Exemplo n.º 1
0
        private void SendRoomGameStatus(UpdateRoomGameStatusEvent e)
        {
            var hallRoomId = LongData.Allocate();

            hallRoomId.Value = e.HallRoomId;
            var rStatus = IntData.Allocate();

            rStatus.Value = e.Status;

            var canEnter = IntData.Allocate();

            canEnter.Value = e.CanEnter;
            SendAndReleaseMessage(RpcMessageType.UpdateRoomGameState, hallRoomId, rStatus, canEnter);
        }
Exemplo n.º 2
0
        private void SendJoinRoomFail(JoinRoomResponseEvent e)
        {
            _logger.ErrorFormat("JoinRoom Error ... Code:{0}", e.JoinRoomResponseInfo.ErrCode);
            var rCode = IntData.Allocate();

            rCode.Value = (int)e.JoinRoomResponseInfo.ErrCode;
            var rHallRoomId = LongData.Allocate();

            rHallRoomId.Value = e.HallRoomId;
            var loginPlayer = LoginPlayer.Allocate();

            loginPlayer.Id    = e.JoinRoomResponseInfo.PlayerId;
            loginPlayer.Token = "";
            SendAndReleaseMessage(RpcMessageType.ResponseJoinRoom, rCode, rHallRoomId, loginPlayer);
        }
Exemplo n.º 3
0
        private void SendJoinRoomSuccess(JoinRoomResponseEvent e)
        {
            _logger.InfoFormat("JoinRoom Successfully Player Id {0} Token {1}", e.JoinRoomResponseInfo.PlayerId, e.JoinRoomResponseInfo.Token);
            var loginPlayer = LoginPlayer.Allocate();

            loginPlayer.Id    = e.JoinRoomResponseInfo.PlayerId;
            loginPlayer.Token = e.JoinRoomResponseInfo.Token;

            var rCode = IntData.Allocate();

            rCode.Value = e.RetCode;
            var rHallRoomId = LongData.Allocate();

            rHallRoomId.Value = e.HallRoomId;

            SendAndReleaseMessage(RpcMessageType.ResponseJoinRoom, rCode, rHallRoomId, loginPlayer);
        }
Exemplo n.º 4
0
        private void SendMandateLogOutMessage(MandatoryLogOutEvent e)
        {
            _logger.InfoFormat("Mandatory Logout Message HallRoom Id {0} Room Id {1} PlayerEntityId {2}", e.HallRoomId, e.RoomId, e.PlayerId);

            LongData hallRoomId = LongData.Allocate();

            hallRoomId.Value = e.HallRoomId;
            IntData roomId = IntData.Allocate();

            roomId.Value = e.RoomId;
            LongData playerId = LongData.Allocate();

            playerId.Value = e.PlayerId;

            SendAndReleaseMessage(RpcMessageType.MandateLogOut, hallRoomId, roomId, playerId);

            if (e.LogOutReason == MandatoryLogOutEvent.Reason.GameExit)
            {
                _statistic.IsGameOverMandateLogOutSend = true;
            }
        }