public LogicGameObject EvaluateTargets(LogicMovementComponent component) { if (component != null && !component.IsFlying() && this.m_targetListSize > 1) { bool fullChar = true; int count = 0; int minCost = 0x7FFFFFFF; int maxCost = 0; LogicGameObject minCostTarget = null; for (int i = 0; i < this.m_targetListSize; i++) { LogicGameObject target = this.m_targets[i]; if (target != null) { LogicCombatComponent combatComponent = component.GetParent().GetCombatComponent(); if (combatComponent != null && combatComponent.IsInRange(target)) { return(target); } int targetCost = component.EvaluateTargetCost(target); if (target.GetMovementComponent() == null) { fullChar = false; } if (targetCost > maxCost) { maxCost = targetCost; } if (targetCost < minCost) { minCost = targetCost; minCostTarget = target; } ++count; } } if (count >= 2 && fullChar && minCost != 0x7FFFFFFF && maxCost - minCost < this.m_charVersusCharRandomDistance) { return(this.m_targets[component.GetParent().GetGlobalID() % count]); } return(minCostTarget); } return(this.m_targets[0]); }
public override void SubTick() { base.SubTick(); this.m_areaShieldSpeed = 0; bool isInAreaShield = false; int damagePercentage = 100; if (this.m_myTeam == 1) { LogicVector2 areaShield = new LogicVector2(); if (this.m_level.GetAreaShield(this.GetMidX(), this.GetMidY(), areaShield)) { this.m_areaShieldSpeed = areaShield.m_x; isInAreaShield = true; damagePercentage = 0; } } if (this.m_targetReached) { if (this.m_damageTime > 0) { this.UpdateDamage(damagePercentage); } } else { if (this.m_targetGroups) { if (this.m_target != null && this.m_groups != null) { LogicCombatComponent combatComponent = this.m_groups.GetCombatComponent(); if (combatComponent != null && !combatComponent.IsInRange(this.m_target)) { this.m_target = null; } } } if (isInAreaShield) { this.m_areaShieldDelay = LogicMath.Min(this.m_areaShieldDelay + 16, 200); } else if (this.m_areaShieldDelay > 0) { this.m_areaShieldDelay = LogicMath.Max(this.m_areaShieldDelay - 4, 0); } if (this.m_areaShieldDelay == 0) { if (this.m_target != null && this.m_target.GetMovementComponent() != null) { this.m_targetPosition.Set(this.m_target.GetMidX() * 8, this.m_target.GetMidY() * 8); this.m_targetPosition.Add(this.m_unk168); } } else if (this.m_target != null && this.m_target.GetMovementComponent() != null) { int x = this.m_unk168.m_x + this.m_target.GetMidX() * 8; int y = this.m_unk168.m_y + this.m_target.GetMidY() * 8; LogicVector2 tmp1 = new LogicVector2(x - this.m_unk276.m_x, y - this.m_unk276.m_y); LogicVector2 tmp2 = new LogicVector2(this.m_unk152.m_x, this.m_unk152.m_y); int length1 = tmp1.Normalize(512); int length2 = tmp2.Normalize(512); int angle1 = tmp1.GetAngle(); int angle2 = tmp2.GetAngle(); if (LogicMath.Abs(LogicMath.NormalizeAngle180(angle1 - angle2)) <= 30) { this.m_targetPosition.m_x += LogicMath.Clamp(x - this.m_targetPosition.m_x, length1 / -500, length1 / 500); this.m_targetPosition.m_y += LogicMath.Clamp(y - this.m_targetPosition.m_y, length1 / -500, length1 / 500); } else { this.m_target = null; } } this.m_unk144.m_x = this.m_targetPosition.m_x - this.m_unk276.m_x; this.m_unk144.m_y = this.m_targetPosition.m_y - this.m_unk276.m_y; int distance = (200 - this.m_areaShieldDelay) * (8 * this.GetSpeed() - 8 * this.m_areaShieldSpeed) / 200 + 8 * this.m_areaShieldSpeed; if (distance * distance >= this.m_unk144.GetDistanceSquaredTo(0, 0)) { this.TargetReached(damagePercentage); } else { this.m_unk152.m_x = this.m_unk144.m_x; this.m_unk152.m_y = this.m_unk144.m_y; this.m_unk144.Normalize(distance); this.m_unk276.m_x += this.m_unk144.m_x; this.m_unk276.m_y += this.m_unk144.m_y; this.SetPositionXY(this.m_unk276.m_x >> 3, this.m_unk276.m_y >> 3); this.m_unk160.m_x = this.m_unk144.m_x >> 3; this.m_unk160.m_y = this.m_unk144.m_y >> 3; } if (this.m_shockwavePushStrength > 0) { this.UpdateShockwavePush(this.m_myTeam, this.m_flyingTarget ? 0 : 1); } if (this.m_penetrating) { this.UpdatePenetrating(damagePercentage); } this.m_travelTime += 16; } }