public override void LoadOff(HonorBoundLogic logic) { var lifConfig = ModContent.GetInstance <LosingIsFunConfig>(); var lifDefault = new LosingIsFunConfig(); lifConfig.EvacWarpChargeDurationFrames = -1; lifConfig.SorenessDurationSeconds = lifDefault.SorenessDurationSeconds; }
public override void LoadOff(HonorBoundLogic logic) { var lifConfig = ModContent.GetInstance <LosingIsFunConfig>(); var lifDefault = new LosingIsFunConfig(); lifConfig.MinimumRatioTownNPCSolidBlocks = 0; lifConfig.MinimumTownNpcTileSpacing = 0; }
public HonorableHonorificEntry() { var lifConfig = ModContent.GetInstance <LosingIsFunConfig>(); var lifDefault = new LosingIsFunConfig(); int evacTime = lifDefault.EvacWarpChargeDurationFrames; this.Name = "Honorable"; this.Descriptions = new string[] { "Recall/mirror warp requires " + (evacTime / 60) + "s warmup delay.", "Nurse heals add a stacking debuff." }; }