Exemplo n.º 1
0
    //CDKey验证请求
    public bool VerifyCDKeyReq()
    {
        Debug.Log("-------------VerifyCDKeyReq");

        uint        ID          = LoginIDManager.GetPlatServerID();
        VerifyCDKey verifyCDKey = new VerifyCDKey();

#if IOS_SDK || ANDROID_SDK
        if (string.IsNullOrEmpty(cdKey))
        {
            // 如果cdKey 为null时候,不处理
            return(false);
        }
        verifyCDKey.authorization_code = cdKey;
#else
        verifyCDKey.authorization_code = authorizationCode;
#endif
        verifyCDKey.server_id = ID;
        verifyCDKey.game_ver  = GlobalConst.GAME_VERSION;
        verifyCDKey.res_ver   = GlobalConst.RES_VERSION;
        verifyCDKey.mac_add   = SystemInfo.deviceUniqueIdentifier;
        GameSystem.Instance.mNetworkManager.m_loginConn.SendPack <VerifyCDKey>(0, verifyCDKey, MsgID.VerifyCDKeyID);

        return(true);
    }
Exemplo n.º 2
0
    static int GetPlatServerID(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 0);
        uint o = LoginIDManager.GetPlatServerID();

        LuaScriptMgr.Push(L, o);
        return(1);
    }
Exemplo n.º 3
0
    public void SetLastLoginInfo(List <ServerListInfo> serverLis)
    {
        uint   lastServerId    = LoginIDManager.GetPlatServerID();
        string lastServer      = LoginIDManager.GetPlatServerName();
        uint   lastServerLevel = LoginIDManager.GetLastLevel();

        //uint lastServerLoad = LoginIDManager.GetServerState();
        Debug.Log("lastServerId = " + lastServerId);
        Debug.Log("lastServer = " + lastServer);
        Debug.Log("lastServerLevel = " + lastServerLevel);
        if (lastServerId > 0)
        {
            ServerListInfo lastInfo = serverLis.Find((ServerListInfo info) => { return(info.server_id == lastServerId); });
            if (lastInfo != null)
            {
                lastServerArea.text = string.Format(CommonFunction.GetConstString("LOGIN_SEVER_AREA"), lastInfo.display_server_id);
            }
        }
        else
        {
            NGUITools.SetActive(lastServerArea.gameObject, false);
            NGUITools.SetActive(lastServerName.gameObject, false);
            NGUITools.SetActive(lastLevel.gameObject, false);
            NGUITools.SetActive(lastLoad.gameObject, false);
        }
        if (lastServer != null && lastServer != "")
        {
            lastServerName.text = lastServer;
        }
        if (lastServerLevel > 0)
        {
            lastLevel.text = CommonFunction.GetConstString("UI_HALL_LEVEL_1") + lastServerLevel.ToString();
        }

        //if (currentLoadState == (uint)ServerState.SS_BUSY)
        //{
        //    lastLoad.spriteName = "login_login_Orange";
        //}
        //else if (currentLoadState == (uint)ServerState.SS_CLOSE)
        //{
        //    lastLoad.spriteName = "login_login_Gray";
        //}
        //else if (currentLoadState == (uint)ServerState.SS_FULL)
        //{
        //    lastLoad.spriteName = "login_login_Red";
        //}
        //else if (currentLoadState == (uint)ServerState.SS_IDLE)
        //{
        //    lastLoad.spriteName = "login_login_Green";
        //}
        //else
        //    NGUITools.SetActive(lastLoad.gameObject, false);
    }
Exemplo n.º 4
0
    public void OnEvent(NetworkConn.NetworkEvent nEvent, NetworkConn sender)
    {
        Debug.Log("Network Event -- sender.m_type: " + sender.m_type + " nEvent: " + nEvent);

