public static void RegisterToLua(LuaState lua, Type type) { lua_ = lua; string[] funcList = new string[] { "AddChild", "AddChildWithPosition", "AddChildWithLocalPosition", "AddChildNotLose", "AddChildByResourcesPath", "AddChildNoBehaviour", "AddChildByResourcesPathNoBehaviour", "AddEffect", "AddEffectLocal", }; LuaAPI.lua_CFunction[] funcDeList = new LuaAPI.lua_CFunction[] { AddChild, AddChildWithPosition, AddChildWithLocalPosition, AddChildNotLose, AddChildByResourcesPath, AddChildNoBehaviour, AddChildByResourcesPathNoBehaviour, AddEffect, AddEffectLocal, }; LuaWrapper.RegisterToLua(lua, type, funcList, funcDeList); }
public static void RegisterToLua(LuaState lua, Type type) { lua_ = lua; string[] funcList = new string[] { "Create", "Euler", "Identity", "x", "y", "z", "w", "Equal", }; LuaAPI.lua_CFunction[] funcDeList = new LuaAPI.lua_CFunction[] { Create, Euler, Identity, Equal, x, y, z, w, Equal, }; LuaWrapper.RegisterToLua(lua, type, funcList, funcDeList); }
public static void RegisterToLua(LuaState lua, Type type) { lua_ = lua; string[] funcList = new string[] { "Create", "Vector3", "GetMagnitude", "Normalize", "x", "y", "z", "Equal", }; LuaAPI.lua_CFunction[] funcDeList = new LuaAPI.lua_CFunction[] { Create, Vector3, GetMagnitude, Normalize, x, y, z, Equal, }; LuaWrapper.RegisterToLua(lua, type, funcList, funcDeList); }
public static void RegisterToLua(LuaState lua, Type type) { lua_ = lua; string[] funcList = new string[] { "HashEncrypt", "DeleteFile", "DeleteAllGameObject", "HideAllCam", "NotificationMessage", "CleanNotification", "NotificationMessageAddSeconds" }; LuaAPI.lua_CFunction[] funcDeList = new LuaAPI.lua_CFunction[] { HashEncrypt, DeleteFile, DeleteAllGameObject, HideAllCam, NotificationMessage, CleanNotification, NotificationMessageAddSeconds, }; LuaWrapper.RegisterToLua(lua, type, funcList, funcDeList); }
public static void RegisterToLua(LuaState lua, Type type) { lua_ = lua; Net = new CNetWorkGlobal(); string[] funcList = new string[] { "IsConnected", "Connect", "DisConnect", "SendNetMessage", "Update", "SetSocketSendNoDeley", }; LuaAPI.lua_CFunction[] funcDeList = new LuaAPI.lua_CFunction[] { IsConnected, Connect, DisConnect, SendNetMessage, Update, SetSocketSendNoDeley, }; LuaWrapper.RegisterToLua(lua, type, funcList, funcDeList); }
public static void RegisterToLua(LuaState lua, Type type) { lua_ = LuaInstance.instance.Get(); string[] funcList = new string[] { "logtest", }; LuaAPI.lua_CFunction[] funcDeList = new LuaAPI.lua_CFunction[] { logtest, }; LuaWrapper.RegisterToLua(lua, type, funcList, funcDeList); }
public static void RegisterToLua(LuaState lua, Type type) { lua_ = lua; string[] funcList = new string[] { "SetLuaTableField", }; LuaAPI.lua_CFunction[] funcDeList = new LuaAPI.lua_CFunction[] { SetLuaTableField, }; LuaWrapper.RegisterToLua(lua, type, funcList, funcDeList); }
public void Init(LuaState luaState, string luaRootPath) { lua = luaState; registerData = new LuaRegisterData(lua); doFileScripts = new HashSet <string>(); luaPackagePath = luaRootPath.Replace("\\", "/"); lua.GetGlobal("package"); lua.PushString(luaRootPath + "?.txt"); lua.SetField(-2, "path"); lua.Pop(1); LuaWrapper.PreWrapper(lua); }
