internal static void _PushObject(LuaState luaState, object result) { try { if (null == result) { LuaLib.LuaPushNil(luaState); } else if (result is LuaBase) // LuaFunction or LuaTable { LuaLib.LuaGetRef(luaState, (result as LuaBase).Reference); } else if (result is LuaString) // LuaString { var bytes = (result as LuaString).ToBytes(); LuaLib.LuaPushLString(luaState, bytes, bytes.Length); } else { var t = result.GetType(); if (t.IsValueType) { if (t == typeof(bool)) // bool { LuaLib.LuaPushBoolean(luaState, (bool)result); } else if (t.IsPrimitive) // number { LuaLib.LuaPushNumber(luaState, _ConvertToDouble(result)); } else if (t.IsEnum) // enum { } else // structure { var size = Marshal.SizeOf(result); var bytes = new byte[size]; var ptr = Marshal.AllocHGlobal(size); Marshal.StructureToPtr(result, ptr, false); Marshal.Copy(ptr, bytes, 0, size); Marshal.FreeHGlobal(ptr); LuaLib.LuaPushLString(luaState, bytes, size); } } else if (t == typeof(string)) // string { LuaLib.LuaPushString(luaState, (string)result); } else if (t.IsArray) { if ("Byte[]" == t.Name) // byte[] will be transferred through lstring { var bytes = result as byte[]; LuaLib.LuaPushLString(luaState, bytes, bytes.Length); } else // other array type { LuaLib.LuaNewTable(luaState); var arr = result as Array; for (var i = 0; i < arr.Length; ++i) { LuaLib.LuaPushNumber(luaState, i + 1); _PushObject(luaState, arr.GetValue(i)); LuaLib.LuaSetTable(luaState, -3); } } } else if (result is IDictionary) // KeyPair<TKey, TValue> related { LuaLib.LuaNewTable(luaState); var dict = result as IDictionary; var keys = dict.Keys; foreach (var key in keys) { _PushObject(luaState, key); _PushObject(luaState, dict[key]); LuaLib.LuaSetTable(luaState, -3); } } else if (result is IEnumerable) // Array related { LuaLib.LuaNewTable(luaState); var enumerable = result as IEnumerable; var index = 0; foreach (var v in enumerable) { LuaLib.LuaPushNumber(luaState, index); _PushObject(luaState, v); LuaLib.LuaSetTable(luaState, -3); ++index; } } else // user data { int allocId = -1; if (!LuaExecuter.objects.TryGetValue(result, out allocId)) { allocId = (++LuaExecuter.objectAllocId); LuaExecuter.objects.Add(result, allocId); LuaExecuter.objectRefs.Add(result, 1); LuaExecuter.backObjects.Add(allocId, result); } else { LuaExecuter.objectRefs[result] += 1; } LuaLib.LuaNetNewUData(luaState, allocId); LuaLib.LuaLGetMetatable(luaState, "luaruntime"); LuaLib.LuaSetMetatable(luaState, -2); } } } catch (Exception e) { Logger <ILuaRuntime> .X(e); } }
/* * Calls the method. Receives the arguments from the Lua stack * and returns values in it. */ int Call(LuaState luaState) { var methodToCall = _Method; object targetObject = _Target; bool failedCall = true; int nReturnValues = 0; if (!LuaLib.LuaCheckStack(luaState, 5)) { throw new LuaException("Lua stack overflow"); } bool isStatic = _IsStatic; SetPendingException(null); if (methodToCall == null) // Method from name { if (isStatic) { targetObject = null; } else { targetObject = _ExtractTarget(luaState, 1); if (targetObject == null || targetObject.Equals(null)) { _Translator.ThrowError(luaState, String.Format("instance method '{0}' requires a non null target object", _MethodName)); LuaLib.LuaPushNil(luaState); return(1); } } if (_LastCalledMethod.cachedMethod != null) // Cached? { int numStackToSkip = isStatic ? 