public static void Register(LuaState L)
	{
		L.BeginClass(typeof(UnityEngine.Sprite), typeof(UnityEngine.Object));
		L.RegFunction("Create", Create);
		L.RegFunction("OverrideGeometry", OverrideGeometry);
		L.RegFunction("New", _CreateUnityEngine_Sprite);
		L.RegFunction("__eq", op_Equality);
		L.RegFunction("__tostring", ToLua.op_ToString);
		L.RegVar("bounds", get_bounds, null);
		L.RegVar("rect", get_rect, null);
		L.RegVar("pixelsPerUnit", get_pixelsPerUnit, null);
		L.RegVar("texture", get_texture, null);
		L.RegVar("associatedAlphaSplitTexture", get_associatedAlphaSplitTexture, null);
		L.RegVar("textureRect", get_textureRect, null);
		L.RegVar("textureRectOffset", get_textureRectOffset, null);
		L.RegVar("packed", get_packed, null);
		L.RegVar("packingMode", get_packingMode, null);
		L.RegVar("packingRotation", get_packingRotation, null);
		L.RegVar("pivot", get_pivot, null);
		L.RegVar("border", get_border, null);
		L.RegVar("vertices", get_vertices, null);
		L.RegVar("triangles", get_triangles, null);
		L.RegVar("uv", get_uv, null);
		L.EndClass();
	}
	public static void Register(LuaState L)
	{
		L.BeginClass(typeof(UnityEngine.Shader), typeof(UnityEngine.Object));
		L.RegFunction("Find", Find);
		L.RegFunction("EnableKeyword", EnableKeyword);
		L.RegFunction("DisableKeyword", DisableKeyword);
		L.RegFunction("IsKeywordEnabled", IsKeywordEnabled);
		L.RegFunction("SetGlobalColor", SetGlobalColor);
		L.RegFunction("SetGlobalVector", SetGlobalVector);
		L.RegFunction("SetGlobalFloat", SetGlobalFloat);
		L.RegFunction("SetGlobalInt", SetGlobalInt);
		L.RegFunction("SetGlobalTexture", SetGlobalTexture);
		L.RegFunction("SetGlobalMatrix", SetGlobalMatrix);
		L.RegFunction("SetGlobalBuffer", SetGlobalBuffer);
		L.RegFunction("PropertyToID", PropertyToID);
		L.RegFunction("WarmupAllShaders", WarmupAllShaders);
		L.RegFunction("New", _CreateUnityEngine_Shader);
		L.RegFunction("__eq", op_Equality);
		L.RegFunction("__tostring", ToLua.op_ToString);
		L.RegVar("isSupported", get_isSupported, null);
		L.RegVar("maximumLOD", get_maximumLOD, set_maximumLOD);
		L.RegVar("globalMaximumLOD", get_globalMaximumLOD, set_globalMaximumLOD);
		L.RegVar("renderQueue", get_renderQueue, null);
		L.EndClass();
	}
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(Array), typeof(System.Object));
     L.RegFunction(".geti", get_Item);
     L.RegFunction(".seti", set_Item);
     L.RegFunction("ToTable", ToTable);
     L.RegFunction("GetLength", GetLength);
     L.RegFunction("GetLongLength", GetLongLength);
     L.RegFunction("GetLowerBound", GetLowerBound);
     L.RegFunction("GetValue", GetValue);
     L.RegFunction("SetValue", SetValue);
     L.RegFunction("GetEnumerator", GetEnumerator);
     L.RegFunction("GetUpperBound", GetUpperBound);
     L.RegFunction("CreateInstance", CreateInstance);
     L.RegFunction("BinarySearch", BinarySearch);
     L.RegFunction("Clear", Clear);
     L.RegFunction("Clone", Clone);
     L.RegFunction("Copy", Copy);
     L.RegFunction("IndexOf", IndexOf);
     L.RegFunction("Initialize", Initialize);
     L.RegFunction("LastIndexOf", LastIndexOf);
     L.RegFunction("Reverse", Reverse);
     L.RegFunction("Sort", Sort);
     L.RegFunction("CopyTo", CopyTo);
     L.RegFunction("ConstrainedCopy", ConstrainedCopy);
     L.RegFunction("__tostring", Lua_ToString);
     L.RegVar("Length", get_Length, null);
     L.RegVar("LongLength", get_LongLength, null);
     L.RegVar("Rank", get_Rank, null);
     L.RegVar("IsSynchronized", get_IsSynchronized, null);
     L.RegVar("SyncRoot", get_SyncRoot, null);
     L.RegVar("IsFixedSize", get_IsFixedSize, null);
     L.RegVar("IsReadOnly", get_IsReadOnly, null);
     L.EndClass();
 }
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(UnityEngine.UI.Button.ButtonClickedEvent), typeof(UnityEngine.Events.UnityEvent));
     L.RegFunction("New", _CreateUnityEngine_UI_Button_ButtonClickedEvent);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.EndClass();
 }
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(UnityEngine.EventSystems.PointerEventData), typeof(UnityEngine.EventSystems.BaseEventData));
     L.RegFunction("IsPointerMoving", IsPointerMoving);
     L.RegFunction("IsScrolling", IsScrolling);
     L.RegFunction("ToString", ToString);
     L.RegFunction("New", _CreateUnityEngine_EventSystems_PointerEventData);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.RegVar("hovered", get_hovered, set_hovered);
     L.RegVar("pointerEnter", get_pointerEnter, set_pointerEnter);
     L.RegVar("lastPress", get_lastPress, null);
     L.RegVar("rawPointerPress", get_rawPointerPress, set_rawPointerPress);
     L.RegVar("pointerDrag", get_pointerDrag, set_pointerDrag);
     L.RegVar("pointerCurrentRaycast", get_pointerCurrentRaycast, set_pointerCurrentRaycast);
     L.RegVar("pointerPressRaycast", get_pointerPressRaycast, set_pointerPressRaycast);
     L.RegVar("eligibleForClick", get_eligibleForClick, set_eligibleForClick);
     L.RegVar("pointerId", get_pointerId, set_pointerId);
     L.RegVar("position", get_position, set_position);
     L.RegVar("delta", get_delta, set_delta);
     L.RegVar("pressPosition", get_pressPosition, set_pressPosition);
     L.RegVar("clickTime", get_clickTime, set_clickTime);
     L.RegVar("clickCount", get_clickCount, set_clickCount);
     L.RegVar("scrollDelta", get_scrollDelta, set_scrollDelta);
     L.RegVar("useDragThreshold", get_useDragThreshold, set_useDragThreshold);
     L.RegVar("dragging", get_dragging, set_dragging);
     L.RegVar("button", get_button, set_button);
     L.RegVar("enterEventCamera", get_enterEventCamera, null);
     L.RegVar("pressEventCamera", get_pressEventCamera, null);
     L.RegVar("pointerPress", get_pointerPress, set_pointerPress);
     L.EndClass();
 }
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(UnityEngine.RenderTexture), typeof(UnityEngine.Texture));
     L.RegFunction("GetTemporary", GetTemporary);
     L.RegFunction("ReleaseTemporary", ReleaseTemporary);
     L.RegFunction("Create", Create);
     L.RegFunction("Release", Release);
     L.RegFunction("IsCreated", IsCreated);
     L.RegFunction("DiscardContents", DiscardContents);
     L.RegFunction("MarkRestoreExpected", MarkRestoreExpected);
     L.RegFunction("GenerateMips", GenerateMips);
     L.RegFunction("GetNativeDepthBufferPtr", GetNativeDepthBufferPtr);
     L.RegFunction("SetGlobalShaderProperty", SetGlobalShaderProperty);
     L.RegFunction("SupportsStencil", SupportsStencil);
     L.RegFunction("New", _CreateUnityEngine_RenderTexture);
     L.RegFunction("__eq", op_Equality);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.RegVar("width", get_width, set_width);
     L.RegVar("height", get_height, set_height);
     L.RegVar("depth", get_depth, set_depth);
     L.RegVar("isPowerOfTwo", get_isPowerOfTwo, set_isPowerOfTwo);
     L.RegVar("sRGB", get_sRGB, null);
     L.RegVar("format", get_format, set_format);
     L.RegVar("useMipMap", get_useMipMap, set_useMipMap);
     L.RegVar("autoGenerateMips", get_autoGenerateMips, set_autoGenerateMips);
     L.RegVar("dimension", get_dimension, set_dimension);
     L.RegVar("volumeDepth", get_volumeDepth, set_volumeDepth);
     L.RegVar("antiAliasing", get_antiAliasing, set_antiAliasing);
     L.RegVar("enableRandomWrite", get_enableRandomWrite, set_enableRandomWrite);
     L.RegVar("colorBuffer", get_colorBuffer, null);
     L.RegVar("depthBuffer", get_depthBuffer, null);
     L.RegVar("active", get_active, set_active);
     L.EndClass();
 }
	public static void Register(LuaState L)
	{
		L.BeginClass(typeof(UnityEngine.ParticleEmitter), typeof(UnityEngine.Component));
		L.RegFunction("ClearParticles", ClearParticles);
		L.RegFunction("Emit", Emit);
		L.RegFunction("Simulate", Simulate);
		L.RegFunction("__eq", op_Equality);
		L.RegFunction("__tostring", ToLua.op_ToString);
		L.RegVar("emit", get_emit, set_emit);
		L.RegVar("minSize", get_minSize, set_minSize);
		L.RegVar("maxSize", get_maxSize, set_maxSize);
		L.RegVar("minEnergy", get_minEnergy, set_minEnergy);
		L.RegVar("maxEnergy", get_maxEnergy, set_maxEnergy);
		L.RegVar("minEmission", get_minEmission, set_minEmission);
		L.RegVar("maxEmission", get_maxEmission, set_maxEmission);
		L.RegVar("emitterVelocityScale", get_emitterVelocityScale, set_emitterVelocityScale);
		L.RegVar("worldVelocity", get_worldVelocity, set_worldVelocity);
		L.RegVar("localVelocity", get_localVelocity, set_localVelocity);
		L.RegVar("rndVelocity", get_rndVelocity, set_rndVelocity);
		L.RegVar("useWorldSpace", get_useWorldSpace, set_useWorldSpace);
		L.RegVar("rndRotation", get_rndRotation, set_rndRotation);
		L.RegVar("angularVelocity", get_angularVelocity, set_angularVelocity);
		L.RegVar("rndAngularVelocity", get_rndAngularVelocity, set_rndAngularVelocity);
		L.RegVar("particles", get_particles, set_particles);
		L.RegVar("particleCount", get_particleCount, null);
		L.RegVar("enabled", get_enabled, set_enabled);
		L.EndClass();
	}
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(LuaFramework.Util), typeof(System.Object));
     L.RegFunction("Int", Int);
     L.RegFunction("Float", Float);
     L.RegFunction("Long", Long);
     L.RegFunction("Random", Random);
     L.RegFunction("Uid", Uid);
     L.RegFunction("GetTime", GetTime);
     L.RegFunction("Child", Child);
     L.RegFunction("Peer", Peer);
     L.RegFunction("md5", md5);
     L.RegFunction("md5file", md5file);
     L.RegFunction("ClearChild", ClearChild);
     L.RegFunction("ClearMemory", ClearMemory);
     L.RegFunction("GetRelativePath", GetRelativePath);
     L.RegFunction("GetFileText", GetFileText);
     L.RegFunction("AppContentPath", AppContentPath);
     L.RegFunction("Log", Log);
     L.RegFunction("LogWarning", LogWarning);
     L.RegFunction("LogError", LogError);
     L.RegFunction("CheckRuntimeFile", CheckRuntimeFile);
     L.RegFunction("CallMethod", CallMethod);
     L.RegFunction("CheckEnvironment", CheckEnvironment);
     L.RegFunction("New", _CreateLuaFramework_Util);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.RegVar("DataPath", get_DataPath, null);
     L.RegVar("NetAvailable", get_NetAvailable, null);