        switch (sender.m_type)
        {
        case NetworkConn.Type.eLoginServer:
        {
            if (nEvent == NetworkConn.NetworkEvent.disconnected)
            {
                if (connLogin)
                {
                    connLogin = false;
                }
                UIWait.StopWait();
            }
            else if (nEvent == NetworkConn.NetworkEvent.connected)
            {
                if (connLogin == false)
                {
                    connLogin = true;
                    if (onServerConnected != null)
                    {
                        onServerConnected(NetworkConn.Type.eLoginServer);
                    }
#if IOS_SDK || ANDROID_SDK
                    Debug.Log("IsReconnecting: " + isReconnecting);
                    Debug.Log("MainPlayer.Instance.SDkLogin +" + MainPlayer.Instance.SDKLogin);
                    Debug.Log("LoginNetwork.Instance.isVerifySDK =" + LoginNetwork.Instance.isVerifySDK);
                    if (isReconnecting)
                    {
                        LoginNetwork.Instance.VerifyCDKeyReq();
                    }
                    else if (MainPlayer.Instance.SDKLogin && !LoginNetwork.Instance.isVerifySDK)
                    {
                        Debug.Log("VerifySDK in NetworkManger");
                        LoginNetwork.Instance.isVerifySDK = true;
                        LoginNetwork.Instance.VerifySDKReq();
                    }
#else
                    if (GameSystem.Instance.mClient.mUIManager.LoginCtrl.isGetServerList || LoginIDManager.GetPlatServerID() == 0)
                    {
                        LoginNetwork.Instance.ServerInfoReq();
                        GameSystem.Instance.mClient.mUIManager.LoginCtrl.isGetServerList = false;
                    }
                    else if (GameSystem.Instance.mClient.mUIManager.LoginCtrl.isSetLastServer)
                    {
                        LoginNetwork.Instance.ServerInfoReq();
                        GameSystem.Instance.mClient.mUIManager.LoginCtrl.isSetLastServer = false;
                    }
                    else
                    {
                        LoginNetwork.Instance.VerifyCDKeyReq();
                    }
#endif
                }
            }
            else if (nEvent == NetworkConn.NetworkEvent.connectFail)
            {
                connLogin = false;
                OnConnectFailed(sender);
                if (GameSystem.Instance.mClient.mUIManager.LoginCtrl != null)
                {
                    GameSystem.Instance.mClient.mUIManager.LoginCtrl.OnLoginFailed();
                }
            }
        }
        break;

        case NetworkConn.Type.ePlatformServer:
        {
            UIWait.StopWait();
            Debug.Log("connPlat:" + connPlat);
            if (nEvent == NetworkConn.NetworkEvent.disconnected)
            {
                if (connPlat)
                {
                    connPlat = false;
                    OnDisconnected(sender);
                    if (PlatNetwork.Instance.onDisconnected != null)
                    {
                        PlatNetwork.Instance.onDisconnected();
                    }
                }
            }
            else if (nEvent == NetworkConn.NetworkEvent.connected)
            {
                if (connPlat == false)
                {
                    connPlat = true;
                    if (onServerConnected != null)
                    {
                        onServerConnected(NetworkConn.Type.ePlatformServer);
                    }
                    PlatNetwork.Instance.EnterPlatReq();
                }
                else
                {
                    Debug.Log("Warning: Platform server already connected.");
                }
            }
            else if (nEvent == NetworkConn.NetworkEvent.connectFail)
            {
                connPlat = false;
                OnConnectFailed(sender);
            }
        }
        break;

        case NetworkConn.Type.eVirtualServer:
        case NetworkConn.Type.eGameServer:
        {
            UIWait.StopWait();
            Debug.Log("connGS:" + connGS);
            if (nEvent == NetworkConn.NetworkEvent.disconnected)
            {
                if (connGS)
                {
                    connGS = false;
                }
            }
            else if (nEvent == NetworkConn.NetworkEvent.connected)
            {
                if (connGS == false)
                {
                    connGS = true;
                    if (onServerConnected != null)
                    {
                        onServerConnected(NetworkConn.Type.eGameServer);
                    }
                }
                else
                {
                    Debug.Log("Warning: GameServer server already connected.");
                }
            }
            else if (nEvent == NetworkConn.NetworkEvent.connectFail)
            {
                connGS = false;
            }
        }
        break;
        }
    }