0 : 1; // If this is an instance invoe we will have an extra arg on the stack for the targetObject int numArgsPassed = LuaLib.LuaGetTop(luaState) - numStackToSkip; MethodBase method = _LastCalledMethod.cachedMethod; if (numArgsPassed == _LastCalledMethod.argTypes.Length) // No. of args match? { if (!LuaLib.LuaCheckStack(luaState, _LastCalledMethod.outList.Length + 6)) { throw new LuaException("Lua stack overflow"); } object [] args = _LastCalledMethod.args; try { for (int i = 0; i < _LastCalledMethod.argTypes.Length; i++) { MethodArgs type = _LastCalledMethod.argTypes [i]; int index = i + 1 + numStackToSkip; Func <int, object> valueExtractor = (currentParam) => { return(type.extractValue(luaState, currentParam)); }; if (_LastCalledMethod.argTypes [i].isParamsArray) { int count = index - _LastCalledMethod.argTypes.Length; Array paramArray = _Translator.TableToArray(valueExtractor, type.paramsArrayType, index, count); args [_LastCalledMethod.argTypes [i].index] = paramArray; } else { args [type.index] = valueExtractor(index); } if (_LastCalledMethod.args [_LastCalledMethod.argTypes [i].index] == null && !LuaLib.LuaIsNil(luaState, i + 1 + numStackToSkip)) { throw new LuaException(string.Format("argument number {0} is invalid", (i + 1))); } } if (_IsStatic) { _Translator.Push(luaState, method.Invoke(null, _LastCalledMethod.args)); } else { if (method.IsConstructor) { _Translator.Push(luaState, ((ConstructorInfo)method).Invoke(_LastCalledMethod.args)); } else { _Translator.Push(luaState, method.Invoke(targetObject, _LastCalledMethod.args)); } } failedCall = false; } catch (TargetInvocationException e) { // Failure of method invocation return(SetPendingException(e.GetBaseException())); } catch (Exception e) { if (_Members.Length == 1) // Is the method overloaded? // No, throw error { return(SetPendingException(e)); } } } } // Cache miss if (failedCall) { // System.Diagnostics.Debug.WriteLine("cache miss on " + methodName); // If we are running an instance variable, we can now pop the targetObject from the stack if (!isStatic) { LuaLib.LuaRemove(luaState, 1); // Pops the receiver } bool hasMatch = false; string candidateName = null; foreach (var member in _Members) { #if NETFX_CORE candidateName = member.DeclaringType.Name + "." + member.Name; #else candidateName = member.ReflectedType.Name + "." + member.Name; #endif var m = (MethodInfo)member; bool isMethod = _Translator.MatchParameters(luaState, m, ref _LastCalledMethod); if (isMethod) { hasMatch = true; break; } } if (!hasMatch) { string msg = (candidateName == null) ? "invalid arguments to method call" : ("invalid arguments to method: " + candidateName); _Translator.ThrowError(luaState, msg); LuaLib.LuaPushNil(luaState); return(1); } } } else // Method from MethodBase instance { if (methodToCall.ContainsGenericParameters) { _Translator.MatchParameters(luaState, methodToCall, ref _LastCalledMethod); if (methodToCall.IsGenericMethodDefinition) { //need to make a concrete type of the generic method definition var typeArgs = new List <Type> (); foreach (object arg in _LastCalledMethod.args) { typeArgs.Add(arg.GetType()); } var concreteMethod = (methodToCall as MethodInfo).MakeGenericMethod(typeArgs.ToArray()); _Translator.Push(luaState, concreteMethod.Invoke(targetObject, _LastCalledMethod.args)); failedCall = false; } else if (methodToCall.ContainsGenericParameters) { _Translator.ThrowError(luaState, "unable to invoke method on generic class as the current method is an open generic method"); LuaLib.LuaPushNil(luaState); return(1); } } else { if (!methodToCall.IsStatic && !methodToCall.IsConstructor && targetObject == null) { targetObject = _ExtractTarget(luaState, 1); if (targetObject == null || targetObject.Equals(null)) { _Translator.ThrowError(luaState, String.Format("instance method '{0}' requires a non null target object", _MethodName)); LuaLib.LuaPushNil(luaState); return(1); } LuaLib.LuaRemove(luaState, 1); // Pops the receiver } if (!