     L.RegVar("IsWifi", get_IsWifi, null);
     L.EndClass();
 }
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(UnityEngine.GameObject), typeof(UnityEngine.Object));
     L.RegFunction("CreatePrimitive", CreatePrimitive);
     L.RegFunction("GetComponent", GetComponent);
     L.RegFunction("GetComponentInChildren", GetComponentInChildren);
     L.RegFunction("GetComponentInParent", GetComponentInParent);
     L.RegFunction("GetComponents", GetComponents);
     L.RegFunction("GetComponentsInChildren", GetComponentsInChildren);
     L.RegFunction("GetComponentsInParent", GetComponentsInParent);
     L.RegFunction("SetActive", SetActive);
     L.RegFunction("CompareTag", CompareTag);
     L.RegFunction("FindGameObjectWithTag", FindGameObjectWithTag);
     L.RegFunction("FindWithTag", FindWithTag);
     L.RegFunction("FindGameObjectsWithTag", FindGameObjectsWithTag);
     L.RegFunction("SendMessageUpwards", SendMessageUpwards);
     L.RegFunction("BroadcastMessage", BroadcastMessage);
     L.RegFunction("AddComponent", AddComponent);
     L.RegFunction("Find", Find);
     L.RegFunction("SendMessage", SendMessage);
     L.RegFunction("New", _CreateUnityEngine_GameObject);
     L.RegFunction("__eq", op_Equality);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.RegVar("transform", get_transform, null);
     L.RegVar("layer", get_layer, set_layer);
     L.RegVar("activeSelf", get_activeSelf, null);
     L.RegVar("activeInHierarchy", get_activeInHierarchy, null);
     L.RegVar("isStatic", get_isStatic, set_isStatic);
     L.RegVar("tag", get_tag, set_tag);
     L.RegVar("gameObject", get_gameObject, null);
     L.EndClass();
 }
Exemplo n.º 10
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 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(UnityEngine.Texture2D), typeof(UnityEngine.Texture));
     L.RegFunction("CreateExternalTexture", CreateExternalTexture);
     L.RegFunction("UpdateExternalTexture", UpdateExternalTexture);
     L.RegFunction("SetPixel", SetPixel);
     L.RegFunction("GetPixel", GetPixel);
     L.RegFunction("GetPixelBilinear", GetPixelBilinear);
     L.RegFunction("SetPixels", SetPixels);
     L.RegFunction("SetPixels32", SetPixels32);
     L.RegFunction("LoadImage", LoadImage);
     L.RegFunction("LoadRawTextureData", LoadRawTextureData);
     L.RegFunction("GetRawTextureData", GetRawTextureData);
     L.RegFunction("GetPixels", GetPixels);
     L.RegFunction("GetPixels32", GetPixels32);
     L.RegFunction("Apply", Apply);
     L.RegFunction("Resize", Resize);
     L.RegFunction("Compress", Compress);
     L.RegFunction("PackTextures", PackTextures);
     L.RegFunction("ReadPixels", ReadPixels);
     L.RegFunction("EncodeToPNG", EncodeToPNG);
     L.RegFunction("EncodeToJPG", EncodeToJPG);
     L.RegFunction("New", _CreateUnityEngine_Texture2D);
     L.RegFunction("__eq", op_Equality);
     L.RegFunction("__tostring", Lua_ToString);
     L.RegVar("mipmapCount", get_mipmapCount, null);
     L.RegVar("format", get_format, null);
     L.RegVar("whiteTexture", get_whiteTexture, null);
     L.RegVar("blackTexture", get_blackTexture, null);
     L.EndClass();
 }
Exemplo n.º 11
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 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(UnityEngine.UI.Image), typeof(UnityEngine.UI.MaskableGraphic));
     L.RegFunction("OnBeforeSerialize", OnBeforeSerialize);
     L.RegFunction("OnAfterDeserialize", OnAfterDeserialize);
     L.RegFunction("SetNativeSize", SetNativeSize);
     L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal);
     L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical);
     L.RegFunction("IsRaycastLocationValid", IsRaycastLocationValid);
     L.RegFunction("__eq", op_Equality);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.RegVar("sprite", get_sprite, set_sprite);
     L.RegVar("overrideSprite", get_overrideSprite, set_overrideSprite);
     L.RegVar("type", get_type, set_type);
     L.RegVar("preserveAspect", get_preserveAspect, set_preserveAspect);
     L.RegVar("fillCenter", get_fillCenter, set_fillCenter);
     L.RegVar("fillMethod", get_fillMethod, set_fillMethod);
     L.RegVar("fillAmount", get_fillAmount, set_fillAmount);
     L.RegVar("fillClockwise", get_fillClockwise, set_fillClockwise);
     L.RegVar("fillOrigin", get_fillOrigin, set_fillOrigin);
     L.RegVar("alphaHitTestMinimumThreshold", get_alphaHitTestMinimumThreshold, set_alphaHitTestMinimumThreshold);
     L.RegVar("defaultETC1GraphicMaterial", get_defaultETC1GraphicMaterial, null);
     L.RegVar("mainTexture", get_mainTexture, null);
     L.RegVar("hasBorder", get_hasBorder, null);
     L.RegVar("pixelsPerUnit", get_pixelsPerUnit, null);
     L.RegVar("material", get_material, set_material);
     L.RegVar("minWidth", get_minWidth, null);
     L.RegVar("preferredWidth", get_preferredWidth, null);
     L.RegVar("flexibleWidth", get_flexibleWidth, null);
     L.RegVar("minHeight", get_minHeight, null);
     L.RegVar("preferredHeight", get_preferredHeight, null);
     L.RegVar("flexibleHeight", get_flexibleHeight, null);
     L.RegVar("layoutPriority", get_layoutPriority, null);
     L.EndClass();
 }
Exemplo n.º 12
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	public static void Register(LuaState L)
	{
		L.BeginClass(typeof(UnityEngine.Rect), null);
		L.RegFunction("MinMaxRect", MinMaxRect);
		L.RegFunction("Set", Set);
		L.RegFunction("ToString", ToString);
		L.RegFunction("Contains", Contains);
		L.RegFunction("Overlaps", Overlaps);
		L.RegFunction("NormalizedToPoint", NormalizedToPoint);
		L.RegFunction("PointToNormalized", PointToNormalized);
		L.RegFunction("GetHashCode", GetHashCode);
		L.RegFunction("Equals", Equals);
		L.RegFunction("New", _CreateUnityEngine_Rect);
		L.RegFunction("__eq", op_Equality);
		L.RegFunction("__tostring", ToLua.op_ToString);
		L.RegVar("x", get_x, set_x);
		L.RegVar("y", get_y, set_y);
		L.RegVar("position", get_position, set_position);
		L.RegVar("center", get_center, set_center);
		L.RegVar("min", get_min, set_min);
		L.RegVar("max", get_max, set_max);
		L.RegVar("width", get_width, set_width);
		L.RegVar("height", get_height, set_height);
		L.RegVar("size", get_size, set_size);
		L.RegVar("xMin", get_xMin, set_xMin);
		L.RegVar("yMin", get_yMin, set_yMin);
		L.RegVar("xMax", get_xMax, set_xMax);
		L.RegVar("yMax", get_yMax, set_yMax);
		L.EndClass();
	}
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(UnityEngine.UI.Toggle.ToggleEvent), typeof(UnityEngine.Events.UnityEvent<bool>));
     L.RegFunction("New", _CreateUnityEngine_UI_Toggle_ToggleEvent);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.EndClass();
 }
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(UnityEngine.UI.Dropdown.DropdownEvent), typeof(UnityEngine.Events.UnityEvent<int>));
     L.RegFunction("New", _CreateUnityEngine_UI_Dropdown_DropdownEvent);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.EndClass();
 }
Exemplo n.º 15
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 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(UnityEngine.Renderer), typeof(UnityEngine.Component));
     L.RegFunction("SetPropertyBlock", SetPropertyBlock);
     L.RegFunction("GetPropertyBlock", GetPropertyBlock);
     L.RegFunction("GetClosestReflectionProbes", GetClosestReflectionProbes);
     L.RegFunction("New", _CreateUnityEngine_Renderer);
     L.RegFunction("__eq", op_Equality);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.RegVar("isPartOfStaticBatch", get_isPartOfStaticBatch, null);
     L.RegVar("worldToLocalMatrix", get_worldToLocalMatrix, null);
     L.RegVar("localToWorldMatrix", get_localToWorldMatrix, null);
     L.RegVar("enabled", get_enabled, set_enabled);
     L.RegVar("shadowCastingMode", get_shadowCastingMode, set_shadowCastingMode);
     L.RegVar("receiveShadows", get_receiveShadows, set_receiveShadows);
     L.RegVar("material", get_material, set_material);
     L.RegVar("sharedMaterial", get_sharedMaterial, set_sharedMaterial);
     L.RegVar("materials", get_materials, set_materials);
     L.RegVar("sharedMaterials", get_sharedMaterials, set_sharedMaterials);
     L.RegVar("bounds", get_bounds, null);
     L.RegVar("lightmapIndex", get_lightmapIndex, set_lightmapIndex);
     L.RegVar("realtimeLightmapIndex", get_realtimeLightmapIndex, set_realtimeLightmapIndex);
     L.RegVar("lightmapScaleOffset", get_lightmapScaleOffset, set_lightmapScaleOffset);
     L.RegVar("motionVectorGenerationMode", get_motionVectorGenerationMode, set_motionVectorGenerationMode);
     L.RegVar("realtimeLightmapScaleOffset", get_realtimeLightmapScaleOffset, set_realtimeLightmapScaleOffset);
     L.RegVar("isVisible", get_isVisible, null);
     L.RegVar("lightProbeUsage", get_lightProbeUsage, set_lightProbeUsage);
     L.RegVar("lightProbeProxyVolumeOverride", get_lightProbeProxyVolumeOverride, set_lightProbeProxyVolumeOverride);
     L.RegVar("probeAnchor", get_probeAnchor, set_probeAnchor);
     L.RegVar("reflectionProbeUsage", get_reflectionProbeUsage, set_reflectionProbeUsage);
     L.RegVar("sortingLayerName", get_sortingLayerName, set_sortingLayerName);
     L.RegVar("sortingLayerID", get_sortingLayerID, set_sortingLayerID);
     L.RegVar("sortingOrder", get_sortingOrder, set_sortingOrder);
     L.EndClass();
 }
	public static void Register(LuaState L)
	{
		L.BeginClass(typeof(UnityEngine.UI.Selectable), typeof(UnityEngine.EventSystems.UIBehaviour));
		L.RegFunction("IsInteractable", IsInteractable);
		L.RegFunction("FindSelectable", FindSelectable);
		L.RegFunction("FindSelectableOnLeft", FindSelectableOnLeft);
		L.RegFunction("FindSelectableOnRight", FindSelectableOnRight);
		L.RegFunction("FindSelectableOnUp", FindSelectableOnUp);
		L.RegFunction("FindSelectableOnDown", FindSelectableOnDown);
		L.RegFunction("OnMove", OnMove);
		L.RegFunction("OnPointerDown", OnPointerDown);
		L.RegFunction("OnPointerUp", OnPointerUp);
		L.RegFunction("OnPointerEnter", OnPointerEnter);
		L.RegFunction("OnPointerExit", OnPointerExit);
		L.RegFunction("OnSelect", OnSelect);
		L.RegFunction("OnDeselect", OnDeselect);
		L.RegFunction("Select", Select);
		L.RegFunction("__eq", op_Equality);
		L.RegFunction("__tostring", ToLua.op_ToString);
		L.RegVar("allSelectables", get_allSelectables, null);
		L.RegVar("navigation", get_navigation, set_navigation);
		L.RegVar("transition", get_transition, set_transition);
		L.RegVar("colors", get_colors, set_colors);
		L.RegVar("spriteState", get_spriteState, set_spriteState);
		L.RegVar("animationTriggers", get_animationTriggers, set_animationTriggers);
		L.RegVar("targetGraphic", get_targetGraphic, set_targetGraphic);
		L.RegVar("interactable", get_interactable, set_interactable);
		L.RegVar("image", get_image, set_image);
		L.RegVar("animator", get_animator, null);
		L.EndClass();
	}
Exemplo n.º 17
0
	public static void Register(LuaState L)
	{
		L.BeginClass(typeof(UnityEngine.Canvas), typeof(UnityEngine.Behaviour));
		L.RegFunction("GetDefaultCanvasMaterial", GetDefaultCanvasMaterial);
		L.RegFunction("ForceUpdateCanvases", ForceUpdateCanvases);
		L.RegFunction("New", _CreateUnityEngine_Canvas);
		L.RegFunction("__eq", op_Equality);
		L.RegFunction("__tostring", ToLua.op_ToString);
		L.RegVar("renderMode", get_renderMode, set_renderMode);
		L.RegVar("isRootCanvas", get_isRootCanvas, null);
		L.RegVar("worldCamera", get_worldCamera, set_worldCamera);
		L.RegVar("pixelRect", get_pixelRect, null);
		L.RegVar("scaleFactor", get_scaleFactor, set_scaleFactor);
		L.RegVar("referencePixelsPerUnit", get_referencePixelsPerUnit, set_referencePixelsPerUnit);
		L.RegVar("overridePixelPerfect", get_overridePixelPerfect, set_overridePixelPerfect);
		L.RegVar("pixelPerfect", get_pixelPerfect, set_pixelPerfect);
		L.RegVar("planeDistance", get_planeDistance, set_planeDistance);
		L.RegVar("renderOrder", get_renderOrder, null);
		L.RegVar("overrideSorting", get_overrideSorting, set_overrideSorting);
		L.RegVar("sortingOrder", get_sortingOrder, set_sortingOrder);
		L.RegVar("targetDisplay", get_targetDisplay, set_targetDisplay);
		L.RegVar("sortingGridNormalizedSize", get_sortingGridNormalizedSize, set_sortingGridNormalizedSize);
		L.RegVar("sortingLayerID", get_sortingLayerID, set_sortingLayerID);
		L.RegVar("cachedSortingLayerValue", get_cachedSortingLayerValue, null);
		L.RegVar("sortingLayerName", get_sortingLayerName, set_sortingLayerName);
		L.RegVar("willRenderCanvases", get_willRenderCanvases, set_willRenderCanvases);
		L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases);
		L.EndClass();
	}
Exemplo n.º 18
0
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(TestExport), typeof(System.Object));
     L.RegFunction("get_Item", get_Item);
     L.RegFunction("set_Item", set_Item);
     L.RegFunction("TestByteBuffer", TestByteBuffer);
     L.RegFunction("Test", Test);
     L.RegFunction("TestChar", TestChar);
     L.RegFunction("Test33", Test33);
     L.RegFunction("TestGeneric", TestGeneric);
     L.RegFunction("TestEnum", TestEnum);
     L.RegFunction("TestCheckParamNumber", TestCheckParamNumber);
     L.RegFunction("TestCheckParamString", TestCheckParamString);
     L.RegFunction("TestReflection", TestReflection);
     L.RegFunction("TestRefGameObject", TestRefGameObject);
     L.RegFunction("DoClick", DoClick);
     L.RegFunction("New", _CreateTestExport);
     L.RegVar("this", _this, null);
     L.RegFunction("__tostring", Lua_ToString);
     L.RegVar("field", get_field, set_field);
     L.RegVar("OnClick", get_OnClick, set_OnClick);
     L.RegVar("OnRefEvent", get_OnRefEvent, set_OnRefEvent);
     L.RegVar("buffer", get_buffer, set_buffer);
     L.RegVar("Number", get_Number, set_Number);
     L.RegFunction("TestBuffer", TestExport_TestBuffer);
     L.RegFunction("TestRefEvent", TestExport_TestRefEvent);
     L.EndClass();
 }
Exemplo n.º 19
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 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(Manager), typeof(Base));
     L.RegFunction("__eq", op_Equality);
     L.RegFunction("__tostring", Lua_ToString);
     L.EndClass();
 }
	public static void Register(LuaState L)
	{
		L.BeginClass(typeof(UnityEngine.UI.Scrollbar), typeof(UnityEngine.UI.Selectable));
		L.RegFunction("Rebuild", Rebuild);
		L.RegFunction("LayoutComplete", LayoutComplete);
		L.RegFunction("GraphicUpdateComplete", GraphicUpdateComplete);
		L.RegFunction("OnBeginDrag", OnBeginDrag);
		L.RegFunction("OnDrag", OnDrag);
		L.RegFunction("OnPointerDown", OnPointerDown);
		L.RegFunction("OnPointerUp", OnPointerUp);
		L.RegFunction("OnMove", OnMove);
		L.RegFunction("FindSelectableOnLeft", FindSelectableOnLeft);
		L.RegFunction("FindSelectableOnRight", FindSelectableOnRight);
		L.RegFunction("FindSelectableOnUp", FindSelectableOnUp);
		L.RegFunction("FindSelectableOnDown", FindSelectableOnDown);
		L.RegFunction("OnInitializePotentialDrag", OnInitializePotentialDrag);
		L.RegFunction("SetDirection", SetDirection);
		L.RegFunction("__eq", op_Equality);
		L.RegFunction("__tostring", ToLua.op_ToString);
		L.RegVar("handleRect", get_handleRect, set_handleRect);
		L.RegVar("direction", get_direction, set_direction);
		L.RegVar("value", get_value, set_value);
		L.RegVar("size", get_size, set_size);
		L.RegVar("numberOfSteps", get_numberOfSteps, set_numberOfSteps);
		L.RegVar("onValueChanged", get_onValueChanged, set_onValueChanged);
		L.EndClass();
	}
Exemplo n.º 21
0
	public static void Register(LuaState L)
	{
		L.BeginClass(typeof(UnityEngine.Light), typeof(UnityEngine.Behaviour));
		L.RegFunction("AddCommandBuffer", AddCommandBuffer);
		L.RegFunction("RemoveCommandBuffer", RemoveCommandBuffer);
		L.RegFunction("RemoveCommandBuffers", RemoveCommandBuffers);
		L.RegFunction("RemoveAllCommandBuffers", RemoveAllCommandBuffers);
		L.RegFunction("GetCommandBuffers", GetCommandBuffers);
		L.RegFunction("GetLights", GetLights);
		L.RegFunction("New", _CreateUnityEngine_Light);
		L.RegFunction("__eq", op_Equality);
		L.RegFunction("__tostring", ToLua.op_ToString);
		L.RegVar("type", get_type, set_type);
		L.RegVar("color", get_color, set_color);
		L.RegVar("intensity", get_intensity, set_intensity);
		L.RegVar("bounceIntensity", get_bounceIntensity, set_bounceIntensity);
		L.RegVar("shadows", get_shadows, set_shadows);
		L.RegVar("shadowStrength", get_shadowStrength, set_shadowStrength);
		L.RegVar("shadowBias", get_shadowBias, set_shadowBias);
		L.RegVar("shadowNormalBias", get_shadowNormalBias, set_shadowNormalBias);
		L.RegVar("shadowNearPlane", get_shadowNearPlane, set_shadowNearPlane);
		L.RegVar("range", get_range, set_range);
		L.RegVar("spotAngle", get_spotAngle, set_spotAngle);
		L.RegVar("cookieSize", get_cookieSize, set_cookieSize);
		L.RegVar("cookie", get_cookie, set_cookie);
		L.RegVar("flare", get_flare, set_flare);
		L.RegVar("renderMode", get_renderMode, set_renderMode);
		L.RegVar("alreadyLightmapped", get_alreadyLightmapped, set_alreadyLightmapped);
		L.RegVar("cullingMask", get_cullingMask, set_cullingMask);
		L.RegVar("commandBufferCount", get_commandBufferCount, null);
		L.EndClass();
	}
Exemplo n.º 22
0
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(Util), typeof(System.Object));
     L.RegFunction("Int", Int);
     L.RegFunction("Float", Float);
     L.RegFunction("Long", Long);
     L.RegFunction("Random", Random);
     L.RegFunction("Uid", Uid);
     L.RegFunction("GetTime", GetTime);
     L.RegFunction("Child", Child);
     L.RegFunction("Peer", Peer);
     L.RegFunction("md5", md5);
     L.RegFunction("md5file", md5file);
     L.RegFunction("ClearChild", ClearChild);
     L.RegFunction("ClearMemory", ClearMemory);
     L.RegFunction("AppContentPath", AppContentPath);
     L.RegFunction("AddClick", AddClick);
     L.RegFunction("Log", Log);
     L.RegFunction("LogWarning", LogWarning);
     L.RegFunction("LogError", LogError);
     L.RegFunction("LoadAsset", LoadAsset);
     L.RegFunction("AddComponent", AddComponent);
     L.RegFunction("LoadPrefab", LoadPrefab);
     L.RegFunction("CallMethod", CallMethod);
     L.RegFunction("CheckEnvironment", CheckEnvironment);
     L.RegFunction("New", _CreateUtil);
     L.RegFunction("__tostring", Lua_ToString);
     L.RegVar("DataPath", get_DataPath, null);
     L.EndClass();
 }
Exemplo n.º 23
0
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(UIGrid), typeof(UIWidgetContainer));
     L.RegFunction("GetChildList", GetChildList);
     L.RegFunction("GetChild", GetChild);
     L.RegFunction("GetIndex", GetIndex);
     L.RegFunction("AddChild", AddChild);
     L.RegFunction("RemoveChild", RemoveChild);
     L.RegFunction("SortByName", SortByName);
     L.RegFunction("SortHorizontal", SortHorizontal);
     L.RegFunction("SortVertical", SortVertical);
     L.RegFunction("Reposition", Reposition);
     L.RegFunction("ConstrainWithinPanel", ConstrainWithinPanel);
     L.RegFunction("__eq", op_Equality);
     L.RegFunction("__tostring", Lua_ToString);
     L.RegVar("arrangement", get_arrangement, set_arrangement);
     L.RegVar("sorting", get_sorting, set_sorting);
     L.RegVar("pivot", get_pivot, set_pivot);
     L.RegVar("maxPerLine", get_maxPerLine, set_maxPerLine);
     L.RegVar("cellWidth", get_cellWidth, set_cellWidth);
     L.RegVar("cellHeight", get_cellHeight, set_cellHeight);
     L.RegVar("animateSmoothly", get_animateSmoothly, set_animateSmoothly);
     L.RegVar("hideInactive", get_hideInactive, set_hideInactive);
     L.RegVar("keepWithinPanel", get_keepWithinPanel, set_keepWithinPanel);
     L.RegVar("onReposition", get_onReposition, set_onReposition);
     L.RegVar("onCustomSort", get_onCustomSort, set_onCustomSort);
     L.RegVar("repositionNow", null, set_repositionNow);
     L.RegFunction("OnReposition", UIGrid_OnReposition);
     L.EndClass();
 }
Exemplo n.º 24
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 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(UIWidgetContainer), typeof(UnityEngine.MonoBehaviour));
     L.RegFunction("__eq", op_Equality);
     L.RegFunction("__tostring", Lua_ToString);
     L.EndClass();
 }
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(System.Collections.Generic.Dictionary<int,TestAccount>), typeof(System.Object), "AccountMap");
     L.RegFunction(".geti", get_Item);
