Exemplo n.º 1
0
        public Program()
        {
            subsystemManager        = new SubsystemManager(this);
            Runtime.UpdateFrequency = UpdateFrequency.Update1;

            AutopilotSubsystem         = new AutopilotSubsystem();
            AutopilotSubsystem.Persist = true;
            IntelSubsystem             = new IntelSubsystem();
            CombatSubsystem            = new HornetCombatSubsystem(IntelSubsystem);
            LookingGlassNetwork        = new LookingGlassNetworkSubsystem(IntelSubsystem, "LG", false, false);
            AgentSubsystem             = new AgentSubsystem(IntelSubsystem, AgentClass.None);
            TorpedoSubsystem           = new TorpedoSubsystem(IntelSubsystem);
            TaskGenerator = new HornetAttackTaskGenerator(this, CombatSubsystem, AutopilotSubsystem, AgentSubsystem, null, IntelSubsystem);
            AgentSubsystem.AddTaskGenerator(TaskGenerator);
            TaskGenerator.HornetAttackTask.FocusedTarget = true;
            CombatLoaderSubsystem = new CombatLoaderSubsystem("Fermi Cargo", "Combat Supplies");

            ScannerSubsystem = new ScannerNetworkSubsystem(IntelSubsystem);
            LookingGlassNetwork.AddPlugin("combat", new LookingGlass_Heisenberg(this));

            subsystemManager.AddSubsystem("autopilot", AutopilotSubsystem);
            subsystemManager.AddSubsystem("intel", IntelSubsystem);
            subsystemManager.AddSubsystem("combat", CombatSubsystem);
            subsystemManager.AddSubsystem("agent", AgentSubsystem);
            subsystemManager.AddSubsystem("scanner", ScannerSubsystem);
            subsystemManager.AddSubsystem("lookingglass", LookingGlassNetwork);

            subsystemManager.DeserializeManager(Storage);
        }
Exemplo n.º 2
0
        public Program()
        {
            Context = new ExecutionContext(this);

            subsystemManager        = new SubsystemManager(Context);
            Runtime.UpdateFrequency = UpdateFrequency.Update1;

            AutopilotSubsystem  = new AutopilotSubsystem();
            IntelSubsystem      = new IntelSubsystem();
            Context.IntelSystem = IntelSubsystem;

            MiningSubsystem     = new HoneybeeMiningSystem();
            LookingGlassNetwork = new LookingGlassNetworkSubsystem(IntelSubsystem, "LG", false, false);
            AgentSubsystem      = new AgentSubsystem(IntelSubsystem, AgentClass.Fighter);
            MonitorSubsystem    = new MonitorSubsystem(IntelSubsystem);
            var loader  = new CombatLoaderSubsystem("Pascal Cargo", "Base Cargo");
            var docking = new DockingSubsystem(IntelSubsystem, loader);

            ScannerSubsystem = new ScannerNetworkSubsystem(IntelSubsystem);
            LookingGlassNetwork.AddPlugin("combat", new LookingGlass_Pascal(this));


            subsystemManager.AddSubsystem("indicator", new StatusIndicatorSubsystem(docking, IntelSubsystem));

            subsystemManager.AddSubsystem("autopilot", AutopilotSubsystem);
            subsystemManager.AddSubsystem("intel", IntelSubsystem);
            subsystemManager.AddSubsystem("mining", MiningSubsystem);
            subsystemManager.AddSubsystem("scanner", ScannerSubsystem);
            subsystemManager.AddSubsystem("lookingglass", LookingGlassNetwork);
            subsystemManager.AddSubsystem("monitor", MonitorSubsystem);
            subsystemManager.AddSubsystem("loader", loader);
            subsystemManager.AddSubsystem("docking", docking);

            var MiningTaskGenerator  = new HoneybeeMiningTaskGenerator(this, MiningSubsystem, AutopilotSubsystem, AgentSubsystem, null, null, null, IntelSubsystem, MonitorSubsystem);
            var HomingTaskGenerator  = new SetHomeTaskGenerator(this, docking);
            var DockingTaskGenerator = new DockTaskGenerator(this, AutopilotSubsystem, docking);