_Translator.MatchParameters(luaState, methodToCall, ref _LastCalledMethod)) { _Translator.ThrowError(luaState, "invalid arguments to method call"); LuaLib.LuaPushNil(luaState); return(1); } } } if (failedCall) { if (!LuaLib.LuaCheckStack(luaState, _LastCalledMethod.outList.Length + 6)) { throw new LuaException("Lua stack overflow"); } try { if (isStatic) { _Translator.Push(luaState, _LastCalledMethod.cachedMethod.Invoke(null, _LastCalledMethod.args)); } else { if (_LastCalledMethod.cachedMethod.IsConstructor) { _Translator.Push(luaState, ((ConstructorInfo)_LastCalledMethod.cachedMethod).Invoke(_LastCalledMethod.args)); } else { _Translator.Push(luaState, _LastCalledMethod.cachedMethod.Invoke(targetObject, _LastCalledMethod.args)); } } } catch (TargetInvocationException e) { return(SetPendingException(e.GetBaseException())); } catch (Exception e) { return(SetPendingException(e)); } } // Pushes out and ref return values for (int index = 0; index < _LastCalledMethod.outList.Length; index++) { nReturnValues++; _Translator.Push(luaState, _LastCalledMethod.args [_LastCalledMethod.outList [index]]); } //by isSingle 2010-09-10 11:26:31 //Desc: // if not return void,we need add 1, // or we will lost the function's return value // when call dotnet function like "int foo(arg1,out arg2,out arg3)" in lua code if (!_LastCalledMethod.IsReturnVoid && nReturnValues > 0) { nReturnValues++; } return(nReturnValues < 1 ? 1 : nReturnValues); }
public static void Push(IntPtr state, object o) { // nil == null if (o == null) { LuaLib.lua_pushnil(state); return; } // First do a switch lookup. Switch is incredibly fast. IConvertible iConvertible = o as IConvertible; if (iConvertible != null) { switch (iConvertible.GetTypeCode()) { case TypeCode.Char: case TypeCode.String: LuaLib.lua_pushstring(state, o.ToString( )); return; case TypeCode.Boolean: LuaLib.lua_pushboolean(state, (bool)o); return; case TypeCode.Byte: case TypeCode.SByte: case TypeCode.Decimal: case TypeCode.Single: case TypeCode.Double: case TypeCode.Int16: case TypeCode.Int32: case TypeCode.Int64: case TypeCode.UInt16: case TypeCode.UInt32: case TypeCode.UInt64: LuaLib.lua_pushnumber(state, iConvertible.ToDouble(CultureInfo.InvariantCulture)); return; } } // Now handle the sealed classes. We can use RuntimeTypeHandle // because of the lack of inheritance. // RTH is fast because it's incredibly easy for the CLR to // lookup in memory. RuntimeTypeHandle rth = Type.GetTypeHandle(o); Action <IntPtr, object> pusher; if (pushers.TryGetValue(rth, out pusher)) { pusher(state, o); } else { // Now handle cases where inheritance can happen. ClrFunction clrFunction = o as ClrFunction; if (clrFunction != null) { LuaLib.lua_pushcfunction(state, clrFunction.callback); } else { throw new NotImplementedException("Passing of exotic datatypes is not yet handled"); } } }
/// <summary> /// Called when lua requests that the function is invoked. /// </summary> /// <param name='lua'> /// The lua state. /// </param> internal virtual int Invoke(IntPtr s) { if (disposed == 1) { Helpers.Throw(s, "function '{0}' has been disposed", name); return(0); } Lua lua; if (!LookupTable <IntPtr, Lua> .Retrieve(s, out lua)) { try { LuaLib.lua_close(s); // This somehow didn't get called. } catch { } return(0); } int argc = LuaLib.lua_gettop(s); object[] args; if (argc == 0) { args = emptyObjects; } else { args = new object[argc]; for (int i = 0; i < argc; i++) { object argv = Helpers.GetObject(s, i + 1); args[i] = argv; } } try { args = OnInvoke(lua, args) ?? emptyObjects; } catch (Exception ex) { Helpers.Throw(s, "exception calling function '{0}' - {1}", name, ex.Message); return(0); } if (args.Length > 0 && !LuaLib.lua_checkstack(s, args.Length)) { Helpers.Throw(s, "not enough space for return values of function '{0}'", name); return(0); } var lastValue = 0; try { for (int i = 0; i < args.Length; lastValue = i++) { Helpers.Push(s, args[i]); } return(args.Length); } catch (Exception ex) { Helpers.Throw(s, "failed to allocate return value for function '{0}','{1}' - {2}", name, lastValue, ex.Message); return(0); } }