     L.RegFunction("get_Item", get_Item);
     L.RegFunction(".seti", set_Item);
     L.RegFunction("set_Item", set_Item);
     L.RegFunction("Add", Add);
     L.RegFunction("Clear", Clear);
     L.RegFunction("ContainsKey", ContainsKey);
     L.RegFunction("ContainsValue", ContainsValue);
     L.RegFunction("GetObjectData", GetObjectData);
     L.RegFunction("OnDeserialization", OnDeserialization);
     L.RegFunction("Remove", Remove);
     L.RegFunction("TryGetValue", TryGetValue);
     L.RegFunction("GetEnumerator", GetEnumerator);
     L.RegFunction("New", _CreateSystem_Collections_Generic_Dictionary_int_TestAccount);
     L.RegVar("this", _this, null);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.RegVar("Count", get_Count, null);
     L.RegVar("Comparer", get_Comparer, null);
     L.RegVar("Keys", get_Keys, null);
     L.RegVar("Values", get_Values, null);
     L.EndClass();
 }
Exemplo n.º 26
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	public static void Register(LuaState L)
	{
		L.BeginClass(typeof(ByteBuffer), typeof(System.Object));
		L.RegFunction("Close", Close);
		L.RegFunction("WriteByte", WriteByte);
		L.RegFunction("WriteInt", WriteInt);
		L.RegFunction("WriteShort", WriteShort);
		L.RegFunction("WriteLong", WriteLong);
		L.RegFunction("WriteFloat", WriteFloat);
		L.RegFunction("WriteDouble", WriteDouble);
		L.RegFunction("WriteString", WriteString);
		L.RegFunction("WriteBytes", WriteBytes);
		L.RegFunction("WriteBuffer", WriteBuffer);
		L.RegFunction("ReadByte", ReadByte);
		L.RegFunction("ReadInt", ReadInt);
		L.RegFunction("ReadShort", ReadShort);
		L.RegFunction("ReadLong", ReadLong);
		L.RegFunction("ReadFloat", ReadFloat);
		L.RegFunction("ReadDouble", ReadDouble);
		L.RegFunction("ReadString", ReadString);
		L.RegFunction("ReadBytes", ReadBytes);
		L.RegFunction("ReadBuffer", ReadBuffer);
		L.RegFunction("ToBytes", ToBytes);
		L.RegFunction("Flush", Flush);
		L.RegFunction("New", _CreateByteBuffer);
		L.RegFunction("__tostring", ToLua.op_ToString);
		L.EndClass();
	}
	public static void Register(LuaState L)
	{
		L.BeginClass(typeof(UnityEngine.UI.LoopVerticalScrollRect), typeof(UnityEngine.UI.LoopScrollRect));
		L.RegFunction("__eq", op_Equality);
		L.RegFunction("__tostring", ToLua.op_ToString);
		L.EndClass();
	}
Exemplo n.º 28
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 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(UnityEngine.WWW), typeof(System.Object));
     L.RegFunction("Dispose", Dispose);
     L.RegFunction("InitWWW", InitWWW);
     L.RegFunction("EscapeURL", EscapeURL);
     L.RegFunction("UnEscapeURL", UnEscapeURL);
     L.RegFunction("GetAudioClip", GetAudioClip);
     L.RegFunction("GetAudioClipCompressed", GetAudioClipCompressed);
     L.RegFunction("LoadImageIntoTexture", LoadImageIntoTexture);
     L.RegFunction("LoadFromCacheOrDownload", LoadFromCacheOrDownload);
     L.RegFunction("New", _CreateUnityEngine_WWW);
     L.RegFunction("__tostring", Lua_ToString);
     L.RegVar("responseHeaders", get_responseHeaders, null);
     L.RegVar("text", get_text, null);
     L.RegVar("bytes", get_bytes, null);
     L.RegVar("size", get_size, null);
     L.RegVar("error", get_error, null);
     L.RegVar("texture", get_texture, null);
     L.RegVar("textureNonReadable", get_textureNonReadable, null);
     L.RegVar("audioClip", get_audioClip, null);
     L.RegVar("isDone", get_isDone, null);
     L.RegVar("progress", get_progress, null);
     L.RegVar("uploadProgress", get_uploadProgress, null);
     L.RegVar("bytesDownloaded", get_bytesDownloaded, null);
     L.RegVar("url", get_url, null);
     L.RegVar("assetBundle", get_assetBundle, null);
     L.RegVar("threadPriority", get_threadPriority, set_threadPriority);
     L.EndClass();
 }
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(UnityEngine.UI.Slider.SliderEvent), typeof(UnityEngine.Events.UnityEvent<float>));
     L.RegFunction("New", _CreateUnityEngine_UI_Slider_SliderEvent);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.EndClass();
 }
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(UnityEngine.Animation), typeof(UnityEngine.Behaviour));
     L.RegFunction("Stop", Stop);
     L.RegFunction("Rewind", Rewind);
     L.RegFunction("Sample", Sample);
     L.RegFunction("IsPlaying", IsPlaying);
     L.RegFunction("get_Item", get_Item);
     L.RegFunction("Play", Play);
     L.RegFunction("CrossFade", CrossFade);
     L.RegFunction("Blend", Blend);
     L.RegFunction("CrossFadeQueued", CrossFadeQueued);
     L.RegFunction("PlayQueued", PlayQueued);
     L.RegFunction("AddClip", AddClip);
     L.RegFunction("RemoveClip", RemoveClip);
     L.RegFunction("GetClipCount", GetClipCount);
     L.RegFunction("SyncLayer", SyncLayer);
     L.RegFunction("GetEnumerator", GetEnumerator);
     L.RegFunction("GetClip", GetClip);
     L.RegFunction("New", _CreateUnityEngine_Animation);
     L.RegVar("this", _this, null);
     L.RegFunction("__eq", op_Equality);
     L.RegFunction("__tostring", Lua_ToString);
     L.RegVar("clip", get_clip, set_clip);
     L.RegVar("playAutomatically", get_playAutomatically, set_playAutomatically);
     L.RegVar("wrapMode", get_wrapMode, set_wrapMode);
     L.RegVar("isPlaying", get_isPlaying, null);
     L.RegVar("animatePhysics", get_animatePhysics, set_animatePhysics);
     L.RegVar("cullingType", get_cullingType, set_cullingType);
     L.RegVar("localBounds", get_localBounds, set_localBounds);
     L.EndClass();
 }
Exemplo n.º 31
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 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(UnityEngine.Texture), typeof(UnityEngine.Object));
     L.RegFunction("IncrementUpdateCount", IncrementUpdateCount);
     L.RegFunction("SetGlobalAnisotropicFilteringLimits", SetGlobalAnisotropicFilteringLimits);
     L.RegFunction("GetNativeTexturePtr", GetNativeTexturePtr);
     L.RegFunction("__eq", op_Equality);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.RegVar("updateCount", get_updateCount, null);
     L.RegVar("masterTextureLimit", get_masterTextureLimit, set_masterTextureLimit);
     L.RegVar("anisotropicFiltering", get_anisotropicFiltering, set_anisotropicFiltering);
     L.RegVar("width", get_width, set_width);
     L.RegVar("height", get_height, set_height);
     L.RegVar("dimension", get_dimension, set_dimension);
     L.RegVar("wrapMode", get_wrapMode, set_wrapMode);
     L.RegVar("wrapModeU", get_wrapModeU, set_wrapModeU);
     L.RegVar("wrapModeV", get_wrapModeV, set_wrapModeV);
     L.RegVar("wrapModeW", get_wrapModeW, set_wrapModeW);
     L.RegVar("filterMode", get_filterMode, set_filterMode);
     L.RegVar("anisoLevel", get_anisoLevel, set_anisoLevel);
     L.RegVar("mipMapBias", get_mipMapBias, set_mipMapBias);
     L.RegVar("texelSize", get_texelSize, null);
     L.EndClass();
 }
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(Spine.TrackEntry), typeof(System.Object));
     L.RegFunction("Reset", Reset);
     L.RegFunction("ResetRotationDirections", ResetRotationDirections);
     L.RegFunction("ToString", ToString);
     L.RegFunction("New", _CreateSpine_TrackEntry);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.RegVar("TrackIndex", get_TrackIndex, null);
     L.RegVar("Animation", get_Animation, null);
     L.RegVar("Loop", get_Loop, set_Loop);
     L.RegVar("Delay", get_Delay, set_Delay);
     L.RegVar("TrackTime", get_TrackTime, set_TrackTime);
     L.RegVar("TrackEnd", get_TrackEnd, set_TrackEnd);
     L.RegVar("AnimationStart", get_AnimationStart, set_AnimationStart);
     L.RegVar("AnimationEnd", get_AnimationEnd, set_AnimationEnd);
     L.RegVar("AnimationLast", get_AnimationLast, set_AnimationLast);
     L.RegVar("AnimationTime", get_AnimationTime, null);
     L.RegVar("TimeScale", get_TimeScale, set_TimeScale);
     L.RegVar("Alpha", get_Alpha, set_Alpha);
     L.RegVar("EventThreshold", get_EventThreshold, set_EventThreshold);
     L.RegVar("AttachmentThreshold", get_AttachmentThreshold, set_AttachmentThreshold);
     L.RegVar("DrawOrderThreshold", get_DrawOrderThreshold, set_DrawOrderThreshold);
     L.RegVar("Next", get_Next, null);
     L.RegVar("IsComplete", get_IsComplete, null);
     L.RegVar("MixTime", get_MixTime, set_MixTime);
     L.RegVar("MixDuration", get_MixDuration, set_MixDuration);
     L.RegVar("MixingFrom", get_MixingFrom, null);
     L.RegVar("Start", get_Start, set_Start);
     L.RegVar("Interrupt", get_Interrupt, set_Interrupt);
     L.RegVar("End", get_End, set_End);
     L.RegVar("Dispose", get_Dispose, set_Dispose);
     L.RegVar("Complete", get_Complete, set_Complete);
     L.RegVar("Event", get_Event, set_Event);
     L.EndClass();
 }
Exemplo n.º 33
0
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(UnityEngine.UI.Text), typeof(UnityEngine.UI.MaskableGraphic));
     L.RegFunction("FontTextureChanged", FontTextureChanged);
     L.RegFunction("GetGenerationSettings", GetGenerationSettings);
     L.RegFunction("GetTextAnchorPivot", GetTextAnchorPivot);
     L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal);
     L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical);
     L.RegFunction("__eq", op_Equality);
     L.RegFunction("__tostring", Lua_ToString);
     L.RegVar("cachedTextGenerator", get_cachedTextGenerator, null);
     L.RegVar("cachedTextGeneratorForLayout", get_cachedTextGeneratorForLayout, null);
     L.RegVar("mainTexture", get_mainTexture, null);
     L.RegVar("font", get_font, set_font);
     L.RegVar("text", get_text, set_text);
     L.RegVar("supportRichText", get_supportRichText, set_supportRichText);
     L.RegVar("resizeTextForBestFit", get_resizeTextForBestFit, set_resizeTextForBestFit);
     L.RegVar("resizeTextMinSize", get_resizeTextMinSize, set_resizeTextMinSize);
     L.RegVar("resizeTextMaxSize", get_resizeTextMaxSize, set_resizeTextMaxSize);
     L.RegVar("alignment", get_alignment, set_alignment);
     L.RegVar("alignByGeometry", get_alignByGeometry, set_alignByGeometry);
     L.RegVar("fontSize", get_fontSize, set_fontSize);
     L.RegVar("horizontalOverflow", get_horizontalOverflow, set_horizontalOverflow);
     L.RegVar("verticalOverflow", get_verticalOverflow, set_verticalOverflow);
