Exemplo n.º 1
0
    public static List <Action> ReadyToBuildProjectActions(this Player p)
    {
        var actionProjectsCanBuild = new List <Action>();

        List <Card> bonusCards     = p.BonusActionCards.OnlyBuildAnyPojectBonuses();
        List <Card> availableCards = p.NormalActionAvailable() ? p.Cards.JoinWith(bonusCards) : bonusCards;

        foreach (Card card in availableCards)
        {
            foreach (Card project in p.ProjectArea)
            {
                int workersNeeded = LogicHelper.HowManyWorkersNeeded(card.Dice, project.Dice);

                if (workersNeeded <= p.WorkersCount)
                {
                    Action item = new Action(ActionType.BuildProject, card, project, workersNeeded, 0, 0);
                    actionProjectsCanBuild.Add(item);
                }
            }
        }

        return(actionProjectsCanBuild);
    }
Exemplo n.º 2
0
    public static List <Action> ReadyToTakeProjectActions(this Player p, List <ProjectCard> availableProjects)
    {
        var actionProjectsCanTake = new List <Action>();

        List <Card> bonusCards     = p.BonusActionCards.OnlySilverAndCastleBonuses();
        List <Card> availableCards = p.NormalActionAvailable() ? p.Cards.JoinWith(bonusCards) : bonusCards;

        foreach (ProjectCard project in availableProjects)
        {
            foreach (Card card in availableCards)
            {
                int workersNeeded = LogicHelper.HowManyWorkersNeeded(card.Dice, project.TakeProjectDice);

                if (workersNeeded <= p.WorkersCount)
                {
                    var action = new Action(ActionType.TakeProject, card, project.Card, workersNeeded);
                    actionProjectsCanTake.Add(action);
                }
            }
        }

        return(actionProjectsCanTake);
    }