            AgentSubsystem.AddTaskGenerator(MiningTaskGenerator);
            AgentSubsystem.AddTaskGenerator(HomingTaskGenerator);
            AgentSubsystem.AddTaskGenerator(DockingTaskGenerator);

            subsystemManager.AddSubsystem("agent", AgentSubsystem);

            subsystemManager.DeserializeManager(Storage);
        }
Exemplo n.º 3
0
        public Program()
        {
            subsystemManager        = new SubsystemManager(this);
            Runtime.UpdateFrequency = UpdateFrequency.Update1;

            // Add subsystems
            IntelSubsystem intelSubsystem = new IntelSubsystem();

            subsystemManager.AddSubsystem("intel", intelSubsystem);
            AutopilotSubsystem autopilotSubsystem = new AutopilotSubsystem();

            subsystemManager.AddSubsystem("autopilot", autopilotSubsystem);
            DockingSubsystem dockingSubsystem = new DockingSubsystem(intelSubsystem);

            subsystemManager.AddSubsystem("docking", dockingSubsystem);
            MonitorSubsystem monitorSubsystem = new MonitorSubsystem(intelSubsystem);

            subsystemManager.AddSubsystem("monitor", monitorSubsystem);

            // LookingGlass setup
            LookingGlassNetworkSubsystem lookingGlassNetwork = new LookingGlassNetworkSubsystem(intelSubsystem, "LG", false, false);

            subsystemManager.AddSubsystem("lookingglass", lookingGlassNetwork);

            // Agent setup
            AgentSubsystem agentSubsystem = new AgentSubsystem(intelSubsystem, AgentClass.Drone);

            intelSubsystem.MyAgent = agentSubsystem;
            UndockFirstTaskGenerator undockingTaskGenerator = new UndockFirstTaskGenerator(this, autopilotSubsystem, dockingSubsystem);

            undockingTaskGenerator.AddTaskGenerator(new WaypointTaskGenerator(this, autopilotSubsystem));
            undockingTaskGenerator.AddTaskGenerator(new DockTaskGenerator(this, autopilotSubsystem, dockingSubsystem));
            agentSubsystem.AddTaskGenerator(undockingTaskGenerator);
            agentSubsystem.AddTaskGenerator(new SetHomeTaskGenerator(this, dockingSubsystem));

            subsystemManager.AddSubsystem("agent", agentSubsystem);

            subsystemManager.AddSubsystem("indicator", new StatusIndicatorSubsystem(dockingSubsystem, intelSubsystem));

            subsystemManager.DeserializeManager(Storage);
        }
Exemplo n.º 4
0
//         {
//             { MyItemType.MakeComponent("SteelPlate"), 87} ,
//             { MyItemType.MakeComponent("Construction"), 47} ,
//             { MyItemType.MakeComponent("LargeTube"), 5} ,
//             { MyItemType.MakeComponent("Motor"), 10} ,
//             { MyItemType.MakeComponent("Computer"), 37} ,
//             { MyItemType.MakeComponent("MetalGrid"), 4} ,
//             { MyItemType.MakeComponent("SmallTube"), 14} ,
//             { MyItemType.MakeComponent("InteriorPlate"), 2} ,
//             { MyItemType.MakeComponent("Girder"), 1} ,
//             { MyItemType.MakeComponent("Explosives"), 2} ,
//             { MyItemType.MakeComponent("PowerCell"), 2} ,
//         };
        public Program()
        {
            Context                 = new ExecutionContext(this);
            subsystemManager        = new SubsystemManager(Context);
            Runtime.UpdateFrequency = UpdateFrequency.Update1;

            GridTerminalSystem.GetBlocksOfType <IMyTerminalBlock>(null, CollectBlocks);
            AutopilotSubsystem          = new AtmoDrive(Controller, 5, Me);
            AutopilotSubsystem.FullAuto = false;

            IntelSubsystem      = new IntelSubsystem();
            Context.IntelSystem = IntelSubsystem;

