static public int UnloadGameObject_s(IntPtr l) { try { System.String a1; checkType(l, 1, out a1); UnityEngine.GameObject a2; checkType(l, 2, out a2); System.Boolean a3; checkType(l, 3, out a3); LuaResMananger.UnloadGameObject(a1, a2, a3); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int LoadGameObject_s(IntPtr l) { try { System.String a1; checkType(l, 1, out a1); System.Boolean a2; checkType(l, 2, out a2); OnAssetLoadedSuccess a3; checkDelegate(l, 3, out a3); OnAssetLoadedFailed a4; checkDelegate(l, 4, out a4); LuaResMananger.LoadGameObject(a1, a2, a3, a4); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }