Exemplo n.º 1
0
 public void Run()
 {
     logger.Log("ChatRoom Server Started");
     while (true)
     {
         Parallel.Invoke(
             //This thread is always listening for new clients (users)
             async() =>
         {
             await AcceptClient();
         },
             //This thread is always listening for new messages
             async() =>
         {
             await GetAllMessages();
         },
             //This thread is always sending new messages
             async() =>
         {
             await SendAllMessages();
         },
             //This thread is always checking for new connections and checking for disconnections
             async() =>
         {
             await CheckIfConnected();
         }
             );
     }
 }
Exemplo n.º 2
0
        public virtual void Hide()
        {
            OnHide();

            gameObject.SetActive(false);

            mLogger.Log(string.Format("On Hide:{0}", name));
        }
Exemplo n.º 3
0
 public string RecieveUsername()
 {
     byte[] RecievedUsername = new byte[256];
     stream.Read(RecievedUsername, 0, RecievedUsername.Length);
     username = Encoding.ASCII.GetString(RecievedUsername).Replace("\0", string.Empty);
     Console.WriteLine(username + " entered the room");
     logger.Log(username + " entered the room");
     return(username);
 }
Exemplo n.º 4
0
        //建立遮罩
        protected IEnumerator IBuildMask()
        {
            TObject     obj    = new TObject();
            string      path   = Application.streamingAssetsPath + "/" + TinyContext.Instance.LanguagePath + "/Main/Common/UIs/Panels/";
            AssetBundle bundle = mMgr.GetStandardAtlas("Panel_Mask-Atlas");

            if (bundle == null)
            {
                yield return(CoroutineMgr.Instance.StartCoroutine(DataMgr.Instance.ILoadBundle(path, "Panel_Mask-Atlas", obj)));

                if (obj.Err != null)
                {
                    mLogger.Log(obj.Err);
                }
                else
                {
                    GameObject mask  = obj.Bundle.assetBundle.mainAsset as GameObject;
                    UIAtlas    atlas = mask.GetComponent <UIAtlas>();
                    mMgr.PushStandardAtlas("Panel_Mask-Atlas", obj.Bundle.assetBundle);
                }
            }

            yield return(CoroutineMgr.Instance.StartCoroutine(DataMgr.Instance.ILoadBundle(path, "Panel_Mask", obj)));

            if (obj.Err != null)
            {
                mLogger.Log(obj.Err);
            }
            else
            {
                mMask      = GameObject.Instantiate(obj.Bundle.assetBundle.mainAsset) as GameObject;
                mMask.name = "Panel_Mask";

                //掛載
                if (mMask != null)
                {
                    AddToBone(mMask);
                }

                obj.Bundle.assetBundle.Unload(false);
            }
            obj.Free();
        }
Exemplo n.º 5
0
        private void OnCreated(object sender, FileSystemEventArgs e)
        {
            string path = e.FullPath;

            try
            {
                FileInfo fileInfo = new FileInfo(path);
                DateTime dateTime = fileInfo.LastWriteTime;
                string   year     = dateTime.ToString("yyyy");
                string   month    = dateTime.ToString("MM");
                string   day      = dateTime.ToString("dd");

                byte[] key, iv;
                (key, iv) = Encryptor.CreateKeyAndIV();

                string name      = Path.GetFileNameWithoutExtension(path);
                string extension = Path.GetExtension(path);
                string fileName  = Path.GetFileName(path);
                string gzPath    = Path.Combine(targetDir, name + ".gz");
                string newPath   = Path.Combine(targetDir, name + extension);

                //encrypting
                byte [] content = File.ReadAllBytes(path);
                content = Encryptor.Encrypt(content, key, iv);
                File.WriteAllBytes(path, content);


                //compressing and copying to targetDir
                Archive.Compress(path, gzPath);
                if (File.Exists(path))
                {
                    File.Delete(path);
                }

                if (enableArchiveDirectory)
                {
                    //copying to additional archive
                    char   sep         = Path.DirectorySeparatorChar;
                    string archiveDir  = Path.Combine(targetDir, $"archive{sep}year {year}{sep}month {month}{sep}day {day}");
                    string archiveName = name + '_' + dateTime.ToString("yyyy_MM_dd_HH_mm_ss") + ".gz";
                    string archivePath = Path.Combine(archiveDir, archiveName);
                    Directory.CreateDirectory(archiveDir);
                    File.Copy(gzPath, archivePath);
                }

                //decompressing
                Archive.Decompress(gzPath, newPath);
                if (File.Exists(gzPath))
                {
                    File.Delete(gzPath);
                }

                //decrypting
                content = File.ReadAllBytes(newPath);
                string decrypted = Encryptor.Decrypt(content, key, iv);
                File.WriteAllText(newPath, decrypted);

                report += $"File \"{name}\" is moved from \"{sourceDir}\" to \"{targetDir}\" successfully!";
                dbLogger.Log(report);
            }
            catch (Exception exception)
            {
                report += $"A following problem occured: {exception}";
                dbLogger.Log(report);
            }
        }