public void CreateLogger_Successful() { var classLogger = LoggerManager.CreateLogger(this.GetType()); Assert.IsNotNull(classLogger); }
/// <summary> /// Initializes a new instance of the <see cref="RaycastSubscriber" /> class. /// </summary> void Start() { this.log = LoggerManager.CreateLogger(this.GetType()); }
/// <summary> /// Initialization /// </summary> void Start() { this._log = LoggerManager.CreateLogger(typeof(InventoryManager)); Armory.LoadWeapons(this.WeaponPacks.SelectMany(x => x.Weapons).ToArray()); }
/// <summary> /// Initialization. /// </summary> void Start() { this._log = LoggerManager.CreateLogger(typeof(Weapon)); }
void Awake() { this.log = LoggerManager.CreateLogger(typeof(WeaponHandler)); }
/// <summary> /// Initializes the entity by generating any objects that need to exist already. /// </summary> private void Initialize() { this.log = LoggerManager.CreateLogger(this.GetType()); // Pull the logger. }