private void LogicCardPort(HoverTextDrawer hoverTextDrawer, string properName, LogicPorts ports, LogicPorts.Port port, bool isInput)
        {
            hoverTextDrawer.BeginShadowBar(false);

            LocString defaultName;
            int       portState;
            string    fmt;

            if (isInput)
            {
                defaultName = UI.LOGIC_PORTS.PORT_INPUT_DEFAULT_NAME;
                portState   = ports.GetInputValue(port.id);
                fmt         = UI.TOOLS.GENERIC.LOGIC_INPUT_HOVER_FMT;
            }
            else
            {
                defaultName = UI.LOGIC_PORTS.PORT_OUTPUT_DEFAULT_NAME;
                portState   = ports.GetOutputValue(port.id);
                fmt         = UI.TOOLS.GENERIC.LOGIC_OUTPUT_HOVER_FMT;
            }
            string desc = port.displayCustomName ? port.description : defaultName.text;

            hoverTextDrawer.DrawText(fmt.Replace("{Port}", desc.ToUpper()).Replace("{Name}", properName), __this.Styles_BodyText.Standard);
            hoverTextDrawer.NewLine(26);

            bool             portConnected = ports.IsPortConnected(port.id);
            TextStyleSetting textStyleSetting;

            if (portConnected)
            {
                textStyleSetting = ((portState == 1) ? __this.Styles_LogicActive.Selected : __this.Styles_LogicSignalInactive);
            }
            else
            {
                textStyleSetting = __this.Styles_LogicActive.Standard;
            }
            hoverTextDrawer.DrawIcon((portState == 1 && portConnected) ? __this.iconActiveAutomationPort : __this.iconDash, textStyleSetting.textColor, 18, 2);
            hoverTextDrawer.DrawText(port.activeDescription, textStyleSetting);
            hoverTextDrawer.NewLine(26);

            TextStyleSetting textStyleSetting2;

            if (portConnected)
            {
                textStyleSetting2 = ((portState == 0) ? __this.Styles_LogicStandby.Selected : __this.Styles_LogicSignalInactive);
            }
            else
            {
                textStyleSetting2 = __this.Styles_LogicStandby.Standard;
            }
            hoverTextDrawer.DrawIcon((portState == 0 && portConnected) ? __this.iconActiveAutomationPort : __this.iconDash, textStyleSetting2.textColor, 18, 2);
            hoverTextDrawer.DrawText(port.inactiveDescription, textStyleSetting2);
            hoverTextDrawer.EndShadowBar();
        }
Exemplo n.º 2
0
        public void SendSignal()
        {
            LogicPorts presencePort = this.gameObject.GetComponent <LogicPorts>();

            if (presencePort == null)
            {
                return;
            }
            if (currentState.HasValue && this.PortName != null && presencePort.IsPortConnected(this.PortName))
            {
                presencePort.SendSignal(this.PortName, currentState.Value == true ? 1 : 0);
            }
        }
 public bool IsAutomated()
 {
     return(logic.IsPortConnected(PORT_ID));
 }
    public override void UpdateHoverElements(List <KSelectable> hoverObjects)
    {
        HoverTextScreen instance        = HoverTextScreen.Instance;
        HoverTextDrawer hoverTextDrawer = instance.BeginDrawing();

        hoverTextDrawer.BeginShadowBar(false);
        ActionName = ((!((UnityEngine.Object)currentDef != (UnityEngine.Object)null) || !currentDef.DragBuild) ? UI.TOOLS.BUILD.TOOLACTION : UI.TOOLS.BUILD.TOOLACTION_DRAG);
        if ((UnityEngine.Object)currentDef != (UnityEngine.Object)null && currentDef.Name != null)
        {
            ToolName = string.Format(UI.TOOLS.BUILD.NAME, currentDef.Name);
        }
        DrawTitle(instance, hoverTextDrawer);
        DrawInstructions(instance, hoverTextDrawer);
        int cell       = Grid.PosToCell(Camera.main.ScreenToWorldPoint(KInputManager.GetMousePos()));
        int min_height = 26;
        int width      = 8;