     L.RegVar("lineSpacing", get_lineSpacing, set_lineSpacing);
     L.RegVar("fontStyle", get_fontStyle, set_fontStyle);
     L.RegVar("pixelsPerUnit", get_pixelsPerUnit, null);
     L.RegVar("minWidth", get_minWidth, null);
     L.RegVar("preferredWidth", get_preferredWidth, null);
     L.RegVar("flexibleWidth", get_flexibleWidth, null);
     L.RegVar("minHeight", get_minHeight, null);
     L.RegVar("preferredHeight", get_preferredHeight, null);
     L.RegVar("flexibleHeight", get_flexibleHeight, null);
     L.RegVar("layoutPriority", get_layoutPriority, null);
     L.EndClass();
 }
Exemplo n.º 34
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 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(DG.Tweening.Sequence), typeof(DG.Tweening.Tween));
     L.RegFunction("SetSpeedBased", SetSpeedBased);
     L.RegFunction("SetRelative", SetRelative);
     L.RegFunction("SetDelay", SetDelay);
     L.RegFunction("InsertCallback", InsertCallback);
     L.RegFunction("PrependCallback", PrependCallback);
     L.RegFunction("AppendCallback", AppendCallback);
     L.RegFunction("PrependInterval", PrependInterval);
     L.RegFunction("AppendInterval", AppendInterval);
     L.RegFunction("Insert", Insert);
     L.RegFunction("Join", Join);
     L.RegFunction("Prepend", Prepend);
     L.RegFunction("Append", Append);
     L.RegFunction("SetAs", SetAs);
     L.RegFunction("OnWaypointChange", OnWaypointChange);
     L.RegFunction("OnKill", OnKill);
     L.RegFunction("OnComplete", OnComplete);
     L.RegFunction("OnStepComplete", OnStepComplete);
     L.RegFunction("OnUpdate", OnUpdate);
     L.RegFunction("OnRewind", OnRewind);
     L.RegFunction("OnPause", OnPause);
     L.RegFunction("OnPlay", OnPlay);
     L.RegFunction("OnStart", OnStart);
     L.RegFunction("SetUpdate", SetUpdate);
     L.RegFunction("SetRecyclable", SetRecyclable);
     L.RegFunction("SetEase", SetEase);
     L.RegFunction("SetLoops", SetLoops);
     L.RegFunction("SetTarget", SetTarget);
     L.RegFunction("SetLink", SetLink);
     L.RegFunction("SetId", SetId);
     L.RegFunction("SetAutoKill", SetAutoKill);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.EndClass();
 }
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(LuaFramework.AppConst), typeof(System.Object));
     L.RegFunction("New", _CreateLuaFramework_AppConst);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.RegConstant("DebugMode", 0);
     L.RegConstant("ExampleMode", 1);
     L.RegConstant("UpdateMode", 0);
     L.RegConstant("LuaByteMode", 0);
     L.RegConstant("LuaBundleMode", 0);
     L.RegConstant("TimerInterval", 1);
     L.RegConstant("GameFrameRate", 30);
     L.RegVar("AppName", get_AppName, null);
     L.RegVar("LuaTempDir", get_LuaTempDir, null);
     L.RegVar("AppPrefix", get_AppPrefix, null);
     L.RegVar("ExtName", get_ExtName, null);
     L.RegVar("AssetDir", get_AssetDir, null);
     L.RegVar("WebUrl", get_WebUrl, null);
     L.RegVar("UserId", get_UserId, set_UserId);
     L.RegVar("SocketPort", get_SocketPort, set_SocketPort);
     L.RegVar("SocketAddress", get_SocketAddress, set_SocketAddress);
     L.RegVar("FrameworkRoot", get_FrameworkRoot, null);
     L.EndClass();
 }
Exemplo n.º 36
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 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(Game), typeof(System.Object));
     L.RegFunction("OnInit", OnInit);
     L.RegFunction("InitGameBase", InitGameBase);
     L.RegFunction("ConnectToServer", ConnectToServer);
     L.RegFunction("InitGameAssets", InitGameAssets);
     L.RegFunction("OnUpdate", OnUpdate);
     L.RegFunction("OnReset", OnReset);
     L.RegFunction("OnLog", OnLog);
     L.RegFunction("StartCoroutine", StartCoroutine);
     L.RegFunction("New", _CreateGame);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.RegVar("initState", get_initState, set_initState);
     L.RegVar("ServerIp", get_ServerIp, set_ServerIp);
     L.RegVar("ServerPort", get_ServerPort, set_ServerPort);
     L.RegVar("ServerPortTest", get_ServerPortTest, set_ServerPortTest);
     L.RegVar("tableManager", get_tableManager, null);
     L.RegVar("SceneManager", get_SceneManager, null);
     L.RegVar("LuaManager", get_LuaManager, null);
     L.RegVar("UIManager", get_UIManager, set_UIManager);
     L.RegVar("gameObjectRoot", get_gameObjectRoot, null);
     L.EndClass();
 }
Exemplo n.º 37
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 public static void QPYX_Register_YXQP(LuaState L_YXQP)
 {
     L_YXQP.BeginClass(typeof(GameAsset.LoadedAssetBundle), typeof(System.Object));
     L_YXQP.RegFunction("IsLoadedAll", QPYX_IsLoadedAll_YXQP);
     L_YXQP.RegFunction("LoadAllAssets", QPYX_LoadAllAssets_YXQP);
     L_YXQP.RegFunction("GetAsset", QPYX_GetAsset_YXQP);
     L_YXQP.RegFunction("Reset", QPYX_Reset_YXQP);
     L_YXQP.RegFunction("UnloadAssetBundle", QPYX_UnloadAssetBundle_YXQP);
     L_YXQP.RegFunction("__tostring", ToLua.op_ToString);            L_YXQP.RegVar("assetBundleName", QPYX_get_assetBundleName_YXQP, QPYX_set_assetBundleName_YXQP);
     L_YXQP.RegVar("assetBundle", QPYX_get_assetBundle_YXQP, QPYX_set_assetBundle_YXQP);
     L_YXQP.RegVar("assetObjects", QPYX_get_assetObjects_YXQP, QPYX_set_assetObjects_YXQP);
     L_YXQP.RegVar("cacheGameObject", QPYX_get_cacheGameObject_YXQP, QPYX_set_cacheGameObject_YXQP);
     L_YXQP.RegVar("dependAssetBundles", QPYX_get_dependAssetBundles_YXQP, QPYX_set_dependAssetBundles_YXQP);
     L_YXQP.RegVar("referencedCount", QPYX_get_referencedCount_YXQP, QPYX_set_referencedCount_YXQP);
     L_YXQP.RegVar("isLoaded", QPYX_get_isLoaded_YXQP, QPYX_set_isLoaded_YXQP);
     L_YXQP.RegVar("erroMsg", QPYX_get_erroMsg_YXQP, QPYX_set_erroMsg_YXQP);
     L_YXQP.RegVar("onLoaded", QPYX_get_onLoaded_YXQP, QPYX_set_onLoaded_YXQP);
     L_YXQP.RegVar("asyncLoad", QPYX_get_asyncLoad_YXQP, QPYX_set_asyncLoad_YXQP);
     L_YXQP.RegVar("isAsyncLoading", QPYX_get_isAsyncLoading_YXQP, QPYX_set_isAsyncLoading_YXQP);
     L_YXQP.RegVar("isStatic", QPYX_get_isStatic_YXQP, QPYX_set_isStatic_YXQP);
     L_YXQP.RegVar("assetBundleCreateRequest", QPYX_get_assetBundleCreateRequest_YXQP, QPYX_set_assetBundleCreateRequest_YXQP);
     L_YXQP.RegVar("assetBundleRequest", QPYX_get_assetBundleRequest_YXQP, QPYX_set_assetBundleRequest_YXQP);
     L_YXQP.EndClass();
 }
Exemplo n.º 38
0
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(UIRect), typeof(UnityEngine.MonoBehaviour));
     L.RegFunction("CalculateFinalAlpha", CalculateFinalAlpha);
     L.RegFunction("Invalidate", Invalidate);
     L.RegFunction("GetSides", GetSides);
     L.RegFunction("Update", Update);
     L.RegFunction("UpdateAnchors", UpdateAnchors);
     L.RegFunction("SetAnchor", SetAnchor);
     L.RegFunction("ResetAnchors", ResetAnchors);
     L.RegFunction("ResetAndUpdateAnchors", ResetAndUpdateAnchors);
     L.RegFunction("SetRect", SetRect);
     L.RegFunction("ParentHasChanged", ParentHasChanged);
     L.RegFunction("__eq", op_Equality);
     L.RegFunction("__tostring", Lua_ToString);
     L.RegVar("leftAnchor", get_leftAnchor, set_leftAnchor);
     L.RegVar("rightAnchor", get_rightAnchor, set_rightAnchor);
     L.RegVar("bottomAnchor", get_bottomAnchor, set_bottomAnchor);
     L.RegVar("topAnchor", get_topAnchor, set_topAnchor);
     L.RegVar("updateAnchors", get_updateAnchors, set_updateAnchors);
     L.RegVar("finalAlpha", get_finalAlpha, set_finalAlpha);
     L.RegVar("cachedGameObject", get_cachedGameObject, null);
     L.RegVar("cachedTransform", get_cachedTransform, null);
     L.RegVar("anchorCamera", get_anchorCamera, null);
     L.RegVar("isFullyAnchored", get_isFullyAnchored, null);
     L.RegVar("isAnchoredHorizontally", get_isAnchoredHorizontally, null);
     L.RegVar("isAnchoredVertically", get_isAnchoredVertically, null);
     L.RegVar("canBeAnchored", get_canBeAnchored, null);
     L.RegVar("parent", get_parent, null);
     L.RegVar("root", get_root, null);
     L.RegVar("isAnchored", get_isAnchored, null);
     L.RegVar("alpha", get_alpha, set_alpha);
     L.RegVar("localCorners", get_localCorners, null);
     L.RegVar("worldCorners", get_worldCorners, null);
     L.EndClass();
 }
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(Dictionary <, >), typeof(object), "Dictionary");
     L.RegFunction("get_Item", new LuaCSFunction(System_Collections_Generic_DictionaryWrap.get_Item));
     L.RegFunction("set_Item", new LuaCSFunction(System_Collections_Generic_DictionaryWrap.set_Item));
     L.RegFunction(".geti", new LuaCSFunction(System_Collections_Generic_DictionaryWrap._geti));
     L.RegFunction(".seti", new LuaCSFunction(System_Collections_Generic_DictionaryWrap._seti));
     L.RegFunction("Add", new LuaCSFunction(System_Collections_Generic_DictionaryWrap.Add));
     L.RegFunction("Clear", new LuaCSFunction(System_Collections_Generic_DictionaryWrap.Clear));
     L.RegFunction("ContainsKey", new LuaCSFunction(System_Collections_Generic_DictionaryWrap.ContainsKey));
     L.RegFunction("ContainsValue", new LuaCSFunction(System_Collections_Generic_DictionaryWrap.ContainsValue));
     L.RegFunction("GetObjectData", new LuaCSFunction(System_Collections_Generic_DictionaryWrap.GetObjectData));
     L.RegFunction("OnDeserialization", new LuaCSFunction(System_Collections_Generic_DictionaryWrap.OnDeserialization));
     L.RegFunction("Remove", new LuaCSFunction(System_Collections_Generic_DictionaryWrap.Remove));
     L.RegFunction("TryGetValue", new LuaCSFunction(System_Collections_Generic_DictionaryWrap.TryGetValue));
     L.RegFunction("GetEnumerator", new LuaCSFunction(System_Collections_Generic_DictionaryWrap.GetEnumerator));
     L.RegVar("this", new LuaCSFunction(System_Collections_Generic_DictionaryWrap._this), null);
     L.RegFunction("__tostring", new LuaCSFunction(ToLua.op_ToString));
     L.RegVar("Count", new LuaCSFunction(System_Collections_Generic_DictionaryWrap.get_Count), null);
     L.RegVar("Comparer", new LuaCSFunction(System_Collections_Generic_DictionaryWrap.get_Comparer), null);
     L.RegVar("Keys", new LuaCSFunction(System_Collections_Generic_DictionaryWrap.get_Keys), null);