/* * Calls the method. Receives the arguments from the Lua stack * and returns values in it. */ public int call(LuaCore.lua_State luaState) { var methodToCall = _Method; object targetObject = _Target; bool failedCall = true; int nReturnValues = 0; if (!LuaLib.lua_checkstack(luaState, 5)) { throw new LuaException("Lua stack overflow"); } bool isStatic = (_BindingType & BindingFlags.Static) == BindingFlags.Static; SetPendingException(null); if (methodToCall.IsNull()) // Method from name { if (isStatic) { targetObject = null; } else { targetObject = _ExtractTarget(luaState, 1); } //LuaLib.lua_remove(luaState,1); // Pops the receiver if (!_LastCalledMethod.cachedMethod.IsNull()) // Cached? { int numStackToSkip = isStatic ? 0 : 1; // If this is an instance invoe we will have an extra arg on the stack for the targetObject int numArgsPassed = LuaLib.lua_gettop(luaState) - numStackToSkip; if (numArgsPassed == _LastCalledMethod.argTypes.Length) // No. of args match? { if (!LuaLib.lua_checkstack(luaState, _LastCalledMethod.outList.Length + 6)) { throw new LuaException("Lua stack overflow"); } try { for (int i = 0; i < _LastCalledMethod.argTypes.Length; i++) { if (_LastCalledMethod.argTypes[i].isParamsArray) { object luaParamValue = _LastCalledMethod.argTypes[i].extractValue(luaState, i + 1 + numStackToSkip); var paramArrayType = _LastCalledMethod.argTypes[i].paramsArrayType; Array paramArray; if (luaParamValue is LuaTable) { var table = (LuaTable)luaParamValue; paramArray = Array.CreateInstance(paramArrayType, table.Values.Count); for (int x = 1; x <= table.Values.Count; x++) { paramArray.SetValue(Convert.ChangeType(table[x], paramArrayType), x - 1); } } else { paramArray = Array.CreateInstance(paramArrayType, 1); paramArray.SetValue(luaParamValue, 0); } _LastCalledMethod.args[_LastCalledMethod.argTypes[i].index] = paramArray; } else { _LastCalledMethod.args[_LastCalledMethod.argTypes[i].index] = _LastCalledMethod.argTypes[i].extractValue(luaState, i + 1 + numStackToSkip); } if (_LastCalledMethod.args[_LastCalledMethod.argTypes[i].index] == null && !LuaLib.lua_isnil(luaState, i + 1 + numStackToSkip)) { throw new LuaException("argument number " + (i + 1) + " is invalid"); } } if ((_BindingType & BindingFlags.Static) == BindingFlags.Static) { _Translator.push(luaState, _LastCalledMethod.cachedMethod.Invoke(null, _LastCalledMethod.args)); } else { if (_LastCalledMethod.cachedMethod.IsConstructor) { _Translator.push(luaState, ((ConstructorInfo)_LastCalledMethod.cachedMethod).Invoke(_LastCalledMethod.args)); } else { _Translator.push(luaState, _LastCalledMethod.cachedMethod.Invoke(targetObject, _LastCalledMethod.args)); } } failedCall = false; } catch (TargetInvocationException e) { // Failure of method invocation return(SetPendingException(e.GetBaseException())); } catch (Exception e) { if (_Members.Length == 1) // Is the method overloaded? // No, throw error { return(SetPendingException(e)); } } } } // Cache miss if (failedCall) { // System.Diagnostics.Debug.WriteLine("cache miss on " + methodName); // If we are running an instance variable, we can now pop