        if ((UnityEngine.Object)currentDef != (UnityEngine.Object)null)
        {
            Orientation orientation = Orientation.Neutral;
            if ((UnityEngine.Object)PlayerController.Instance.ActiveTool != (UnityEngine.Object)null)
            {
                Type type = PlayerController.Instance.ActiveTool.GetType();
                if (typeof(BuildTool).IsAssignableFrom(type) || typeof(BaseUtilityBuildTool).IsAssignableFrom(type))
                {
                    if ((UnityEngine.Object)currentDef.BuildingComplete.GetComponent <Rotatable>() != (UnityEngine.Object)null)
                    {
                        hoverTextDrawer.NewLine(min_height);
                        hoverTextDrawer.AddIndent(width);
                        string text = UI.TOOLTIPS.HELP_ROTATE_KEY.ToString();
                        text = text.Replace("{Key}", GameUtil.GetActionString(Action.RotateBuilding));
                        hoverTextDrawer.DrawText(text, Styles_Instruction.Standard);
                    }
                    orientation = BuildTool.Instance.GetBuildingOrientation;
                    string  fail_reason = "Unknown reason";
                    Vector3 pos         = Grid.CellToPosCCC(cell, Grid.SceneLayer.Building);
                    if (!currentDef.IsValidPlaceLocation(BuildTool.Instance.visualizer, pos, orientation, out fail_reason))
                    {
                        hoverTextDrawer.NewLine(min_height);
                        hoverTextDrawer.AddIndent(width);
                        hoverTextDrawer.DrawText(fail_reason, HoverTextStyleSettings[1]);
                    }
                    RoomTracker component = currentDef.BuildingComplete.GetComponent <RoomTracker>();
                    if ((UnityEngine.Object)component != (UnityEngine.Object)null && !component.SufficientBuildLocation(cell))
                    {
                        hoverTextDrawer.NewLine(min_height);
                        hoverTextDrawer.AddIndent(width);
                        hoverTextDrawer.DrawText(UI.TOOLTIPS.HELP_REQUIRES_ROOM, HoverTextStyleSettings[1]);
                    }
                }
            }
            hoverTextDrawer.NewLine(min_height);
            hoverTextDrawer.AddIndent(width);
            hoverTextDrawer.DrawText(ResourceRemainingDisplayScreen.instance.GetString(), Styles_BodyText.Standard);
            hoverTextDrawer.EndShadowBar();
            HashedString mode = SimDebugView.Instance.GetMode();
            if (mode == OverlayModes.Logic.ID && hoverObjects != null)
            {
                SelectToolHoverTextCard component2 = SelectTool.Instance.GetComponent <SelectToolHoverTextCard>();
                foreach (KSelectable hoverObject in hoverObjects)
                {
                    LogicPorts component3 = hoverObject.GetComponent <LogicPorts>();
                    if ((UnityEngine.Object)component3 != (UnityEngine.Object)null && component3.TryGetPortAtCell(cell, out LogicPorts.Port port, out bool isInput))
                    {
                        bool flag = component3.IsPortConnected(port.id);
                        hoverTextDrawer.BeginShadowBar(false);
                        int num;
                        if (isInput)
                        {
                            string replacement = (!port.displayCustomName) ? UI.LOGIC_PORTS.PORT_INPUT_DEFAULT_NAME.text : port.description;
                            num = component3.GetInputValue(port.id);
                            hoverTextDrawer.DrawText(UI.TOOLS.GENERIC.LOGIC_INPUT_HOVER_FMT.Replace("{Port}", replacement).Replace("{Name}", hoverObject.GetProperName().ToUpper()), component2.Styles_Title.Standard);
                        }
                        else
                        {
                            string replacement2 = (!port.displayCustomName) ? UI.LOGIC_PORTS.PORT_OUTPUT_DEFAULT_NAME.text : port.description;
                            num = component3.GetOutputValue(port.id);
                            hoverTextDrawer.DrawText(UI.TOOLS.GENERIC.LOGIC_OUTPUT_HOVER_FMT.Replace("{Port}", replacement2).Replace("{Name}", hoverObject.GetProperName().ToUpper()), component2.Styles_Title.Standard);
                        }
                        hoverTextDrawer.NewLine(26);
                        TextStyleSetting textStyleSetting = (!flag) ? component2.Styles_LogicActive.Standard : ((num != 1) ? component2.Styles_LogicSignalInactive : component2.Styles_LogicActive.Selected);