public static void RegisterToLua(LuaState lua, Type type) { lua_ = lua; string[] funcList = new string[] { "Get", "Equal", "StringToColor", }; LuaAPI.lua_CFunction[] funcDeList = new LuaAPI.lua_CFunction[] { Get, Equal, StringToColor, }; LuaWrapper.RegisterToLua(lua, type, funcList, funcDeList); }
public static void RegisterToLua(LuaState lua, Type type) { lua_ = lua; string[] funcList = new string[] { "Get", "GetBySeconds", "GetServerSeconds", "GetWithTimeZone", "GetSecondsLeft", "GetByServerSeconds", "GetClientTimeByServerSeconds", "GetClientNowTime", "Ticks_197011", "Ticks_UtcNow", "Ticks_Now", "LongAdd", "LongSub", "LongMultiply", "LongDivide", "LongLess", }; LuaAPI.lua_CFunction[] funcDeList = new LuaAPI.lua_CFunction[] { Get, GetBySeconds, GetServerSeconds, GetWithTimeZone, GetSecondsLeft, GetByServerSeconds, GetClientTimeByServerSeconds, GetClientNowTime, Ticks_197011, Ticks_UtcNow, Ticks_Now, LongAdd, LongSub, LongMultiply, LongDivide, LongLess, }; LuaWrapper.RegisterToLua(lua, type, funcList, funcDeList); }
public static void RegisterToLua(LuaState lua, Type type) { lua_ = lua; string[] funcList = new string[] { "ShowLong", "ShowLableWithLong", "ToString", "GetDataLong", }; LuaAPI.lua_CFunction[] funcDeList = new LuaAPI.lua_CFunction[] { ShowLong, ShowLableWithLong, ToString, GetDataLong, }; LuaWrapper.RegisterToLua(lua, type, funcList, funcDeList); }
public static void RegisterToLua(LuaState lua, Type type) { lua_ = lua; string[] funcList = new string[] { "Get", "GetByParams", "GetByComplexParams", "IsSameType", }; LuaAPI.lua_CFunction[] funcDeList = new LuaAPI.lua_CFunction[] { Get, GetByParams, GetByComplexParams, IsSameType, }; LuaWrapper.RegisterToLua(lua, type, funcList, funcDeList); }
public static void RegisterToLua(LuaState lua, Type type) { lua_ = lua; string[] funcList = new string[] { "Log", "LogError", "Log3Error", "LogLong", }; LuaAPI.lua_CFunction[] funcDeList = new LuaAPI.lua_CFunction[] { Log, LogError, Log3Error, LogLong, }; LuaWrapper.RegisterToLua(lua, type, funcList, funcDeList); }
// -- Non-Public stuff #endregion /// <summary> /// Initiates a new Hypercube server. /// </summary> public Hypercube() { // -- Initiate logging Logger = new Logging("Log", false, false); // -- Initially, we will not log anything. This will be left up to user option. // -- Load settings if (!Directory.Exists("Settings")) { Directory.CreateDirectory("Settings"); } Database = new Database(); Rankholder = new RankContainer(this); if (Rankholder.Ranks.Count == 0) { Database.CreateRank("Guest", "Default", "&f", "", 0, 50); Database.CreateRank("Op", "Staff", "&9", "", 1); Rankholder.LoadRanks(this); } Logger._Log("Info", "Core", "Database Initilized."); Settings = new SettingsReader(this); SysSettings = new SystemSettings(); SysSettings.Filename = "System.txt"; SysSettings.Settings = new Dictionary <string, string>(); SysSettings.LoadSettings = new SettingsReader.LoadSettings(ReadSystemSettings); Settings.ReadSettings(SysSettings); Settings.SettingsFiles.Add(SysSettings); if (RotateLogs) { Logger.RotateLogs(); } // -- Initiate Commands Commandholder = new Commands(); // -- Initiate Lua try { LuaHandler = new LuaWrapper(this); } catch (Exception e) { Logger._Log("Error", "Lua", "Failed to create Lua handler."); Logger._Log("debug", "Lua", e.Message); } Blockholder = new BlockContainer(this); Blockholder.LoadBlocks(); if (Blockholder.Blocks.Count < 65) { Blockholder.AddBlock("Air", 