "", false, 11711154, 0, 0, false, -1);
                Blockholder.AddBlock("Yellow Flower", 37, "1,2", "1,2", 0, "", false, 8454143, 0, 0, false, -1);
                Blockholder.AddBlock("Red Flower", 38, "1,2", "1,2", 0, "", false, 255, 0, 0, false, -1);
                Blockholder.AddBlock("Brown Mushroom", 39, "1,2", "1,2", 0, "", false, 2565927, 0, 0, false, -1);
                Blockholder.AddBlock("Red Mushroom", 40, "1,2", "1,2", 0, "", false, 2631720, 0, 0, false, -1);
                Blockholder.AddBlock("Gold Block", 41, "1,2", "1,2", 0, "", false, 2590138, 0, 0, false, -1);
                Blockholder.AddBlock("Iron Block", 42, "1,2", "1,2", 0, "", false, -1, 0, 0, false, -1);
                Blockholder.AddBlock("Double Stair", 43, "1,2", "1,2", 0, "", false, 2829099, 0, 0, false, -1);
                Blockholder.AddBlock("Stair", 44, "1,2", "1,2", 0, "", false, 2894892, 0, 0, false, -1);
                Blockholder.AddBlock("Bricks", 45, "1,2", "1,2", 0, "", false, 4282014, 0, 0, false, -1);
                Blockholder.AddBlock("TNT", 46, "1,2", "1,2", 0, "", false, 3951751, 0, 0, false, -1);
                Blockholder.AddBlock("Bookcase", 47, "1,2", "1,2", 0, "", false, 3098197, 0, 0, false, -1);
                Blockholder.AddBlock("Mossy Cobblestone", 48, "1,2", "1,2", 0, "", false, 4806729, 0, 0, false, -1);
                Blockholder.AddBlock("Obsidian", 49, "1,2", "1,2", 0, "", false, 1708562, 0, 0, false, -1);

                // -- CPE Blocks
                Blockholder.AddBlock("Cobblestone Slab", 50, "1,2", "1,2", 0, "", false, 8421504, 1, 44, false, -1);
                Blockholder.AddBlock("Rope", 51, "1,2", "1,2", 0, "", false, 4220797, 1, 39, false, -1);
                Blockholder.AddBlock("Sandstone", 52, "1,2", "1,2", 0, "", false, 8431790, 1, 12, false, -1);
                Blockholder.AddBlock("Snow", 53, "1,2", "1,2", 0, "", false, 15461355, 1, 0, false, -1);
                Blockholder.AddBlock("Fire", 54, "1,2", "1,2", 0, "", false, 33023, 1, 10, false, -1);
                Blockholder.AddBlock("Light Pink Wool", 55, "1,2", "1,2", 0, "", false, 16744703, 1, 33, false, -1);
                Blockholder.AddBlock("Forest Green Wool", 56, "1,2", "1,2", 0, "", false, 16384, 1, 25, false, -1);
                Blockholder.AddBlock("Brown Wool", 57, "1,2", "1,2", 0, "", false, 4019043, 1, 3, false, -1);
                Blockholder.AddBlock("Deep Blue Wool", 58, "1,2", "1,2", 0, "", false, 16711680, 1, 29, false, -1);
                Blockholder.AddBlock("Turquoise Wool", 59, "1,2", "1,2", 0, "", false, 16744448, 1, 28, false, -1);
                Blockholder.AddBlock("Ice", 60, "1,2", "1,2", 0, "", false, 16777139, 1, 20, false, -1);
                Blockholder.AddBlock("Ceramic Tile", 61, "1,2", "1,2", 0, "", false, 12632256, 1, 42, false, -1);
                Blockholder.AddBlock("Magma", 62, "1,2", "1,2", 0, "", false, 128, 1, 49, false, -1);
                Blockholder.AddBlock("Pillar", 63, "1,2", "1,2", 0, "", false, 12632256, 1, 36, false, -1);
                Blockholder.AddBlock("Crate", 64, "1,2", "1,2", 0, "", false, 4220797, 1, 5, false, -1);
                Blockholder.AddBlock("Stone Brick", 65, "1,2", "1,2", 0, "", false, 12632256, 1, 1, false, -1);
            }

            // -- Load the maps.
            Maps = new List <HypercubeMap>();
            MapWatcher.Watch(this);

            bool found = false;

            foreach (HypercubeMap Map in Maps)
            {
                if (Map.Path.Contains(MapMain))
                {
                    MainMap = Map;
                    found   = true;
                    break;
                }
            }

            if (!found)
            {
                MainMap = new HypercubeMap(this, "Maps/world.cw", "world", 128, 128, 128);
                Maps.Add(MainMap);
                Logger._Log("Info", "Core", "Main world not found, a new one has been created.");
            }

            // -- Initiate Networking

            nh         = new NetworkHandler(this);
            nh.Clients = new List <Client.NetworkClient>();
        }