private void SkillStartHandler() { GestureArgs e = new GestureArgs(); e.name = GestureEvent.OnSkillStart.ToString(); LogicSystem.FireGestureEvent(e); }
void OnTriggerEnter(Collider other) { //玩家进入该区域触发 if (other.tag != "Player") { return; } if (NextSceneId <= 0) { return; } GameObject uiRoot = GameObject.FindGameObjectWithTag("UI"); if (uiRoot != null) { uiRoot.BroadcastMessage("OnStopBtnClicked"); } /// JoyStickInputProvider.JoyStickEnable = false; GestureArgs e = new GestureArgs(); e.name = "OnSingleTap"; e.airWelGamePosX = 0f; e.airWelGamePosY = 0f; e.airWelGamePosZ = 0f; e.selectedObjID = -1; LogicSystem.FireGestureEvent(e); //通知逻辑层切换场景 Debug.LogError("Change to Scene : " + NextSceneId); LogicSystem.PublishLogicEvent("ge_change_scene", "game", NextSceneId); }
public static void FireEvent(Gesture gesture) { if (!TouchEnable) { return; } if (!GestureEnable) { return; } if (null != gesture.Recognizer && "OnEasyGesture" != gesture.Recognizer.EventMessageName) { GestureArgs e = ToGestureArgs(gesture); LogicSystem.FireGestureEvent(e); } if (ArkCrossEngine.PlayerControl.Instance.EnableSkillInput) { if (OnGestureEvent != null) { OnGestureEvent(gesture); } } //Debug.Log("...input SkillTags : " + gesture.SkillTags + ", event : " + gesture.Recognizer.EventMessageName + ", state : " + curTouchState.ToString()); }
private void OnGestureEvent(Gesture gesture) { if (null == gesture) { return; } UnityEngine.Vector3 target_pos = gesture.GetStartTouchToWorldPoint(); if (null != gesture.Recognizer && UnityEngine.Vector3.zero != target_pos) { if ("OnDoubleTap" == gesture.Recognizer.EventMessageName && gesture.SelectedID < 0) { GfxModule.Skill.GfxSkillSystem.Instance.StopAttack(ArkCrossEngine.LogicSystem.PlayerSelf); //GfxModule.Skill.GfxSkillSystem.Instance.PushSkill(ArkCrossEngine.LogicSystem.PlayerSelf, SkillCategory.kRoll, target_pos); return; } } if (SkillCategory.kNone != gesture.SkillTags) { switch (gesture.SkillTags) { case SkillCategory.kSkillA: case SkillCategory.kSkillB: case SkillCategory.kSkillC: case SkillCategory.kSkillD: case SkillCategory.kSkillQ: case SkillCategory.kSkillE: GfxModule.Skill.GfxSkillSystem.Instance.StopAttack(ArkCrossEngine.LogicSystem.PlayerSelf); if (gesture.SectionNum > 0) { if (waite_skill_buffer.Count > 0) { CandidateSkillInfo candidate_skill_info = new CandidateSkillInfo(); candidate_skill_info.skillType = gesture.SkillTags; candidate_skill_info.targetPos = UnityEngine.Vector3.zero; waite_skill_buffer.Add(candidate_skill_info); } else { GfxModule.Skill.GfxSkillSystem.Instance.PushSkill(ArkCrossEngine.LogicSystem.PlayerSelf, gesture.SkillTags, UnityEngine.Vector3.zero); } } else { waite_skill_buffer.Clear(); CandidateSkillInfo candidate_skill_info = new CandidateSkillInfo(); candidate_skill_info.skillType = gesture.SkillTags; candidate_skill_info.targetPos = target_pos; waite_skill_buffer.Add(candidate_skill_info); GestureArgs e = TouchManager.ToGestureArgs(gesture); LogicSystem.FireGestureEvent(e); } break; } } }
public static void FireEvent(FingerEvent eventData) { if (!TouchEnable) { return; } GestureArgs e = ToGestureArgs(eventData); LogicSystem.FireGestureEvent(e); if (OnFingerEvent != null) { OnFingerEvent(eventData); } //Debug.LogWarning("...input event : " + eventData.Name + ", State : " + curTouchState.ToString()); }
public static void FireEvent(FingerEvent eventData) { if (!TouchEnable) { return; } int scene_id = WorldSystem.Instance.GetCurSceneId(); if (scene_id > 0) { GestureArgs e = ToGestureArgs(eventData); LogicSystem.FireGestureEvent(e); } if (OnFingerEvent != null) { OnFingerEvent(eventData); } //Debug.LogWarning("...input event : " + eventData.Name + ", State : " + curTouchState.ToString()); }
private void TriggerMove(MovingJoystick move, bool isLift) { if (isLift) { GestureArgs e = new GestureArgs(); e.name = "OnSingleTap"; e.airWelGamePosX = 0f; e.airWelGamePosY = 0f; e.airWelGamePosZ = 0f; e.selectedObjID = -1; LogicSystem.FireGestureEvent(e); return; } GameObject playerSelf = LogicSystem.PlayerSelf; if (playerSelf != null && move.joystickAxis != Vector2.zero) { Vector2 joyStickDir = move.joystickAxis * 10.0f; Vector3 targetRot = new Vector3(joyStickDir.x, 0, joyStickDir.y); Vector3 targetPos = playerSelf.transform.position + targetRot; GestureArgs e = new GestureArgs(); e.name = "OnSingleTap"; e.selectedObjID = -1; e.towards = Mathf.Atan2(targetPos.x - playerSelf.transform.position.x, targetPos.z - playerSelf.transform.position.z); e.airWelGamePosX = targetPos.x; e.airWelGamePosY = targetPos.y; e.airWelGamePosZ = targetPos.z; LogicSystem.FireGestureEvent(e); CurDirection = e.towards; /// if (null != OnJoystickMove) { OnJoystickMove(e.towards); } } }