Exemplo n.º 1
0
 public void Init(WaveChannel32 Provider, LoopVolumeWaveProvider16 LoopVolWaveProvider, bool FadeInOutProviderInit = false)
 {
     LoopWaveChannel32          = Provider;
     LoopVolumeWaveProvider16   = LoopVolWaveProvider;
     this.FadeInOutProviderInit = FadeInOutProviderInit;
     //try using the 32 wav sample first, if that fails use 16.
     try
     {
         //base.Init(Provider);
         //FadeInOutProvider = new FadeInOutSampleProvider(LoopWaveChannel32.ToSampleProvider());
         //FadeInOutProvider.BeginFadeIn(2000);
         if (FadeInOutProviderInit && false)
         {
             Game.LogTrivial("FaIn3");
             this.Init(FadeInOutProvider);
         }
         else
         {
             //Game.LogTrivial("In32");
             this.Init(LoopWaveChannel32);
         }
         Using32 = true;
     }
     catch (NAudio.MmException e)
     {
         Game.LogTrivial("Handled in32 exc. - trying 6");
         this.Dispose();
         //FadeInOutProvider = new FadeInOutSampleProvider(LoopVolumeWaveProvider16.ToSampleProvider());
         if (FadeInOutProviderInit && false)
         {
             Game.LogTrivial("FaIn6");
             this.Init(FadeInOutProvider);
         }
         else
         {
             //Game.LogTrivial("I6");
             this.Init(LoopVolumeWaveProvider16);
         }
         Using32 = false;
     }
 }
Exemplo n.º 2
0
        public Siren(WaveFileReader provider, float Volume, SirenTypes SirType, string SirenFileIdentifier)
        {
            this.SirenFileIdentifier = SirenFileIdentifier;
            this.Volume                   = Volume;
            SirenLoopWaveChannel32        = new WaveChannel32(new LoopWaveStream(provider));
            SirenLoopWaveChannel32.Volume = Volume;
            try
            {
                SirenLoopProvider16 = new LoopVolumeWaveProvider16(new LoopWaveStream(provider));

                SirenLoopProvider16.Volume = Volume;
            }
            catch (Exception e)
            {
                SirenLoopProvider16 = null;
                Game.LogTrivial("16ex for: " + SirenFileIdentifier);
            }


            SirenType = SirType;
        }