public void OnClick()
        {
            #region arrange
            var gameController = Substitute.For <IGameController>();

            var gameLogicHandler = Substitute.For <ILogicHandler>();

            var gameEngineInterface = Substitute.For <IGameEngineInterface>();


            var dataLayer = Substitute.For <IDataLayer>();

            var loseLogicProvider = new LoseLogicProvider(gameController, gameLogicHandler, gameEngineInterface, dataLayer);

            #endregion

            #region act
            loseLogicProvider.OnClick("btnGameOverMainMenu");
            #endregion

            #region assert
            var uiInputStates = GetPrivateMember <Dictionary <UIInputAxis, bool> >("_uiInputStates", loseLogicProvider);
            Assert.IsTrue(uiInputStates[UIInputAxis.btnGameOverMainMenu]);
            #endregion
        }