Exemplo n.º 1
0
    public LodNode(LodNode parent, LodProperties lodProperties, int lodLevel, Vector3 origin, Vector3 forward, Vector3 right)
    {
        this.parent        = parent;
        this.lodProperties = lodProperties;
        this.lodLevel      = lodLevel;
        this.origin        = origin;
        this.forward       = forward;
        this.right         = right;

        this.children   = null;
        this.gameObject = new GameObject("Chunk " + lodLevel);
        this.gameObject.transform.SetParent(lodProperties.gameObject.transform, false);

        this.meshFilter   = this.gameObject.AddComponent <MeshFilter>();
        this.meshRenderer = this.gameObject.AddComponent <MeshRenderer>();
        this.plane        = new LodFace(LodNode.CHUNK_RESOLUTION, lodProperties.heightGenerator, origin, lodProperties.up, forward, right).GenerateMesh();

        this.meshRenderer.sharedMaterial = lodProperties.material;
        this.meshFilter.mesh             = this.plane;
    }
Exemplo n.º 2
0
    void Start()
    {
        LodHeightGenerator.Properties properties = new LodHeightGenerator.Properties();
        properties.strength    = 0.28f;
        properties.frequency   = 1f;
        properties.lacunarity  = 2.3f;
        properties.persistence = 0.40f;
        properties.octaves     = 8;

        Perlin perlin = new Perlin(0);

        this.heightGenerator = new LodHeightGenerator(perlin, properties);
        this.material.SetTexture("_Gradients2D", PerlinTextureGenerator.CreateGradientsTexture(perlin));
        this.material.SetTexture("_Permutation2D", PerlinTextureGenerator.CreatePermutationTexture(perlin));
        this.material.SetFloat("_Strength", properties.strength);
        this.material.SetFloat("_Frequency", properties.frequency);
        this.material.SetFloat("_Lacunarity", properties.lacunarity);
        this.material.SetFloat("_Persistence", properties.persistence);
        this.material.SetInt("_Octaves", properties.octaves);

        this.rootGameObjects = new GameObject[6];
        this.roots           = new LodNode[6];
        for (int i = 0; i < 6; i++)
        {
            this.rootGameObjects[i] = new GameObject("Face (" + i + ")");
            this.rootGameObjects[i].transform.SetParent(this.transform, false);

            Vector3       up            = LodManager.directions[i];
            LodProperties lodProperties = new LodProperties();
            lodProperties.gameObject      = this.rootGameObjects[i];
            lodProperties.material        = this.material;
            lodProperties.up              = up;
            lodProperties.heightGenerator = this.heightGenerator;

            this.roots[i] = new LodNode(null, lodProperties, 0, up, LodFace.GetForward(up), LodFace.GetRight(up));
        }
    }