            CombatSubsystem     = new HornetCombatSubsystem(IntelSubsystem, false);
            LookingGlassNetwork = new LookingGlassNetworkSubsystem(IntelSubsystem, "LG", false, false);
            AgentSubsystem      = new AgentSubsystem(IntelSubsystem, AgentClass.None);
            TaskGenerator       = new HornetAttackTaskGenerator(this, CombatSubsystem, AutopilotSubsystem, AgentSubsystem, null, IntelSubsystem);
            AgentSubsystem.AddTaskGenerator(TaskGenerator);
            TaskGenerator.HornetAttackTask.FocusedTarget = true;
            CombatLoaderSubsystem = new CombatLoaderSubsystem();
            //DockingSubsystem = new DockingSubsystem(IntelSubsystem, CombatLoaderSubsystem);
            TorpedoSubsystem = new TorpedoSubsystem(IntelSubsystem);

            ScannerSubsystem = new ScannerNetworkSubsystem(IntelSubsystem);
            LookingGlassNetwork.AddPlugin("combat", new LookingGlass_Fermi(this));

            subsystemManager.AddSubsystem("autopilot", AutopilotSubsystem);
            subsystemManager.AddSubsystem("intel", IntelSubsystem);
            subsystemManager.AddSubsystem("combat", CombatSubsystem);
            subsystemManager.AddSubsystem("agent", AgentSubsystem);
            subsystemManager.AddSubsystem("scanner", ScannerSubsystem);
            subsystemManager.AddSubsystem("lookingglass", LookingGlassNetwork);
            subsystemManager.AddSubsystem("loader", CombatLoaderSubsystem);
//            subsystemManager.AddSubsystem("docking", DockingSubsystem);
            subsystemManager.AddSubsystem("torpedo", TorpedoSubsystem);

            subsystemManager.DeserializeManager(Storage);

            ParseConfigs();
        }
Exemplo n.º 5
0
        public Program()
        {
            Context          = new ExecutionContext(this);
            subsystemManager = new SubsystemManager(Context);

            Runtime.UpdateFrequency = UpdateFrequency.Update1;

            ParseConfigs();

            // Add subsystems
            // Intel system setup
            IntelSubsystem intelSubsystem = new IntelSubsystem(1);

            Context.IntelSystem = intelSubsystem;

            subsystemManager.AddSubsystem("intel", intelSubsystem);
            LookingGlassNetworkSubsystem lookingGlassNetwork = null;

            // Looking Glass Setup
            if (LookingGlass)
            {
                lookingGlassNetwork = new LookingGlassNetworkSubsystem(intelSubsystem, "LG", !FixedLookingGlass, ThrusterLookingGlass);
                subsystemManager.AddSubsystem("lookingglass", lookingGlassNetwork);
                lookingGlassNetwork.AddPlugin("command", new LookingGlassPlugin_Command());
                lookingGlassNetwork.AddPlugin("lidar", new LookingGlassPlugin_Lidar());
            }

            // Hangar system setup
            HangarSubsystem hangarSubsystem = new HangarSubsystem(intelSubsystem);

            subsystemManager.AddSubsystem("hangar", hangarSubsystem);

            ScannerNetworkSubsystem scannerSubsystem = null;

            // Seeing-Eye scanner setup
            if (Scanner)
            {
                scannerSubsystem = new ScannerNetworkSubsystem(intelSubsystem, "SE");
                subsystemManager.AddSubsystem("scanner", scannerSubsystem);
            }

            TorpedoSubsystem torpedoSubsystem = null;

            // Torpedo system setup
            if (Torpedos)
            {
                torpedoSubsystem = new TorpedoSubsystem(intelSubsystem);
                subsystemManager.AddSubsystem("torpedo", torpedoSubsystem);
            }


            lookingGlassNetwork?.AddPlugin("combat", new LookingGlassPlugin_Combat(torpedoSubsystem, hangarSubsystem, scannerSubsystem));
            lookingGlassNetwork?.ActivatePlugin(DefaultLookingGlassPlugin);

            //
            // Command system setup
            TacticalCommandSubsystem tacticalSubsystem = new TacticalCommandSubsystem(intelSubsystem);

            subsystemManager.AddSubsystem("command", tacticalSubsystem);

            // Black ops
            // ECMInterfaceSubsystem ECM = new ECMInterfaceSubsystem(intelSubsystem);
            // subsystemManager.AddSubsystem("ECM", ECM);

            subsystemManager.AddSubsystem("loader", new CombatLoaderSubsystem(CombatLoaderCargo, CombatCargoStore));

            subsystemManager.DeserializeManager(Storage);
        }