     L.RegVar("Values", new LuaCSFunction(System_Collections_Generic_DictionaryWrap.get_Values), null);
     L.EndClass();
 }
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(UnityEngine.SceneManagement.SceneManager), typeof(System.Object));
     L.RegFunction("GetActiveScene", GetActiveScene);
     L.RegFunction("SetActiveScene", SetActiveScene);
     L.RegFunction("GetSceneByPath", GetSceneByPath);
     L.RegFunction("GetSceneByName", GetSceneByName);
     L.RegFunction("GetSceneByBuildIndex", GetSceneByBuildIndex);
     L.RegFunction("GetSceneAt", GetSceneAt);
     L.RegFunction("CreateScene", CreateScene);
     L.RegFunction("MergeScenes", MergeScenes);
     L.RegFunction("MoveGameObjectToScene", MoveGameObjectToScene);
     L.RegFunction("LoadScene", LoadScene);
     L.RegFunction("LoadSceneAsync", LoadSceneAsync);
     L.RegFunction("UnloadSceneAsync", UnloadSceneAsync);
     L.RegFunction("New", _CreateUnityEngine_SceneManagement_SceneManager);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.RegVar("sceneCount", get_sceneCount, null);
     L.RegVar("sceneCountInBuildSettings", get_sceneCountInBuildSettings, null);
     L.RegVar("sceneLoaded", get_sceneLoaded, set_sceneLoaded);
     L.RegVar("sceneUnloaded", get_sceneUnloaded, set_sceneUnloaded);
     L.RegVar("activeSceneChanged", get_activeSceneChanged, set_activeSceneChanged);
     L.EndClass();
 }
Exemplo n.º 41
0
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(FairyGUI.UIPanel), typeof(UnityEngine.MonoBehaviour));
     L.RegFunction("CreateUI", CreateUI);
     L.RegFunction("SetSortingOrder", SetSortingOrder);
     L.RegFunction("SetHitTestMode", SetHitTestMode);
     L.RegFunction("CacheNativeChildrenRenderers", CacheNativeChildrenRenderers);
     L.RegFunction("ApplyModifiedProperties", ApplyModifiedProperties);
     L.RegFunction("MoveUI", MoveUI);
     L.RegFunction("GetUIWorldPosition", GetUIWorldPosition);
     L.RegFunction("EM_BeforeUpdate", EM_BeforeUpdate);
     L.RegFunction("EM_Update", EM_Update);
     L.RegFunction("EM_Reload", EM_Reload);
     L.RegFunction("__eq", op_Equality);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.RegVar("packageName", get_packageName, set_packageName);
     L.RegVar("componentName", get_componentName, set_componentName);
     L.RegVar("fitScreen", get_fitScreen, set_fitScreen);
     L.RegVar("sortingOrder", get_sortingOrder, set_sortingOrder);
     L.RegVar("container", get_container, null);
     L.RegVar("ui", get_ui, null);
     L.RegVar("EM_sortingOrder", get_EM_sortingOrder, null);
     L.EndClass();
 }
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(UnityEngine.AssetBundle), typeof(UnityEngine.Object));
     L.RegFunction("LoadFromFileAsync", LoadFromFileAsync);
     L.RegFunction("LoadFromFile", LoadFromFile);
     L.RegFunction("LoadFromMemoryAsync", LoadFromMemoryAsync);
     L.RegFunction("LoadFromMemory", LoadFromMemory);
     L.RegFunction("Contains", Contains);
     L.RegFunction("LoadAsset", LoadAsset);
     L.RegFunction("LoadAssetAsync", LoadAssetAsync);
     L.RegFunction("LoadAssetWithSubAssets", LoadAssetWithSubAssets);
     L.RegFunction("LoadAssetWithSubAssetsAsync", LoadAssetWithSubAssetsAsync);
     L.RegFunction("LoadAllAssets", LoadAllAssets);
     L.RegFunction("LoadAllAssetsAsync", LoadAllAssetsAsync);
     L.RegFunction("Unload", Unload);
     L.RegFunction("GetAllAssetNames", GetAllAssetNames);
     L.RegFunction("GetAllScenePaths", GetAllScenePaths);
     L.RegFunction("New", _CreateUnityEngine_AssetBundle);
     L.RegFunction("__eq", op_Equality);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.RegVar("mainAsset", get_mainAsset, null);
     L.RegVar("isStreamedSceneAssetBundle", get_isStreamedSceneAssetBundle, null);
     L.EndClass();
 }
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(UnityEngine.Renderer), typeof(UnityEngine.Component));
     L.RegFunction("SetPropertyBlock", SetPropertyBlock);
     L.RegFunction("GetPropertyBlock", GetPropertyBlock);
     L.RegFunction("GetClosestReflectionProbes", GetClosestReflectionProbes);
     L.RegFunction("New", _CreateUnityEngine_Renderer);
     L.RegFunction("__eq", op_Equality);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.RegVar("bounds", get_bounds, null);
     L.RegVar("enabled", get_enabled, set_enabled);
     L.RegVar("isVisible", get_isVisible, null);
     L.RegVar("shadowCastingMode", get_shadowCastingMode, set_shadowCastingMode);
     L.RegVar("receiveShadows", get_receiveShadows, set_receiveShadows);
     L.RegVar("motionVectorGenerationMode", get_motionVectorGenerationMode, set_motionVectorGenerationMode);
     L.RegVar("lightProbeUsage", get_lightProbeUsage, set_lightProbeUsage);
     L.RegVar("reflectionProbeUsage", get_reflectionProbeUsage, set_reflectionProbeUsage);
     L.RegVar("sortingLayerName", get_sortingLayerName, set_sortingLayerName);
     L.RegVar("sortingLayerID", get_sortingLayerID, set_sortingLayerID);
     L.RegVar("sortingOrder", get_sortingOrder, set_sortingOrder);
     L.RegVar("allowOcclusionWhenDynamic", get_allowOcclusionWhenDynamic, set_allowOcclusionWhenDynamic);
     L.RegVar("isPartOfStaticBatch", get_isPartOfStaticBatch, null);
     L.RegVar("worldToLocalMatrix", get_worldToLocalMatrix, null);
     L.RegVar("localToWorldMatrix", get_localToWorldMatrix, null);
     L.RegVar("lightProbeProxyVolumeOverride", get_lightProbeProxyVolumeOverride, set_lightProbeProxyVolumeOverride);
     L.RegVar("probeAnchor", get_probeAnchor, set_probeAnchor);
     L.RegVar("lightmapIndex", get_lightmapIndex, set_lightmapIndex);
     L.RegVar("realtimeLightmapIndex", get_realtimeLightmapIndex, set_realtimeLightmapIndex);
     L.RegVar("lightmapScaleOffset", get_lightmapScaleOffset, set_lightmapScaleOffset);
     L.RegVar("realtimeLightmapScaleOffset", get_realtimeLightmapScaleOffset, set_realtimeLightmapScaleOffset);
     L.RegVar("material", get_material, set_material);
     L.RegVar("sharedMaterial", get_sharedMaterial, set_sharedMaterial);
     L.RegVar("materials", get_materials, set_materials);
     L.RegVar("sharedMaterials", get_sharedMaterials, set_sharedMaterials);
     L.EndClass();
 }
Exemplo n.º 44
0
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(Node), typeof(System.Object));
     L.RegFunction("Attach", Attach);
     L.RegFunction("Detach", Detach);
     L.RegFunction("AddChild", AddChild);
     L.RegFunction("RemoveChild", RemoveChild);
     L.RegFunction("SetLocalPosition", SetLocalPosition);
     L.RegFunction("GetLocalPosition", GetLocalPosition);
     L.RegFunction("SetLocalRotate", SetLocalRotate);
     L.RegFunction("GetLocalRotate", GetLocalRotate);
     L.RegFunction("SetWorldPosition", SetWorldPosition);
     L.RegFunction("GetWorldPosition", GetWorldPosition);
     L.RegFunction("SetWorldRotate", SetWorldRotate);
     L.RegFunction("GetWorldRotate", GetWorldRotate);
     L.RegFunction("SetScale", SetScale);
     L.RegFunction("GetScale", GetScale);
     L.RegFunction("GetTransForm", GetTransForm);
     L.RegFunction("New", _CreateNode);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.RegVar("tag", get_tag, set_tag);
     L.RegVar("parent", get_parent, set_parent);
     L.EndClass();
 }
Exemplo n.º 45
0
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(UnityEngine.Light), typeof(UnityEngine.Behaviour));
     L.RegFunction("AddCommandBuffer", AddCommandBuffer);
     L.RegFunction("RemoveCommandBuffer", RemoveCommandBuffer);
     L.RegFunction("RemoveCommandBuffers", RemoveCommandBuffers);
     L.RegFunction("RemoveAllCommandBuffers", RemoveAllCommandBuffers);
     L.RegFunction("GetCommandBuffers", GetCommandBuffers);
     L.RegFunction("GetLights", GetLights);
     L.RegFunction("New", _CreateUnityEngine_Light);
     L.RegFunction("__eq", op_Equality);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.RegVar("type", get_type, set_type);
     L.RegVar("color", get_color, set_color);
     L.RegVar("intensity", get_intensity, set_intensity);
     L.RegVar("bounceIntensity", get_bounceIntensity, set_bounceIntensity);
     L.RegVar("shadows", get_shadows, set_shadows);
     L.RegVar("shadowStrength", get_shadowStrength, set_shadowStrength);
     L.RegVar("shadowResolution", get_shadowResolution, set_shadowResolution);
     L.RegVar("shadowCustomResolution", get_shadowCustomResolution, set_shadowCustomResolution);
     L.RegVar("shadowBias", get_shadowBias, set_shadowBias);
     L.RegVar("shadowNormalBias", get_shadowNormalBias, set_shadowNormalBias);
     L.RegVar("shadowNearPlane", get_shadowNearPlane, set_shadowNearPlane);
     L.RegVar("range", get_range, set_range);
     L.RegVar("spotAngle", get_spotAngle, set_spotAngle);
     L.RegVar("cookieSize", get_cookieSize, set_cookieSize);
     L.RegVar("cookie", get_cookie, set_cookie);
     L.RegVar("flare", get_flare, set_flare);
     L.RegVar("renderMode", get_renderMode, set_renderMode);
     L.RegVar("bakedIndex", get_bakedIndex, set_bakedIndex);
     L.RegVar("isBaked", get_isBaked, null);
     L.RegVar("cullingMask", get_cullingMask, set_cullingMask);
     L.RegVar("lightmappingMode", get_lightmappingMode, set_lightmappingMode);
     L.RegVar("commandBufferCount", get_commandBufferCount, null);
     L.EndClass();
 }
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(FairyGUI.PopupMenu), typeof(System.Object));
     L.RegFunction("AddItem", AddItem);
     L.RegFunction("AddItemAt", AddItemAt);
     L.RegFunction("AddSeperator", AddSeperator);
     L.RegFunction("GetItemName", GetItemName);
     L.RegFunction("SetItemText", SetItemText);
     L.RegFunction("SetItemVisible", SetItemVisible);
     L.RegFunction("SetItemGrayed", SetItemGrayed);
     L.RegFunction("SetItemCheckable", SetItemCheckable);
     L.RegFunction("SetItemChecked", SetItemChecked);
     L.RegFunction("isItemChecked", isItemChecked);
     L.RegFunction("RemoveItem", RemoveItem);
     L.RegFunction("ClearItems", ClearItems);
     L.RegFunction("Dispose", Dispose);
     L.RegFunction("Show", Show);
     L.RegFunction("New", _CreateFairyGUI_PopupMenu);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.RegVar("itemCount", get_itemCount, null);
