Exemplo n.º 1
0
        public static void resume(LuaInterop lua)
        {
            LuaThread co = lua.Argument <LuaThread>(0);

            co.BeginResume(lua.ArgumentCount - 1);
            for (int argument = 0; argument < lua.ArgumentCount - 1; ++argument)
            {
                co.ResumeArgument(argument, lua.Argument(argument));
            }

            int resultCount;

            try
            {
                resultCount = co.Resume(LuaThread.VarResult);
            }
            catch (Exception e)
            {
                lua.BeginReturn(2);
                lua.ReturnResult(0, false);
                lua.ReturnResult(1, e.Message);
                lua.EndReturn();
                return;
            }

            lua.BeginReturn(resultCount + 1);
            lua.ReturnResult(0, true);
            for (int result = 0; result < resultCount; ++result)
            {
                lua.ReturnResult(result + 1, co.ResumeResult(result));
            }
            co.EndResume();
            lua.EndReturn();
        }
Exemplo n.º 2
0
            internal override void Call(LuaThread thread, int frameBase, int argumentCount, int resultCount)
            {
                coroutine.BeginResume(argumentCount);

                // Copy arguments.
                for (int argument = 0; argument < argumentCount; ++argument)
                {
                    coroutine.ResumeArgument(argument, thread.Stack[frameBase + 1 + argument]);
                }

                // Resume.
                int actualResultCount = coroutine.Resume(resultCount);

                // Calculate number of results we want.
                int copyCount;

                if (resultCount == -1)
                {
                    copyCount  = actualResultCount;
                    thread.Top = frameBase + actualResultCount - 1;
                }
                else
                {
                    copyCount = Math.Min(resultCount, actualResultCount);
                }

                // Copy results.
                for (int result = 0; result < copyCount; ++result)
                {
                    thread.Stack[frameBase + result] = coroutine.ResumeResult(result);
                }
                for (int result = copyCount; result < resultCount; ++result)
                {
                    thread.Stack[frameBase + result] = null;
                }

                coroutine.EndResume();
            }