the targetObject from the stack if (!isStatic) { if (targetObject.IsNull()) { _Translator.throwError(luaState, String.Format("instance method '{0}' requires a non null target object", _MethodName)); LuaLib.lua_pushnil(luaState); return(1); } LuaLib.lua_remove(luaState, 1); // Pops the receiver } bool hasMatch = false; string candidateName = null; foreach (var member in _Members) { candidateName = member.ReflectedType.Name + "." + member.Name; var m = (MethodInfo)member; bool isMethod = _Translator.matchParameters(luaState, m, ref _LastCalledMethod); if (isMethod) { hasMatch = true; break; } } if (!hasMatch) { string msg = (candidateName == null) ? "invalid arguments to method call" : ("invalid arguments to method: " + candidateName); _Translator.throwError(luaState, msg); LuaLib.lua_pushnil(luaState); return(1); } } } else // Method from MethodBase instance { if (methodToCall.ContainsGenericParameters) { /*bool isMethod = */ _Translator.matchParameters(luaState, methodToCall, ref _LastCalledMethod); if (methodToCall.IsGenericMethodDefinition) { //need to make a concrete type of the generic method definition var typeArgs = new List <Type>(); foreach (object arg in _LastCalledMethod.args) { typeArgs.Add(arg.GetType()); } var concreteMethod = (methodToCall as MethodInfo).MakeGenericMethod(typeArgs.ToArray()); _Translator.push(luaState, concreteMethod.Invoke(targetObject, _LastCalledMethod.args)); failedCall = false; } else if (methodToCall.ContainsGenericParameters) { _Translator.throwError(luaState, "unable to invoke method on generic class as the current method is an open generic method"); LuaLib.lua_pushnil(luaState); return(1); } } else { if (!methodToCall.IsStatic && !methodToCall.IsConstructor && targetObject == null) { targetObject = _ExtractTarget(luaState, 1); LuaLib.lua_remove(luaState, 1); // Pops the receiver } if (!_Translator.matchParameters(luaState, methodToCall, ref _LastCalledMethod)) { _Translator.throwError(luaState, "invalid arguments to method call"); LuaLib.lua_pushnil(luaState); return(1); } } } if (failedCall) { if (!LuaLib.lua_checkstack(luaState, _LastCalledMethod.outList.Length + 6)) { throw new LuaException("Lua stack overflow"); } try { if (isStatic) { _Translator.push(luaState, _LastCalledMethod.cachedMethod.Invoke(null, _LastCalledMethod.args)); } else { if (_LastCalledMethod.cachedMethod.IsConstructor) { _Translator.push(luaState, ((ConstructorInfo)_LastCalledMethod.cachedMethod).Invoke(_LastCalledMethod.args)); } else { _Translator.push(luaState, _LastCalledMethod.cachedMethod.Invoke(targetObject, _LastCalledMethod.args)); } } } catch (TargetInvocationException e) { return(SetPendingException(e.GetBaseException())); } catch (Exception e) { return(SetPendingException(e)); } } // Pushes out and ref return values for (int index = 0; index < _LastCalledMethod.outList.Length; index++) { nReturnValues++; //for(int i=0;i<lastCalledMethod.outList.Length;i++) _Translator.push(luaState, _LastCalledMethod.args[_LastCalledMethod.outList[index]]); } //by isSingle 2010-09-10 11:26:31 //Desc: // if not return void,we need add 1, // or we will lost the function's return value // when call dotnet function like "int foo(arg1,out arg2,out arg3)" in lua code if (!_LastCalledMethod.IsReturnVoid && nReturnValues > 0) { nReturnValues++; } return(nReturnValues < 1 ? 1 : nReturnValues); }
/// <summary> /// Creates a LuaFunction for the object on the top of the stack, and pops it. /// </summary> /// <param name="s"> /// A Lua State /// </param> internal LuaFunction(IntPtr s) { state = s; reference = LuaLib.luaL_ref(state, (int)PseudoIndex.Registry); }