0, "1,2", "1,2", 0, "", false, -1, 0, 0, false, -1); Blockholder.AddBlock("Stone", 1, "1,2", "1,2", 0, "", false, 6645093, 0, 1, false, -1); Blockholder.AddBlock("Grass", 2, "1,2", "1,2", 0, "", false, 4960630, 0, 0, false, -1); Blockholder.AddBlock("Dirt", 3, "1,2", "1,2", 0, "", false, 3624555, 0, 0, false, -1); Blockholder.AddBlock("Cobblestone", 4, "1,2", "1,2", 0, "", false, 6250336, 0, 0, false, -1); Blockholder.AddBlock("Planks", 5, "1,2", "1,2", 0, "", false, 4220797, 0, 0, false, -1); Blockholder.AddBlock("Sapling", 6, "1,2", "1,2", 0, "", false, 11401600, 0, 0, false, -1); Blockholder.AddBlock("Solid", 7, "2", "2", 0, "", false, 4539717, 0, 0, true, -1); Blockholder.AddBlock("Water", 8, "1,2", "1,2", 21, "", false, 10438957, 0, 0, false, -1); Blockholder.AddBlock("Still Water", 9, "1,2", "1,2", 0, "", false, 10438957, 0, 0, true, -1); Blockholder.AddBlock("Lava", 10, "1,2", "1,2", 21, "", false, 1729750, 0, 0, false, -1); Blockholder.AddBlock("Still Lava", 11, "1,2", "1,2", 0, "", false, 1729750, 0, 0, true, -1); Blockholder.AddBlock("Sand", 12, "1,2", "1,2", 11, "", false, 8431790, 0, 0, false, -1); Blockholder.AddBlock("Gravel", 13, "1,2", "1,2", 10, "", false, 6710894, 0, 0, false, -1); Blockholder.AddBlock("Gold ore", 14, "1,2", "1,2", 0, "", false, 6648180, 0, 0, false, -1); Blockholder.AddBlock("Iron ore", 15, "1,2", "1,2", 0, "", false, -1, 0, 0, false, -1); Blockholder.AddBlock("Coal", 16, "1,2", "1,2", 0, "", false, 6118749, 0, 0, false, -1); Blockholder.AddBlock("Log", 17, "1,2", "1,2", 0, "", false, 2703954, 0, 0, false, -1); Blockholder.AddBlock("Leaves", 18, "1,2", "1,2", 0, "", false, 2535736, 0, 0, false, -1); Blockholder.AddBlock("Sponge", 19, "1,2", "1,2", 0, "Lua:SpongePhysics", false, 3117714, 0, 0, false, -1); Blockholder.AddBlock("Glass", 20, "1,2", "1,2", 0, "", false, 16118490, 0, 0, false, -1); Blockholder.AddBlock("Red Cloth", 21, "1,2", "1,2", 0, "", false, 2763442, 0, 0, false, -1); Blockholder.AddBlock("Orange Cloth", 22, "1,2", "1,2", 0, "", false, 2780594, 0, 0, false, -1); Blockholder.AddBlock("Yellow Cloth", 23, "1,2", "1,2", 0, "", false, 2798258, 0, 0, false, -1); Blockholder.AddBlock("Light Green Cloth", 24, "1,2", "1,2", 0, "", false, 2798189, 0, 0, false, -1); Blockholder.AddBlock("Green Cloth", 25, "1,2", "1,2", 0, "", false, 2798122, 0, 0, false, -1); Blockholder.AddBlock("Aqua Cloth", 26, "1,2", "1,2", 0, "", false, 7254570, 0, 0, false, -1); Blockholder.AddBlock("Cyan Cloth", 27, "1,2", "1,2", 0, "", false, 11711018, 0, 0, false, -1); Blockholder.AddBlock("Light Blue Cloth", 28, "1,2", "1,2", 0, "", false, 11699029, 0, 0, false, -1); Blockholder.AddBlock("Blue", 29, "1,2", "1,2", 0, "", false, 11690337, 0, 0, false, -1); Blockholder.AddBlock("Purple", 30, "1,2", "1,2", 0, "", false, 11676269, 0, 0, false, -1); Blockholder.AddBlock("Light Purple Cloth", 31, "1,2", "1,2", 0, "", false, 11680908, 0, 0, false, -1); Blockholder.AddBlock("Pink Cloth", 32, "1,2", "1,2", 0, "", false, 11676338, 0, 0, false, -1); Blockholder.AddBlock("Dark Pink Cloth", 33, "1,2", "1,2", 0, "", false, 7154354, 0, 0, false, -1); Blockholder.AddBlock("Dark Grey Cloth", 34, "1,2", "1,2", 0, "", false, 4144959, 0, 0, false, -1); Blockholder.AddBlock("Light Grey Cloth", 35, "1,2", "1,2", 0, "", false, 7566195, 0, 0, false, -1); Blockholder.AddBlock("White