Exemplo n.º 1
0
    public static void Speak(string s, NPC npc)
    {
        GameSystem.StopMove();
        GameObject l = GameObject.Instantiate(log, npc.mouth.GetLogPosition(), Quaternion.identity, npc.transform);

        l.GetComponent <SingleLog>().AutoFix(s);
        IfSpeakEnded();
        float seconds = s.Length * 0.1f;

        if (npc.animator != null)
        {
            current.StartCoroutine(current.Talk(npc.animator, seconds));
        }
    }