static int LoadSceneSuccess(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); LuaSceneTool.LoadSceneSuccess(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
IEnumerator LoadScene() { mLoadAsync = SceneManager.LoadSceneAsync(mTargetSceneIndex, LoadSceneMode.Additive); while (!mLoadAsync.isDone) { SetLoading(mLoadAsync.progress); yield return(new WaitForEndOfFrame()); } if (mLoadAsync.isDone) { LuaSceneTool.CurrentSceneIndex = mTargetSceneIndex; SceneManager.UnloadSceneAsync(1); SceneManager.SetActiveScene(SceneManager.GetSceneByBuildIndex(mTargetSceneIndex)); LuaSceneTool.LoadSceneSuccess(mTargetSceneIndex); ClearData(); } yield return(new WaitForEndOfFrame()); }