Exemplo n.º 1
0
        public void UpgradeNullRatity(IUnitData data)
        {
            if (data.Stars > 0)
            {
                return;
            }
            var countShards = GetShardsForUpgrage(data.Id, data.Stars);

            if (countShards > data.Shards)
            {
                return;
            }
            var allAbilities = Static.Abilities.Where(x => x.Value.Params.UnitId == data.Id);

            foreach (var temp in allAbilities)
            {
                data.Abilities[temp.Key] = 1;
            }
            var allPerks = Static.Perks.Where(x => x.Value.UnitId == data.Id);

            foreach (var temp in allPerks)
            {
                data.PerkStars[temp.Key] = 1;
            }
            data.EquipmentStars = 1;
            data.Stars          = 1;
            data.Level          = 1;
            data.Shards        -= countShards;
            LogicLog.UpgradeRarityUnit(data.Id, data.Stars);
        }
Exemplo n.º 2
0
        public void UpgradeRarity(int unitId)
        {
            var(data, unit) = GetUnit(unitId);
            if (Static.Units[unitId].Rarities.Count == data.Stars)
            {
                throw new Exception($"Maximum rarity level reached. unit_id = {unitId}");
            }
            var countShards = GetShardsForUpgrage(unitId, data.Stars);

            if (data.Shards < countShards)
            {
                throw new Exception($"Not enough shards to level up rarity. unit_id = {unitId} countStards = {countShards} neededStards = {data.Shards}");
            }
            data.Stars++;
            LogicLog.UpgradeRarityUnit(unitId, data.Stars);
            data.Shards -= countShards;
        }