     L.RegVar("contentPane", get_contentPane, null);
     L.RegVar("list", get_list, null);
     L.EndClass();
 }
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(DragonBones.EventObject), typeof(DragonBones.BaseObject));
     L.RegFunction("New", _CreateDragonBones_EventObject);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.RegVar("START", get_START, null);
     L.RegVar("LOOP_COMPLETE", get_LOOP_COMPLETE, null);
     L.RegVar("COMPLETE", get_COMPLETE, null);
     L.RegVar("FADE_IN", get_FADE_IN, null);
     L.RegVar("FADE_IN_COMPLETE", get_FADE_IN_COMPLETE, null);
     L.RegVar("FADE_OUT", get_FADE_OUT, null);
     L.RegVar("FADE_OUT_COMPLETE", get_FADE_OUT_COMPLETE, null);
     L.RegVar("FRAME_EVENT", get_FRAME_EVENT, null);
     L.RegVar("SOUND_EVENT", get_SOUND_EVENT, null);
     L.RegVar("type", get_type, set_type);
     L.RegVar("name", get_name, set_name);
     L.RegVar("frame", get_frame, set_frame);
     L.RegVar("data", get_data, set_data);
     L.RegVar("armature", get_armature, set_armature);
     L.RegVar("bone", get_bone, set_bone);
     L.RegVar("slot", get_slot, set_slot);
     L.RegVar("animationState", get_animationState, set_animationState);
     L.EndClass();
 }
Exemplo n.º 48
0
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(UIRect), typeof(MonoBehaviour), null);
     L.RegFunction("CalculateFinalAlpha", new LuaCSFunction(UIRectWrap.CalculateFinalAlpha));
     L.RegFunction("Invalidate", new LuaCSFunction(UIRectWrap.Invalidate));
     L.RegFunction("GetSides", new LuaCSFunction(UIRectWrap.GetSides));
     L.RegFunction("Update", new LuaCSFunction(UIRectWrap.Update));
     L.RegFunction("UpdateAnchors", new LuaCSFunction(UIRectWrap.UpdateAnchors));
     L.RegFunction("SetAnchor", new LuaCSFunction(UIRectWrap.SetAnchor));
     L.RegFunction("ResetAnchors", new LuaCSFunction(UIRectWrap.ResetAnchors));
     L.RegFunction("ResetAndUpdateAnchors", new LuaCSFunction(UIRectWrap.ResetAndUpdateAnchors));
     L.RegFunction("SetRect", new LuaCSFunction(UIRectWrap.SetRect));
     L.RegFunction("ParentHasChanged", new LuaCSFunction(UIRectWrap.ParentHasChanged));
     L.RegFunction("__eq", new LuaCSFunction(UIRectWrap.op_Equality));
     L.RegFunction("__tostring", new LuaCSFunction(ToLua.op_ToString));
     L.RegVar("leftAnchor", new LuaCSFunction(UIRectWrap.get_leftAnchor), new LuaCSFunction(UIRectWrap.set_leftAnchor));
     L.RegVar("rightAnchor", new LuaCSFunction(UIRectWrap.get_rightAnchor), new LuaCSFunction(UIRectWrap.set_rightAnchor));
     L.RegVar("bottomAnchor", new LuaCSFunction(UIRectWrap.get_bottomAnchor), new LuaCSFunction(UIRectWrap.set_bottomAnchor));
     L.RegVar("topAnchor", new LuaCSFunction(UIRectWrap.get_topAnchor), new LuaCSFunction(UIRectWrap.set_topAnchor));
     L.RegVar("updateAnchors", new LuaCSFunction(UIRectWrap.get_updateAnchors), new LuaCSFunction(UIRectWrap.set_updateAnchors));
     L.RegVar("finalAlpha", new LuaCSFunction(UIRectWrap.get_finalAlpha), new LuaCSFunction(UIRectWrap.set_finalAlpha));
     L.RegVar("cachedGameObject", new LuaCSFunction(UIRectWrap.get_cachedGameObject), null);
     L.RegVar("cachedTransform", new LuaCSFunction(UIRectWrap.get_cachedTransform), null);
     L.RegVar("anchorCamera", new LuaCSFunction(UIRectWrap.get_anchorCamera), null);
     L.RegVar("isFullyAnchored", new LuaCSFunction(UIRectWrap.get_isFullyAnchored), null);
     L.RegVar("isAnchoredHorizontally", new LuaCSFunction(UIRectWrap.get_isAnchoredHorizontally), null);
     L.RegVar("isAnchoredVertically", new LuaCSFunction(UIRectWrap.get_isAnchoredVertically), null);
     L.RegVar("canBeAnchored", new LuaCSFunction(UIRectWrap.get_canBeAnchored), null);
     L.RegVar("parent", new LuaCSFunction(UIRectWrap.get_parent), null);
     L.RegVar("root", new LuaCSFunction(UIRectWrap.get_root), null);
     L.RegVar("isAnchored", new LuaCSFunction(UIRectWrap.get_isAnchored), null);
     L.RegVar("alpha", new LuaCSFunction(UIRectWrap.get_alpha), new LuaCSFunction(UIRectWrap.set_alpha));
     L.RegVar("localCorners", new LuaCSFunction(UIRectWrap.get_localCorners), null);
     L.RegVar("worldCorners", new LuaCSFunction(UIRectWrap.get_worldCorners), null);
     L.EndClass();
 }
Exemplo n.º 49
0
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(UnityEngine.RectTransform), typeof(UnityEngine.Transform));
     L.RegFunction("ForceUpdateRectTransforms", ForceUpdateRectTransforms);
     L.RegFunction("GetLocalCorners", GetLocalCorners);
     L.RegFunction("GetWorldCorners", GetWorldCorners);
     L.RegFunction("SetInsetAndSizeFromParentEdge", SetInsetAndSizeFromParentEdge);
     L.RegFunction("SetSizeWithCurrentAnchors", SetSizeWithCurrentAnchors);
     L.RegFunction("New", _CreateUnityEngine_RectTransform);
     L.RegFunction("__eq", op_Equality);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.RegVar("rect", get_rect, null);
     L.RegVar("anchorMin", get_anchorMin, set_anchorMin);
     L.RegVar("anchorMax", get_anchorMax, set_anchorMax);
     L.RegVar("anchoredPosition", get_anchoredPosition, set_anchoredPosition);
     L.RegVar("sizeDelta", get_sizeDelta, set_sizeDelta);
     L.RegVar("pivot", get_pivot, set_pivot);
     L.RegVar("anchoredPosition3D", get_anchoredPosition3D, set_anchoredPosition3D);
     L.RegVar("offsetMin", get_offsetMin, set_offsetMin);
     L.RegVar("offsetMax", get_offsetMax, set_offsetMax);
     L.RegVar("reapplyDrivenProperties", get_reapplyDrivenProperties, set_reapplyDrivenProperties);
     L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
     L.EndClass();
 }
Exemplo n.º 50
0
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(FairyGUI.GComboBox), typeof(FairyGUI.GComponent));
     L.RegFunction("Dispose", Dispose);
     L.RegFunction("ConstructFromXML", ConstructFromXML);
     L.RegFunction("Setup_AfterAdd", Setup_AfterAdd);
     L.RegFunction("UpdateDropdownList", UpdateDropdownList);
     L.RegFunction("New", _CreateFairyGUI_GComboBox);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.RegVar("visibleItemCount", get_visibleItemCount, set_visibleItemCount);
     L.RegVar("dropdown", get_dropdown, set_dropdown);
     L.RegVar("onChanged", get_onChanged, null);
     L.RegVar("icon", get_icon, set_icon);
     L.RegVar("title", get_title, set_title);
     L.RegVar("text", get_text, set_text);
     L.RegVar("titleColor", get_titleColor, set_titleColor);
     L.RegVar("items", get_items, set_items);
     L.RegVar("icons", get_icons, set_icons);
     L.RegVar("values", get_values, set_values);
     L.RegVar("selectedIndex", get_selectedIndex, set_selectedIndex);
     L.RegVar("value", get_value, set_value);
     L.RegVar("popupDirection", get_popupDirection, set_popupDirection);
     L.EndClass();
 }
Exemplo n.º 51
0
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(NTGBattleUIController.UIBattleInfoItem), typeof(System.Object));
     L.RegFunction("New", _CreateNTGBattleUIController_UIBattleInfoItem);
     L.RegFunction("__tostring", Lua_ToString);
     L.RegVar("RoleId", get_RoleId, set_RoleId);
     L.RegVar("SkinId", get_SkinId, set_SkinId);
     L.RegVar("PlayerName", get_PlayerName, set_PlayerName);
     L.RegVar("ZSkillId", get_ZSkillId, set_ZSkillId);
     L.RegVar("Level", get_Level, set_Level);
     L.RegVar("DeadCount", get_DeadCount, set_DeadCount);
     L.RegVar("CDCount", get_CDCount, set_CDCount);
     L.RegVar("Kill", get_Kill, set_Kill);
     L.RegVar("Dead", get_Dead, set_Dead);
     L.RegVar("Assistant", get_Assistant, set_Assistant);
     L.RegVar("Money", get_Money, set_Money);
     L.RegVar("Hp", get_Hp, set_Hp);
     L.RegVar("PAtk", get_PAtk, set_PAtk);
     L.RegVar("MAtk", get_MAtk, set_MAtk);
     L.RegVar("PDef", get_PDef, set_PDef);
     L.RegVar("MDef", get_MDef, set_MDef);
     L.RegVar("Equips", get_Equips, set_Equips);
     L.EndClass();
 }
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(UnityEngine.UI.Image), typeof(UnityEngine.UI.MaskableGraphic));
     L.RegFunction("OnBeforeSerialize", OnBeforeSerialize);
     L.RegFunction("OnAfterDeserialize", OnAfterDeserialize);
     L.RegFunction("SetNativeSize", SetNativeSize);
     L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal);
     L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical);
     L.RegFunction("IsRaycastLocationValid", IsRaycastLocationValid);
     L.RegFunction("__eq", op_Equality);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.RegVar("sprite", get_sprite, set_sprite);
     L.RegVar("overrideSprite", get_overrideSprite, set_overrideSprite);
     L.RegVar("type", get_type, set_type);
     L.RegVar("preserveAspect", get_preserveAspect, set_preserveAspect);
     L.RegVar("fillCenter", get_fillCenter, set_fillCenter);
     L.RegVar("fillMethod", get_fillMethod, set_fillMethod);
     L.RegVar("fillAmount", get_fillAmount, set_fillAmount);
     L.RegVar("fillClockwise", get_fillClockwise, set_fillClockwise);
     L.RegVar("fillOrigin", get_fillOrigin, set_fillOrigin);
     L.RegVar("alphaHitTestMinimumThreshold", get_alphaHitTestMinimumThreshold, set_alphaHitTestMinimumThreshold);
     L.RegVar("useSpriteMesh", get_useSpriteMesh, set_useSpriteMesh);
     L.RegVar("defaultETC1GraphicMaterial", get_defaultETC1GraphicMaterial, null);
     L.RegVar("mainTexture", get_mainTexture, null);
     L.RegVar("hasBorder", get_hasBorder, null);
     L.RegVar("pixelsPerUnit", get_pixelsPerUnit, null);
     L.RegVar("material", get_material, set_material);
     L.RegVar("minWidth", get_minWidth, null);
     L.RegVar("preferredWidth", get_preferredWidth, null);
     L.RegVar("flexibleWidth", get_flexibleWidth, null);
     L.RegVar("minHeight", get_minHeight, null);
     L.RegVar("preferredHeight", get_preferredHeight, null);
     L.RegVar("flexibleHeight", get_flexibleHeight, null);
     L.RegVar("layoutPriority", get_layoutPriority, null);
     L.EndClass();
 }
Exemplo n.º 53
0
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(UIManager), typeof(UnityEngine.MonoBehaviour));
     L.RegFunction("Init", Init);
     L.RegFunction("CreateUIWindow", CreateUIWindow);
     L.RegFunction("OpenUIWindow", OpenUIWindow);
     L.RegFunction("CloseUIWindow", CloseUIWindow);