Cloth", 36, "1,2", "1,2", 0, "", false, 11711154, 0, 0, false, -1); Blockholder.AddBlock("Yellow Flower", 37, "1,2", "1,2", 0, "", false, 8454143, 0, 0, false, -1); Blockholder.AddBlock("Red Flower", 38, "1,2", "1,2", 0, "", false, 255, 0, 0, false, -1); Blockholder.AddBlock("Brown Mushroom", 39, "1,2", "1,2", 0, "", false, 2565927, 0, 0, false, -1); Blockholder.AddBlock("Red Mushroom", 40, "1,2", "1,2", 0, "", false, 2631720, 0, 0, false, -1); Blockholder.AddBlock("Gold Block", 41, "1,2", "1,2", 0, "", false, 2590138, 0, 0, false, -1); Blockholder.AddBlock("Iron Block", 42, "1,2", "1,2", 0, "", false, -1, 0, 0, false, -1); Blockholder.AddBlock("Double Stair", 43, "1,2", "1,2", 0, "", false, 2829099, 0, 0, false, -1); Blockholder.AddBlock("Stair", 44, "1,2", "1,2", 0, "", false, 2894892, 0, 0, false, -1); Blockholder.AddBlock("Bricks", 45, "1,2", "1,2", 0, "", false, 4282014, 0, 0, false, -1); Blockholder.AddBlock("TNT", 46, "1,2", "1,2", 0, "", false, 3951751, 0, 0, false, -1); Blockholder.AddBlock("Bookcase", 47, "1,2", "1,2", 0, "", false, 3098197, 0, 0, false, -1); Blockholder.AddBlock("Mossy Cobblestone", 48, "1,2", "1,2", 0, "", false, 4806729, 0, 0, false, -1); Blockholder.AddBlock("Obsidian", 49, "1,2", "1,2", 0, "", false, 1708562, 0, 0, false, -1); // -- CPE Blocks Blockholder.AddBlock("Cobblestone Slab", 50, "1,2", "1,2", 0, "", false, 8421504, 1, 44, false, -1); Blockholder.AddBlock("Rope", 51, "1,2", "1,2", 0, "", false, 4220797, 1, 39, false, -1); Blockholder.AddBlock("Sandstone", 52, "1,2", "1,2", 0, "", false, 8431790, 1, 12, false, -1); Blockholder.AddBlock("Snow", 53, "1,2", "1,2", 0, "", false, 15461355, 1, 0, false, -1); Blockholder.AddBlock("Fire", 54, "1,2", "1,2", 0, "", false, 33023, 1, 10, false, -1); Blockholder.AddBlock("Light Pink Wool", 55, "1,2", "1,2", 0, "", false, 16744703, 1, 33, false, -1); Blockholder.AddBlock("Forest Green Wool", 56, "1,2", "1,2", 0, "", false, 16384, 1, 25, false, -1); Blockholder.AddBlock("Brown Wool", 57, "1,2", "1,2", 0, "", false, 4019043, 1, 3, false, -1); Blockholder.AddBlock("Deep Blue Wool", 58, "1,2", "1,2", 0, "", false, 16711680, 1, 29, false, -1); Blockholder.AddBlock("Turquoise Wool", 59, "1,2", "1,2", 0, "", false, 16744448, 1, 28, false, -1); Blockholder.AddBlock("Ice", 60, "1,2", "1,2", 0, "", false, 16777139, 1, 20, false, -1); Blockholder.AddBlock("Ceramic Tile", 61, "1,2", "1,2", 0, "", false, 12632256, 1, 42, false, -1); Blockholder.AddBlock("Magma", 62, "1,2", "1,2", 0, "", false, 128, 1, 49, false, -1); Blockholder.AddBlock("Pillar", 63, "1,2", "1,2", 0, "", false, 12632256, 1, 36, false, -1); Blockholder.AddBlock("Crate", 64, "1,2", "1,2", 0, "", false, 4220797, 1, 5, false, -1); Blockholder.AddBlock("Stone Brick", 65, "1,2", "1,2", 0, "", false, 12632256, 1, 1, false, -1); } // -- Load the maps. Maps = new List <HypercubeMap>(); MapWatcher.Watch(this); bool found = false; foreach (HypercubeMap Map in Maps) { if (Map.Path.Contains(MapMain)) { MainMap = Map; found = true; break; } } if (!found) { MainMap = new HypercubeMap(this, "Maps/world.cw", "world", 128, 128, 128); Maps.Add(MainMap); Logger._Log("Info", "Core", "Main world not found, a new one has been created."); } // -- Initiate Networking nh = new NetworkHandler(this); nh.Clients = new List <Client.NetworkClient>(); }