Exemplo n.º 1
0
 static public int UnloadGameObject_s(IntPtr l)
 {
     try {
         System.String a1;
         checkType(l, 1, out a1);
         UnityEngine.GameObject a2;
         checkType(l, 2, out a2);
         System.Boolean a3;
         checkType(l, 3, out a3);
         LuaResMananger.UnloadGameObject(a1, a2, a3);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 2
0
 static public int LoadGameObject_s(IntPtr l)
 {
     try {
         System.String a1;
         checkType(l, 1, out a1);
         System.Boolean a2;
         checkType(l, 2, out a2);
         OnAssetLoadedSuccess a3;
         checkDelegate(l, 3, out a3);
         OnAssetLoadedFailed a4;
         checkDelegate(l, 4, out a4);
         LuaResMananger.LoadGameObject(a1, a2, a3, a4);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }