Exemplo n.º 1
0
 private void CombatChanged(object o, GCombatEventArgs eventArgs)
 {
     if (eventArgs.CombatType.Equals(CombatType.CombatStarted))
     {
         Navigator.Stop();
     }
     if (eventArgs.CombatType.Equals(CombatType.CombatDone) && !ObjectManager.MyPlayer.IsDead)
     {
         LootAndSkin.DoLootAfterCombat(eventArgs.Unit);
     }
 }
Exemplo n.º 2
0
 public override void DoWork()
 {
     GrindingEngine.Navigator.Stop();
     LootAndSkin.DoWork(_unit);
     GrindingEngine.Navigation.UseNextNearestWaypoint();
 }