                        hoverTextDrawer.DrawIcon((num != 1 || !flag) ? component2.iconDash : component2.iconActiveAutomationPort, textStyleSetting.textColor, 18, 2);
                        hoverTextDrawer.DrawText(port.activeDescription, textStyleSetting);
                        hoverTextDrawer.NewLine(26);
                        TextStyleSetting textStyleSetting2 = (!flag) ? component2.Styles_LogicStandby.Standard : ((num != 0) ? component2.Styles_LogicSignalInactive : component2.Styles_LogicStandby.Selected);
                        hoverTextDrawer.DrawIcon((num != 0 || !flag) ? component2.iconDash : component2.iconActiveAutomationPort, textStyleSetting2.textColor, 18, 2);
                        hoverTextDrawer.DrawText(port.inactiveDescription, textStyleSetting2);
                        hoverTextDrawer.EndShadowBar();
                    }
                    LogicGate component4 = hoverObject.GetComponent <LogicGate>();
                    if ((UnityEngine.Object)component4 != (UnityEngine.Object)null && component4.TryGetPortAtCell(cell, out LogicGateBase.PortId port2))
                    {
                        int  portValue     = component4.GetPortValue(port2);
                        bool portConnected = component4.GetPortConnected(port2);
                        LogicGate.LogicGateDescriptions.Description portDescription = component4.GetPortDescription(port2);
                        hoverTextDrawer.BeginShadowBar(false);
                        if (port2 == LogicGateBase.PortId.Output)
                        {
                            hoverTextDrawer.DrawText(UI.TOOLS.GENERIC.LOGIC_MULTI_OUTPUT_HOVER_FMT.Replace("{Port}", portDescription.name).Replace("{Name}", hoverObject.GetProperName().ToUpper()), component2.Styles_Title.Standard);
                        }
                        else
                        {
                            hoverTextDrawer.DrawText(UI.TOOLS.GENERIC.LOGIC_MULTI_INPUT_HOVER_FMT.Replace("{Port}", portDescription.name).Replace("{Name}", hoverObject.GetProperName().ToUpper()), component2.Styles_Title.Standard);
                        }
                        hoverTextDrawer.NewLine(26);
                        TextStyleSetting textStyleSetting3 = (!portConnected) ? component2.Styles_LogicActive.Standard : ((portValue != 1) ? component2.Styles_LogicSignalInactive : component2.Styles_LogicActive.Selected);
                        hoverTextDrawer.DrawIcon((portValue != 1 || !portConnected) ? component2.iconDash : component2.iconActiveAutomationPort, textStyleSetting3.textColor, 18, 2);
                        hoverTextDrawer.DrawText(portDescription.active, textStyleSetting3);
                        hoverTextDrawer.NewLine(26);
                        TextStyleSetting textStyleSetting4 = (!portConnected) ? component2.Styles_LogicStandby.Standard : ((portValue != 0) ? component2.Styles_LogicSignalInactive : component2.Styles_LogicStandby.Selected);
                        hoverTextDrawer.DrawIcon((portValue != 0 || !portConnected) ? component2.iconDash : component2.iconActiveAutomationPort, textStyleSetting4.textColor, 18, 2);
                        hoverTextDrawer.DrawText(portDescription.inactive, textStyleSetting4);
                        hoverTextDrawer.EndShadowBar();
                    }
                }
            }
            else if (mode == OverlayModes.Power.ID)
            {
                CircuitManager circuitManager = Game.Instance.circuitManager;
                ushort         circuitID      = circuitManager.GetCircuitID(cell);
                if (circuitID != 65535)
                {
                    hoverTextDrawer.BeginShadowBar(false);
                    float wattsNeededWhenActive = circuitManager.GetWattsNeededWhenActive(circuitID);
                    wattsNeededWhenActive += currentDef.EnergyConsumptionWhenActive;
                    float maxSafeWattageForCircuit = circuitManager.GetMaxSafeWattageForCircuit(circuitID);
                    Color color = (!(wattsNeededWhenActive >= maxSafeWattageForCircuit)) ? Color.white : Color.red;
                    hoverTextDrawer.AddIndent(width);
                    hoverTextDrawer.DrawText(string.Format(UI.DETAILTABS.ENERGYGENERATOR.POTENTIAL_WATTAGE_CONSUMED, GameUtil.GetFormattedWattage(wattsNeededWhenActive, GameUtil.WattageFormatterUnit.Automatic)), Styles_BodyText.Standard, color, true);
                    hoverTextDrawer.EndShadowBar();
                }
            }
        }
        hoverTextDrawer.EndDrawing();
    }