     L.RegFunction("CloseAllUI", CloseAllUI);
     L.RegFunction("DestroyUI", DestroyUI);
     L.RegFunction("DestroyAllUI", DestroyAllUI);
     L.RegFunction("DestroyAllActiveUI", DestroyAllActiveUI);
     L.RegFunction("GetUI", GetUI);
     L.RegFunction("DestroyAllHideUI", DestroyAllHideUI);
     L.RegFunction("GetHideUI", GetHideUI);
     L.RegFunction("__eq", op_Equality);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.RegVar("s_UIManagerGo", get_s_UIManagerGo, set_s_UIManagerGo);
     L.RegVar("s_UILayerManager", get_s_UILayerManager, set_s_UILayerManager);
     L.RegVar("s_UIAnimManager", get_s_UIAnimManager, set_s_UIAnimManager);
     L.RegVar("s_UIcamera", get_s_UIcamera, set_s_UIcamera);
     L.RegVar("s_UIs", get_s_UIs, set_s_UIs);
     L.RegVar("s_hideUIs", get_s_hideUIs, set_s_hideUIs);
     L.EndClass();
 }
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(Dictionary <,>), typeof(System.Object), "Dictionary");
     L.RegFunction("get_Item", get_Item);
     L.RegFunction("set_Item", set_Item);
     L.RegFunction(".geti", _geti);
     L.RegFunction(".seti", _seti);
     L.RegFunction("Add", Add);
     L.RegFunction("Clear", Clear);
     L.RegFunction("ContainsKey", ContainsKey);
     L.RegFunction("ContainsValue", ContainsValue);
     L.RegFunction("GetObjectData", GetObjectData);
     L.RegFunction("OnDeserialization", OnDeserialization);
     L.RegFunction("Remove", Remove);
     L.RegFunction("TryGetValue", TryGetValue);
     L.RegFunction("GetEnumerator", GetEnumerator);
     L.RegVar("this", _this, null);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.RegVar("Count", get_Count, null);
     L.RegVar("Comparer", get_Comparer, null);
     L.RegVar("Keys", get_Keys, null);
     L.RegVar("Values", get_Values, null);
     L.EndClass();
 }
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(CBattleEffectController), typeof(UnityEngine.MonoBehaviour));
     L.RegFunction("StartShake", StartShake);
     L.RegFunction("PlaySlowAction", PlaySlowAction);
     L.RegFunction("StartBlack", StartBlack);
     L.RegFunction("StartWhite", StartWhite);
     L.RegFunction("WhiteToNormal", WhiteToNormal);
     L.RegFunction("BlackToNormal", BlackToNormal);
     L.RegFunction("__eq", op_Equality);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.RegVar("m_fRunSpeed", get_m_fRunSpeed, set_m_fRunSpeed);
     L.RegVar("m_fJumpTime", get_m_fJumpTime, set_m_fJumpTime);
     L.RegVar("m_fMoveSpeed", get_m_fMoveSpeed, set_m_fMoveSpeed);
     L.RegVar("m_nShadowMaxNum", get_m_nShadowMaxNum, set_m_nShadowMaxNum);
     L.RegVar("m_fShadowOffsetX", get_m_fShadowOffsetX, set_m_fShadowOffsetX);
     L.RegVar("m_fShadowOffsetY", get_m_fShadowOffsetY, set_m_fShadowOffsetY);
     L.RegVar("m_arrShakeTime", get_m_arrShakeTime, set_m_arrShakeTime);
     L.RegVar("m_arrShakeOffset", get_m_arrShakeOffset, set_m_arrShakeOffset);
     L.RegVar("m_fScaleValue", get_m_fScaleValue, set_m_fScaleValue);
     L.RegVar("m_fAddSpeed1", get_m_fAddSpeed1, set_m_fAddSpeed1);
     L.RegVar("m_fAddSpeed2", get_m_fAddSpeed2, set_m_fAddSpeed2);
     L.EndClass();
 }
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(UnityEngine.Object), typeof(System.Object));
     L.RegFunction("GetInstanceID", GetInstanceID);
     L.RegFunction("GetHashCode", GetHashCode);
     L.RegFunction("Equals", Equals);
     L.RegFunction("FindObjectsOfType", FindObjectsOfType);
     L.RegFunction("DontDestroyOnLoad", DontDestroyOnLoad);
     L.RegFunction("FindObjectOfType", FindObjectOfType);
     L.RegFunction("ToString", ToString);
     L.RegFunction("Instantiate", Instantiate);
     L.RegFunction("DestroyImmediate", DestroyImmediate);
     L.RegFunction("Destroy", Destroy);
     L.RegFunction("New", _CreateUnityEngine_Object);
     L.RegFunction("__eq", op_Equality);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.RegVar("name", get_name, set_name);
     L.RegFunction("getname", get_name);
     L.RegFunction("setname", set_name);
     L.RegVar("hideFlags", get_hideFlags, set_hideFlags);
     L.RegFunction("gethideFlags", get_hideFlags);
     L.RegFunction("sethideFlags", set_hideFlags);
     L.EndClass();
 }
Exemplo n.º 57
0
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(FairyGUI.UIPackage), typeof(System.Object));
     L.RegFunction("GetById", GetById);
     L.RegFunction("GetByName", GetByName);
     L.RegFunction("AddPackage", AddPackage);
     L.RegFunction("RemovePackage", RemovePackage);
     L.RegFunction("RemoveAllPackages", RemoveAllPackages);
     L.RegFunction("GetPackages", GetPackages);
     L.RegFunction("CreateObject", CreateObject);
     L.RegFunction("CreateObjectFromURL", CreateObjectFromURL);
     L.RegFunction("CreateObjectAsync", CreateObjectAsync);
     L.RegFunction("GetItemAsset", GetItemAsset);
     L.RegFunction("GetItemAssetByURL", GetItemAssetByURL);
     L.RegFunction("GetItemURL", GetItemURL);
     L.RegFunction("GetItemByURL", GetItemByURL);
     L.RegFunction("NormalizeURL", NormalizeURL);
     L.RegFunction("SetStringsSource", SetStringsSource);
     L.RegFunction("LoadAllAssets", LoadAllAssets);
     L.RegFunction("UnloadAssets", UnloadAssets);
     L.RegFunction("ReloadAssets", ReloadAssets);
     L.RegFunction("GetItems", GetItems);
     L.RegFunction("GetItem", GetItem);
     L.RegFunction("GetItemByName", GetItemByName);
     L.RegFunction("New", _CreateFairyGUI_UIPackage);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.RegVar("URL_PREFIX", get_URL_PREFIX, null);
     L.RegVar("id", get_id, null);
     L.RegVar("name", get_name, null);
     L.RegVar("assetPath", get_assetPath, null);
     L.RegVar("customId", get_customId, set_customId);
     L.RegVar("resBundle", get_resBundle, null);
     L.RegFunction("LoadResource", FairyGUI_UIPackage_LoadResource);
     L.RegFunction("CreateObjectCallback", FairyGUI_UIPackage_CreateObjectCallback);
     L.EndClass();
 }
Exemplo n.º 58
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 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(AudioManager), typeof(UnityEngine.MonoBehaviour));
     L.RegFunction("Init", Init);
     L.RegFunction("Update", Update);
     L.RegFunction("PlayMusic2D", PlayMusic2D);
     L.RegFunction("PlaySound2D", PlaySound2D);
     L.RegFunction("PlaySound3D", PlaySound3D);
     L.RegFunction("GetAudioSource2D", GetAudioSource2D);
     L.RegFunction("GetAudioSource3D", GetAudioSource3D);
     L.RegFunction("GetAudioClip", GetAudioClip);
     L.RegFunction("__eq", op_Equality);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.RegVar("s_2Dmusic", get_s_2Dmusic, set_s_2Dmusic);
     L.RegVar("s_MusicIsPlaying", get_s_MusicIsPlaying, set_s_MusicIsPlaying);
     L.RegVar("s_OnMusicComplete", get_s_OnMusicComplete, set_s_OnMusicComplete);
     L.RegVar("s_OnMusicVolumeChange", get_s_OnMusicVolumeChange, set_s_OnMusicVolumeChange);
     L.RegVar("s_OnSoundVolumeChange", get_s_OnSoundVolumeChange, set_s_OnSoundVolumeChange);
     L.RegVar("Instance", get_Instance, null);
     L.RegVar("s_GlobalVolume", get_s_GlobalVolume, set_s_GlobalVolume);
     L.RegVar("s_MusicVolume", get_s_MusicVolume, set_s_MusicVolume);
     L.RegVar("s_SoundVolume", get_s_SoundVolume, set_s_SoundVolume);
     L.EndClass();
 }
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(UnityEngine.AudioClip), typeof(UnityEngine.Object));
     L.RegFunction("LoadAudioData", LoadAudioData);
     L.RegFunction("UnloadAudioData", UnloadAudioData);
     L.RegFunction("GetData", GetData);
     L.RegFunction("SetData", SetData);
     L.RegFunction("Create", Create);
     L.RegFunction("New", _CreateUnityEngine_AudioClip);
     L.RegFunction("__eq", op_Equality);
     L.RegFunction("__tostring", Lua_ToString);
     L.RegVar("length", get_length, null);
     L.RegVar("samples", get_samples, null);
     L.RegVar("channels", get_channels, null);
     L.RegVar("frequency", get_frequency, null);
     L.RegVar("loadType", get_loadType, null);
     L.RegVar("preloadAudioData", get_preloadAudioData, null);
     L.RegVar("loadState", get_loadState, null);
     L.RegVar("loadInBackground", get_loadInBackground, null);
     L.RegFunction("PCMReaderCallback", PCMReaderCallback);
     L.RegFunction("PCMSetPositionCallback", PCMSetPositionCallback);
     L.RegVar("out", get_out, null);
     L.EndClass();
 }
Exemplo n.º 60
0
 public static void Register(LuaState L)
 {
     L.BeginClass(typeof(SoundManager), typeof(UnityEngine.MonoBehaviour));
     L.RegFunction("IsBGMPlaying", IsBGMPlaying);
     L.RegFunction("IsPlaying", IsPlaying);
     L.RegFunction("PlayBGMusic", PlayBGMusic);
     L.RegFunction("PlaySoundEffect", PlaySoundEffect);
     L.RegFunction("PlaySoundEffectAtPos", PlaySoundEffectAtPos);
     L.RegFunction("PlaySoundEffectAtPos2", PlaySoundEffectAtPos2);
     L.RegFunction("SetAreaSoundMute", SetAreaSoundMute);
     L.RegFunction("SetBgmPause", SetBgmPause);
     L.RegFunction("StopAllSoundEffect", StopAllSoundEffect);
     L.RegFunction("StopBGM", StopBGM);
     L.RegFunction("StopSoundEffect", StopSoundEffect);
     L.RegFunction("StopSoundEffectByTag", StopSoundEffectByTag);
     L.RegFunction("Init", Init);
     L.RegFunction("Reset", Reset);
     L.RegFunction("Tick", Tick);
     L.RegFunction("Destroy", Destroy);
     L.RegFunction("__eq", op_Equality);
     L.RegFunction("__tostring", ToLua.op_ToString);
     L.RegVar("BGMPrefsKey", get_BGMPrefsKey, null);
     L.RegVar("SFXPrefsKey", get_SFXPrefsKey, null);
     L.RegVar("mEnableBGM", get_mEnableBGM, set_mEnableBGM);
     L.RegVar("mEnableSFX", get_mEnableSFX, set_mEnableSFX);
     L.RegVar("mSFXChannelsCount", get_mSFXChannelsCount, set_mSFXChannelsCount);
     L.RegVar("mBgmVolume", get_mBgmVolume, set_mBgmVolume);
     L.RegVar("mSfxVolume", get_mSfxVolume, set_mSfxVolume);
     L.RegVar("mSoundClipPools", get_mSoundClipPools, set_mSoundClipPools);
     L.RegVar("EnableBGM", get_EnableBGM, set_EnableBGM);
     L.RegVar("EnableSFX", get_EnableSFX, set_EnableSFX);
     L.RegVar("Instance", get_Instance, null);
     L.RegVar("NextTag", get_NextTag, null);
     L.RegVar("VoicePlaying", null, set_VoicePlaying);
     L.EndClass();
 }